#include #include #ifdef WIN32 # include #else # include #endif #include "xgl.h" #include #ifdef XGL_TRACE #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif GLboolean xglIsEnabled ( GLenum cap ) { if ( xglTraceIsEnabled("glIsEnabled") ) fprintf ( xglTraceFd, " /* glIsEnabled ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) cap ) ) ; return glIsEnabled ( cap ) ; } GLboolean xglIsList ( GLuint list ) { if ( xglTraceIsEnabled("glIsList") ) fprintf ( xglTraceFd, " /* glIsList ( (GLuint)%u ) ; */\n" , list ) ; return glIsList ( list ) ; } GLenum xglGetError ( ) { if ( xglTraceIsEnabled("glGetError") ) fprintf ( xglTraceFd, " /* glGetError ( ) ; */\n" ) ; return glGetError ( ) ; } GLint xglRenderMode ( GLenum mode ) { if ( xglTraceIsEnabled("glRenderMode") ) fprintf ( xglTraceFd, " glRenderMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; return glRenderMode ( mode ) ; } GLuint xglGenLists ( GLsizei range ) { if ( xglTraceIsEnabled("glGenLists") ) fprintf ( xglTraceFd, " glGenLists ( (GLsizei)%d ) ;\n" , range ) ; return glGenLists ( range ) ; } const GLubyte* xglGetString ( GLenum name ) { if ( xglTraceIsEnabled("glGetString") ) fprintf ( xglTraceFd, " /* glGetString ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) name ) ) ; return glGetString ( name ) ; } void xglAccum ( GLenum op, GLfloat value ) { if ( xglTraceIsEnabled("glAccum") ) fprintf ( xglTraceFd, " glAccum ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) op ), value ) ; if ( xglExecuteIsEnabled("glAccum") ) glAccum ( op, value ) ; } void xglAlphaFunc ( GLenum func, GLclampf ref ) { if ( xglTraceIsEnabled("glAlphaFunc") ) fprintf ( xglTraceFd, " glAlphaFunc ( (GLenum)%s, (GLclampf)%ff ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref ) ; if ( xglExecuteIsEnabled("glAlphaFunc") ) glAlphaFunc ( func, ref ) ; } void xglArrayElementEXT ( GLint i ) { if ( xglTraceIsEnabled("glArrayElementEXT") ) fprintf ( xglTraceFd, " glArrayElementEXT ( (GLint)%d ) ;\n" , i ) ; #ifdef GL_VERSION_1_1 glArrayElement ( i ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glArrayElementEXT") ) glArrayElementEXT ( i ) ; #else fprintf ( xglTraceFd, " glArrayElementEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglBegin ( GLenum mode ) { if ( xglTraceIsEnabled("glBegin") ) fprintf ( xglTraceFd, " glBegin ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glBegin") ) glBegin ( mode ) ; } void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) { if ( xglTraceIsEnabled("glBitmap") ) fprintf ( xglTraceFd, " glBitmap ( (GLsizei)%d, (GLsizei)%d, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLubyte *)0x%08x ) ;\n" , width, height, xorig, yorig, xmove, ymove, bitmap ) ; if ( xglExecuteIsEnabled("glBitmap") ) glBitmap ( width, height, xorig, yorig, xmove, ymove, bitmap ) ; } void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { if ( xglTraceIsEnabled("glBlendColorEXT") ) fprintf ( xglTraceFd, " glBlendColorEXT ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ; #ifdef GL_EXT_blend_color if ( xglExecuteIsEnabled("glBlendColorEXT") ) glBlendColorEXT ( red, green, blue, alpha ) ; #else fprintf ( xglTraceFd, " glBlendColorEXT isn't supported on this OpenGL!\n" ) ; #endif } void xglBlendEquationEXT ( GLenum mode ) { if ( xglTraceIsEnabled("glBlendEquationEXT") ) fprintf ( xglTraceFd, " glBlendEquationEXT ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; #ifdef GL_EXT_blend_minmax if ( xglExecuteIsEnabled("glBlendEquationEXT") ) glBlendEquationEXT ( mode ) ; #else fprintf ( xglTraceFd, " glBlendEquationEXT isn't supported on this OpenGL!\n" ) ; #endif } void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) { if ( xglTraceIsEnabled("glBlendFunc") ) fprintf ( xglTraceFd, " glBlendFunc ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) sfactor ), xglExpandGLenum ( (GLenum) dfactor ) ) ; if ( xglExecuteIsEnabled("glBlendFunc") ) glBlendFunc ( sfactor, dfactor ) ; } void xglCallList ( GLuint list ) { if ( xglTraceIsEnabled("glCallList") ) fprintf ( xglTraceFd, " glCallList ( (GLuint)%u ) ;\n" , list ) ; if ( xglExecuteIsEnabled("glCallList") ) glCallList ( list ) ; } void xglCallLists ( GLsizei n, GLenum type, GLvoid* lists ) { if ( xglTraceIsEnabled("glCallLists") ) fprintf ( xglTraceFd, " glCallLists ( (GLsizei)%d, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , n, xglExpandGLenum ( (GLenum) type ), lists ) ; if ( xglExecuteIsEnabled("glCallLists") ) glCallLists ( n, type, lists ) ; } void xglClear ( GLbitfield mask ) { if ( xglTraceIsEnabled("glClear") ) switch ( mask ) { case GL_COLOR_BUFFER_BIT : fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT ) ;\n" ) ; break ; case GL_DEPTH_BUFFER_BIT : fprintf ( xglTraceFd, " glClear ( GL_DEPTH_BUFFER_BIT ) ;\n" ) ; break ; case GL_ACCUM_BUFFER_BIT : fprintf ( xglTraceFd, " glClear ( GL_ACCUM_BUFFER_BIT ) ;\n" ) ; break ; case GL_STENCIL_BUFFER_BIT : fprintf ( xglTraceFd, " glClear ( GL_STENCIL_BUFFER_BIT ) ;\n" ) ; break ; case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) : fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ) ;\n" ) ; break ; default : fprintf ( xglTraceFd, " glClear ( (GLbitfield)0x%08x ) ;\n" , mask ) ; break ; } if ( xglExecuteIsEnabled("glClear") ) glClear ( mask ) ; } void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { if ( xglTraceIsEnabled("glClearAccum") ) fprintf ( xglTraceFd, " glClearAccum ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glClearAccum") ) glClearAccum ( red, green, blue, alpha ) ; } void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { if ( xglTraceIsEnabled("glClearColor") ) fprintf ( xglTraceFd, " glClearColor ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glClearColor") ) glClearColor ( red, green, blue, alpha ) ; } void xglClearDepth ( GLclampd depth ) { if ( xglTraceIsEnabled("glClearDepth") ) fprintf ( xglTraceFd, " glClearDepth ( (GLclampd)%f ) ;\n" , depth ) ; if ( xglExecuteIsEnabled("glClearDepth") ) glClearDepth ( depth ) ; } void xglClearIndex ( GLfloat c ) { if ( xglTraceIsEnabled("glClearIndex") ) fprintf ( xglTraceFd, " glClearIndex ( (GLfloat)%ff ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glClearIndex") ) glClearIndex ( c ) ; } void xglClearStencil ( GLint s ) { if ( xglTraceIsEnabled("glClearStencil") ) fprintf ( xglTraceFd, " glClearStencil ( (GLint)%d ) ;\n" , s ) ; if ( xglExecuteIsEnabled("glClearStencil") ) glClearStencil ( s ) ; } void xglClipPlane ( GLenum plane, GLdouble* equation ) { if ( xglTraceIsEnabled("glClipPlane") ) fprintf ( xglTraceFd, " glClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ; if ( xglExecuteIsEnabled("glClipPlane") ) glClipPlane ( plane, equation ) ; } void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) { if ( xglTraceIsEnabled("glColor3b") ) fprintf ( xglTraceFd, " glColor3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3b") ) glColor3b ( red, green, blue ) ; } void xglColor3bv ( GLbyte* v ) { if ( xglTraceIsEnabled("glColor3bv") ) fprintf ( xglTraceFd, " glColor3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3bv") ) glColor3bv ( v ) ; } void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) { if ( xglTraceIsEnabled("glColor3d") ) fprintf ( xglTraceFd, " glColor3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3d") ) glColor3d ( red, green, blue ) ; } void xglColor3dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glColor3dv") ) fprintf ( xglTraceFd, " glColor3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3dv") ) glColor3dv ( v ) ; } void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) { if ( xglTraceIsEnabled("glColor3f") ) fprintf ( xglTraceFd, " glColor3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3f") ) glColor3f ( red, green, blue ) ; } void xglColor3fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glColor3fv") ) fprintf ( xglTraceFd, " glColor3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3fv") ) glColor3fv ( v ) ; } void xglColor3i ( GLint red, GLint green, GLint blue ) { if ( xglTraceIsEnabled("glColor3i") ) fprintf ( xglTraceFd, " glColor3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3i") ) glColor3i ( red, green, blue ) ; } void xglColor3iv ( GLint* v ) { if ( xglTraceIsEnabled("glColor3iv") ) fprintf ( xglTraceFd, " glColor3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3iv") ) glColor3iv ( v ) ; } void xglColor3s ( GLshort red, GLshort green, GLshort blue ) { if ( xglTraceIsEnabled("glColor3s") ) fprintf ( xglTraceFd, " glColor3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3s") ) glColor3s ( red, green, blue ) ; } void xglColor3sv ( GLshort* v ) { if ( xglTraceIsEnabled("glColor3sv") ) fprintf ( xglTraceFd, " glColor3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3sv") ) glColor3sv ( v ) ; } void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) { if ( xglTraceIsEnabled("glColor3ub") ) fprintf ( xglTraceFd, " glColor3ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3ub") ) glColor3ub ( red, green, blue ) ; } void xglColor3ubv ( GLubyte* v ) { if ( xglTraceIsEnabled("glColor3ubv") ) fprintf ( xglTraceFd, " glColor3ubv ( xglBuild3ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3ubv") ) glColor3ubv ( v ) ; } void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) { if ( xglTraceIsEnabled("glColor3ui") ) fprintf ( xglTraceFd, " glColor3ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3ui") ) glColor3ui ( red, green, blue ) ; } void xglColor3uiv ( GLuint* v ) { if ( xglTraceIsEnabled("glColor3uiv") ) fprintf ( xglTraceFd, " glColor3uiv ( xglBuild3uiv((GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3uiv") ) glColor3uiv ( v ) ; } void xglColor3us ( GLushort red, GLushort green, GLushort blue ) { if ( xglTraceIsEnabled("glColor3us") ) fprintf ( xglTraceFd, " glColor3us ( (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue ) ; if ( xglExecuteIsEnabled("glColor3us") ) glColor3us ( red, green, blue ) ; } void xglColor3usv ( GLushort* v ) { if ( xglTraceIsEnabled("glColor3usv") ) fprintf ( xglTraceFd, " glColor3usv ( xglBuild3usv((GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glColor3usv") ) glColor3usv ( v ) ; } void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { if ( xglTraceIsEnabled("glColor4b") ) fprintf ( xglTraceFd, " glColor4b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4b") ) glColor4b ( red, green, blue, alpha ) ; } void xglColor4bv ( GLbyte* v ) { if ( xglTraceIsEnabled("glColor4bv") ) fprintf ( xglTraceFd, " glColor4bv ( xglBuild4bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4bv") ) glColor4bv ( v ) ; } void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { if ( xglTraceIsEnabled("glColor4d") ) fprintf ( xglTraceFd, " glColor4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4d") ) glColor4d ( red, green, blue, alpha ) ; } void xglColor4dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glColor4dv") ) fprintf ( xglTraceFd, " glColor4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4dv") ) glColor4dv ( v ) ; } void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { if ( xglTraceIsEnabled("glColor4f") ) fprintf ( xglTraceFd, " glColor4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4f") ) glColor4f ( red, green, blue, alpha ) ; } void xglColor4fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glColor4fv") ) fprintf ( xglTraceFd, " glColor4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4fv") ) glColor4fv ( v ) ; } void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) { if ( xglTraceIsEnabled("glColor4i") ) fprintf ( xglTraceFd, " glColor4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4i") ) glColor4i ( red, green, blue, alpha ) ; } void xglColor4iv ( GLint* v ) { if ( xglTraceIsEnabled("glColor4iv") ) fprintf ( xglTraceFd, " glColor4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4iv") ) glColor4iv ( v ) ; } void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { if ( xglTraceIsEnabled("glColor4s") ) fprintf ( xglTraceFd, " glColor4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4s") ) glColor4s ( red, green, blue, alpha ) ; } void xglColor4sv ( GLshort* v ) { if ( xglTraceIsEnabled("glColor4sv") ) fprintf ( xglTraceFd, " glColor4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4sv") ) glColor4sv ( v ) ; } void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { if ( xglTraceIsEnabled("glColor4ub") ) fprintf ( xglTraceFd, " glColor4ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4ub") ) glColor4ub ( red, green, blue, alpha ) ; } void xglColor4ubv ( GLubyte* v ) { if ( xglTraceIsEnabled("glColor4ubv") ) fprintf ( xglTraceFd, " glColor4ubv ( xglBuild4ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4ubv") ) glColor4ubv ( v ) ; } void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { if ( xglTraceIsEnabled("glColor4ui") ) fprintf ( xglTraceFd, " glColor4ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4ui") ) glColor4ui ( red, green, blue, alpha ) ; } void xglColor4uiv ( GLuint* v ) { if ( xglTraceIsEnabled("glColor4uiv") ) fprintf ( xglTraceFd, " glColor4uiv ( xglBuild4uiv((GLuint)%d,(GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4uiv") ) glColor4uiv ( v ) ; } void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { if ( xglTraceIsEnabled("glColor4us") ) fprintf ( xglTraceFd, " glColor4us ( (GLushort)%u, (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColor4us") ) glColor4us ( red, green, blue, alpha ) ; } void xglColor4usv ( GLushort* v ) { if ( xglTraceIsEnabled("glColor4usv") ) fprintf ( xglTraceFd, " glColor4usv ( xglBuild4usv((GLushort)%d,(GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glColor4usv") ) glColor4usv ( v ) ; } void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { if ( xglTraceIsEnabled("glColorMask") ) fprintf ( xglTraceFd, " glColorMask ( (GLboolean)%d, (GLboolean)%d, (GLboolean)%d, (GLboolean)%d ) ;\n" , red, green, blue, alpha ) ; if ( xglExecuteIsEnabled("glColorMask") ) glColorMask ( red, green, blue, alpha ) ; } void xglColorMaterial ( GLenum face, GLenum mode ) { if ( xglTraceIsEnabled("glColorMaterial") ) fprintf ( xglTraceFd, " glColorMaterial ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glColorMaterial") ) glColorMaterial ( face, mode ) ; } void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr ) { if ( xglTraceIsEnabled("glColorPointerEXT") ) fprintf ( xglTraceFd, " glColorPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ; #ifdef GL_VERSION_1_1 glColorPointer ( size, type, stride, ptr ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glColorPointerEXT") ) glColorPointerEXT ( size, type, stride, count, ptr ) ; #else fprintf ( xglTraceFd, " glColorPointerEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { if ( xglTraceIsEnabled("glCopyPixels") ) fprintf ( xglTraceFd, " glCopyPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) type ) ) ; if ( xglExecuteIsEnabled("glCopyPixels") ) glCopyPixels ( x, y, width, height, type ) ; } void xglCullFace ( GLenum mode ) { if ( xglTraceIsEnabled("glCullFace") ) fprintf ( xglTraceFd, " glCullFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glCullFace") ) glCullFace ( mode ) ; } void xglDeleteLists ( GLuint list, GLsizei range ) { if ( xglTraceIsEnabled("glDeleteLists") ) fprintf ( xglTraceFd, " glDeleteLists ( (GLuint)%u, (GLsizei)%d ) ;\n" , list, range ) ; if ( xglExecuteIsEnabled("glDeleteLists") ) glDeleteLists ( list, range ) ; } void xglDepthFunc ( GLenum func ) { if ( xglTraceIsEnabled("glDepthFunc") ) fprintf ( xglTraceFd, " glDepthFunc ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) func ) ) ; if ( xglExecuteIsEnabled("glDepthFunc") ) glDepthFunc ( func ) ; } void xglDepthMask ( GLboolean flag ) { if ( xglTraceIsEnabled("glDepthMask") ) fprintf ( xglTraceFd, " glDepthMask ( (GLboolean)%d ) ;\n" , flag ) ; if ( xglExecuteIsEnabled("glDepthMask") ) glDepthMask ( flag ) ; } void xglDepthRange ( GLclampd near_val, GLclampd far_val ) { if ( xglTraceIsEnabled("glDepthRange") ) fprintf ( xglTraceFd, " glDepthRange ( (GLclampd)%f, (GLclampd)%f ) ;\n" , near_val, far_val ) ; if ( xglExecuteIsEnabled("glDepthRange") ) glDepthRange ( near_val, far_val ) ; } void xglDisable ( GLenum cap ) { if ( xglTraceIsEnabled("glDisable") ) fprintf ( xglTraceFd, " glDisable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ; if ( xglExecuteIsEnabled("glDisable") ) glDisable ( cap ) ; } void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) { if ( xglTraceIsEnabled("glDrawArraysEXT") ) fprintf ( xglTraceFd, " glDrawArraysEXT ( (GLenum)%s, (GLint)%d, (GLsizei)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), first, count ) ; #ifdef GL_VERSION_1_1 glDrawArrays ( mode, first, count ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glDrawArraysEXT") ) glDrawArraysEXT ( mode, first, count ) ; #else fprintf ( xglTraceFd, " glDrawArraysEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglDrawBuffer ( GLenum mode ) { if ( xglTraceIsEnabled("glDrawBuffer") ) fprintf ( xglTraceFd, " glDrawBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glDrawBuffer") ) glDrawBuffer ( mode ) ; } void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { if ( xglTraceIsEnabled("glDrawPixels") ) fprintf ( xglTraceFd, " glDrawPixels ( (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ; if ( xglExecuteIsEnabled("glDrawPixels") ) glDrawPixels ( width, height, format, type, pixels ) ; } void xglEdgeFlag ( GLboolean flag ) { if ( xglTraceIsEnabled("glEdgeFlag") ) fprintf ( xglTraceFd, " glEdgeFlag ( (GLboolean)%d ) ;\n" , flag ) ; if ( xglExecuteIsEnabled("glEdgeFlag") ) glEdgeFlag ( flag ) ; } void xglEdgeFlagPointerEXT ( GLsizei stride, GLsizei count, GLboolean* ptr ) { if ( xglTraceIsEnabled("glEdgeFlagPointerEXT") ) fprintf ( xglTraceFd, " glEdgeFlagPointerEXT ( (GLsizei)%d, (GLsizei)%d, (GLboolean *)0x%08x ) ;\n" , stride, count, ptr ) ; #ifdef GL_VERSION_1_1 glEdgeFlagPointer ( stride, ptr ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glEdgeFlagPointerEXT") ) glEdgeFlagPointerEXT ( stride, count, ptr ) ; #else fprintf ( xglTraceFd, " glEdgeFlagPointerEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglEdgeFlagv ( GLboolean* flag ) { if ( xglTraceIsEnabled("glEdgeFlagv") ) fprintf ( xglTraceFd, " glEdgeFlagv ( (GLboolean *)0x%08x ) ;\n" , flag ) ; if ( xglExecuteIsEnabled("glEdgeFlagv") ) glEdgeFlagv ( flag ) ; } void xglEnable ( GLenum cap ) { if ( xglTraceIsEnabled("glEnable") ) fprintf ( xglTraceFd, " glEnable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ; if ( xglExecuteIsEnabled("glEnable") ) glEnable ( cap ) ; } void xglEnd ( ) { if ( xglTraceIsEnabled("glEnd") ) fprintf ( xglTraceFd, " glEnd ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glEnd") ) glEnd ( ) ; } void xglEndList ( ) { if ( xglTraceIsEnabled("glEndList") ) fprintf ( xglTraceFd, " glEndList ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glEndList") ) glEndList ( ) ; } void xglEvalCoord1d ( GLdouble u ) { if ( xglTraceIsEnabled("glEvalCoord1d") ) fprintf ( xglTraceFd, " glEvalCoord1d ( (GLdouble)%f ) ;\n" , u ) ; if ( xglExecuteIsEnabled("glEvalCoord1d") ) glEvalCoord1d ( u ) ; } void xglEvalCoord1dv ( GLdouble* u ) { if ( xglTraceIsEnabled("glEvalCoord1dv") ) fprintf ( xglTraceFd, " glEvalCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , u[0] ) ; if ( xglExecuteIsEnabled("glEvalCoord1dv") ) glEvalCoord1dv ( u ) ; } void xglEvalCoord1f ( GLfloat u ) { if ( xglTraceIsEnabled("glEvalCoord1f") ) fprintf ( xglTraceFd, " glEvalCoord1f ( (GLfloat)%ff ) ;\n" , u ) ; if ( xglExecuteIsEnabled("glEvalCoord1f") ) glEvalCoord1f ( u ) ; } void xglEvalCoord1fv ( GLfloat* u ) { if ( xglTraceIsEnabled("glEvalCoord1fv") ) fprintf ( xglTraceFd, " glEvalCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , u[0] ) ; if ( xglExecuteIsEnabled("glEvalCoord1fv") ) glEvalCoord1fv ( u ) ; } void xglEvalCoord2d ( GLdouble u, GLdouble v ) { if ( xglTraceIsEnabled("glEvalCoord2d") ) fprintf ( xglTraceFd, " glEvalCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , u, v ) ; if ( xglExecuteIsEnabled("glEvalCoord2d") ) glEvalCoord2d ( u, v ) ; } void xglEvalCoord2dv ( GLdouble* u ) { if ( xglTraceIsEnabled("glEvalCoord2dv") ) fprintf ( xglTraceFd, " glEvalCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , u[0], u[1] ) ; if ( xglExecuteIsEnabled("glEvalCoord2dv") ) glEvalCoord2dv ( u ) ; } void xglEvalCoord2f ( GLfloat u, GLfloat v ) { if ( xglTraceIsEnabled("glEvalCoord2f") ) fprintf ( xglTraceFd, " glEvalCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , u, v ) ; if ( xglExecuteIsEnabled("glEvalCoord2f") ) glEvalCoord2f ( u, v ) ; } void xglEvalCoord2fv ( GLfloat* u ) { if ( xglTraceIsEnabled("glEvalCoord2fv") ) fprintf ( xglTraceFd, " glEvalCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , u[0], u[1] ) ; if ( xglExecuteIsEnabled("glEvalCoord2fv") ) glEvalCoord2fv ( u ) ; } void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) { if ( xglTraceIsEnabled("glEvalMesh1") ) fprintf ( xglTraceFd, " glEvalMesh1 ( (GLenum)%s, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2 ) ; if ( xglExecuteIsEnabled("glEvalMesh1") ) glEvalMesh1 ( mode, i1, i2 ) ; } void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { if ( xglTraceIsEnabled("glEvalMesh2") ) fprintf ( xglTraceFd, " glEvalMesh2 ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2, j1, j2 ) ; if ( xglExecuteIsEnabled("glEvalMesh2") ) glEvalMesh2 ( mode, i1, i2, j1, j2 ) ; } void xglEvalPoint1 ( GLint i ) { if ( xglTraceIsEnabled("glEvalPoint1") ) fprintf ( xglTraceFd, " glEvalPoint1 ( (GLint)%d ) ;\n" , i ) ; if ( xglExecuteIsEnabled("glEvalPoint1") ) glEvalPoint1 ( i ) ; } void xglEvalPoint2 ( GLint i, GLint j ) { if ( xglTraceIsEnabled("glEvalPoint2") ) fprintf ( xglTraceFd, " glEvalPoint2 ( (GLint)%d, (GLint)%d ) ;\n" , i, j ) ; if ( xglExecuteIsEnabled("glEvalPoint2") ) glEvalPoint2 ( i, j ) ; } void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) { if ( xglTraceIsEnabled("glFeedbackBuffer") ) fprintf ( xglTraceFd, " glFeedbackBuffer ( (GLsizei)%d, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), buffer ) ; if ( xglExecuteIsEnabled("glFeedbackBuffer") ) glFeedbackBuffer ( size, type, buffer ) ; } void xglFinish ( ) { if ( xglTraceIsEnabled("glFinish") ) fprintf ( xglTraceFd, " glFinish ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glFinish") ) glFinish ( ) ; } void xglFlush ( ) { if ( xglTraceIsEnabled("glFlush") ) fprintf ( xglTraceFd, " glFlush ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glFlush") ) glFlush ( ) ; } void xglFogf ( GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glFogf") ) fprintf ( xglTraceFd, " glFogf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glFogf") ) glFogf ( pname, param ) ; } void xglFogfv ( GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glFogfv") ) fprintf ( xglTraceFd, " glFogfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glFogfv") ) glFogfv ( pname, params ) ; } void xglFogi ( GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glFogi") ) fprintf ( xglTraceFd, " glFogi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glFogi") ) glFogi ( pname, param ) ; } void xglFogiv ( GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glFogiv") ) fprintf ( xglTraceFd, " glFogiv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glFogiv") ) glFogiv ( pname, params ) ; } void xglFrontFace ( GLenum mode ) { if ( xglTraceIsEnabled("glFrontFace") ) fprintf ( xglTraceFd, " glFrontFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glFrontFace") ) glFrontFace ( mode ) ; } void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) { if ( xglTraceIsEnabled("glFrustum") ) fprintf ( xglTraceFd, " glFrustum ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ; if ( xglExecuteIsEnabled("glFrustum") ) glFrustum ( left, right, bottom, top, near_val, far_val ) ; } void xglGetBooleanv ( GLenum pname, GLboolean* params ) { if ( xglTraceIsEnabled("glGetBooleanv") ) fprintf ( xglTraceFd, " /* glGetBooleanv ( (GLenum)%s, (GLboolean *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetBooleanv") ) glGetBooleanv ( pname, params ) ; } void xglGetClipPlane ( GLenum plane, GLdouble* equation ) { if ( xglTraceIsEnabled("glGetClipPlane") ) fprintf ( xglTraceFd, " /* glGetClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ; if ( xglExecuteIsEnabled("glGetClipPlane") ) glGetClipPlane ( plane, equation ) ; } void xglGetDoublev ( GLenum pname, GLdouble* params ) { if ( xglTraceIsEnabled("glGetDoublev") ) fprintf ( xglTraceFd, " /* glGetDoublev ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetDoublev") ) glGetDoublev ( pname, params ) ; } void xglGetFloatv ( GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetFloatv") ) fprintf ( xglTraceFd, " /* glGetFloatv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetFloatv") ) glGetFloatv ( pname, params ) ; } void xglGetIntegerv ( GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetIntegerv") ) fprintf ( xglTraceFd, " /* glGetIntegerv ( (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetIntegerv") ) glGetIntegerv ( pname, params ) ; } void xglGetLightfv ( GLenum light, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetLightfv") ) fprintf ( xglTraceFd, " /* glGetLightfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetLightfv") ) glGetLightfv ( light, pname, params ) ; } void xglGetLightiv ( GLenum light, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetLightiv") ) fprintf ( xglTraceFd, " /* glGetLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetLightiv") ) glGetLightiv ( light, pname, params ) ; } void xglGetMapdv ( GLenum target, GLenum query, GLdouble* v ) { if ( xglTraceIsEnabled("glGetMapdv") ) fprintf ( xglTraceFd, " /* glGetMapdv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ; if ( xglExecuteIsEnabled("glGetMapdv") ) glGetMapdv ( target, query, v ) ; } void xglGetMapfv ( GLenum target, GLenum query, GLfloat* v ) { if ( xglTraceIsEnabled("glGetMapfv") ) fprintf ( xglTraceFd, " /* glGetMapfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ; if ( xglExecuteIsEnabled("glGetMapfv") ) glGetMapfv ( target, query, v ) ; } void xglGetMapiv ( GLenum target, GLenum query, GLint* v ) { if ( xglTraceIsEnabled("glGetMapiv") ) fprintf ( xglTraceFd, " /* glGetMapiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ; if ( xglExecuteIsEnabled("glGetMapiv") ) glGetMapiv ( target, query, v ) ; } void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetMaterialfv") ) fprintf ( xglTraceFd, " /* glGetMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetMaterialfv") ) glGetMaterialfv ( face, pname, params ) ; } void xglGetMaterialiv ( GLenum face, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetMaterialiv") ) fprintf ( xglTraceFd, " /* glGetMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetMaterialiv") ) glGetMaterialiv ( face, pname, params ) ; } void xglGetPixelMapfv ( GLenum map, GLfloat* values ) { if ( xglTraceIsEnabled("glGetPixelMapfv") ) fprintf ( xglTraceFd, " /* glGetPixelMapfv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ; if ( xglExecuteIsEnabled("glGetPixelMapfv") ) glGetPixelMapfv ( map, values ) ; } void xglGetPixelMapuiv ( GLenum map, GLuint* values ) { if ( xglTraceIsEnabled("glGetPixelMapuiv") ) fprintf ( xglTraceFd, " /* glGetPixelMapuiv ( (GLenum)%s, (GLuint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ; if ( xglExecuteIsEnabled("glGetPixelMapuiv") ) glGetPixelMapuiv ( map, values ) ; } void xglGetPixelMapusv ( GLenum map, GLushort* values ) { if ( xglTraceIsEnabled("glGetPixelMapusv") ) fprintf ( xglTraceFd, " /* glGetPixelMapusv ( (GLenum)%s, (GLushort *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ; if ( xglExecuteIsEnabled("glGetPixelMapusv") ) glGetPixelMapusv ( map, values ) ; } void xglGetPointervEXT ( GLenum pname, void** params ) { if ( xglTraceIsEnabled("glGetPointervEXT") ) fprintf ( xglTraceFd, " /* glGetPointervEXT ( (GLenum)%s, (void **)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; #ifdef GL_VERSION_1_1 glGetPointerv ( pname, params ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glGetPointervEXT") ) glGetPointervEXT ( pname, params ) ; #else fprintf ( xglTraceFd, " glGetPointervEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglGetPolygonStipple ( GLubyte* mask ) { if ( xglTraceIsEnabled("glGetPolygonStipple") ) fprintf ( xglTraceFd, " /* glGetPolygonStipple ( (GLubyte *)0x%08x ) ; */\n" , mask ) ; if ( xglExecuteIsEnabled("glGetPolygonStipple") ) glGetPolygonStipple ( mask ) ; } void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetTexEnvfv") ) fprintf ( xglTraceFd, " /* glGetTexEnvfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexEnvfv") ) glGetTexEnvfv ( target, pname, params ) ; } void xglGetTexEnviv ( GLenum target, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetTexEnviv") ) fprintf ( xglTraceFd, " /* glGetTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexEnviv") ) glGetTexEnviv ( target, pname, params ) ; } void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) { if ( xglTraceIsEnabled("glGetTexGendv") ) fprintf ( xglTraceFd, " /* glGetTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexGendv") ) glGetTexGendv ( coord, pname, params ) ; } void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetTexGenfv") ) fprintf ( xglTraceFd, " /* glGetTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexGenfv") ) glGetTexGenfv ( coord, pname, params ) ; } void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetTexGeniv") ) fprintf ( xglTraceFd, " /* glGetTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexGeniv") ) glGetTexGeniv ( coord, pname, params ) ; } void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { if ( xglTraceIsEnabled("glGetTexImage") ) fprintf ( xglTraceFd, " /* glGetTexImage ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ; if ( xglExecuteIsEnabled("glGetTexImage") ) glGetTexImage ( target, level, format, type, pixels ) ; } void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetTexLevelParameterfv") ) fprintf ( xglTraceFd, " /* glGetTexLevelParameterfv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexLevelParameterfv") ) glGetTexLevelParameterfv ( target, level, pname, params ) ; } void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetTexLevelParameteriv") ) fprintf ( xglTraceFd, " /* glGetTexLevelParameteriv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexLevelParameteriv") ) glGetTexLevelParameteriv ( target, level, pname, params ) ; } void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glGetTexParameterfv") ) fprintf ( xglTraceFd, " /* glGetTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexParameterfv") ) glGetTexParameterfv ( target, pname, params ) ; } void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glGetTexParameteriv") ) fprintf ( xglTraceFd, " /* glGetTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glGetTexParameteriv") ) glGetTexParameteriv ( target, pname, params ) ; } void xglHint ( GLenum target, GLenum mode ) { if ( xglTraceIsEnabled("glHint") ) fprintf ( xglTraceFd, " glHint ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glHint") ) glHint ( target, mode ) ; } void xglIndexMask ( GLuint mask ) { if ( xglTraceIsEnabled("glIndexMask") ) fprintf ( xglTraceFd, " glIndexMask ( (GLuint)%u ) ;\n" , mask ) ; if ( xglExecuteIsEnabled("glIndexMask") ) glIndexMask ( mask ) ; } void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr ) { if ( xglTraceIsEnabled("glIndexPointerEXT") ) fprintf ( xglTraceFd, " glIndexPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ; #ifdef GL_VERSION_1_1 glIndexPointer ( type, stride, ptr ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glIndexPointerEXT") ) glIndexPointerEXT ( type, stride, count, ptr ) ; #else fprintf ( xglTraceFd, " glIndexPointerEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglIndexd ( GLdouble c ) { if ( xglTraceIsEnabled("glIndexd") ) fprintf ( xglTraceFd, " glIndexd ( (GLdouble)%f ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexd") ) glIndexd ( c ) ; } void xglIndexdv ( GLdouble* c ) { if ( xglTraceIsEnabled("glIndexdv") ) fprintf ( xglTraceFd, " glIndexdv ( (GLdouble *)0x%08x ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexdv") ) glIndexdv ( c ) ; } void xglIndexf ( GLfloat c ) { if ( xglTraceIsEnabled("glIndexf") ) fprintf ( xglTraceFd, " glIndexf ( (GLfloat)%ff ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexf") ) glIndexf ( c ) ; } void xglIndexfv ( GLfloat* c ) { if ( xglTraceIsEnabled("glIndexfv") ) fprintf ( xglTraceFd, " glIndexfv ( (GLfloat *)0x%08x ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexfv") ) glIndexfv ( c ) ; } void xglIndexi ( GLint c ) { if ( xglTraceIsEnabled("glIndexi") ) fprintf ( xglTraceFd, " glIndexi ( (GLint)%d ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexi") ) glIndexi ( c ) ; } void xglIndexiv ( GLint* c ) { if ( xglTraceIsEnabled("glIndexiv") ) fprintf ( xglTraceFd, " glIndexiv ( (GLint *)0x%08x ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexiv") ) glIndexiv ( c ) ; } void xglIndexs ( GLshort c ) { if ( xglTraceIsEnabled("glIndexs") ) fprintf ( xglTraceFd, " glIndexs ( (GLshort)%d ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexs") ) glIndexs ( c ) ; } void xglIndexsv ( GLshort* c ) { if ( xglTraceIsEnabled("glIndexsv") ) fprintf ( xglTraceFd, " glIndexsv ( (GLshort *)0x%08x ) ;\n" , c ) ; if ( xglExecuteIsEnabled("glIndexsv") ) glIndexsv ( c ) ; } void xglInitNames ( ) { if ( xglTraceIsEnabled("glInitNames") ) fprintf ( xglTraceFd, " glInitNames ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glInitNames") ) glInitNames ( ) ; } void xglLightModelf ( GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glLightModelf") ) fprintf ( xglTraceFd, " glLightModelf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glLightModelf") ) glLightModelf ( pname, param ) ; } void xglLightModelfv ( GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glLightModelfv") ) fprintf ( xglTraceFd, " glLightModelfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glLightModelfv") ) glLightModelfv ( pname, params ) ; } void xglLightModeli ( GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glLightModeli") ) fprintf ( xglTraceFd, " glLightModeli ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glLightModeli") ) glLightModeli ( pname, param ) ; } void xglLightModeliv ( GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glLightModeliv") ) fprintf ( xglTraceFd, " glLightModeliv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glLightModeliv") ) glLightModeliv ( pname, params ) ; } void xglLightf ( GLenum light, GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glLightf") ) fprintf ( xglTraceFd, " glLightf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glLightf") ) glLightf ( light, pname, param ) ; } void xglLightfv ( GLenum light, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glLightfv") ) fprintf ( xglTraceFd, " glLightfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n", xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ; if ( xglExecuteIsEnabled("glLightfv") ) glLightfv ( light, pname, params ) ; } void xglLighti ( GLenum light, GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glLighti") ) fprintf ( xglTraceFd, " glLighti ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glLighti") ) glLighti ( light, pname, param ) ; } void xglLightiv ( GLenum light, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glLightiv") ) fprintf ( xglTraceFd, " glLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glLightiv") ) glLightiv ( light, pname, params ) ; } void xglLineStipple ( GLint factor, GLushort pattern ) { if ( xglTraceIsEnabled("glLineStipple") ) fprintf ( xglTraceFd, " glLineStipple ( (GLint)%d, (GLushort)%u ) ;\n" , factor, pattern ) ; if ( xglExecuteIsEnabled("glLineStipple") ) glLineStipple ( factor, pattern ) ; } void xglLineWidth ( GLfloat width ) { if ( xglTraceIsEnabled("glLineWidth") ) fprintf ( xglTraceFd, " glLineWidth ( (GLfloat)%ff ) ;\n" , width ) ; if ( xglExecuteIsEnabled("glLineWidth") ) glLineWidth ( width ) ; } void xglListBase ( GLuint base ) { if ( xglTraceIsEnabled("glListBase") ) fprintf ( xglTraceFd, " glListBase ( (GLuint)%u ) ;\n" , base ) ; if ( xglExecuteIsEnabled("glListBase") ) glListBase ( base ) ; } void xglLoadIdentity ( ) { if ( xglTraceIsEnabled("glLoadIdentity") ) fprintf ( xglTraceFd, " glLoadIdentity ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glLoadIdentity") ) glLoadIdentity ( ) ; } void xglLoadMatrixd ( GLdouble* m ) { if ( xglTraceIsEnabled("glLoadMatrixd") ) { fprintf ( xglTraceFd, " glLoadMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ; fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ; fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ; fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ; } if ( xglExecuteIsEnabled("glLoadMatrixd") ) glLoadMatrixd ( m ) ; } void xglLoadMatrixf ( GLfloat* m ) { if ( xglTraceIsEnabled("glLoadMatrixf") ) { fprintf ( xglTraceFd, " glLoadMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ; fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ; fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ; fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ; } if ( xglExecuteIsEnabled("glLoadMatrixf") ) glLoadMatrixf ( m ) ; } void xglLoadName ( GLuint name ) { if ( xglTraceIsEnabled("glLoadName") ) fprintf ( xglTraceFd, " glLoadName ( (GLuint)%u ) ;\n" , name ) ; if ( xglExecuteIsEnabled("glLoadName") ) glLoadName ( name ) ; } void xglLogicOp ( GLenum opcode ) { if ( xglTraceIsEnabled("glLogicOp") ) fprintf ( xglTraceFd, " glLogicOp ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) opcode ) ) ; if ( xglExecuteIsEnabled("glLogicOp") ) glLogicOp ( opcode ) ; } void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) { if ( xglTraceIsEnabled("glMap1d") ) fprintf ( xglTraceFd, " glMap1d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ; if ( xglExecuteIsEnabled("glMap1d") ) glMap1d ( target, u1, u2, stride, order, points ) ; } void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) { if ( xglTraceIsEnabled("glMap1f") ) fprintf ( xglTraceFd, " glMap1f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ; if ( xglExecuteIsEnabled("glMap1f") ) glMap1f ( target, u1, u2, stride, order, points ) ; } void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) { if ( xglTraceIsEnabled("glMap2d") ) fprintf ( xglTraceFd, " glMap2d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ; if ( xglExecuteIsEnabled("glMap2d") ) glMap2d ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ; } void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) { if ( xglTraceIsEnabled("glMap2f") ) fprintf ( xglTraceFd, " glMap2f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ; if ( xglExecuteIsEnabled("glMap2f") ) glMap2f ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ; } void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) { if ( xglTraceIsEnabled("glMapGrid1d") ) fprintf ( xglTraceFd, " glMapGrid1d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2 ) ; if ( xglExecuteIsEnabled("glMapGrid1d") ) glMapGrid1d ( un, u1, u2 ) ; } void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) { if ( xglTraceIsEnabled("glMapGrid1f") ) fprintf ( xglTraceFd, " glMapGrid1f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2 ) ; if ( xglExecuteIsEnabled("glMapGrid1f") ) glMapGrid1f ( un, u1, u2 ) ; } void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { if ( xglTraceIsEnabled("glMapGrid2d") ) fprintf ( xglTraceFd, " glMapGrid2d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2, vn, v1, v2 ) ; if ( xglExecuteIsEnabled("glMapGrid2d") ) glMapGrid2d ( un, u1, u2, vn, v1, v2 ) ; } void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { if ( xglTraceIsEnabled("glMapGrid2f") ) fprintf ( xglTraceFd, " glMapGrid2f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2, vn, v1, v2 ) ; if ( xglExecuteIsEnabled("glMapGrid2f") ) glMapGrid2f ( un, u1, u2, vn, v1, v2 ) ; } void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glMaterialf") ) fprintf ( xglTraceFd, " glMaterialf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glMaterialf") ) glMaterialf ( face, pname, param ) ; } void xglMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glMaterialfv") ) fprintf ( xglTraceFd, " glMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glMaterialfv") ) glMaterialfv ( face, pname, params ) ; } void xglMateriali ( GLenum face, GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glMateriali") ) fprintf ( xglTraceFd, " glMateriali ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glMateriali") ) glMateriali ( face, pname, param ) ; } void xglMaterialiv ( GLenum face, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glMaterialiv") ) fprintf ( xglTraceFd, " glMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glMaterialiv") ) glMaterialiv ( face, pname, params ) ; } void xglMatrixMode ( GLenum mode ) { if ( xglTraceIsEnabled("glMatrixMode") ) fprintf ( xglTraceFd, " glMatrixMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glMatrixMode") ) glMatrixMode ( mode ) ; } void xglMultMatrixd ( GLdouble* m ) { if ( xglTraceIsEnabled("glMultMatrixd") ) { fprintf ( xglTraceFd, " glMultMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ; fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ; fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ; fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ; } if ( xglExecuteIsEnabled("glMultMatrixd") ) glMultMatrixd ( m ) ; } void xglMultMatrixf ( GLfloat* m ) { if ( xglTraceIsEnabled("glMultMatrixf") ) { fprintf ( xglTraceFd, " glMultMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ; fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ; fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ; fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ; } if ( xglExecuteIsEnabled("glMultMatrixf") ) glMultMatrixf ( m ) ; } void xglNewList ( GLuint list, GLenum mode ) { if ( xglTraceIsEnabled("glNewList") ) fprintf ( xglTraceFd, " glNewList ( (GLuint)%u, (GLenum)%s ) ;\n" , list, xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glNewList") ) glNewList ( list, mode ) ; } void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) { if ( xglTraceIsEnabled("glNormal3b") ) fprintf ( xglTraceFd, " glNormal3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , nx, ny, nz ) ; if ( xglExecuteIsEnabled("glNormal3b") ) glNormal3b ( nx, ny, nz ) ; } void xglNormal3bv ( GLbyte* v ) { if ( xglTraceIsEnabled("glNormal3bv") ) fprintf ( xglTraceFd, " glNormal3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glNormal3bv") ) glNormal3bv ( v ) ; } void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) { if ( xglTraceIsEnabled("glNormal3d") ) fprintf ( xglTraceFd, " glNormal3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , nx, ny, nz ) ; if ( xglExecuteIsEnabled("glNormal3d") ) glNormal3d ( nx, ny, nz ) ; } void xglNormal3dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glNormal3dv") ) fprintf ( xglTraceFd, " glNormal3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glNormal3dv") ) glNormal3dv ( v ) ; } void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) { if ( xglTraceIsEnabled("glNormal3f") ) fprintf ( xglTraceFd, " glNormal3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , nx, ny, nz ) ; if ( xglExecuteIsEnabled("glNormal3f") ) glNormal3f ( nx, ny, nz ) ; } void xglNormal3fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glNormal3fv") ) fprintf ( xglTraceFd, " glNormal3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glNormal3fv") ) glNormal3fv ( v ) ; } void xglNormal3i ( GLint nx, GLint ny, GLint nz ) { if ( xglTraceIsEnabled("glNormal3i") ) fprintf ( xglTraceFd, " glNormal3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , nx, ny, nz ) ; if ( xglExecuteIsEnabled("glNormal3i") ) glNormal3i ( nx, ny, nz ) ; } void xglNormal3iv ( GLint* v ) { if ( xglTraceIsEnabled("glNormal3iv") ) fprintf ( xglTraceFd, " glNormal3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glNormal3iv") ) glNormal3iv ( v ) ; } void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) { if ( xglTraceIsEnabled("glNormal3s") ) fprintf ( xglTraceFd, " glNormal3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , nx, ny, nz ) ; if ( xglExecuteIsEnabled("glNormal3s") ) glNormal3s ( nx, ny, nz ) ; } void xglNormal3sv ( GLshort* v ) { if ( xglTraceIsEnabled("glNormal3sv") ) fprintf ( xglTraceFd, " glNormal3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glNormal3sv") ) glNormal3sv ( v ) ; } void xglNormalPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr ) { if ( xglTraceIsEnabled("glNormalPointerEXT") ) fprintf ( xglTraceFd, " glNormalPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ; #ifdef GL_VERSION_1_1 glNormalPointer ( type, stride, ptr ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glNormalPointerEXT") ) glNormalPointerEXT ( type, stride, count, ptr ) ; #else fprintf ( xglTraceFd, " glNormalPointerEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) { if ( xglTraceIsEnabled("glOrtho") ) fprintf ( xglTraceFd, " glOrtho ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ; if ( xglExecuteIsEnabled("glOrtho") ) glOrtho ( left, right, bottom, top, near_val, far_val ) ; } void xglPassThrough ( GLfloat token ) { if ( xglTraceIsEnabled("glPassThrough") ) fprintf ( xglTraceFd, " glPassThrough ( (GLfloat)%ff ) ;\n" , token ) ; if ( xglExecuteIsEnabled("glPassThrough") ) glPassThrough ( token ) ; } void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat* values ) { if ( xglTraceIsEnabled("glPixelMapfv") ) fprintf ( xglTraceFd, " glPixelMapfv ( (GLenum)%s, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ; if ( xglExecuteIsEnabled("glPixelMapfv") ) glPixelMapfv ( map, mapsize, values ) ; } void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint* values ) { if ( xglTraceIsEnabled("glPixelMapuiv") ) fprintf ( xglTraceFd, " glPixelMapuiv ( (GLenum)%s, (GLint)%d, (GLuint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ; if ( xglExecuteIsEnabled("glPixelMapuiv") ) glPixelMapuiv ( map, mapsize, values ) ; } void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort* values ) { if ( xglTraceIsEnabled("glPixelMapusv") ) fprintf ( xglTraceFd, " glPixelMapusv ( (GLenum)%s, (GLint)%d, (GLushort *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ; if ( xglExecuteIsEnabled("glPixelMapusv") ) glPixelMapusv ( map, mapsize, values ) ; } void xglPixelStoref ( GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glPixelStoref") ) fprintf ( xglTraceFd, " glPixelStoref ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glPixelStoref") ) glPixelStoref ( pname, param ) ; } void xglPixelStorei ( GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glPixelStorei") ) fprintf ( xglTraceFd, " glPixelStorei ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glPixelStorei") ) glPixelStorei ( pname, param ) ; } void xglPixelTransferf ( GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glPixelTransferf") ) fprintf ( xglTraceFd, " glPixelTransferf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glPixelTransferf") ) glPixelTransferf ( pname, param ) ; } void xglPixelTransferi ( GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glPixelTransferi") ) fprintf ( xglTraceFd, " glPixelTransferi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glPixelTransferi") ) glPixelTransferi ( pname, param ) ; } void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) { if ( xglTraceIsEnabled("glPixelZoom") ) fprintf ( xglTraceFd, " glPixelZoom ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , xfactor, yfactor ) ; if ( xglExecuteIsEnabled("glPixelZoom") ) glPixelZoom ( xfactor, yfactor ) ; } void xglPointSize ( GLfloat size ) { if ( xglTraceIsEnabled("glPointSize") ) fprintf ( xglTraceFd, " glPointSize ( (GLfloat)%ff ) ;\n" , size ) ; if ( xglExecuteIsEnabled("glPointSize") ) glPointSize ( size ) ; } void xglPolygonMode ( GLenum face, GLenum mode ) { if ( xglTraceIsEnabled("glPolygonMode") ) fprintf ( xglTraceFd, " glPolygonMode ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glPolygonMode") ) glPolygonMode ( face, mode ) ; } void xglPolygonOffsetEXT ( GLfloat factor, GLfloat bias ) { if ( xglTraceIsEnabled("glPolygonOffsetEXT") ) fprintf ( xglTraceFd, " glPolygonOffsetEXT ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glPolygonOffsetEXT") ) glPolygonOffset ( factor, bias ) ; #else #ifdef GL_EXT_polygon_offset if ( xglExecuteIsEnabled("glPolygonOffsetEXT") ) glPolygonOffsetEXT ( factor, bias ) ; #else fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglPolygonOffset ( GLfloat factor, GLfloat bias ) { if ( xglTraceIsEnabled("glPolygonOffset") ) fprintf ( xglTraceFd, " glPolygonOffset ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glPolygonOffset") ) glPolygonOffset ( factor, bias ) ; #else #ifdef GL_EXT_polygon_offset if ( xglExecuteIsEnabled("glPolygonOffset") ) glPolygonOffsetEXT ( factor, bias ) ; #else fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglPolygonStipple ( GLubyte* mask ) { if ( xglTraceIsEnabled("glPolygonStipple") ) fprintf ( xglTraceFd, " glPolygonStipple ( (GLubyte *)0x%08x ) ;\n" , mask ) ; if ( xglExecuteIsEnabled("glPolygonStipple") ) glPolygonStipple ( mask ) ; } void xglPopAttrib ( ) { if ( xglTraceIsEnabled("glPopAttrib") ) fprintf ( xglTraceFd, " glPopAttrib ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glPopAttrib") ) glPopAttrib ( ) ; } void xglPopMatrix ( ) { if ( xglTraceIsEnabled("glPopMatrix") ) fprintf ( xglTraceFd, " glPopMatrix ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glPopMatrix") ) glPopMatrix ( ) ; } void xglPopName ( ) { if ( xglTraceIsEnabled("glPopName") ) fprintf ( xglTraceFd, " glPopName ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glPopName") ) glPopName ( ) ; } void xglPushAttrib ( GLbitfield mask ) { if ( xglTraceIsEnabled("glPushAttrib") ) fprintf ( xglTraceFd, " glPushAttrib ( (GLbitfield)0x%08x ) ;\n" , mask ) ; if ( xglExecuteIsEnabled("glPushAttrib") ) glPushAttrib ( mask ) ; } void xglPushMatrix ( ) { if ( xglTraceIsEnabled("glPushMatrix") ) fprintf ( xglTraceFd, " glPushMatrix ( ) ;\n" ) ; if ( xglExecuteIsEnabled("glPushMatrix") ) glPushMatrix ( ) ; } void xglPushName ( GLuint name ) { if ( xglTraceIsEnabled("glPushName") ) fprintf ( xglTraceFd, " glPushName ( (GLuint)%u ) ;\n" , name ) ; if ( xglExecuteIsEnabled("glPushName") ) glPushName ( name ) ; } void xglRasterPos2d ( GLdouble x, GLdouble y ) { if ( xglTraceIsEnabled("glRasterPos2d") ) fprintf ( xglTraceFd, " glRasterPos2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glRasterPos2d") ) glRasterPos2d ( x, y ) ; } void xglRasterPos2dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glRasterPos2dv") ) fprintf ( xglTraceFd, " glRasterPos2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glRasterPos2dv") ) glRasterPos2dv ( v ) ; } void xglRasterPos2f ( GLfloat x, GLfloat y ) { if ( xglTraceIsEnabled("glRasterPos2f") ) fprintf ( xglTraceFd, " glRasterPos2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glRasterPos2f") ) glRasterPos2f ( x, y ) ; } void xglRasterPos2fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glRasterPos2fv") ) fprintf ( xglTraceFd, " glRasterPos2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glRasterPos2fv") ) glRasterPos2fv ( v ) ; } void xglRasterPos2i ( GLint x, GLint y ) { if ( xglTraceIsEnabled("glRasterPos2i") ) fprintf ( xglTraceFd, " glRasterPos2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glRasterPos2i") ) glRasterPos2i ( x, y ) ; } void xglRasterPos2iv ( GLint* v ) { if ( xglTraceIsEnabled("glRasterPos2iv") ) fprintf ( xglTraceFd, " glRasterPos2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glRasterPos2iv") ) glRasterPos2iv ( v ) ; } void xglRasterPos2s ( GLshort x, GLshort y ) { if ( xglTraceIsEnabled("glRasterPos2s") ) fprintf ( xglTraceFd, " glRasterPos2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glRasterPos2s") ) glRasterPos2s ( x, y ) ; } void xglRasterPos2sv ( GLshort* v ) { if ( xglTraceIsEnabled("glRasterPos2sv") ) fprintf ( xglTraceFd, " glRasterPos2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glRasterPos2sv") ) glRasterPos2sv ( v ) ; } void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) { if ( xglTraceIsEnabled("glRasterPos3d") ) fprintf ( xglTraceFd, " glRasterPos3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glRasterPos3d") ) glRasterPos3d ( x, y, z ) ; } void xglRasterPos3dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glRasterPos3dv") ) fprintf ( xglTraceFd, " glRasterPos3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glRasterPos3dv") ) glRasterPos3dv ( v ) ; } void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) { if ( xglTraceIsEnabled("glRasterPos3f") ) fprintf ( xglTraceFd, " glRasterPos3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glRasterPos3f") ) glRasterPos3f ( x, y, z ) ; } void xglRasterPos3fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glRasterPos3fv") ) fprintf ( xglTraceFd, " glRasterPos3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glRasterPos3fv") ) glRasterPos3fv ( v ) ; } void xglRasterPos3i ( GLint x, GLint y, GLint z ) { if ( xglTraceIsEnabled("glRasterPos3i") ) fprintf ( xglTraceFd, " glRasterPos3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glRasterPos3i") ) glRasterPos3i ( x, y, z ) ; } void xglRasterPos3iv ( GLint* v ) { if ( xglTraceIsEnabled("glRasterPos3iv") ) fprintf ( xglTraceFd, " glRasterPos3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glRasterPos3iv") ) glRasterPos3iv ( v ) ; } void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) { if ( xglTraceIsEnabled("glRasterPos3s") ) fprintf ( xglTraceFd, " glRasterPos3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glRasterPos3s") ) glRasterPos3s ( x, y, z ) ; } void xglRasterPos3sv ( GLshort* v ) { if ( xglTraceIsEnabled("glRasterPos3sv") ) fprintf ( xglTraceFd, " glRasterPos3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glRasterPos3sv") ) glRasterPos3sv ( v ) ; } void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { if ( xglTraceIsEnabled("glRasterPos4d") ) fprintf ( xglTraceFd, " glRasterPos4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glRasterPos4d") ) glRasterPos4d ( x, y, z, w ) ; } void xglRasterPos4dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glRasterPos4dv") ) fprintf ( xglTraceFd, " glRasterPos4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glRasterPos4dv") ) glRasterPos4dv ( v ) ; } void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { if ( xglTraceIsEnabled("glRasterPos4f") ) fprintf ( xglTraceFd, " glRasterPos4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glRasterPos4f") ) glRasterPos4f ( x, y, z, w ) ; } void xglRasterPos4fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glRasterPos4fv") ) fprintf ( xglTraceFd, " glRasterPos4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glRasterPos4fv") ) glRasterPos4fv ( v ) ; } void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) { if ( xglTraceIsEnabled("glRasterPos4i") ) fprintf ( xglTraceFd, " glRasterPos4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glRasterPos4i") ) glRasterPos4i ( x, y, z, w ) ; } void xglRasterPos4iv ( GLint* v ) { if ( xglTraceIsEnabled("glRasterPos4iv") ) fprintf ( xglTraceFd, " glRasterPos4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glRasterPos4iv") ) glRasterPos4iv ( v ) ; } void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) { if ( xglTraceIsEnabled("glRasterPos4s") ) fprintf ( xglTraceFd, " glRasterPos4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glRasterPos4s") ) glRasterPos4s ( x, y, z, w ) ; } void xglRasterPos4sv ( GLshort* v ) { if ( xglTraceIsEnabled("glRasterPos4sv") ) fprintf ( xglTraceFd, " glRasterPos4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glRasterPos4sv") ) glRasterPos4sv ( v ) ; } void xglReadBuffer ( GLenum mode ) { if ( xglTraceIsEnabled("glReadBuffer") ) fprintf ( xglTraceFd, " glReadBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glReadBuffer") ) glReadBuffer ( mode ) ; } void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { if ( xglTraceIsEnabled("glReadPixels") ) fprintf ( xglTraceFd, " glReadPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ; if ( xglExecuteIsEnabled("glReadPixels") ) glReadPixels ( x, y, width, height, format, type, pixels ) ; } void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { if ( xglTraceIsEnabled("glRectd") ) fprintf ( xglTraceFd, " glRectd ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x1, y1, x2, y2 ) ; if ( xglExecuteIsEnabled("glRectd") ) glRectd ( x1, y1, x2, y2 ) ; } void xglRectdv ( GLdouble* v1, GLdouble* v2 ) { if ( xglTraceIsEnabled("glRectdv") ) fprintf ( xglTraceFd, " glRectdv ( (GLdouble *)0x%08x, (GLdouble *)0x%08x ) ;\n" , v1, v2 ) ; if ( xglExecuteIsEnabled("glRectdv") ) glRectdv ( v1, v2 ) ; } void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { if ( xglTraceIsEnabled("glRectf") ) fprintf ( xglTraceFd, " glRectf ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x1, y1, x2, y2 ) ; if ( xglExecuteIsEnabled("glRectf") ) glRectf ( x1, y1, x2, y2 ) ; } void xglRectfv ( GLfloat* v1, GLfloat* v2 ) { if ( xglTraceIsEnabled("glRectfv") ) fprintf ( xglTraceFd, " glRectfv ( (GLfloat *)0x%08x, (GLfloat *)0x%08x ) ;\n" , v1, v2 ) ; if ( xglExecuteIsEnabled("glRectfv") ) glRectfv ( v1, v2 ) ; } void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) { if ( xglTraceIsEnabled("glRecti") ) fprintf ( xglTraceFd, " glRecti ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x1, y1, x2, y2 ) ; if ( xglExecuteIsEnabled("glRecti") ) glRecti ( x1, y1, x2, y2 ) ; } void xglRectiv ( GLint* v1, GLint* v2 ) { if ( xglTraceIsEnabled("glRectiv") ) fprintf ( xglTraceFd, " glRectiv ( (GLint *)0x%08x, (GLint *)0x%08x ) ;\n" , v1, v2 ) ; if ( xglExecuteIsEnabled("glRectiv") ) glRectiv ( v1, v2 ) ; } void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { if ( xglTraceIsEnabled("glRects") ) fprintf ( xglTraceFd, " glRects ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x1, y1, x2, y2 ) ; if ( xglExecuteIsEnabled("glRects") ) glRects ( x1, y1, x2, y2 ) ; } void xglRectsv ( GLshort* v1, GLshort* v2 ) { if ( xglTraceIsEnabled("glRectsv") ) fprintf ( xglTraceFd, " glRectsv ( (GLshort *)0x%08x, (GLshort *)0x%08x ) ;\n" , v1, v2 ) ; if ( xglExecuteIsEnabled("glRectsv") ) glRectsv ( v1, v2 ) ; } void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { if ( xglTraceIsEnabled("glRotated") ) fprintf ( xglTraceFd, " glRotated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , angle, x, y, z ) ; if ( xglExecuteIsEnabled("glRotated") ) glRotated ( angle, x, y, z ) ; } void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { if ( xglTraceIsEnabled("glRotatef") ) fprintf ( xglTraceFd, " glRotatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , angle, x, y, z ) ; if ( xglExecuteIsEnabled("glRotatef") ) glRotatef ( angle, x, y, z ) ; } void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) { if ( xglTraceIsEnabled("glScaled") ) fprintf ( xglTraceFd, " glScaled ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glScaled") ) glScaled ( x, y, z ) ; } void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) { if ( xglTraceIsEnabled("glScalef") ) fprintf ( xglTraceFd, " glScalef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glScalef") ) glScalef ( x, y, z ) ; } void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) { if ( xglTraceIsEnabled("glScissor") ) fprintf ( xglTraceFd, " glScissor ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ; if ( xglExecuteIsEnabled("glScissor") ) glScissor ( x, y, width, height ) ; } void xglSelectBuffer ( GLsizei size, GLuint* buffer ) { if ( xglTraceIsEnabled("glSelectBuffer") ) fprintf ( xglTraceFd, " glSelectBuffer ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , size, buffer ) ; if ( xglExecuteIsEnabled("glSelectBuffer") ) glSelectBuffer ( size, buffer ) ; } void xglShadeModel ( GLenum mode ) { if ( xglTraceIsEnabled("glShadeModel") ) fprintf ( xglTraceFd, " glShadeModel ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ; if ( xglExecuteIsEnabled("glShadeModel") ) glShadeModel ( mode ) ; } void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) { if ( xglTraceIsEnabled("glStencilFunc") ) fprintf ( xglTraceFd, " glStencilFunc ( (GLenum)%s, (GLint)%d, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref, mask ) ; if ( xglExecuteIsEnabled("glStencilFunc") ) glStencilFunc ( func, ref, mask ) ; } void xglStencilMask ( GLuint mask ) { if ( xglTraceIsEnabled("glStencilMask") ) fprintf ( xglTraceFd, " glStencilMask ( (GLuint)%u ) ;\n" , mask ) ; if ( xglExecuteIsEnabled("glStencilMask") ) glStencilMask ( mask ) ; } void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) { if ( xglTraceIsEnabled("glStencilOp") ) fprintf ( xglTraceFd, " glStencilOp ( (GLenum)%s, (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) fail ), xglExpandGLenum ( (GLenum) zfail ), xglExpandGLenum ( (GLenum) zpass ) ) ; if ( xglExecuteIsEnabled("glStencilOp") ) glStencilOp ( fail, zfail, zpass ) ; } void xglTexCoord1d ( GLdouble s ) { if ( xglTraceIsEnabled("glTexCoord1d") ) fprintf ( xglTraceFd, " glTexCoord1d ( (GLdouble)%f ) ;\n" , s ) ; if ( xglExecuteIsEnabled("glTexCoord1d") ) glTexCoord1d ( s ) ; } void xglTexCoord1dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glTexCoord1dv") ) fprintf ( xglTraceFd, " glTexCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , v[0] ) ; if ( xglExecuteIsEnabled("glTexCoord1dv") ) glTexCoord1dv ( v ) ; } void xglTexCoord1f ( GLfloat s ) { if ( xglTraceIsEnabled("glTexCoord1f") ) fprintf ( xglTraceFd, " glTexCoord1f ( (GLfloat)%ff ) ;\n" , s ) ; if ( xglExecuteIsEnabled("glTexCoord1f") ) glTexCoord1f ( s ) ; } void xglTexCoord1fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glTexCoord1fv") ) fprintf ( xglTraceFd, " glTexCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , v[0] ) ; if ( xglExecuteIsEnabled("glTexCoord1fv") ) glTexCoord1fv ( v ) ; } void xglTexCoord1i ( GLint s ) { if ( xglTraceIsEnabled("glTexCoord1i") ) fprintf ( xglTraceFd, " glTexCoord1i ( (GLint)%d ) ;\n" , s ) ; if ( xglExecuteIsEnabled("glTexCoord1i") ) glTexCoord1i ( s ) ; } void xglTexCoord1iv ( GLint* v ) { if ( xglTraceIsEnabled("glTexCoord1iv") ) fprintf ( xglTraceFd, " glTexCoord1iv ( xglBuild1iv((GLint)%d) ) ;\n" , v[0] ) ; if ( xglExecuteIsEnabled("glTexCoord1iv") ) glTexCoord1iv ( v ) ; } void xglTexCoord1s ( GLshort s ) { if ( xglTraceIsEnabled("glTexCoord1s") ) fprintf ( xglTraceFd, " glTexCoord1s ( (GLshort)%d ) ;\n" , s ) ; if ( xglExecuteIsEnabled("glTexCoord1s") ) glTexCoord1s ( s ) ; } void xglTexCoord1sv ( GLshort* v ) { if ( xglTraceIsEnabled("glTexCoord1sv") ) fprintf ( xglTraceFd, " glTexCoord1sv ( xglBuild1sv((GLshort)%d) ) ;\n" , v[0] ) ; if ( xglExecuteIsEnabled("glTexCoord1sv") ) glTexCoord1sv ( v ) ; } void xglTexCoord2d ( GLdouble s, GLdouble t ) { if ( xglTraceIsEnabled("glTexCoord2d") ) fprintf ( xglTraceFd, " glTexCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t ) ; if ( xglExecuteIsEnabled("glTexCoord2d") ) glTexCoord2d ( s, t ) ; } void xglTexCoord2dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glTexCoord2dv") ) fprintf ( xglTraceFd, " glTexCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glTexCoord2dv") ) glTexCoord2dv ( v ) ; } void xglTexCoord2f ( GLfloat s, GLfloat t ) { if ( xglTraceIsEnabled("glTexCoord2f") ) fprintf ( xglTraceFd, " glTexCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t ) ; if ( xglExecuteIsEnabled("glTexCoord2f") ) glTexCoord2f ( s, t ) ; } void xglTexCoord2fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glTexCoord2fv") ) fprintf ( xglTraceFd, " glTexCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glTexCoord2fv") ) glTexCoord2fv ( v ) ; } void xglTexCoord2i ( GLint s, GLint t ) { if ( xglTraceIsEnabled("glTexCoord2i") ) fprintf ( xglTraceFd, " glTexCoord2i ( (GLint)%d, (GLint)%d ) ;\n" , s, t ) ; if ( xglExecuteIsEnabled("glTexCoord2i") ) glTexCoord2i ( s, t ) ; } void xglTexCoord2iv ( GLint* v ) { if ( xglTraceIsEnabled("glTexCoord2iv") ) fprintf ( xglTraceFd, " glTexCoord2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glTexCoord2iv") ) glTexCoord2iv ( v ) ; } void xglTexCoord2s ( GLshort s, GLshort t ) { if ( xglTraceIsEnabled("glTexCoord2s") ) fprintf ( xglTraceFd, " glTexCoord2s ( (GLshort)%d, (GLshort)%d ) ;\n" , s, t ) ; if ( xglExecuteIsEnabled("glTexCoord2s") ) glTexCoord2s ( s, t ) ; } void xglTexCoord2sv ( GLshort* v ) { if ( xglTraceIsEnabled("glTexCoord2sv") ) fprintf ( xglTraceFd, " glTexCoord2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glTexCoord2sv") ) glTexCoord2sv ( v ) ; } void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) { if ( xglTraceIsEnabled("glTexCoord3d") ) fprintf ( xglTraceFd, " glTexCoord3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r ) ; if ( xglExecuteIsEnabled("glTexCoord3d") ) glTexCoord3d ( s, t, r ) ; } void xglTexCoord3dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glTexCoord3dv") ) fprintf ( xglTraceFd, " glTexCoord3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glTexCoord3dv") ) glTexCoord3dv ( v ) ; } void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) { if ( xglTraceIsEnabled("glTexCoord3f") ) fprintf ( xglTraceFd, " glTexCoord3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r ) ; if ( xglExecuteIsEnabled("glTexCoord3f") ) glTexCoord3f ( s, t, r ) ; } void xglTexCoord3fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glTexCoord3fv") ) fprintf ( xglTraceFd, " glTexCoord3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glTexCoord3fv") ) glTexCoord3fv ( v ) ; } void xglTexCoord3i ( GLint s, GLint t, GLint r ) { if ( xglTraceIsEnabled("glTexCoord3i") ) fprintf ( xglTraceFd, " glTexCoord3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r ) ; if ( xglExecuteIsEnabled("glTexCoord3i") ) glTexCoord3i ( s, t, r ) ; } void xglTexCoord3iv ( GLint* v ) { if ( xglTraceIsEnabled("glTexCoord3iv") ) fprintf ( xglTraceFd, " glTexCoord3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glTexCoord3iv") ) glTexCoord3iv ( v ) ; } void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) { if ( xglTraceIsEnabled("glTexCoord3s") ) fprintf ( xglTraceFd, " glTexCoord3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r ) ; if ( xglExecuteIsEnabled("glTexCoord3s") ) glTexCoord3s ( s, t, r ) ; } void xglTexCoord3sv ( GLshort* v ) { if ( xglTraceIsEnabled("glTexCoord3sv") ) fprintf ( xglTraceFd, " glTexCoord3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glTexCoord3sv") ) glTexCoord3sv ( v ) ; } void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { if ( xglTraceIsEnabled("glTexCoord4d") ) fprintf ( xglTraceFd, " glTexCoord4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r, q ) ; if ( xglExecuteIsEnabled("glTexCoord4d") ) glTexCoord4d ( s, t, r, q ) ; } void xglTexCoord4dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glTexCoord4dv") ) fprintf ( xglTraceFd, " glTexCoord4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glTexCoord4dv") ) glTexCoord4dv ( v ) ; } void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { if ( xglTraceIsEnabled("glTexCoord4f") ) fprintf ( xglTraceFd, " glTexCoord4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r, q ) ; if ( xglExecuteIsEnabled("glTexCoord4f") ) glTexCoord4f ( s, t, r, q ) ; } void xglTexCoord4fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glTexCoord4fv") ) fprintf ( xglTraceFd, " glTexCoord4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glTexCoord4fv") ) glTexCoord4fv ( v ) ; } void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) { if ( xglTraceIsEnabled("glTexCoord4i") ) fprintf ( xglTraceFd, " glTexCoord4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r, q ) ; if ( xglExecuteIsEnabled("glTexCoord4i") ) glTexCoord4i ( s, t, r, q ) ; } void xglTexCoord4iv ( GLint* v ) { if ( xglTraceIsEnabled("glTexCoord4iv") ) fprintf ( xglTraceFd, " glTexCoord4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glTexCoord4iv") ) glTexCoord4iv ( v ) ; } void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) { if ( xglTraceIsEnabled("glTexCoord4s") ) fprintf ( xglTraceFd, " glTexCoord4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r, q ) ; if ( xglExecuteIsEnabled("glTexCoord4s") ) glTexCoord4s ( s, t, r, q ) ; } void xglTexCoord4sv ( GLshort* v ) { if ( xglTraceIsEnabled("glTexCoord4sv") ) fprintf ( xglTraceFd, " glTexCoord4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glTexCoord4sv") ) glTexCoord4sv ( v ) ; } void xglTexCoordPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr ) { if ( xglTraceIsEnabled("glTexCoordPointerEXT") ) fprintf ( xglTraceFd, " glTexCoordPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ; #ifdef GL_VERSION_1_1 glTexCoordPointer ( size, type, stride, ptr ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glTexCoordPointerEXT") ) glTexCoordPointerEXT ( size, type, stride, count, ptr ) ; #else fprintf ( xglTraceFd, " glTexCoordPointerEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glTexEnvf") ) fprintf ( xglTraceFd, " glTexEnvf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glTexEnvf") ) glTexEnvf ( target, pname, param ) ; } void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glTexEnvfv") ) fprintf ( xglTraceFd, " glTexEnvfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv(%ff,%ff,%ff,%ff) ) ;\n", xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ; if ( xglExecuteIsEnabled("glTexEnvfv") ) glTexEnvfv ( target, pname, params ) ; } void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glTexEnvi") ) fprintf ( xglTraceFd, " glTexEnvi ( (GLenum)%s, (GLenum)%s, (GLint)%s ) ;\n", xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), xglExpandGLenum ( (GLenum) param ) ) ; if ( xglExecuteIsEnabled("glTexEnvi") ) glTexEnvi ( target, pname, param ) ; } void xglTexEnviv ( GLenum target, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glTexEnviv") ) fprintf ( xglTraceFd, " glTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glTexEnviv") ) glTexEnviv ( target, pname, params ) ; } void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) { if ( xglTraceIsEnabled("glTexGend") ) fprintf ( xglTraceFd, " glTexGend ( (GLenum)%s, (GLenum)%s, (GLdouble)%f ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glTexGend") ) glTexGend ( coord, pname, param ) ; } void xglTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) { if ( xglTraceIsEnabled("glTexGendv") ) fprintf ( xglTraceFd, " glTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glTexGendv") ) glTexGendv ( coord, pname, params ) ; } void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glTexGenf") ) fprintf ( xglTraceFd, " glTexGenf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glTexGenf") ) glTexGenf ( coord, pname, param ) ; } void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glTexGenfv") ) fprintf ( xglTraceFd, " glTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glTexGenfv") ) glTexGenfv ( coord, pname, params ) ; } void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glTexGeni") ) fprintf ( xglTraceFd, " glTexGeni ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glTexGeni") ) glTexGeni ( coord, pname, param ) ; } void xglTexGeniv ( GLenum coord, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glTexGeniv") ) fprintf ( xglTraceFd, " glTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glTexGeniv") ) glTexGeniv ( coord, pname, params ) ; } void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { if ( xglTraceIsEnabled("glTexImage1D") ) fprintf ( xglTraceFd, " glTexImage1D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ; if ( xglExecuteIsEnabled("glTexImage1D") ) glTexImage1D ( target, level, components, width, border, format, type, pixels ) ; } void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { if ( xglTraceIsEnabled("glTexImage2D") ) fprintf ( xglTraceFd, " glTexImage2D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, height, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ; if ( xglExecuteIsEnabled("glTexImage2D") ) glTexImage2D ( target, level, components, width, height, border, format, type, pixels ) ; } void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) { if ( xglTraceIsEnabled("glTexParameterf") ) fprintf ( xglTraceFd, " glTexParameterf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glTexParameterf") ) glTexParameterf ( target, pname, param ) ; } void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) { if ( xglTraceIsEnabled("glTexParameterfv") ) fprintf ( xglTraceFd, " glTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glTexParameterfv") ) glTexParameterfv ( target, pname, params ) ; } void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) { if ( xglTraceIsEnabled("glTexParameteri") ) fprintf ( xglTraceFd, " glTexParameteri ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ; if ( xglExecuteIsEnabled("glTexParameteri") ) glTexParameteri ( target, pname, param ) ; } void xglTexParameteriv ( GLenum target, GLenum pname, GLint* params ) { if ( xglTraceIsEnabled("glTexParameteriv") ) fprintf ( xglTraceFd, " glTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ; if ( xglExecuteIsEnabled("glTexParameteriv") ) glTexParameteriv ( target, pname, params ) ; } void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) { if ( xglTraceIsEnabled("glTranslated") ) fprintf ( xglTraceFd, " glTranslated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glTranslated") ) glTranslated ( x, y, z ) ; } void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) { if ( xglTraceIsEnabled("glTranslatef") ) fprintf ( xglTraceFd, " glTranslatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glTranslatef") ) glTranslatef ( x, y, z ) ; } void xglVertex2d ( GLdouble x, GLdouble y ) { if ( xglTraceIsEnabled("glVertex2d") ) fprintf ( xglTraceFd, " glVertex2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glVertex2d") ) glVertex2d ( x, y ) ; } void xglVertex2dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glVertex2dv") ) fprintf ( xglTraceFd, " glVertex2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glVertex2dv") ) glVertex2dv ( v ) ; } void xglVertex2f ( GLfloat x, GLfloat y ) { if ( xglTraceIsEnabled("glVertex2f") ) fprintf ( xglTraceFd, " glVertex2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glVertex2f") ) glVertex2f ( x, y ) ; } void xglVertex2fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glVertex2fv") ) fprintf ( xglTraceFd, " glVertex2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glVertex2fv") ) glVertex2fv ( v ) ; } void xglVertex2i ( GLint x, GLint y ) { if ( xglTraceIsEnabled("glVertex2i") ) fprintf ( xglTraceFd, " glVertex2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glVertex2i") ) glVertex2i ( x, y ) ; } void xglVertex2iv ( GLint* v ) { if ( xglTraceIsEnabled("glVertex2iv") ) fprintf ( xglTraceFd, " glVertex2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glVertex2iv") ) glVertex2iv ( v ) ; } void xglVertex2s ( GLshort x, GLshort y ) { if ( xglTraceIsEnabled("glVertex2s") ) fprintf ( xglTraceFd, " glVertex2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ; if ( xglExecuteIsEnabled("glVertex2s") ) glVertex2s ( x, y ) ; } void xglVertex2sv ( GLshort* v ) { if ( xglTraceIsEnabled("glVertex2sv") ) fprintf ( xglTraceFd, " glVertex2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ; if ( xglExecuteIsEnabled("glVertex2sv") ) glVertex2sv ( v ) ; } void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) { if ( xglTraceIsEnabled("glVertex3d") ) fprintf ( xglTraceFd, " glVertex3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glVertex3d") ) glVertex3d ( x, y, z ) ; } void xglVertex3dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glVertex3dv") ) fprintf ( xglTraceFd, " glVertex3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glVertex3dv") ) glVertex3dv ( v ) ; } void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) { if ( xglTraceIsEnabled("glVertex3f") ) fprintf ( xglTraceFd, " glVertex3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glVertex3f") ) glVertex3f ( x, y, z ) ; } void xglVertex3fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glVertex3fv") ) fprintf ( xglTraceFd, " glVertex3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glVertex3fv") ) glVertex3fv ( v ) ; } void xglVertex3i ( GLint x, GLint y, GLint z ) { if ( xglTraceIsEnabled("glVertex3i") ) fprintf ( xglTraceFd, " glVertex3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glVertex3i") ) glVertex3i ( x, y, z ) ; } void xglVertex3iv ( GLint* v ) { if ( xglTraceIsEnabled("glVertex3iv") ) fprintf ( xglTraceFd, " glVertex3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glVertex3iv") ) glVertex3iv ( v ) ; } void xglVertex3s ( GLshort x, GLshort y, GLshort z ) { if ( xglTraceIsEnabled("glVertex3s") ) fprintf ( xglTraceFd, " glVertex3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ; if ( xglExecuteIsEnabled("glVertex3s") ) glVertex3s ( x, y, z ) ; } void xglVertex3sv ( GLshort* v ) { if ( xglTraceIsEnabled("glVertex3sv") ) fprintf ( xglTraceFd, " glVertex3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ; if ( xglExecuteIsEnabled("glVertex3sv") ) glVertex3sv ( v ) ; } void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { if ( xglTraceIsEnabled("glVertex4d") ) fprintf ( xglTraceFd, " glVertex4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glVertex4d") ) glVertex4d ( x, y, z, w ) ; } void xglVertex4dv ( GLdouble* v ) { if ( xglTraceIsEnabled("glVertex4dv") ) fprintf ( xglTraceFd, " glVertex4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glVertex4dv") ) glVertex4dv ( v ) ; } void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { if ( xglTraceIsEnabled("glVertex4f") ) fprintf ( xglTraceFd, " glVertex4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glVertex4f") ) glVertex4f ( x, y, z, w ) ; } void xglVertex4fv ( GLfloat* v ) { if ( xglTraceIsEnabled("glVertex4fv") ) fprintf ( xglTraceFd, " glVertex4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glVertex4fv") ) glVertex4fv ( v ) ; } void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) { if ( xglTraceIsEnabled("glVertex4i") ) fprintf ( xglTraceFd, " glVertex4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glVertex4i") ) glVertex4i ( x, y, z, w ) ; } void xglVertex4iv ( GLint* v ) { if ( xglTraceIsEnabled("glVertex4iv") ) fprintf ( xglTraceFd, " glVertex4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glVertex4iv") ) glVertex4iv ( v ) ; } void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) { if ( xglTraceIsEnabled("glVertex4s") ) fprintf ( xglTraceFd, " glVertex4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ; if ( xglExecuteIsEnabled("glVertex4s") ) glVertex4s ( x, y, z, w ) ; } void xglVertex4sv ( GLshort* v ) { if ( xglTraceIsEnabled("glVertex4sv") ) fprintf ( xglTraceFd, " glVertex4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ; if ( xglExecuteIsEnabled("glVertex4sv") ) glVertex4sv ( v ) ; } void xglVertexPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr ) { if ( xglTraceIsEnabled("glVertexPointerEXT") ) fprintf ( xglTraceFd, " glVertexPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ; #ifdef GL_VERSION_1_1 glVertexPointer ( size, type, stride, ptr ) ; #else #ifdef GL_EXT_vertex_array if ( xglExecuteIsEnabled("glVertexPointerEXT") ) glVertexPointerEXT ( size, type, stride, count, ptr ) ; #else fprintf ( xglTraceFd, " glVertexPointerEXT isn't supported on this OpenGL!\n" ) ; #endif #endif } void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) { if ( xglTraceIsEnabled("glViewport") ) fprintf ( xglTraceFd, " glViewport ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ; if ( xglExecuteIsEnabled("glViewport") ) glViewport ( x, y, width, height ) ; } void xglutAddMenuEntry ( char* label, int value ) { if ( xglTraceIsEnabled("glutAddMenuEntry") ) fprintf ( xglTraceFd, " /* glutAddMenuEntry ( \"%s\", %d ) ; */\n" , label, value ) ; if ( xglExecuteIsEnabled("glutAddMenuEntry") ) glutAddMenuEntry ( label, value ) ; } void xglutAttachMenu ( int button ) { if ( xglTraceIsEnabled("glutAttachMenu") ) fprintf ( xglTraceFd, " /* glutAttachMenu ( %d ) ; */\n" , button ) ; if ( xglExecuteIsEnabled("glutAttachMenu") ) glutAttachMenu ( button ) ; } int xglutCreateMenu ( void (*func)(int) ) { if ( xglTraceIsEnabled("glutCreateMenu") ) fprintf ( xglTraceFd, " /* glutCreateMenu ( 0x%08x ) ; */\n" , func ) ; return glutCreateMenu ( func ) ; } int xglutCreateWindow ( char* title ) { if ( xglTraceIsEnabled("glutCreateWindow") ) fprintf ( xglTraceFd, " /* glutCreateWindow ( \"%s\" ) ; */\n" , title ) ; return glutCreateWindow ( title ) ; } void xglutDisplayFunc ( void (*func)(void) ) { if ( xglTraceIsEnabled("glutDisplayFunc") ) fprintf ( xglTraceFd, " /* glutDisplayFunc ( 0x%08x ) ; */\n" , func ) ; if ( xglExecuteIsEnabled("glutDisplayFunc") ) glutDisplayFunc ( func ) ; } void xglutIdleFunc ( void (*func)(void) ) { if ( xglTraceIsEnabled("glutIdleFunc") ) fprintf ( xglTraceFd, " /* glutIdleFunc ( 0x%08x ) ; */\n" , func ) ; if ( xglExecuteIsEnabled("glutIdleFunc") ) glutIdleFunc ( func ) ; } void xglutInit ( int* argcp, char** argv ) { if ( xglTraceIsEnabled("glutInit") ) fprintf ( xglTraceFd, " /* glutInit ( (int *)0x%08x, (char **)0x%08x ) ; */\n" , argcp, argv ) ; if ( xglExecuteIsEnabled("glutInit") ) glutInit ( argcp, argv ) ; } void xglutInitDisplayMode ( unsigned int mode ) { if ( xglTraceIsEnabled("glutInitDisplayMode") ) fprintf ( xglTraceFd, " /* glutInitDisplayMode ( %u ) ; */\n" , mode ) ; if ( xglExecuteIsEnabled("glutInitDisplayMode") ) glutInitDisplayMode ( mode ) ; } void xglutInitWindowPosition ( int x, int y ) { if ( xglTraceIsEnabled("glutInitWindowPosition") ) fprintf ( xglTraceFd, " /* glutInitWindowPosition ( %d, %d ) ; */\n" , x, y ) ; if ( xglExecuteIsEnabled("glutInitWindowPosition") ) glutInitWindowPosition ( x, y ) ; } void xglutInitWindowSize ( int width, int height ) { if ( xglTraceIsEnabled("glutInitWindowSize") ) fprintf ( xglTraceFd, " /* glutInitWindowSize ( %d, %d ) ; */\n" , width, height ) ; if ( xglExecuteIsEnabled("glutInitWindowSize") ) glutInitWindowSize ( width, height ) ; } void xglutKeyboardFunc ( void (*func)(unsigned char key, int x, int y) ) { if ( xglTraceIsEnabled("glutKeyboardFunc") ) fprintf ( xglTraceFd, " /* glutKeyboardFunc ( 0x%08x ) ; */\n" , func ) ; if ( xglExecuteIsEnabled("glutKeyboardFunc") ) glutKeyboardFunc ( func ) ; } void xglutMainLoopUpdate ( ) { if ( xglTraceIsEnabled("glutMainLoopUpdate") ) fprintf ( xglTraceFd, " /* glutMainLoopUpdate ( ) ; */\n" ) ; if ( xglExecuteIsEnabled("glutMainLoopUpdate") ) /* glutMainLoopUpdate ( ) ; */ printf("Steves glutMainLoopUpdate() hack not executed!!!!\n"); } void xglutPostRedisplay ( ) { if ( xglTraceIsEnabled("glutPostRedisplay") ) fprintf ( xglTraceFd, " /* glutPostRedisplay ( ) ; */\n" ) ; if ( xglExecuteIsEnabled("glutPostRedisplay") ) glutPostRedisplay ( ) ; } void xglutPreMainLoop ( ) { if ( xglTraceIsEnabled("glutPreMainLoop") ) fprintf ( xglTraceFd, " /* glutPreMainLoop ( ) ; */\n" ) ; if ( xglExecuteIsEnabled("glutPreMainLoop") ) /* glutPreMainLoop ( ) ; */ printf("Steves glutPreLoopUpdate() hack not executed!!!!\n"); } void xglutReshapeFunc ( void (*func)(int width, int height) ) { if ( xglTraceIsEnabled("glutReshapeFunc") ) fprintf ( xglTraceFd, " /* glutReshapeFunc ( 0x%08x ) ; */\n" , func ) ; if ( xglExecuteIsEnabled("glutReshapeFunc") ) glutReshapeFunc ( func ) ; } void xglutSwapBuffers () { if ( xglTraceIsEnabled("glutSwapBuffers") ) fprintf ( xglTraceFd, " /* glutSwapBuffers ( ) ; */\n" ) ; if ( xglExecuteIsEnabled("glutSwapBuffers") ) glutSwapBuffers () ; } GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint* textures, GLboolean* residences ) { if ( xglTraceIsEnabled("glAreTexturesResidentEXT") ) fprintf ( xglTraceFd, " /* glAreTexturesResidentEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ; #ifdef GL_TEXTURE_2D_BINDING_EXT if ( xglExecuteIsEnabled("glAreTexturesResidentEXT") ) return glAreTexturesResidentEXT ( n, textures, residences ) ; #else fprintf ( xglTraceFd, " glAreTexturesResidentEXT isn't supported on this OpenGL!\n" ) ; #endif return TRUE ; } GLboolean xglIsTextureEXT ( GLuint texture ) { if ( xglTraceIsEnabled("glIsTextureEXT") ) fprintf ( xglTraceFd, " /* glIsTextureEXT ( (GLuint)%u ) ; */\n" , texture ) ; #ifdef GL_TEXTURE_2D_BINDING_EXT if ( xglExecuteIsEnabled("glIsTextureEXT") ) return glIsTextureEXT ( texture ) ; #else fprintf ( xglTraceFd, " glIsTextureEXT isn't supported on this OpenGL!\n" ) ; #endif return TRUE ; } void xglBindTextureEXT ( GLenum target, GLuint texture ) { if ( xglTraceIsEnabled("glBindTextureEXT") ) fprintf ( xglTraceFd, " glBindTextureEXT ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ; #ifdef GL_TEXTURE_2D_BINDING_EXT if ( xglExecuteIsEnabled("glBindTextureEXT") ) glBindTextureEXT ( target, texture ) ; #else fprintf ( xglTraceFd, " glBindTextureEXT isn't supported on this OpenGL!\n" ) ; #endif } void xglDeleteTexturesEXT ( GLsizei n, GLuint* textures ) { if ( xglTraceIsEnabled("glDeleteTexturesEXT") ) fprintf ( xglTraceFd, " glDeleteTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ; #ifdef GL_TEXTURE_2D_BINDING_EXT if ( xglExecuteIsEnabled("glDeleteTexturesEXT") ) glDeleteTexturesEXT ( n, textures ) ; #else fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ; #endif } void xglGenTexturesEXT ( GLsizei n, GLuint* textures ) { if ( xglTraceIsEnabled("glGenTexturesEXT") ) fprintf ( xglTraceFd, " glGenTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ; #ifdef GL_TEXTURE_2D_BINDING_EXT if ( xglExecuteIsEnabled("glGenTexturesEXT") ) glGenTexturesEXT ( n, textures ) ; #else fprintf ( xglTraceFd, " glDeleteTexturesEXT isn't supported on this OpenGL!\n" ) ; #endif } void xglPrioritizeTexturesEXT ( GLsizei n, GLuint* textures, GLclampf* priorities ) { if ( xglTraceIsEnabled("glPrioritizeTexturesEXT") ) fprintf ( xglTraceFd, " glPrioritizeTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ; #ifdef GL_TEXTURE_2D_BINDING_EXT if ( xglExecuteIsEnabled("glPrioritizeTexturesEXT") ) glPrioritizeTexturesEXT ( n, textures, priorities ) ; #else fprintf ( xglTraceFd, " glPrioritizeTexturesEXT isn't supported on this OpenGL!\n" ) ; #endif } GLboolean xglAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) { if ( xglTraceIsEnabled("glAreTexturesResident") ) fprintf ( xglTraceFd, " /* glAreTexturesResident ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glAreTexturesResident") ) return glAreTexturesResident ( n, textures, residences ) ; #else fprintf ( xglTraceFd, " glAreTexturesResident isn't supported on this OpenGL!\n" ) ; #endif return TRUE ; } GLboolean xglIsTexture ( GLuint texture ) { if ( xglTraceIsEnabled("glIsTexture") ) fprintf ( xglTraceFd, " /* glIsTexture ( (GLuint)%u ) ; */\n" , texture ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glIsTexture") ) return glIsTexture ( texture ) ; #else fprintf ( xglTraceFd, " glIsTexture isn't supported on this OpenGL!\n" ) ; #endif return TRUE ; } void xglBindTexture ( GLenum target, GLuint texture ) { if ( xglTraceIsEnabled("glBindTexture") ) fprintf ( xglTraceFd, " glBindTexture ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glBindTexture") ) glBindTexture ( target, texture ) ; #else fprintf ( xglTraceFd, " glBindTexture isn't supported on this OpenGL!\n" ) ; #endif } void xglDeleteTextures ( GLsizei n, GLuint* textures ) { if ( xglTraceIsEnabled("glDeleteTextures") ) fprintf ( xglTraceFd, " glDeleteTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glDeleteTextures") ) glDeleteTextures ( n, textures ) ; #else fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ; #endif } void xglGenTextures ( GLsizei n, GLuint* textures ) { if ( xglTraceIsEnabled("glGenTextures") ) fprintf ( xglTraceFd, " glGenTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glGenTextures") ) glGenTextures ( n, textures ) ; #else fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ; #endif } void xglPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) { if ( xglTraceIsEnabled("glPrioritizeTextures") ) fprintf ( xglTraceFd, " glPrioritizeTextures ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ; #ifdef GL_VERSION_1_1 if ( xglExecuteIsEnabled("glPrioritizeTextures") ) glPrioritizeTextures ( n, textures, priorities ) ; #else fprintf ( xglTraceFd, " glPrioritizeTextures isn't supported on this OpenGL!\n" ) ; #endif } #endif