1308 lines
40 KiB
C++
1308 lines
40 KiB
C++
// sg_binobj.cxx -- routines to read and write low level flightgear 3d objects
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//
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// Written by Curtis Olson, started January 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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//
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <stdio.h>
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#include <time.h>
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#include <cstring>
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#include <cstdlib> // for system()
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#include <cassert>
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#include <vector>
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#include <string>
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#include <iostream>
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#include <bitset>
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/math/SGGeometry.hxx>
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#include <simgear/structure/exception.hxx>
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#include "lowlevel.hxx"
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#include "sg_binobj.hxx"
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using std::string;
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using std::vector;
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using std::cout;
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using std::endl;
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enum sgObjectTypes {
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SG_BOUNDING_SPHERE = 0,
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SG_VERTEX_LIST = 1,
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SG_NORMAL_LIST = 2,
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SG_TEXCOORD_LIST = 3,
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SG_COLOR_LIST = 4,
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SG_VA_FLOAT_LIST = 5,
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SG_VA_INTEGER_LIST = 6,
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SG_POINTS = 9,
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SG_TRIANGLE_FACES = 10,
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SG_TRIANGLE_STRIPS = 11,
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SG_TRIANGLE_FANS = 12
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};
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enum sgIndexTypes {
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SG_IDX_VERTICES = 0x01,
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SG_IDX_NORMALS = 0x02,
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SG_IDX_COLORS = 0x04,
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SG_IDX_TEXCOORDS_0 = 0x08,
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SG_IDX_TEXCOORDS_1 = 0x10,
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SG_IDX_TEXCOORDS_2 = 0x20,
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SG_IDX_TEXCOORDS_3 = 0x40,
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};
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enum sgVertexAttributeTypes {
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// vertex attributes
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SG_VA_INTEGER_0 = 0x00000001,
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SG_VA_INTEGER_1 = 0x00000002,
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SG_VA_INTEGER_2 = 0x00000004,
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SG_VA_INTEGER_3 = 0x00000008,
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SG_VA_FLOAT_0 = 0x00000100,
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SG_VA_FLOAT_1 = 0x00000200,
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SG_VA_FLOAT_2 = 0x00000400,
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SG_VA_FLOAT_3 = 0x00000800,
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};
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static gzFile gzFileFromSGPath(const SGPath& path, const char* mode)
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{
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#if defined(SG_WINDOWS)
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std::wstring ws = path.wstr();
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return gzopen_w(ws.c_str(), mode);
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#else
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std::string ps = path.utf8Str();
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return gzopen(ps.c_str(), mode);
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#endif
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}
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enum sgPropertyTypes {
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SG_MATERIAL = 0,
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SG_INDEX_TYPES = 1,
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SG_VERT_ATTRIBS = 2
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};
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class sgSimpleBuffer {
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private:
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char *ptr;
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unsigned int size;
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size_t offset;
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public:
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sgSimpleBuffer( unsigned int s = 0) :
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ptr(NULL),
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size(0),
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offset(0)
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{
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resize(s);
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}
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~sgSimpleBuffer()
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{
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delete [] ptr;
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}
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unsigned int get_size() const { return size; }
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char *get_ptr() const { return ptr; }
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void reset()
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{
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offset = 0;
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}
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void resize( unsigned int s )
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{
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if ( s > size ) {
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if ( ptr != NULL ) {
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delete [] ptr;
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}
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if ( size == 0) {
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size = 16;
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}
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while ( size < s ) {
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size = size << 1;
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}
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ptr = new char[size];
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}
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}
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int32_t readInt()
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{
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unsigned int* p = reinterpret_cast<unsigned int*>(ptr + offset);
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if ( sgIsBigEndian() ) {
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sgEndianSwap((uint32_t *) p);
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}
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offset += sizeof(unsigned int);
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return *p;
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}
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SGVec3d readVec3d()
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{
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double* p = reinterpret_cast<double*>(ptr + offset);
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if ( sgIsBigEndian() ) {
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sgEndianSwap((uint64_t *) p + 0);
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sgEndianSwap((uint64_t *) p + 1);
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sgEndianSwap((uint64_t *) p + 2);
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}
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offset += 3 * sizeof(double);
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return SGVec3d(p);
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}
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float readFloat()
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{
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float* p = reinterpret_cast<float*>(ptr + offset);
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if ( sgIsBigEndian() ) {
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sgEndianSwap((uint32_t *) p);
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}
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offset += sizeof(float);
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return *p;
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}
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SGVec2f readVec2f()
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{
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float* p = reinterpret_cast<float*>(ptr + offset);
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if ( sgIsBigEndian() ) {
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sgEndianSwap((uint32_t *) p + 0);
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sgEndianSwap((uint32_t *) p + 1);
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}
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offset += 2 * sizeof(float);
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return SGVec2f(p);
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}
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SGVec3f readVec3f()
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{
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float* p = reinterpret_cast<float*>(ptr + offset);
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if ( sgIsBigEndian() ) {
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sgEndianSwap((uint32_t *) p + 0);
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sgEndianSwap((uint32_t *) p + 1);
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sgEndianSwap((uint32_t *) p + 2);
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}
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offset += 3 * sizeof(float);
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return SGVec3f(p);
