/************************************************************************** * vector.hxx -- additional vector routines * * Written by Curtis Olson, started December 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifndef _VECTOR_HXX #define _VECTOR_HXX #ifndef __cplusplus # error This library requires C++ #endif #include "mat3.h" /* Map a vector onto the plane specified by normal */ #if defined( USE_XTRA_MAT3_INLINES ) # define map_vec_onto_cur_surface_plane(normal, v0, vec, result) { \ double scale = ((normal[0]*vec[0]+normal[1]*vec[1]+normal[2]*vec[2]) / \ (normal[0]*normal[0]+normal[1]*normal[1]+normal[2]*normal[2])); \ result[0] = vec[0]-normal[0]*scale; \ result[1] = vec[1]-normal[1]*scale; \ result[2] = vec[2]-normal[2]*scale; \ } #else void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec, MAT3vec result); #endif //defined( USE_XTRA_MAT3_INLINES ) // Given a point p, and a line through p0 with direction vector d, // find the shortest distance from the point to the line double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d); // Given a point p, and a line through p0 with direction vector d, // find the shortest distance (squared) from the point to the line double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d); #endif /* _VECTOR_HXX */ /* $Log$ /* Revision 1.3 1998/08/24 20:04:13 curt /* Various "inline" code optimizations contributed by Norman Vine. /* * Revision 1.2 1998/07/24 21:34:38 curt * fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves * us from doing a sqrt(). * * Revision 1.1 1998/07/08 14:40:10 curt * polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx * Updated fg_geodesy comments to reflect that routines expect and produce * meters. * * Revision 1.4 1998/04/21 17:03:51 curt * Prepairing for C++ integration. * * Revision 1.3 1998/01/22 02:59:39 curt * Changed #ifdef FILE_H to #ifdef _FILE_H * * Revision 1.2 1998/01/19 19:27:14 curt * Merged in make system changes from Bob Kuehne * This should simplify things tremendously. * * Revision 1.1 1997/12/22 04:13:18 curt * Initial revision. * */