333 lines
8.3 KiB
C++
333 lines
8.3 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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#include <math.h>
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#include <GL/glut.h>
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#include "pu.h"
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/***********************************\
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* *
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* These are the PUI widget pointers *
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* *
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\***********************************/
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puMenuBar *main_menu_bar ;
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puButton *hide_menu_button ;
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puDialogBox *dialog_box ;
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puText *dialog_box_message ;
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puOneShot *dialog_box_ok_button ;
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puText *timer_text ;
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puSlider *rspeedSlider;
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/***********************************\
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* *
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* This is a generic tumbling cube *
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* *
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\***********************************/
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GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */
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GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
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GLfloat cube_n[6][3] = /* Normals */
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{
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{-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0},
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{ 0.0,-1.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 0.0,-1.0}
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} ;
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GLint cube_i[6][4] = /* Vertex indices */
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{
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{0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
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{4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3}
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} ;
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GLfloat cube_v[8][3] = /* Vertices */
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{
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{-1.0,-1.0, 1.0}, {-1.0,-1.0,-1.0}, {-1.0, 1.0,-1.0}, {-1.0, 1.0, 1.0},
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{ 1.0,-1.0, 1.0}, { 1.0,-1.0,-1.0}, { 1.0, 1.0,-1.0}, { 1.0, 1.0, 1.0}
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} ;
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static int firsttime;
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void drawCube (void)
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{
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if ( firsttime )
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{
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/*
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Deliberately do this only once - it's a better test of
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PUI's attempts to leave the OpenGL state undisturbed
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*/
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firsttime = FALSE ;
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glLightfv ( GL_LIGHT0, GL_DIFFUSE , light_diffuse ) ;
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glLightfv ( GL_LIGHT0, GL_POSITION, light_position ) ;
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glEnable ( GL_LIGHT0 ) ;
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glEnable ( GL_LIGHTING ) ;
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glEnable ( GL_DEPTH_TEST ) ;
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glMatrixMode ( GL_PROJECTION ) ;
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gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
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glMatrixMode ( GL_MODELVIEW ) ;
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gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ;
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glTranslatef ( 0.0, 0.0, -1.0 ) ;
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glRotatef ( 60.0, 1.0, 0.0, 0.0 ) ;
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}
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glCullFace ( GL_FRONT ) ;
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glEnable ( GL_CULL_FACE ) ;
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// glRotatef ( 1.0f, 0.0, 0.0, 1.0 ) ; /* Tumble that cube! */
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glBegin ( GL_QUADS ) ;
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for ( int i = 0 ; i < 6 ; i++ )
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{
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glNormal3fv ( &cube_n[i][0] ) ;
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glVertex3fv ( cube_v[cube_i[i][0]] ) ; glVertex3fv ( cube_v[cube_i[i][1]] ) ;
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glVertex3fv ( cube_v[cube_i[i][2]] ) ; glVertex3fv ( cube_v[cube_i[i][3]] ) ;
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}
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glEnd () ;
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}
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/********************************\
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* *
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* End of cube renderer in OpenGL *
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* *
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\********************************/
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/**************************************\
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* *
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* These three functions capture mouse *
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* and keystrokes (special and mundane) *
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* from GLUT and pass them on to PUI. *
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* *
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\**************************************/
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static void specialfn ( int key, int, int )
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{
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puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ;
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glutPostRedisplay () ;
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}
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static void keyfn ( unsigned char key, int, int )
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{
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puKeyboard ( key, PU_DOWN ) ;
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glutPostRedisplay () ;
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}
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static void motionfn ( int x, int y )
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{
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puMouse ( x, y ) ;
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glutPostRedisplay () ;
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}
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static void mousefn ( int button, int updown, int x, int y )
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{
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puMouse ( button, updown, x, y ) ;
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glutPostRedisplay () ;
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}
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/**************************************\
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* *
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* This function redisplays the PUI and *
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* the tumbling cube, flips the double *
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* buffer and then asks GLUT to post a *
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* redisplay command - so we re-render *
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* at maximum rate. *
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* *
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\**************************************/
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static void displayfn (void)
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{
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/* Clear the screen */
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glClearColor ( 0.0, 0.0, 0.0, 1.0 ) ;
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glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
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/* Draw the tumbling cube */
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float val ; rspeedSlider->getValue ( &val ) ;
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glRotatef( 4*val, 15.0, 10.0 , 5.0 );
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drawCube () ;
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/* Update the 'timer' */
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time_t t = time ( NULL ) ;
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timer_text -> setLabel ( ctime ( & t ) ) ;
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/* Make PUI redraw */
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puDisplay () ;
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/* Off we go again... */
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glutSwapBuffers () ;
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glutPostRedisplay () ;
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}
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/***********************************\
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* *
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* Here are the PUI widget callback *
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* functions. *
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* *
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\***********************************/
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void hide_menu_cb ( puObject *cb )
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{
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if ( cb -> getValue () )
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{
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main_menu_bar -> reveal () ;
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hide_menu_button->setLegend ( "Hide Menu" ) ;
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}
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else
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{
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main_menu_bar -> hide () ;
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hide_menu_button->setLegend ( "Show Menu" ) ;
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}
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}
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void go_away_cb ( puObject * )
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{
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/*
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Delete the dialog box when its 'OK' button is pressed.