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}
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SGVec4f readVec4f()
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{
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float* p = reinterpret_cast<float*>(ptr + offset);
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if ( sgIsBigEndian() ) {
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sgEndianSwap((uint32_t *) p + 0);
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sgEndianSwap((uint32_t *) p + 1);
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sgEndianSwap((uint32_t *) p + 2);
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sgEndianSwap((uint32_t *) p + 3);
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}
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offset += 4 * sizeof(float);
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return SGVec4f(p);
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}
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};
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template <class T>
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static void read_indices(char* buffer,
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size_t bytes,
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int indexMask,
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int vaMask,
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int_list& vertices,
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int_list& normals,
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int_list& colors,
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tci_list& texCoords,
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vai_list& vas
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)
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{
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const int indexSize = sizeof(T) * std::bitset<32>((int)indexMask).count();
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const int vaSize = sizeof(T) * std::bitset<32>((int)vaMask).count();
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const int count = bytes / (indexSize + vaSize);
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// fix endian-ness of the whole lot, if required
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if (sgIsBigEndian()) {
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int indices = bytes / sizeof(T);
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T* src = reinterpret_cast<T*>(buffer);
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for (int i=0; i<indices; ++i) {
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sgEndianSwap(src++);
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}
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}
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T* src = reinterpret_cast<T*>(buffer);
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for (int i=0; i<count; ++i) {
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if (indexMask & SG_IDX_VERTICES) vertices.push_back(*src++);
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if (indexMask & SG_IDX_NORMALS) normals.push_back(*src++);
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if (indexMask & SG_IDX_COLORS) colors.push_back(*src++);
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if (indexMask & SG_IDX_TEXCOORDS_0) texCoords[0].push_back(*src++);
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if (indexMask & SG_IDX_TEXCOORDS_1) texCoords[1].push_back(*src++);
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if (indexMask & SG_IDX_TEXCOORDS_2) texCoords[2].push_back(*src++);
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if (indexMask & SG_IDX_TEXCOORDS_3) texCoords[3].push_back(*src++);
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if ( vaMask ) {
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if (vaMask & SG_VA_INTEGER_0) vas[0].push_back(*src++);
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if (vaMask & SG_VA_INTEGER_1) vas[1].push_back(*src++);
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if (vaMask & SG_VA_INTEGER_2) vas[2].push_back(*src++);
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if (vaMask & SG_VA_INTEGER_3) vas[3].push_back(*src++);
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if (vaMask & SG_VA_FLOAT_0) vas[4].push_back(*src++);
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if (vaMask & SG_VA_FLOAT_1) vas[5].push_back(*src++);
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if (vaMask & SG_VA_FLOAT_2) vas[6].push_back(*src++);
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if (vaMask & SG_VA_FLOAT_3) vas[7].push_back(*src++);
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}
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} // of elements in the index
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// WS2.0 fix : toss zero area triangles
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if ( ( count == 3 ) && (indexMask & SG_IDX_VERTICES) ) {
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if ( (vertices[0] == vertices[1]) ||
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(vertices[1] == vertices[2]) ||
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(vertices[2] == vertices[0]) ) {
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vertices.clear();
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}
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}
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}
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template <class T>
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void write_indice(gzFile fp, T value)
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{
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sgWriteBytes(fp, sizeof(T), &value);
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}
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// specialize template to call endian-aware conversion methods
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template <>
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void write_indice(gzFile fp, uint16_t value)
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{
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sgWriteUShort(fp, value);
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}
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template <>
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void write_indice(gzFile fp, uint32_t value)
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{
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sgWriteUInt(fp, value);
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}
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template <class T>
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void write_indices(gzFile fp,
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unsigned char indexMask,
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unsigned int vaMask,
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const int_list& vertices,
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const int_list& normals,
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const int_list& colors,
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const tci_list& texCoords,
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const vai_list& vas )
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{
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unsigned int count = vertices.size();
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const int indexSize = sizeof(T) * std::bitset<32>((int)indexMask).count();
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const int vaSize = sizeof(T) * std::bitset<32>((int)vaMask).count();
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sgWriteUInt(fp, (indexSize + vaSize) * count);
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for (unsigned int i=0; i < count; ++i) {
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write_indice(fp, static_cast<T>(vertices[i]));
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if (indexMask & SG_IDX_NORMALS) {
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write_indice(fp, static_cast<T>(normals[i]));
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}
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if (indexMask & SG_IDX_COLORS) {
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write_indice(fp, static_cast<T>(colors[i]));
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}
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if (indexMask & SG_IDX_TEXCOORDS_0) {
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write_indice(fp, static_cast<T>(texCoords[0][i]));
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}
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if (indexMask & SG_IDX_TEXCOORDS_1) {
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write_indice(fp, static_cast<T>(texCoords[1][i]));
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}
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if (indexMask & SG_IDX_TEXCOORDS_2) {
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write_indice(fp, static_cast<T>(texCoords[2][i]));
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}
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if (indexMask & SG_IDX_TEXCOORDS_3) {
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write_indice(fp, static_cast<T>(texCoords[3][i]));
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}
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if (vaMask) {
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if (vaMask & SG_VA_INTEGER_0) {
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write_indice(fp, static_cast<T>(vas[0][i]));
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}
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if (vaMask & SG_VA_INTEGER_1) {
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write_indice(fp, static_cast<T>(vas[1][i]));
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}
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if (vaMask & SG_VA_INTEGER_2) {
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write_indice(fp, static_cast<T>(vas[2][i]));
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}
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if (vaMask & SG_VA_INTEGER_3) {
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write_indice(fp, static_cast<T>(vas[3][i]));
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}
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if (vaMask & SG_VA_FLOAT_0) {
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write_indice(fp, static_cast<T>(vas[4][i]));
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}
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if (vaMask & SG_VA_FLOAT_1) {
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write_indice(fp, static_cast<T>(vas[5][i]));
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}
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if (vaMask & SG_VA_FLOAT_2) {
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write_indice(fp, static_cast<T>(vas[6][i]));
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}
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if (vaMask & SG_VA_FLOAT_3) {
