#include #include #include #include #ifdef WIN32 #include #else #include #endif #include #include #include "pu.h" /***********************************\ * * * These are the PUI widget pointers * * * \***********************************/ puMenuBar *main_menu_bar ; puButton *hide_menu_button ; puDialogBox *dialog_box ; puText *dialog_box_message ; puOneShot *dialog_box_ok_button ; puText *timer_text ; puSlider *rspeedSlider; /***********************************\ * * * This is a generic tumbling cube * * * \***********************************/ GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */ GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */ GLfloat cube_n[6][3] = /* Normals */ { {-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, { 0.0,-1.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 0.0,-1.0} } ; GLint cube_i[6][4] = /* Vertex indices */ { {0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4}, {4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3} } ; GLfloat cube_v[8][3] = /* Vertices */ { {-1.0,-1.0, 1.0}, {-1.0,-1.0,-1.0}, {-1.0, 1.0,-1.0}, {-1.0, 1.0, 1.0}, { 1.0,-1.0, 1.0}, { 1.0,-1.0,-1.0}, { 1.0, 1.0,-1.0}, { 1.0, 1.0, 1.0} } ; static int firsttime; void drawCube (void) { if ( firsttime ) { /* Deliberately do this only once - it's a better test of PUI's attempts to leave the OpenGL state undisturbed */ firsttime = FALSE ; glLightfv ( GL_LIGHT0, GL_DIFFUSE , light_diffuse ) ; glLightfv ( GL_LIGHT0, GL_POSITION, light_position ) ; glEnable ( GL_LIGHT0 ) ; glEnable ( GL_LIGHTING ) ; glEnable ( GL_DEPTH_TEST ) ; glMatrixMode ( GL_PROJECTION ) ; gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ; glMatrixMode ( GL_MODELVIEW ) ; gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ; glTranslatef ( 0.0, 0.0, -1.0 ) ; glRotatef ( 60.0, 1.0, 0.0, 0.0 ) ; } glCullFace ( GL_FRONT ) ; glEnable ( GL_CULL_FACE ) ; // glRotatef ( 1.0f, 0.0, 0.0, 1.0 ) ; /* Tumble that cube! */ glBegin ( GL_QUADS ) ; for ( int i = 0 ; i < 6 ; i++ ) { glNormal3fv ( &cube_n[i][0] ) ; glVertex3fv ( cube_v[cube_i[i][0]] ) ; glVertex3fv ( cube_v[cube_i[i][1]] ) ; glVertex3fv ( cube_v[cube_i[i][2]] ) ; glVertex3fv ( cube_v[cube_i[i][3]] ) ; } glEnd () ; } /********************************\ * * * End of cube renderer in OpenGL * * * \********************************/ /**************************************\ * * * These three functions capture mouse * * and keystrokes (special and mundane) * * from GLUT and pass them on to PUI. * * * \**************************************/ static void specialfn ( int key, int, int ) { puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ; glutPostRedisplay () ; } static void keyfn ( unsigned char key, int, int ) { puKeyboard ( key, PU_DOWN ) ; glutPostRedisplay () ; } static void motionfn ( int x, int y ) { puMouse ( x, y ) ; glutPostRedisplay () ; } static void mousefn ( int button, int updown, int x, int y ) { puMouse ( button, updown, x, y ) ; glutPostRedisplay () ; } /**************************************\ * * * This function redisplays the PUI and * * the tumbling cube, flips the double * * buffer and then asks GLUT to post a * * redisplay command - so we re-render * * at maximum rate. * * * \**************************************/ static void displayfn (void) { /* Clear the screen */ glClearColor ( 0.0, 0.0, 0.0, 1.0 ) ; glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ; /* Draw the tumbling cube */ float val ; rspeedSlider->getValue ( &val ) ; glRotatef( 4*val, 15.0, 10.0 , 5.0 ); drawCube () ; /* Update the 'timer' */ time_t t = time ( NULL ) ; timer_text -> setLabel ( ctime ( & t ) ) ; /* Make PUI redraw */ puDisplay () ; /* Off we go again... */ glutSwapBuffers () ; glutPostRedisplay () ; } /***********************************\ * * * Here are the PUI widget callback * * functions. * * * \***********************************/ void hide_menu_cb ( puObject *cb ) { if ( cb -> getValue () ) { main_menu_bar -> reveal () ; hide_menu_button->setLegend ( "Hide Menu" ) ; } else { main_menu_bar -> hide () ; hide_menu_button->setLegend ( "Show Menu" ) ; } } void go_away_cb ( puObject * ) { /* Delete the dialog box when its 'OK' button is pressed. This seems to crash on MSVC compilers - probably because I delete dialog_box - whose member function is calling this function. Hence we return to something that is in a distinctly 'iffy' state. */ delete dialog_box ; dialog_box = NULL ; } void mk_dialog ( char *txt ) { dialog_box = new puDialogBox ( 150, 50 ) ; { new puFrame ( 0, 0, 400, 100 ) ; dialog_box_message = new puText ( 10, 70 ) ; dialog_box_message -> setLabel ( txt ) ; dialog_box_ok_button = new puOneShot ( 180, 10, 240, 50 ) ; dialog_box_ok_button -> setLegend ( "OK" ) ; dialog_box_ok_button -> makeReturnDefault ( TRUE ) ; dialog_box_ok_button -> setCallback ( go_away_cb ) ; } dialog_box -> close () ; dialog_box -> reveal () ; } void ni_cb ( puObject * ) { mk_dialog ( "Sorry, that function isn't implemented" ) ; } void about_cb ( puObject * ) { mk_dialog ( "This is the PUI 'complex' program" ) ; } void help_cb ( puObject * ) { mk_dialog ( "Sorry, no help is available for this demo" ) ; } void edit_cb ( puObject * ) { } void exit_cb ( puObject * ) { fprintf ( stderr, "Exiting PUI demo program.\n" ) ; exit ( 1 ) ; } /* Menu bar entries: */ char *file_submenu [] = { "Exit", "Close", "--------", "Print", "--------", "Save", "New", NULL } ; puCallback file_submenu_cb [] = { exit_cb, exit_cb, NULL, ni_cb , NULL, ni_cb, ni_cb, NULL } ; char *edit_submenu [] = { "Edit text", NULL } ; puCallback edit_submenu_cb [] = { edit_cb, NULL } ; char *help_submenu [] = { "About...", "Help", NULL } ; puCallback help_submenu_cb [] = { about_cb, help_cb, NULL } ; void sliderCB( puObject *sliderObj) { glutPostRedisplay(); } int main ( int argc, char **argv ) { firsttime = TRUE; #ifdef VOODOO glutInitWindowPosition( 0, 0 ) ; #endif glutInitWindowSize ( 640, 480 ) ; glutInit ( &argc, argv ) ; glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ; glutCreateWindow ( "Complex PUI Application" ) ; glutDisplayFunc ( displayfn ) ; glutKeyboardFunc ( keyfn ) ; glutSpecialFunc ( specialfn ) ; glutMouseFunc ( mousefn ) ; glutMotionFunc ( motionfn ) ; glutPassiveMotionFunc ( motionfn ) ; glutIdleFunc ( displayfn ) ; puInit () ; #ifdef VOODOO puShowCursor () ; #endif puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ; puSetDefaultColourScheme ( 0.8, 0.8, 0.8 ) ; timer_text = new puText ( 300, 10 ) ; timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ; /* Make a button to hide the menu bar */ hide_menu_button = new puButton ( 10, 10, 150, 50 ) ; hide_menu_button->setValue ( TRUE ) ; hide_menu_button->setLegend ( "Hide Menu" ) ; hide_menu_button->setCallback ( hide_menu_cb ) ; hide_menu_button->makeReturnDefault ( TRUE ) ; /* Make the menu bar */ main_menu_bar = new puMenuBar () ; { main_menu_bar -> add_submenu ( "File", file_submenu, file_submenu_cb ) ; main_menu_bar -> add_submenu ( "Edit", edit_submenu, edit_submenu_cb ) ; main_menu_bar -> add_submenu ( "Help", help_submenu, help_submenu_cb ) ; } main_menu_bar -> close () ; rspeedSlider = new puSlider (20,80,150,TRUE); rspeedSlider->setDelta(0.1); rspeedSlider->setCBMode( PUSLIDER_DELTA ); rspeedSlider->setCallback(sliderCB); glutMainLoop () ; return 0 ; }