/************************************************************************** * newbucket.hxx -- new bucket routines for better world modeling * * Written by Curtis L. Olson, started February 1999. * * Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ **************************************************************************/ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "newbucket.hxx" // Build the path name for this bucket string FGBucket::gen_base_path() const { // long int index; int top_lon, top_lat, main_lon, main_lat; char hem, pole; char raw_path[256]; top_lon = lon / 10; main_lon = lon; if ( (lon < 0) && (top_lon * 10 != lon) ) { top_lon -= 1; } top_lon *= 10; if ( top_lon >= 0 ) { hem = 'e'; } else { hem = 'w'; top_lon *= -1; } if ( main_lon < 0 ) { main_lon *= -1; } top_lat = lat / 10; main_lat = lat; if ( (lat < 0) && (top_lat * 10 != lat) ) { top_lat -= 1; } top_lat *= 10; if ( top_lat >= 0 ) { pole = 'n'; } else { pole = 's'; top_lat *= -1; } if ( main_lat < 0 ) { main_lat *= -1; } sprintf(raw_path, "%c%03d%c%02d/%c%03d%c%02d", hem, top_lon, pole, top_lat, hem, main_lon, pole, main_lat); FGPath path( raw_path ); return path.get_path(); } // find the bucket which is offset by the specified tile units in the // X & Y direction. We need the current lon and lat to resolve // ambiguities when going from a wider tile to a narrower one above or // below. This assumes that we are feeding in FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) { FGBucket result( dlon, dlat ); double clat = result.get_center_lat() + dy * FG_BUCKET_SPAN; // walk dy units in the lat direction result.set_bucket( dlon, clat ); // find the lon span for the new latitude double span = bucket_span( clat ); // walk dx units in the lon direction result.set_bucket( dlon + dx * span, clat ); return result; } // calculate the offset between two buckets void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) { // Latitude difference double c1_lat = b1.get_center_lat(); double c2_lat = b2.get_center_lat(); double diff_lat = c2_lat - c1_lat; #ifdef HAVE_RINT *dy = (int)rint( diff_lat / FG_BUCKET_SPAN ); #else if ( diff_lat > 0 ) { *dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 ); } else { *dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 ); } #endif // longitude difference double c1_lon = b1.get_center_lon(); double c2_lon = b2.get_center_lon(); double diff_lon = c2_lon - c1_lon; double span; if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) { span = bucket_span(c1_lat); } else { span = bucket_span(c2_lat); } #ifdef HAVE_RINT *dx = (int)rint( diff_lon / span ); #else if ( diff_lon > 0 ) { *dx = (int)( diff_lon / span + 0.5 ); } else { *dx = (int)( diff_lon / span - 0.5 ); } #endif }