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write_indice(fp, static_cast<T>(vas[7][i]));
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}
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}
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}
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}
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// read object properties
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void SGBinObject::read_object( gzFile fp,
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int obj_type,
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int nproperties,
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int nelements,
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group_list& vertices,
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group_list& normals,
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group_list& colors,
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group_tci_list& texCoords,
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group_vai_list& vertexAttribs,
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string_list& materials)
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{
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unsigned int nbytes;
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unsigned char idx_mask;
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unsigned int vertex_attrib_mask;
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int j;
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sgSimpleBuffer buf( 32768 ); // 32 Kb
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char material[256];
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// default values
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if ( obj_type == SG_POINTS ) {
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idx_mask = SG_IDX_VERTICES;
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} else {
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idx_mask = (char)(SG_IDX_VERTICES | SG_IDX_TEXCOORDS_0);
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}
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vertex_attrib_mask = 0;
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for ( j = 0; j < nproperties; ++j ) {
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char prop_type;
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sgReadChar( fp, &prop_type );
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sgReadUInt( fp, &nbytes );
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buf.resize(nbytes);
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char *ptr = buf.get_ptr();
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switch( prop_type )
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{
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case SG_MATERIAL:
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sgReadBytes( fp, nbytes, ptr );
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if (nbytes > 255) {
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nbytes = 255;
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}
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strncpy( material, ptr, nbytes );
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material[nbytes] = '\0';
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break;
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case SG_INDEX_TYPES:
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if (nbytes == 1) {
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sgReadChar( fp, (char *)&idx_mask );
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} else {
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sgReadBytes( fp, nbytes, ptr );
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}
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break;
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case SG_VERT_ATTRIBS:
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if (nbytes == 4) {
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sgReadUInt( fp, &vertex_attrib_mask );
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} else {
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sgReadBytes( fp, nbytes, ptr );
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}
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break;
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default:
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sgReadBytes( fp, nbytes, ptr );
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SG_LOG(SG_IO, SG_ALERT, "Found UNKNOWN property type with nbytes == " << nbytes << " mask is " << (int)idx_mask );
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break;
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}
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}
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if ( sgReadError() ) {
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throw sg_exception("Error reading object properties");
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}
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size_t indexCount = std::bitset<32>((int)idx_mask).count();
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if (indexCount == 0) {
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throw sg_exception("object index mask has no bits set");
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}
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for ( j = 0; j < nelements; ++j ) {
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sgReadUInt( fp, &nbytes );
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if ( sgReadError() ) {
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throw sg_exception("Error reading element size");
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}
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buf.resize( nbytes );
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char *ptr = buf.get_ptr();
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sgReadBytes( fp, nbytes, ptr );
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if ( sgReadError() ) {
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throw sg_exception("Error reading element bytes");
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}
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int_list vs;
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int_list ns;
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int_list cs;
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tci_list tcs;
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vai_list vas;
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if (version >= 10) {
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read_indices<uint32_t>(ptr, nbytes, idx_mask, vertex_attrib_mask, vs, ns, cs, tcs, vas );
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} else {
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read_indices<uint16_t>(ptr, nbytes, idx_mask, vertex_attrib_mask, vs, ns, cs, tcs, vas );
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}
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// Fix for WS2.0 - ignore zero area triangles
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if ( !vs.empty() ) {
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vertices.push_back( vs );
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normals.push_back( ns );
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colors.push_back( cs );
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texCoords.push_back( tcs );
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vertexAttribs.push_back( vas );
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materials.push_back( material );
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}
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} // of element iteration
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}
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// read a binary file and populate the provided structures.
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bool SGBinObject::read_bin( const SGPath& file ) {
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SGVec3d p;
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int i, k;
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size_t j;
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unsigned int nbytes;
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sgSimpleBuffer buf( 32768 ); // 32 Kb
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// zero out structures
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gbs_center = SGVec3d(0, 0, 0);
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gbs_radius = 0.0;
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wgs84_nodes.clear();
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normals.clear();
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texcoords.clear();
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pts_v.clear();
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pts_n.clear();
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pts_c.clear();
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pts_tcs.clear();
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pts_vas.clear();
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pt_materials.clear();
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tris_v.clear();
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tris_n.clear();
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tris_c.clear();
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tris_tcs.clear();
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tris_vas.clear();
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tri_materials.clear();
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strips_v.clear();
|
|
strips_n.clear();
|
|
strips_c.clear();
|
|
strips_tcs.clear();
|
|
strips_vas.clear();
|
|
strip_materials.clear();
|
|
|
|
fans_v.clear();
|
|
fans_n.clear();
|
|
fans_c.clear();
|
|
fans_tcs.clear();
|
|
fans_vas.clear();
|
|
fan_materials.clear();
|
|
|
|
gzFile fp = gzFileFromSGPath(file, "rb");
|
|
if ( fp == NULL ) {
|
|
SGPath withGZ = file;
|
|
withGZ.concat(".gz");
|
|
fp = gzFileFromSGPath(withGZ, "rb");
|
|
if (fp == nullptr) {
|
|
SG_LOG( SG_EVENT, SG_ALERT,
|
|
"ERROR: opening " << file << " or " << withGZ << " for reading!");
|
|
|
|
throw sg_io_exception("Error opening for reading (and .gz)", sg_location(file));
|
|
}
|
|
}
|
|
|
|
sgClearReadError();
|
|
|
|
// read headers
|
|
unsigned int header;
|
|
sgReadUInt( fp, &header );
|
|
if ( ((header & 0xFF000000) >> 24) == 'S' &&
|
|
((header & 0x00FF0000) >> 16) == 'G' ) {
|
|
|
|
// read file version
|
|
version = (header & 0x0000FFFF);
|
|
} else {
|
|
// close the file before we return
|
|
gzclose(fp);
|
|
throw sg_io_exception("Bad BTG magic/version", sg_location(file));
|
|
}
|
|
|
|
// read creation time
|
|
unsigned int foo_calendar_time;
|
|
sgReadUInt( fp, &foo_calendar_time );
|
|
|
|
#if 0
|
|
time_t calendar_time = foo_calendar_time;
|
|
// The following code has a global effect on the host application
|
|
// and can screws up the time elsewhere. It should be avoided
|
|
// unless you need this for debugging in which case you should
|
|
// disable it again once the debugging task is finished.
