simgear/Math/vector.c
curt 0dd244fb0c Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
1998-01-19 19:27:10 +00:00

94 lines
2.7 KiB
C

/**************************************************************************
* vector.c -- additional vector routines
*
* Written by Curtis Olson, started December 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <math.h>
#include <stdio.h>
#include <Math/vector.h>
#include <Math/mat3.h>
/* Map a vector onto the plane specified by normal */
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
MAT3vec result)
{
MAT3vec u1, v, tmp;
/* calculate a vector "u1" representing the shortest distance from
* the plane specified by normal and v0 to a point specified by
* "vec". "u1" represents both the direction and magnitude of
* this desired distance. */
/* u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal */
MAT3_SCALE_VEC( u1,
normal,
( MAT3_DOT_PRODUCT(normal, vec) /
MAT3_DOT_PRODUCT(normal, normal)
)
);
/*
printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
*/
/* calculate the vector "v" which is the vector "vec" mapped onto
the plane specified by "normal" and "v0". */
/* v = v0 + vec - u1 */
MAT3_ADD_VEC(tmp, v0, vec);
MAT3_SUB_VEC(v, tmp, u1);
/* printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]); */
/* Calculate the vector "result" which is "v" - "v0" which is a
* directional vector pointing from v0 towards v */
/* result = v - v0 */
MAT3_SUB_VEC(result, v, v0);
/* printf(" result = %.2f, %.2f, %.2f\n",
result[0], result[1], result[2]); */
}
/* $Log$
/* Revision 1.2 1998/01/19 19:27:13 curt
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
/* This should simplify things tremendously.
/*
* Revision 1.1 1997/12/22 04:13:17 curt
* Initial revision.
*
*/