2ad4d2e672
Previously attempting to start on an ocean tile with static models present cause FG to spin on "Loading Scenery". This was caused by not creating a BVH for an ocean tile in the specific case where there was STG models, due to a PagedLOD node being inserted in the scene graph. So FG never thought the scenery was loaded sufficient to place the aircraft. By explicitly creating a BVH for ocean tiles the problem is fixed. Candidate for 2020.X |
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3rdparty | ||
CMakeModules | ||
simgear | ||
.gitignore | ||
AUTHORS | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
INSTALL | ||
NEWS | ||
README | ||
README.cmake | ||
README.OSG | ||
README.sound | ||
README.zlib | ||
simgear-version | ||
SimGearConfig.cmake.in | ||
Thanks |
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.