272 lines
9.7 KiB
Plaintext
272 lines
9.7 KiB
Plaintext
New in 0.3.2
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* June 2, 2003
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* Moved quite a bit of low level model management and "state"
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management code from FlightGear into SimGear and did a substantial
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amount of restructuring and dependency clean up in the process.
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Created a "scene" subdirectory with sub-subdirectories for material
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management, basic model and model animation management, sky
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rendering, and low level loaders for the "TerraGear" tile object format.
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* Removed support of the flat shaded and non-textured material
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property varients. You can still do these things, but extra states
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are no longer set up automatically.
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* Removed 3d clouds from the default build ... these need a maintainer
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or better yet, a complete plib-based rewrite.
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* Moved the FlightGear sound effect manager code over to SimGear.
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* Updated the cloud layer surface to better follow the inverted bowl
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shape.
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* Much work on cloud/sky coloring, and also much work on
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sunset/sunrise coloring.
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* Fixed an obscure bug in cloud texture loading which caused each
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cloud texture to be loaded 5 times. Ouch!
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* Various class and function renaming to make them better fit into the
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standard SimGear naming scheme.
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* Added some additional convenience functions to the SGPath class.
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* Upgraded the distributed version of metakit.
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* FreeBSD fixes.
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* Irix fixes (better STL/ISO C++ header support.)
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* Mingwin fixes.
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* Better MacOS support
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* MSVC fixes.
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New in 0.3.1
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* December 4, 2002
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* Fix a major packaging blunder with several missing files.
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New in 0.3.0
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* December 3, 2002
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* removed interpreter subdir
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* NOMINAX fix for Cygwin/gcc-3.2
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* Added some prototype 3d clouds based on Mark Harris's demos.
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* Simplified the command manager interface
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* Allow an "include" attribute on root PropertyList element.
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New in 0.2.0
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* September 6, 2002
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* Modernized the autoconf/make scripts, plus lots of tweaks and enhancements.
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* Removed efence support (in favor of valgrind.)
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* Added a javascript interpreter.
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* SGSocket reimplimented on top of plib/net libs.
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* Added a new random number generation algorithm.
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* Total rewrite of the strutils package.
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* Patch for the random number seed.
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* IA-64 w/ Intel compiler fixes.
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* MSVC/MINGW fixes.
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* Mac OS X fixes.
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* Irix fixes.
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* Code clean ups to remove warning messages.
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* Optimizations in sg_binobj to reduce the amout of memory copying
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needed when loading a binobj format file.
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* Fixed a couple places where variables could be used before they were
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initialized.
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* Various property manager fixes and improvements.
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* Fixes to cloud layer management code.
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* Made the sky dome more flexible to facilitate use in other applications.
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New in 0.0.18
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* April 20, 2002
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* Created a src/libs subdirectory for several packages that need to be
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installed by the user but are used by many other packages and may already
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be installed. So we just bundle the source separately as a convenience
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if the user needs to build and install these.
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* Upgrade to zlib-1.1.4 (security fix)
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* Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
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* Added support for point objects in the scenery file format.
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* Additions to the binary file format to make it *much* more flexible.
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For each major primative type: points, triangles, fans, and strips, you
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can specify an index list of vertices, normals, colors, and texture
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coordinates. You can skip any of these you like to save on space.
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* Added support for new file features in the binary -> ascii scenery file
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decoder.
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* Various code clean ups.
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* Separate XML I/O operations into a separate header file.
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* Major property manager rewrite, then lots of followup cleaning and
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improvements.
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New in 0.0.17 (final)
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* February 16, 2002
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* Explicitely reset the glBlendFunc() after drawing the moon for the
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Voodoo2 linux driver since it seems to have a bug in glPopAttrib().
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New in 0.0.17pre2
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* February 13, 2002
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* Replaced some cout's with SG_LOG's
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New in 0.0.17pre1
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* February 12, 2002
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* Removed metakit and zlib from build process. Tarballs are still included
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for those who's systems don't provide these packages.
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* MSVC fixes.
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* IRIX fixes.
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* Mingwin fixes.
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* Mac OS X fixes.
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* FreeBSD fixes.
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* Added support for Intel's C++ compiler under Linux.
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* Attempt to build in support for various non-compatible automake/autoconf
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versions.
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* Fix for a problem that could lead to a bogus build for people with voodoo
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cards.
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* Added Norman's jpegfactory code which can create jpeg format screen shots
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of a live running application.
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* implemented set/get_log_classes and set/get_log_priority.
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* Socket library improvements.
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* Added a C++ exception abstraction.
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* Property manager fixes and improvements including node path caching
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and debug tracing of property reads/writes.
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* Updates/fixes to xml handling.
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New in 0.0.16
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* July 12, 2001
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* Various changes to the property manager implimentation to better support
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dumping out the desired portions of the property tree to file.
