/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */ /* ------------------------------------------------------------------------- Public MAT3 include file ------------------------------------------------------------------------- */ #ifndef MAT3_HAS_BEEN_INCLUDED #define MAT3_HAS_BEEN_INCLUDED /* ----------------------------- Constants ------------------------------ */ /* * Make sure the math library .h file is included, in case it wasn't. */ #ifndef HUGE #include #endif #include #include #ifdef __cplusplus extern "C" { #endif #define MAT3_DET0 -1 /* Indicates singular mat */ #define MAT3_EPSILON 1e-12 /* Close enough to zero */ #ifdef M_PI # define MAT3_PI M_PI #else # define MAT3_PI 3.14159265358979323846 #endif #define USE_XTRA_MAT3_INLINES /* ------------------------------ Types --------------------------------- */ typedef double MAT3mat[4][4]; /* 4x4 matrix */ typedef double MAT3vec[3]; /* Vector */ typedef double MAT3hvec[4]; /* Vector with homogeneous coord */ /* ------------------------------ Macros -------------------------------- */ /* Tests if a number is within EPSILON of zero */ #define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON) /* Sets a vector to the three given values */ #define MAT3_SET_VEC(V,X,Y,Z) ((V)[0]=(X), (V)[1]=(Y), (V)[2]=(Z)) /* Tests a vector for all components close to zero */ #define MAT3_IS_ZERO_VEC(V) (MAT3_IS_ZERO((V)[0]) && \ MAT3_IS_ZERO((V)[1]) && \ MAT3_IS_ZERO((V)[2])) /* Dot product of two vectors */ #define MAT3_DOT_PRODUCT(V1,V2) \ ((V1)[0]*(V2)[0] + (V1)[1]*(V2)[1] + (V1)[2]*(V2)[2]) /* Copy one vector to other */ #define MAT3_COPY_VEC(TO,FROM) ((TO)[0] = (FROM)[0], \ (TO)[1] = (FROM)[1], \ (TO)[2] = (FROM)[2]) /* Normalize vector to unit length, using TEMP as temporary variable. * TEMP will be zero if vector has zero length */ #define MAT3_NORMALIZE_VEC(V,TEMP) \ if ((TEMP = sqrt(MAT3_DOT_PRODUCT(V,V))) > MAT3_EPSILON) { \ TEMP = 1.0 / TEMP; \ MAT3_SCALE_VEC(V,V,TEMP); \ } else TEMP = 0.0 /* Scale vector by given factor, storing result vector in RESULT_V */ #define MAT3_SCALE_VEC(RESULT_V,V,SCALE) \ MAT3_SET_VEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), (V)[2]*(SCALE)) /* Adds vectors V1 and V2, storing result in RESULT_V */ #define MAT3_ADD_VEC(RESULT_V,V1,V2) \ MAT3_SET_VEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \ (V1)[2]+(V2)[2]) /* Subtracts vector V2 from V1, storing result in RESULT_V */ #define MAT3_SUB_VEC(RESULT_V,V1,V2) \ MAT3_SET_VEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \ (V1)[2]-(V2)[2]) /* Multiplies vectors V1 and V2, storing result in RESULT_V */ #define MAT3_MULT_VEC(RESULT_V,V1,V2) \ MAT3_SET_VEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \ (V1)[2]*(V2)[2]) /* Sets RESULT_V to the linear combination of V1 and V2, scaled by * SCALE1 and SCALE2, respectively */ #define MAT3_LINEAR_COMB(RESULT_V,SCALE1,V1,SCALE2,V2) \ MAT3_SET_VEC(RESULT_V, (SCALE1)*(V1)[0] + (SCALE2)*(V2)[0], \ (SCALE1)*(V1)[1] + (SCALE2)*(V2)[1], \ (SCALE1)*(V1)[2] + (SCALE2)*(V2)[2]) /* Several of the vector macros are useful for homogeneous-coord vectors */ #define MAT3_SET_HVEC(V,X,Y,Z,W) ((V)[0]=(X), (V)[1]=(Y), \ (V)[2]=(Z), (V)[3]=(W)) #define MAT3_COPY_HVEC(TO,FROM) ((TO)[0] = (FROM)[0], \ (TO)[1] = (FROM)[1], \ (TO)[2] = (FROM)[2], \ (TO)[3] = (FROM)[3]) #define MAT3_SCALE_HVEC(RESULT_V,V,SCALE) \ MAT3_SET_HVEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), \ (V)[2]*(SCALE), (V)[3]*(SCALE)) #define MAT3_ADD_HVEC(RESULT_V,V1,V2) \ MAT3_SET_HVEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \ (V1)[2]+(V2)[2], (V1)[3]+(V2)[3]) #define MAT3_SUB_HVEC(RESULT_V,V1,V2) \ MAT3_SET_HVEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \ (V1)[2]-(V2)[2], (V1)[3]-(V2)[3]) #define MAT3_MULT_HVEC(RESULT_V,V1,V2) \ MAT3_SET_HVEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \ (V1)[2]*(V2)[2], (V1)[3]*(V2)[3]) /* ------------------------------ Entries ------------------------------- */ /* In MAT3geom.c */ void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat); int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat); void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians); void MAT3translate (MAT3mat result_mat, MAT3vec trans); void MAT3scale (MAT3mat result_mat, MAT3vec scale); void MAT3shear(MAT3mat result_mat, double xshear, double yshear); #if defined( USE_XTRA_MAT3_INLINES ) #define MAT3mult_vec( result_vec, vec, mat) { \ MAT3vec tempvec; \ tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \ tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \ tempvec[2]=vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2]; \ result_vec[0] = tempvec[0]; \ result_vec[1] = tempvec[1]; \ result_vec[2] = tempvec[2]; \ } #define MAT3cross_product(result_vec, vec1, vec2) { \ MAT3vec tempvec; \ tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \ tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \ tempvec[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \ result_vec[0] = tempvec[0]; \ result_vec[1] = tempvec[1]; \ result_vec[2] = tempvec[2]; \ } #if defined( USE_MEM ) || defined( WIN32 ) #define MAT3copy( to, from) memcpy(to, from, sizeof(MAT3mat)) #define MAT3zero(mat) memset(mat,0x00, sizeof(MAT3mat)) #define MAT3mult( result_mat, mat1, mat2) { \ register int i, j; \ MAT3mat tmp_mat; \ for (i = 0; i < 4; i++) \ for (j = 0; j < 4; j++) \ tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + mat1[i][1] * mat2[1][j] \ + mat1[i][2] * mat2[2][j] + mat1[i][3] * mat2[3][j]); \ memcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \ } #define MAT3identity(mat) { \ register int i; \ memset(mat, 0x00, sizeof(MAT3mat)); \ for (i = 0; i < 4; i++) mat[i][i] = 1.0; \ } #else !defined( USE_MEM ) || !defined( WIN32 ) #define MAT3copy( to, from) bcopy(from, to, sizeof(MAT3mat)) #define MAT3zero(mat) bzero (mat, sizeof(MAT3mat)) #define MAT3mult( result_mat, mat1, mat2) { \ register int i, j; \ MAT3mat tmp_mat; \ for (i = 0; i < 4; i++) \ for (j = 0; j < 4; j++) \ tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + mat1[i][1] * mat2[1][j] \ + mat1[i][2] * mat2[2][j] + mat1[i][3] * mat2[3][j]); \ bcopy(tmp_mat, result_mat, sizeof(MAT3mat)); \ } #define MAT3identity(mat) { \ register int i; \ bzero(mat, sizeof(MAT3mat)); \ for(i = 0; i < 4; i++) mat[i][i] = 1.0; \ } #endif #else // !defined( USE_XTRA_MAT3_INLINES ) /* In MAT3mat.c */ void MAT3identity(MAT3mat); void MAT3zero(MAT3mat); void MAT3copy (MAT3mat to, MAT3mat from); void MAT3mult (MAT3mat result, MAT3mat, MAT3mat); #endif // defined( USE_XTRA_MAT3_INLINES ) void MAT3transpose (MAT3mat result, MAT3mat); int MAT3invert (MAT3mat result, MAT3mat); void MAT3print (MAT3mat, FILE *fp); void MAT3print_formatted (MAT3mat, FILE *fp, char *title, char *head, char *format, char *tail); int MAT3equal( void ); double MAT3trace( void ); int MAT3power( void ); int MAT3column_reduce( void ); int MAT3kernel_basis( void ); /* In MAT3vec.c */ int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize); void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit); #if !defined( USE_XTRA_MAT3_INLINES ) void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat); void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec); #endif // !defined( USE_XTRA_MAT3_INLINES ) #ifdef __cplusplus } #endif #endif /* MAT3_HAS_BEEN_INCLUDED */