#include "puLocal.h" void puButton::draw ( int dx, int dy ) { if ( !visible ) return ; /* If button is pushed or highlighted - use inverse style for button itself */ abox . draw ( dx, dy, ( getValue() ^ highlighted ) ? -style : style, colour, isReturnDefault() ) ; /* If greyed out then halve the opacity when drawing the label and legend */ if ( active ) glColor4fv ( colour [ PUCOL_LEGEND ] ) ; else glColor4f ( colour [ PUCOL_LEGEND ][0], colour [ PUCOL_LEGEND ][1], colour [ PUCOL_LEGEND ][2], colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth(legendFont,legend) ) / 2 ; int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ; puDrawString ( legendFont, legend, dx + abox.min[0] + xx, dy + abox.min[1] + yy ) ; draw_label ( dx, dy ) ; } void puButton::doHit ( int button, int updown, int, int ) { if ( button == PU_LEFT_BUTTON ) { if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN ) { lowlight () ; setValue ( (int) ! getValue () ) ; invokeCallback () ; } else highlight () ; } else lowlight () ; }