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* Don't compile the metakit demos by default (causes problems for Irix)'
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* Other various tweaks for Irix.
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* Added a virtual destructor to XMLVisitor to fix a warning message.
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* Check for valid hostname lookup in sg_socket.cxx
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* Add a function to return modified julian date without creating an
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entire SGTime class. This avoids an extraneous warning about not
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being able to find a timezone.
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* Created a mailing list for cvs commit messages.
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* Fixed a potential array under/over run bug in interpolator.cxx
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* Removed all references to SGValue from the property manager. Added
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support for an "archive" bit in the property manager to control
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which values get written out.
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* Added SGCommandState class so that commands can compile and save
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copies of their arguments for efficiency if they are called multiple
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times.
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* Added Brian Baul's "tr" tiled rendering low level support library.
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This along with some higher level code in flightgear allows us to do
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ultra-hires tiled screen dumps suitable for large format printers.
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(Norman Vine)
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New in 0.0.15
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* June 20, 2001
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* Various bug fixes, tweaks, and optimizations.
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* Added a command manager (analogous to the property manager)
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* Better Irix Mips support.
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* Various gcc-3.0 fixes.
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* Various MSVC fixes.
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* Added MSVC project files (automatically generated from the unix
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automake configuration files.)
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* Removed total size limitation on interpolation table module.
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* Various Cygwin fixes.
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* Added some convenience functions to point3d.
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* Various compiler warning fixes.
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* Added a thread wrapper class (currently only supports pthreads)
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* Added IO routines for a lowlevel, native simgear binary 3d file
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format optimized for TerraGear terrain.
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* Better endianness checking and support for the binary file
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read/write routines.
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* Added doxygen comments for all public interface code. Documentation
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can be accessed via the SimGear web page.
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* Many FG -> SG name space changes for better consistancy throughout
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this package.
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* Added property aliases, repeated name tags, and a general xml
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inclusion facilities. Many other property manager clean ups
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following a complete rewrite.
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* Fixed some critical null pointer bugs in property manager.
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* Magnetic variation can now be fetched for any arbitrary location.
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New in 0.0.14
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* December 14, 2000
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* Added a module to manage waypoints and routes, calculate bearing and
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distance to next waypoint, lateral distance off route, etc.
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* Moved some of the basic time management code over from flightgear.
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* Bucket dimensions can be returned in meters
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* Added SOCK_STREAM (TCP) socket support to the networking code.
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* Updated random number generator interface so application can provide
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it's own seed value as well as use the default time seed.
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* Added a routine to calculate the distance between a point and a line segment.
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* Updates to the property manager and the property list loader/saver.
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* Added an explanation of the rational behind our terrain texture coordinate
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generation code.
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* Fixed sky dome so that the color at the horizon will always match
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the specified fog color.
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* Did a fair amount of fg -> sg name space updating (lots left to do.)
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* Added support for KAI C++ on linux.
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* MSVC tweaks.
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* MacOS tweaks.
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* FreeBSD tweaks.
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New in 0.0.13
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* September 14, 2000
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* Added support for reading and writing xml files (easyxml)
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* Then updates to property manager and xml code.
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* Update magnetic variation code.
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* Sky code now uses glPushAttrib and glPopAttrib so it plays better with
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other ssg based apps.
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* MacOS tweaks.
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* MSVC tweaks.
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New in 0.0.12
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* July 19, 2000
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* Converted project license from GPL to LGPL.
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* Moved low level IO (socket, file, serial) code over to SimGear.
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* Moved ephemeral code into simgear
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* Moved basic world time code into simgear
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* Added a property manager (registry)
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* Some documentation added.
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New in 0.0.11
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* July 3, 2000
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* Replaced gdbm with metakit
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* Added drop in sky (depends on plib)
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* Added spherical course and dist given two points calculations
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* MSVC5 fixes
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* Math/bucket/tiling tweaks from Norman Vine
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New in 0.0.7
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* March 29, 2000
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* Added support for RedHat package building contributed by Habibie
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<habibie@MailandNews.com>
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* Added gdbm to SimGear. Many systems will already have gdbm installed so
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it is only built if it doesn't already exist on the user's platform.
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gdbm is a set of database routines that use extendible hashing and works
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similar to the standard UNIX dbm routines. This guarantees the availability
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of gdbm to any application that uses SimGear.
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* Optimizations and bullet proofing of magnetic variation code by Norman
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Vine and Ed Williams
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New in 0.0.6
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* March 27, 2000
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* Added Nima World Magnetic Model 2000 contributed by Ed Williams
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* Fixes for MSVC++
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New in 0.0.5
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* March 17, 2000
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* Restructured directory layout to facilitate windows/mac IDE builds.
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New in 0.0.4
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* Removed mat3.h and friends (we now use plib's sg lib for these sorts of
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things.)
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New in 0.0.3
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* Release that conincides with FlightGear-0.7.2
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