/************************************************************************** * sky.c -- model sky with an upside down "bowl" * * Written by Curtis Olson, started December 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifdef WIN32 # include #endif #include /* #include #include #include */ #include #include "../XGL/xgl.h" #include "sky.h" #include "../Time/fg_time.h" #include "../Aircraft/aircraft.h" #include "../Flight/flight.h" #include "../Include/constants.h" #include "../Main/views.h" /* #include "../Include/general.h" */ /* in meters of course */ #define INNER_RADIUS 50000.0 #define INNER_ELEV 8000.0 /* was 20000 */ #define MIDDLE_RADIUS 70000.0 #define MIDDLE_ELEV 10000.0 #define OUTER_RADIUS 80000.0 #define OUTER_ELEV 0.0 static GLint sky; /* sky display list */ static float sky_center[12][3]; static float sky_middle[12][3]; static float sky_outer[12][3]; /* (Re)generate the display list */ void fgSkyInit() { struct fgLIGHT *l; static int dl_exists = 0; float theta; int i; l = &cur_light_params; if ( dl_exists ) { xglDeleteLists(sky, 1); } else { dl_exists = 1; /* first time through, calculate sky vertices */ for ( i = 0; i < 12; i++ ) { theta = (i * 30.0) * DEG_TO_RAD; sky_center[i][0] = cos(theta) * INNER_RADIUS; sky_center[i][1] = sin(theta) * INNER_RADIUS; sky_center[i][2] = INNER_ELEV; printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS, sin(theta) * INNER_RADIUS); sky_middle[i][0] = cos((double)theta) * MIDDLE_RADIUS; sky_middle[i][1] = sin((double)theta) * MIDDLE_RADIUS; sky_middle[i][2] = MIDDLE_ELEV; sky_outer[i][0] = cos((double)theta) * OUTER_RADIUS; sky_outer[i][1] = sin((double)theta) * OUTER_RADIUS; sky_outer[i][2] = OUTER_ELEV; } } printf("Creating the sky\n"); sky = xglGenLists(1); xglNewList(sky, GL_COMPILE ); /* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear); xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */ /* Draw inner section */ xglBegin( GL_TRIANGLE_FAN ); xglColor3f(0.0, 0.0, 1.0); xglVertex3f(0.0, 0.0, INNER_ELEV); xglColor3f(0.2, 0.2, 1.0); for ( i = 0; i < 12; i++ ) { xglVertex3fv( sky_center[i] ); } xglVertex3fv( sky_center[0] ); xglEnd(); xglEndList(); } /* Draw the Sky */ void fgSkyRender() { struct fgFLIGHT *f; struct fgVIEW *v; /* struct fgLIGHT *l; struct fgTIME *t; int i; */ f = ¤t_aircraft.flight; v = ¤t_view; /* l = &cur_light_params; t = &cur_time_params; */ /* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */ /* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */ printf("Rendering the sky.\n"); xglDisable( GL_LIGHTING ); xglPushMatrix(); /* Translate to view position */ xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); /* printf(" Translated to %.2f %.2f %.2f\n", v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */ printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG); xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 ); xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 ); xglCallList( sky ); xglPopMatrix(); xglEnable( GL_LIGHTING ); } /* $Log$ /* Revision 1.2 1997/12/18 04:07:03 curt /* Worked on properly translating and positioning the sky dome. /* * Revision 1.1 1997/12/17 23:14:30 curt * Initial revision. * Begin work on rendering the sky. (Rather than just using a clear screen.) * */