|
|
struct tm *local_tm;
|
|
local_tm = localtime( &calendar_time );
|
|
char time_str[256];
|
|
strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
|
|
SG_LOG( SG_EVENT, SG_DEBUG, "File created on " << time_str);
|
|
#endif
|
|
|
|
// read number of top level objects
|
|
int nobjects;
|
|
if ( version >= 10) { // version 10 extends everything to be 32-bit
|
|
sgReadInt( fp, &nobjects );
|
|
} else if ( version >= 7 ) {
|
|
uint16_t v;
|
|
sgReadUShort( fp, &v );
|
|
nobjects = v;
|
|
} else {
|
|
int16_t v;
|
|
sgReadShort( fp, &v );
|
|
nobjects = v;
|
|
}
|
|
|
|
SG_LOG(SG_IO, SG_DEBUG, "SGBinObject::read_bin Total objects to read = " << nobjects);
|
|
|
|
if ( sgReadError() ) {
|
|
throw sg_io_exception("Error reading BTG file header", sg_location(file));
|
|
}
|
|
|
|
// read in objects
|
|
for ( i = 0; i < nobjects; ++i ) {
|
|
// read object header
|
|
char obj_type;
|
|
uint32_t nproperties, nelements;
|
|
sgReadChar( fp, &obj_type );
|
|
if ( version >= 10 ) {
|
|
sgReadUInt( fp, &nproperties );
|
|
sgReadUInt( fp, &nelements );
|
|
} else if ( version >= 7 ) {
|
|
uint16_t v;
|
|
sgReadUShort( fp, &v );
|
|
nproperties = v;
|
|
sgReadUShort( fp, &v );
|
|
nelements = v;
|
|
} else {
|
|
int16_t v;
|
|
sgReadShort( fp, &v );
|
|
nproperties = v;
|
|
sgReadShort( fp, &v );
|
|
nelements = v;
|
|
}
|
|
|
|
SG_LOG(SG_IO, SG_DEBUG, "SGBinObject::read_bin object " << i <<
|
|
" = " << (int)obj_type << " props = " << nproperties <<
|
|
" elements = " << nelements);
|
|
|
|
if ( obj_type == SG_BOUNDING_SPHERE ) {
|
|
// read bounding sphere properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read bounding sphere elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
gbs_center = buf.readVec3d();
|
|
gbs_radius = buf.readFloat();
|
|
}
|
|
} else if ( obj_type == SG_VERTEX_LIST ) {
|
|
// read vertex list properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read vertex list elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
int count = nbytes / (sizeof(float) * 3);
|
|
wgs84_nodes.reserve( count );
|
|
for ( k = 0; k < count; ++k ) {
|
|
SGVec3f v = buf.readVec3f();
|
|
// extend from float to double, hmmm
|
|
wgs84_nodes.push_back( SGVec3d(v[0], v[1], v[2]) );
|
|
}
|
|
}
|
|
} else if ( obj_type == SG_COLOR_LIST ) {
|
|
// read color list properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read color list elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
int count = nbytes / (sizeof(float) * 4);
|
|
colors.reserve(count);
|
|
for ( k = 0; k < count; ++k ) {
|
|
colors.push_back( buf.readVec4f() );
|
|
}
|
|
}
|
|
} else if ( obj_type == SG_NORMAL_LIST ) {
|
|
// read normal list properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read normal list elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
unsigned char *ptr = (unsigned char *)(buf.get_ptr());
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
int count = nbytes / 3;
|
|
normals.reserve( count );
|
|
|
|
for ( k = 0; k < count; ++k ) {
|
|
SGVec3f normal( (ptr[0]) / 127.5 - 1.0,
|
|
(ptr[1]) / 127.5 - 1.0,
|
|
(ptr[2]) / 127.5 - 1.0);
|
|
normals.push_back(normalize(normal));
|
|
ptr += 3;
|
|
}
|
|
}
|
|
} else if ( obj_type == SG_TEXCOORD_LIST ) {
|
|
// read texcoord list properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read texcoord list elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
int count = nbytes / (sizeof(float) * 2);
|
|
texcoords.reserve(count);
|
|
for ( k = 0; k < count; ++k ) {
|
|
texcoords.push_back( buf.readVec2f() );
|
|
}
|
|
}
|
|
} else if ( obj_type == SG_VA_FLOAT_LIST ) {
|
|
// read vertex attribute (float) properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read vertex attribute list elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
int count = nbytes / (sizeof(float));
|
|
va_flt.reserve(count);
|
|
for ( k = 0; k < count; ++k ) {
|
|
va_flt.push_back( buf.readFloat() );
|
|
}
|
|
}
|
|
} else if ( obj_type == SG_VA_INTEGER_LIST ) {
|
|
// read vertex attribute (integer) properties
|
|
read_properties( fp, nproperties );
|
|
|
|
// read vertex attribute list elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
buf.resize( nbytes );
|
|
buf.reset();
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
int count = nbytes / (sizeof(unsigned int));
|
|
va_int.reserve(count);
