// point3d.hxx -- a 3d point class. // // Adapted from algebra3 by Jean-Francois Doue, started October 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _POINT3D_HXX #define _POINT3D_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include "Include/fg_stl_config.h" #ifdef NEEDNAMESPACESTD using namespace std; #endif #include #include enum {PX, PY, PZ}; // axes /////////////////////////// // // 3D Point // /////////////////////////// class Point3D { protected: double n[3]; public: // Constructors Point3D(); Point3D(const double x, const double y, const double z); Point3D(const double d); Point3D(const Point3D &p); // Assignment operators Point3D& operator = ( const Point3D& p ); // assignment of a Point3D Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D Point3D& operator *= ( const double d ); // multiplication by a constant Point3D& operator /= ( const double d ); // division by a constant void setx(const double x); void sety(const double y); void setz(const double z); // Queries double& operator [] ( int i); // indexing double operator[] (int i) const; // read-only indexing double x() const; // cartesian x double y() const; // cartesian y double z() const; // cartesian z double lon() const; // polar longitude double lat() const; // polar latitude double radius() const; // polar radius double elev() const; // geodetic elevation (if specifying a surface point) // friends friend Point3D operator - (const Point3D& p); // -p1 friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2 friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2 friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0 friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1 friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0 friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2? friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2? // Special functions double distance3D(const Point3D& a, const Point3D& b); // distance between }; // output to stream inline ostream& operator << ( ostream& out, Point3D& p) { double x, y, z; x = p.x(); y = p.y(); z = p.z(); out << x << " " << y << " " << z; return out; } // input from stream inline istream& operator >> ( istream& in, Point3D& p) { double x, y, z; char c; in >> x; // read past optional comma while ( in.get(c) ) { if ( (c != ' ') && (c != ',') ) { // push back on the stream in.putback(c); break; } } in >> y; // read past optional comma while ( in.get(c) ) { if ( (c != ' ') && (c != ',') ) { // push back on the stream in.putback(c); break; } } in >> z; p = Point3D(x, y, z); return in; } /////////////////////////// // // Point3D Member functions // /////////////////////////// // CONSTRUCTORS inline Point3D::Point3D() {} inline Point3D::Point3D(const double x, const double y, const double z) { n[PX] = x; n[PY] = y; n[PZ] = z; } inline Point3D::Point3D(const double d) { n[PX] = n[PY] = n[PZ] = d; } inline Point3D::Point3D(const Point3D& p) { n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; } // ASSIGNMENT OPERATORS inline Point3D& Point3D::operator = (const Point3D& p) { n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this; } inline Point3D& Point3D::operator += ( const Point3D& p ) { n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this; } inline Point3D& Point3D::operator -= ( const Point3D& p ) { n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this; } inline Point3D& Point3D::operator *= ( const double d ) { n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this; } inline Point3D& Point3D::operator /= ( const double d ) { double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv; return *this; } inline void Point3D::setx(const double x) { n[PX] = x; } inline void Point3D::sety(const double y) { n[PY] = y; } inline void Point3D::setz(const double z) { n[PZ] = z; } // QUERIES inline double& Point3D::operator [] ( int i) { assert(! (i < PX || i > PZ)); return n[i]; } inline double Point3D::operator [] ( int i) const { assert(! (i < PX || i > PZ)); return n[i]; } inline double Point3D::x() const { return n[PX]; } inline double Point3D::y() const { return n[PY]; } inline double Point3D::z() const { return n[PZ]; } inline double Point3D::lon() const { return n[PX]; } inline double Point3D::lat() const { return n[PY]; } inline double Point3D::radius() const { return n[PZ]; } inline double Point3D::elev() const { return n[PZ]; } // FRIENDS inline Point3D operator - (const Point3D& a) { return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]); } inline Point3D operator + (const Point3D& a, const Point3D& b) { return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]); } inline Point3D operator - (const Point3D& a, const Point3D& b) { return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]); } inline Point3D operator * (const Point3D& a, const double d) { return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]); } inline Point3D operator * (const double d, const Point3D& a) { return a*d; } inline Point3D operator / (const Point3D& a, const double d) { double d_inv = 1./d; return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv); } inline bool operator == (const Point3D& a, const Point3D& b) { return (a.n[PX] - b.n[PX]) < FG_EPSILON && (a.n[PY] - b.n[PY]) < FG_EPSILON && (a.n[PZ] - b.n[PZ]) < FG_EPSILON; } inline bool operator != (const Point3D& a, const Point3D& b) { return !(a == b); } // Special functions inline double distance3D(const Point3D& a, const Point3D& b) { double x, y, z; x = a[PX] - b[PX]; y = a[PY] - b[PY]; z = a[PZ] - b[PZ]; return sqrt(x*x + y*y + z*z); } #endif // _POINT3D_HXX // $Log$ // Revision 1.2 1998/10/18 01:17:12 curt // Point3D tweaks. // // Revision 1.1 1998/10/16 00:50:29 curt // Added point3d.hxx to replace cheezy fgPoint3d struct. // //