68c1cfed46
Do away with the switch in each terrain tile for the ground lights. They are turned on by node masks now. Share state sets among all the light nodes and manage the fog values through a "GroundLightManager" instead of having separate state sets and callback functions for each group in each tile. |
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projects | ||
simgear | ||
.cvsignore | ||
acinclude.m4 | ||
am2dsp.cfg | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
Makefile.am | ||
NEWS | ||
README | ||
README.MSVC | ||
README.OpenAL | ||
README.OSG | ||
README.plib | ||
README.zlib | ||
SimGear.dsp | ||
SimGear.dsw | ||
SimGear.spec.in | ||
Thanks | ||
TODO |
[ Nothing here at this time. ]