|
|
for ( k = 0; k < count; ++k ) {
|
|
va_int.push_back( buf.readInt() );
|
|
}
|
|
}
|
|
} else if ( obj_type == SG_POINTS ) {
|
|
// read point elements
|
|
read_object( fp, SG_POINTS, nproperties, nelements,
|
|
pts_v, pts_n, pts_c, pts_tcs,
|
|
pts_vas, pt_materials );
|
|
} else if ( obj_type == SG_TRIANGLE_FACES ) {
|
|
// read triangle face properties
|
|
read_object( fp, SG_TRIANGLE_FACES, nproperties, nelements,
|
|
tris_v, tris_n, tris_c, tris_tcs,
|
|
tris_vas, tri_materials );
|
|
} else if ( obj_type == SG_TRIANGLE_STRIPS ) {
|
|
// read triangle strip properties
|
|
read_object( fp, SG_TRIANGLE_STRIPS, nproperties, nelements,
|
|
strips_v, strips_n, strips_c, strips_tcs,
|
|
strips_vas, strip_materials );
|
|
} else if ( obj_type == SG_TRIANGLE_FANS ) {
|
|
// read triangle fan properties
|
|
read_object( fp, SG_TRIANGLE_FANS, nproperties, nelements,
|
|
fans_v, fans_n, fans_c, fans_tcs,
|
|
fans_vas, fan_materials );
|
|
} else {
|
|
// unknown object type, just skip
|
|
read_properties( fp, nproperties );
|
|
|
|
// read elements
|
|
for ( j = 0; j < nelements; ++j ) {
|
|
sgReadUInt( fp, &nbytes );
|
|
// cout << "element size = " << nbytes << endl;
|
|
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
}
|
|
}
|
|
|
|
if ( sgReadError() ) {
|
|
throw sg_io_exception("Error while reading object", sg_location(file, i));
|
|
}
|
|
}
|
|
|
|
// close the file
|
|
gzclose(fp);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SGBinObject::write_header(gzFile fp, int type, int nProps, int nElements)
|
|
{
|
|
sgWriteChar(fp, (unsigned char) type);
|
|
if (version == 7) {
|
|
sgWriteUShort(fp, nProps);
|
|
sgWriteUShort(fp, nElements);
|
|
} else {
|
|
sgWriteUInt(fp, nProps);
|
|
sgWriteUInt(fp, nElements);
|
|
}
|
|
}
|
|
|
|
unsigned int SGBinObject::count_objects(const string_list& materials)
|
|
{
|
|
unsigned int result = 0;
|
|
unsigned int start = 0, end = 1;
|
|
unsigned int count = materials.size();
|
|
string m;
|
|
|
|
while ( start < count ) {
|
|
m = materials[start];
|
|
for (end = start+1; (end < count) && (m == materials[end]); ++end) { }
|
|
++result;
|
|
start = end;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void SGBinObject::write_objects(gzFile fp, int type,
|
|
const group_list& verts,
|
|
const group_list& normals,
|
|
const group_list& colors,
|
|
const group_tci_list& texCoords,
|
|
const group_vai_list& vertexAttribs,
|
|
const string_list& materials)
|
|
{
|
|
if (verts.empty()) {
|
|
return;
|
|
}
|
|
|
|
unsigned int start = 0, end = 1;
|
|
string m;
|
|
int_list emptyList;
|
|
|
|
while (start < materials.size()) {
|
|
m = materials[start];
|
|
// find range of objects with identical material, write out as a single object
|
|
for (end = start+1; (end < materials.size()) && (m == materials[end]); ++end) {}
|
|
|
|
// calc the number of elements
|
|
const int count = end - start;
|
|
|
|
// calc the number of properties
|
|
unsigned int va_mask = 0;
|
|
unsigned int va_count = vertexAttribs.size();
|
|
for ( unsigned int va=0; va<va_count; va++ ) {
|
|
if ( !vertexAttribs[va].empty() && !vertexAttribs[va].front().empty() ) {
|
|
va_mask |= ( 1 << va );
|
|
}
|
|
}
|
|
|
|
if ( va_mask ) {
|
|
write_header(fp, type, 3, count);
|
|
} else {
|
|
write_header(fp, type, 2, count);
|
|
}
|
|
|
|
// properties
|
|
// material property
|
|
sgWriteChar( fp, (char)SG_MATERIAL ); // property
|
|
sgWriteUInt( fp, m.length() ); // nbytes
|
|
sgWriteBytes( fp, m.length(), m.c_str() );
|
|
|
|
// index mask property
|
|
unsigned char idx_mask = 0;
|
|
if ( !verts.empty() && !verts[start].empty()) idx_mask |= SG_IDX_VERTICES;
|
|
if ( !normals.empty() && !normals[start].empty()) idx_mask |= SG_IDX_NORMALS;
|
|
if ( !colors.empty() && !colors[start].empty()) idx_mask |= SG_IDX_COLORS;
|
|
if ( !texCoords.empty() && !texCoords[start][0].empty()) idx_mask |= SG_IDX_TEXCOORDS_0;
|
|
if ( !texCoords.empty() && !texCoords[start][1].empty()) idx_mask |= SG_IDX_TEXCOORDS_1;
|
|
if ( !texCoords.empty() && !texCoords[start][2].empty()) idx_mask |= SG_IDX_TEXCOORDS_2;
|
|
if ( !texCoords.empty() && !texCoords[start][3].empty()) idx_mask |= SG_IDX_TEXCOORDS_3;
|
|
|
|
if (idx_mask == 0) {
|
|
SG_LOG(SG_IO, SG_ALERT, "SGBinObject::write_objects: object with material:"
|
|
<< m << "has no indices set");
