// vector.hxx -- additional vector routines // // Written by Curtis Olson, started December 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _VECTOR_HXX #define _VECTOR_HXX #ifndef __cplusplus # error This library requires C++ #endif #include "mat3.h" // Map a vector onto the plane specified by normal #if defined( USE_XTRA_MAT3_INLINES ) # define map_vec_onto_cur_surface_plane(normal, v0, vec, result) { \ double scale = ((normal[0]*vec[0]+normal[1]*vec[1]+normal[2]*vec[2]) / \ (normal[0]*normal[0]+normal[1]*normal[1]+normal[2]*normal[2])); \ result[0] = vec[0]-normal[0]*scale; \ result[1] = vec[1]-normal[1]*scale; \ result[2] = vec[2]-normal[2]*scale; \ } #else void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec, MAT3vec result); #endif //defined( USE_XTRA_MAT3_INLINES ) // Given a point p, and a line through p0 with direction vector d, // find the shortest distance from the point to the line double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d); // Given a point p, and a line through p0 with direction vector d, // find the shortest distance (squared) from the point to the line double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d); #endif // _VECTOR_HXX // $Log$ // Revision 1.1 1999/04/05 21:32:33 curt // Initial revision // // Revision 1.4 1998/10/16 23:36:39 curt // c++-ifying. // // Revision 1.3 1998/08/24 20:04:13 curt // Various "inline" code optimizations contributed by Norman Vine. // // Revision 1.2 1998/07/24 21:34:38 curt // fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves // us from doing a sqrt(). // // Revision 1.1 1998/07/08 14:40:10 curt // polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx // Updated fg_geodesy comments to reflect that routines expect and produce // meters. // // Revision 1.4 1998/04/21 17:03:51 curt // Prepairing for C++ integration. // // Revision 1.3 1998/01/22 02:59:39 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.2 1998/01/19 19:27:14 curt // Merged in make system changes from Bob Kuehne // This should simplify things tremendously. // // Revision 1.1 1997/12/22 04:13:18 curt // Initial revision. //