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This seems to crash on MSVC compilers - probably because
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I delete dialog_box - whose member function is calling
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this function. Hence we return to something that is
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in a distinctly 'iffy' state.
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*/
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delete dialog_box ;
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dialog_box = NULL ;
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}
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void mk_dialog ( char *txt )
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{
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dialog_box = new puDialogBox ( 150, 50 ) ;
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{
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new puFrame ( 0, 0, 400, 100 ) ;
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dialog_box_message = new puText ( 10, 70 ) ;
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dialog_box_message -> setLabel ( txt ) ;
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dialog_box_ok_button = new puOneShot ( 180, 10, 240, 50 ) ;
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dialog_box_ok_button -> setLegend ( "OK" ) ;
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dialog_box_ok_button -> makeReturnDefault ( TRUE ) ;
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dialog_box_ok_button -> setCallback ( go_away_cb ) ;
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}
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dialog_box -> close () ;
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dialog_box -> reveal () ;
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}
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void ni_cb ( puObject * )
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{
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mk_dialog ( "Sorry, that function isn't implemented" ) ;
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}
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void about_cb ( puObject * )
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{
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mk_dialog ( "This is the PUI 'complex' program" ) ;
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}
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void help_cb ( puObject * )
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{
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mk_dialog ( "Sorry, no help is available for this demo" ) ;
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}
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void edit_cb ( puObject * )
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{
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}
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void exit_cb ( puObject * )
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{
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fprintf ( stderr, "Exiting PUI demo program.\n" ) ;
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exit ( 1 ) ;
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}
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/* Menu bar entries: */
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char *file_submenu [] = { "Exit", "Close", "--------", "Print", "--------", "Save", "New", NULL } ;
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puCallback file_submenu_cb [] = { exit_cb, exit_cb, NULL, ni_cb , NULL, ni_cb, ni_cb, NULL } ;
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char *edit_submenu [] = { "Edit text", NULL } ;
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puCallback edit_submenu_cb [] = { edit_cb, NULL } ;
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char *help_submenu [] = { "About...", "Help", NULL } ;
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puCallback help_submenu_cb [] = { about_cb, help_cb, NULL } ;
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void sliderCB( puObject *sliderObj)
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{
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glutPostRedisplay();
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}
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int main ( int argc, char **argv )
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{
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firsttime = TRUE;
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#ifdef VOODOO
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glutInitWindowPosition( 0, 0 ) ;
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#endif
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glutInitWindowSize ( 640, 480 ) ;
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glutInit ( &argc, argv ) ;
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glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
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glutCreateWindow ( "Complex PUI Application" ) ;
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glutDisplayFunc ( displayfn ) ;
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glutKeyboardFunc ( keyfn ) ;
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glutSpecialFunc ( specialfn ) ;
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glutMouseFunc ( mousefn ) ;
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glutMotionFunc ( motionfn ) ;
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glutPassiveMotionFunc ( motionfn ) ;
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glutIdleFunc ( displayfn ) ;
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puInit () ;
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#ifdef VOODOO
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puShowCursor () ;
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#endif
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puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
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puSetDefaultColourScheme ( 0.8, 0.8, 0.8 ) ;
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timer_text = new puText ( 300, 10 ) ;
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timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
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/* Make a button to hide the menu bar */
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hide_menu_button = new puButton ( 10, 10, 150, 50 ) ;
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hide_menu_button->setValue ( TRUE ) ;
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hide_menu_button->setLegend ( "Hide Menu" ) ;
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hide_menu_button->setCallback ( hide_menu_cb ) ;
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hide_menu_button->makeReturnDefault ( TRUE ) ;
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/* Make the menu bar */
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main_menu_bar = new puMenuBar () ;
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{
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main_menu_bar -> add_submenu ( "File", file_submenu, file_submenu_cb ) ;
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main_menu_bar -> add_submenu ( "Edit", edit_submenu, edit_submenu_cb ) ;
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main_menu_bar -> add_submenu ( "Help", help_submenu, help_submenu_cb ) ;
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}
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main_menu_bar -> close () ;
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rspeedSlider = new puSlider (20,80,150,TRUE);
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rspeedSlider->setDelta(0.1);
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rspeedSlider->setCBMode( PUSLIDER_DELTA );
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rspeedSlider->setCallback(sliderCB);
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glutMainLoop () ;
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return 0 ;
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}
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