|
|
}
|
|
|
|
sgWriteChar( fp, (char)SG_INDEX_TYPES ); // property
|
|
sgWriteUInt( fp, 1 ); // nbytes
|
|
sgWriteChar( fp, idx_mask );
|
|
|
|
// vertex attribute property
|
|
if (va_mask != 0) {
|
|
sgWriteChar( fp, (char)SG_VERT_ATTRIBS ); // property
|
|
sgWriteUInt( fp, 4 ); // nbytes
|
|
sgWriteChar( fp, va_mask );
|
|
}
|
|
|
|
// elements
|
|
for (unsigned int i=start; i < end; ++i) {
|
|
const int_list& va(verts[i]);
|
|
const int_list& na((idx_mask & SG_IDX_NORMALS) ? normals[i] : emptyList);
|
|
const int_list& ca((idx_mask & SG_IDX_COLORS) ? colors[i] : emptyList);
|
|
|
|
// pass the whole texcoord array - we'll figure out which indicies to write
|
|
// in write_indices
|
|
const tci_list& tca( texCoords[i] );
|
|
|
|
// pass the whole vertex array - we'll figure out which indicies to write
|
|
// in write_indices
|
|
const vai_list& vaa( vertexAttribs[i] );
|
|
|
|
if (version == 7) {
|
|
write_indices<uint16_t>(fp, idx_mask, va_mask, va, na, ca, tca, vaa);
|
|
} else {
|
|
write_indices<uint32_t>(fp, idx_mask, va_mask, va, na, ca, tca, vaa);
|
|
}
|
|
}
|
|
|
|
start = end;
|
|
} // of materials iteration
|
|
}
|
|
|
|
// write out the structures to a binary file. We assume that the
|
|
// groups come to us sorted by material property. If not, things
|
|
// don't break, but the result won't be as optimal.
|
|
bool SGBinObject::write_bin( const string& base, const string& name,
|
|
const SGBucket& b )
|
|
{
|
|
|
|
SGPath file = base + "/" + b.gen_base_path() + "/" + name + ".gz";
|
|
return write_bin_file(file);
|
|
}
|
|
|
|
static unsigned int max_object_size( const string_list& materials )
|
|
{
|
|
unsigned int max_size = 0;
|
|
|
|
for (unsigned int start=0; start < materials.size();) {
|
|
string m = materials[start];
|
|
unsigned int end = start + 1;
|
|
// find range of objects with identical material, calc its size
|
|
for (; (end < materials.size()) && (m == materials[end]); ++end) {}
|
|
|
|
unsigned int cur_size = end - start;
|
|
max_size = std::max(max_size, cur_size);
|
|
start = end;
|
|
}
|
|
|
|
return max_size;
|
|
}
|
|
|
|
const unsigned int VERSION_7_MATERIAL_LIMIT = 0x7fff;
|
|
|
|
bool SGBinObject::write_bin_file(const SGPath& file)
|
|
{
|
|
int i;
|
|
|
|
SGPath file2(file);
|
|
file2.create_dir( 0755 );
|
|
|
|
gzFile fp = gzFileFromSGPath(file, "wb9");
|
|
if ( fp == nullptr ) {
|
|
cout << "ERROR: opening " << file << " for writing!" << endl;
|
|
return false;
|
|
}
|
|
|
|
sgClearWriteError();
|
|
|
|
SG_LOG(SG_IO, SG_DEBUG, "points size = " << pts_v.size()
|
|
<< " pt_materials = " << pt_materials.size() );
|
|
SG_LOG(SG_IO, SG_DEBUG, "triangles size = " << tris_v.size()
|
|
<< " tri_materials = " << tri_materials.size() );
|
|
SG_LOG(SG_IO, SG_DEBUG, "strips size = " << strips_v.size()
|
|
<< " strip_materials = " << strip_materials.size() );
|
|
SG_LOG(SG_IO, SG_DEBUG, "fans size = " << fans_v.size()
|
|
<< " fan_materials = " << fan_materials.size() );
|
|
|
|
SG_LOG(SG_IO, SG_DEBUG, "nodes = " << wgs84_nodes.size() );
|
|
SG_LOG(SG_IO, SG_DEBUG, "colors = " << colors.size() );
|
|
SG_LOG(SG_IO, SG_DEBUG, "normals = " << normals.size() );
|
|
SG_LOG(SG_IO, SG_DEBUG, "tex coords = " << texcoords.size() );
|
|
|
|
version = 10;
|
|
bool shortMaterialsRanges =
|
|
(max_object_size(pt_materials) < VERSION_7_MATERIAL_LIMIT) &&
|
|
(max_object_size(fan_materials) < VERSION_7_MATERIAL_LIMIT) &&
|
|
(max_object_size(strip_materials) < VERSION_7_MATERIAL_LIMIT) &&
|
|
(max_object_size(tri_materials) < VERSION_7_MATERIAL_LIMIT);
|
|
|
|
if ((wgs84_nodes.size() < 0xffff) &&
|
|
(normals.size() < 0xffff) &&
|
|
(texcoords.size() < 0xffff) &&
|
|
shortMaterialsRanges) {
|
|
version = 7; // use smaller indices if possible
|
|
}
|
|
|
|
// write header magic
|
|
|
|
/** Magic Number for our file format */
|
|
#define SG_FILE_MAGIC_NUMBER ( ('S'<<24) + ('G'<<16) + version )
|
|
|
|
sgWriteUInt( fp, SG_FILE_MAGIC_NUMBER );
|
|
time_t calendar_time = time(NULL);
|
|
sgWriteLong( fp, (int32_t)calendar_time );
|
|
|
|
// calculate and write number of top level objects
|
|
int nobjects = 5; // gbs, vertices, colors, normals, texcoords
|
|
nobjects += count_objects(pt_materials);
|
|
nobjects += count_objects(tri_materials);
|
|
nobjects += count_objects(strip_materials);
|
|
nobjects += count_objects(fan_materials);
