simgear/Astro/sky.hxx
2009-09-15 18:31:29 +02:00

74 lines
2.2 KiB
C++

/**************************************************************************
* sky.hxx -- model sky with an upside down "bowl"
*
* Written by Curtis Olson, started December 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _SKY_HXX
#define _SKY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
/* (Re)generate the display list */
void fgSkyInit( void );
/* (Re)calculate the sky colors at each vertex */
void fgSkyColorsInit( void );
/* Draw the Sky */
void fgSkyRender( void );
#endif /* _SKY_HXX */
/* $Log$
/* Revision 1.1 1998/04/22 13:21:33 curt
/* C++ - ifing the code a bit.
/*
* Revision 1.4 1998/04/21 17:02:32 curt
* Prepairing for C++ integration.
*
* Revision 1.3 1998/01/22 02:59:28 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*
* Revision 1.2 1998/01/19 18:40:17 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.1 1998/01/07 03:16:19 curt
* Moved from .../Src/Scenery/ to .../Src/Astro/
*
* Revision 1.2 1997/12/22 23:45:49 curt
* First stab at sunset/sunrise sky glow effects.
*
* Revision 1.1 1997/12/17 23:14:31 curt
* Initial revision.
* Begin work on rendering the sky. (Rather than just using a clear screen.)
*
*/