|
|
|
|
SG_LOG(SG_IO, SG_DEBUG, "total top level objects = " << nobjects);
|
|
|
|
if (version == 7) {
|
|
sgWriteUShort( fp, (uint16_t) nobjects );
|
|
} else {
|
|
sgWriteInt( fp, nobjects );
|
|
}
|
|
|
|
// write bounding sphere
|
|
write_header( fp, SG_BOUNDING_SPHERE, 0, 1);
|
|
sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
|
|
sgWritedVec3( fp, gbs_center );
|
|
sgWriteFloat( fp, gbs_radius );
|
|
|
|
// dump vertex list
|
|
write_header( fp, SG_VERTEX_LIST, 0, 1);
|
|
sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
|
|
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
|
|
sgWriteVec3( fp, toVec3f(wgs84_nodes[i] - gbs_center));
|
|
}
|
|
|
|
// dump vertex color list
|
|
write_header( fp, SG_COLOR_LIST, 0, 1);
|
|
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
|
|
for ( i = 0; i < (int)colors.size(); ++i ) {
|
|
sgWriteVec4( fp, colors[i]);
|
|
}
|
|
|
|
// dump vertex normal list
|
|
write_header( fp, SG_NORMAL_LIST, 0, 1);
|
|
sgWriteUInt( fp, normals.size() * 3 ); // nbytes
|
|
char normal[3];
|
|
for ( i = 0; i < (int)normals.size(); ++i ) {
|
|
SGVec3f p = normals[i];
|
|
normal[0] = (unsigned char)((p.x() + 1.0) * 127.5);
|
|
normal[1] = (unsigned char)((p.y() + 1.0) * 127.5);
|
|
normal[2] = (unsigned char)((p.z() + 1.0) * 127.5);
|
|
sgWriteBytes( fp, 3, normal );
|
|
}
|
|
|
|
// dump texture coordinates
|
|
write_header( fp, SG_TEXCOORD_LIST, 0, 1);
|
|
sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
|
|
for ( i = 0; i < (int)texcoords.size(); ++i ) {
|
|
sgWriteVec2( fp, texcoords[i]);
|
|
}
|
|
|
|
write_objects(fp, SG_POINTS, pts_v, pts_n, pts_c, pts_tcs, pts_vas, pt_materials);
|
|
write_objects(fp, SG_TRIANGLE_FACES, tris_v, tris_n, tris_c, tris_tcs, tris_vas, tri_materials);
|
|
write_objects(fp, SG_TRIANGLE_STRIPS, strips_v, strips_n, strips_c, strips_tcs, strips_vas, strip_materials);
|
|
write_objects(fp, SG_TRIANGLE_FANS, fans_v, fans_n, fans_c, fans_tcs, fans_vas, fan_materials);
|
|
|
|
// close the file
|
|
gzclose(fp);
|
|
|
|
if ( sgWriteError() ) {
|
|
cout << "Error while writing file " << file << endl;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// write out the structures to an ASCII file. We assume that the
|
|
// groups come to us sorted by material property. If not, things
|
|
// don't break, but the result won't be as optimal.
|
|
bool SGBinObject::write_ascii( const string& base, const string& name,
|
|
const SGBucket& b )
|
|
{
|
|
int i, j;
|
|
|
|
SGPath file = base + "/" + b.gen_base_path() + "/" + name;
|
|
file.create_dir( 0755 );
|
|
cout << "Output file = " << file << endl;
|
|
|
|
FILE *fp;
|
|
std::string path = file.local8BitStr();
|
|
if ( (fp = fopen( path.c_str(), "w" )) == NULL ) {
|
|
cout << "ERROR: opening " << file << " for writing!" << endl;
|
|
return false;
|
|
}
|
|
|
|
cout << "triangles size = " << tris_v.size() << " tri_materials = "
|
|
<< tri_materials.size() << endl;
|
|
cout << "strips size = " << strips_v.size() << " strip_materials = "
|
|
<< strip_materials.size() << endl;
|
|
cout << "fans size = " << fans_v.size() << " fan_materials = "
|
|
<< fan_materials.size() << endl;
|
|
|
|
cout << "points = " << wgs84_nodes.size() << endl;
|
|
cout << "tex coords = " << texcoords.size() << endl;
|
|
// write headers
|
|
fprintf(fp, "# FGFS Scenery\n");
|
|
fprintf(fp, "# Version %s\n", SG_SCENERY_FILE_FORMAT);
|
|
|
|
time_t calendar_time = time(NULL);
|
|
struct tm *local_tm;
|
|
local_tm = localtime( &calendar_time );
|
|
char time_str[256];
|
|
strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
|
|
fprintf(fp, "# Created %s\n", time_str );
|
|
fprintf(fp, "\n");
|
|
|
|
// write bounding sphere
|
|
fprintf(fp, "# gbs %.5f %.5f %.5f %.2f\n",
|
|
gbs_center.x(), gbs_center.y(), gbs_center.z(), gbs_radius);
|
|
fprintf(fp, "\n");
|
|
|
|
// dump vertex list
|
|
fprintf(fp, "# vertex list\n");
|
|
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
|
|
SGVec3d p = wgs84_nodes[i] - gbs_center;
|
|
|
|
fprintf(fp, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
|
|
}
|
|
fprintf(fp, "\n");
|
|
|
|
fprintf(fp, "# vertex normal list\n");
|
|
for ( i = 0; i < (int)normals.size(); ++i ) {
|
|
SGVec3f p = normals[i];
|
|
fprintf(fp, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
|
|
}
|
|
fprintf(fp, "\n");
|
|
|
|
// dump texture coordinates
|
|
fprintf(fp, "# texture coordinate list\n");
|
|
for ( i = 0; i < (int)texcoords.size(); ++i ) {
|
|
SGVec2f p = texcoords[i];
|
|
fprintf(fp, "vt %.5f %.5f\n", p.x(), p.y() );
|
|
}
|
|
fprintf(fp, "\n");
|
|
|
|
// dump individual triangles if they exist
|
|
if ( ! tris_v.empty() ) {
|
|
fprintf(fp, "# triangle groups\n");
|
|
|
|
int start = 0;
|
|
int end = 1;
|
|
string material;
|
|
while ( start < (int)tri_materials.size() ) {
|
|
// find next group
|
|
material = tri_materials[start];
|
|
while ( (end < (int)tri_materials.size()) &&
|
|
(material == tri_materials[end]) )
|
|
{
|
|
// cout << "end = " << end << endl;
|
|
end++;
|
|
}
|
|
// cout << "group = " << start << " to " << end - 1 << endl;
|
|
|
|
SGSphered d( SGVec3d(0.0, 0.0, 0.0), -1.0 );
|
|
for ( i = start; i < end; ++i ) {
|
|
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
|
|
d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
|
|
}
|
|
}
|
|
|
|
SGVec3d bs_center = d.getCenter();
|
|
double bs_radius = d.getRadius();
|
|
|
|
// write group headers
|
|
fprintf(fp, "\n");
|
|
fprintf(fp, "# usemtl %s\n", material.c_str());
|
|
fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n",
|
|
bs_center.x(), bs_center.y(), bs_center.z(), bs_radius);
|
|
|
|
// write groups
|
|
for ( i = start; i < end; ++i ) {
|
|
fprintf(fp, "f");
|
|
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
|
|
fprintf(fp, " %d/%d", tris_v[i][j], tris_tcs[i][0][j] );
|
|
}
|
|
fprintf(fp, "\n");
|
|
}
|
|
|
|
start = end;
|
|
end = start + 1;
|
|
}
|
|
}
|
|
|
|
// dump triangle groups
|
|
if ( ! strips_v.empty() ) {
|
|
fprintf(fp, "# triangle strips\n");
|
|
|
|
int start = 0;
|
|
int end = 1;
|
|
string material;
|
|
while ( start < (int)strip_materials.size() ) {
|
|
// find next group
|
|
material = strip_materials[start];
|
|
while ( (end < (int)strip_materials.size()) &&
|
|
(material == strip_materials[end]) )
|
|
{
|
|
// cout << "end = " << end << endl;
|
|
end++;
|
|
}
|
|
// cout << "group = " << start << " to " << end - 1 << endl;
|
|
|
|
|
|
SGSphered d( SGVec3d(0.0, 0.0, 0.0), -1.0 );
|
|
for ( i = start; i < end; ++i ) {
|
|
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
|
|
d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
|
|
}
|
|
}
|
|
|
|
SGVec3d bs_center = d.getCenter();
|
|
double bs_radius = d.getRadius();
|
|
|
|
// write group headers
|
|
fprintf(fp, "\n");
|
|
fprintf(fp, "# usemtl %s\n", material.c_str());
|
|
fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n",
|
|
bs_center.x(), bs_center.y(), bs_center.z(), bs_radius);
|
|
|
|
// write groups
|
|
for ( i = start; i < end; ++i ) {
|
|
fprintf(fp, "ts");
|
|
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
|
|
fprintf(fp, " %d/%d", strips_v[i][j], strips_tcs[i][0][j] );
|
|
}
|
|
fprintf(fp, "\n");
|
|
}
|
|
|
|
start = end;
|
|
end = start + 1;
|
|
}
|
|
}
|
|
|
|
// close the file
|
|
fclose(fp);
|
|
|
|
string command = "gzip --force --best " + file.local8BitStr();
|
|
int err = system(command.c_str());
|
|
if (err)
|
|
{
|
|
cout << "ERROR: gzip " << file << " failed!" << endl;
|
|
}
|
|
|
|
return (err == 0);
|
|
}
|
|
|
|
void SGBinObject::read_properties(gzFile fp, int nproperties)
|
|
{
|
|
sgSimpleBuffer buf;
|
|
uint32_t nbytes;
|
|
|
|
// read properties
|
|
for ( int j = 0; j < nproperties; ++j ) {
|
|
char prop_type;
|
|
sgReadChar( fp, &prop_type );
|
|
sgReadUInt( fp, &nbytes );
|
|
// cout << "property size = " << nbytes << endl;
|
|
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
|
|
char *ptr = buf.get_ptr();
|
|
sgReadBytes( fp, nbytes, ptr );
|
|
}
|
|
}
|
|
|
|
bool SGBinObject::add_point( const SGBinObjectPoint& pt )
|
|
{
|
|
// add the point info
|
|
pt_materials.push_back( pt.material );
|
|
|
|
pts_v.push_back( pt.v_list );
|
|
pts_n.push_back( pt.n_list );
|
|
pts_c.push_back( pt.c_list );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SGBinObject::add_triangle( const SGBinObjectTriangle& tri )
|
|
{
|
|
// add the triangle info and keep lists aligned
|
|
tri_materials.push_back( tri.material );
|
|
tris_v.push_back( tri.v_list );
|
|
tris_n.push_back( tri.n_list );
|
|
tris_c.push_back( tri.c_list );
|
|
tris_tcs.push_back( tri.tc_list );
|
|
tris_vas.push_back( tri.va_list );
|
|
|
|
return true;
|
|
}
|