// polar.hxx -- routines to deal with polar math and transformations // // Written by Curtis Olson, started June 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _POLAR_HXX #define _POLAR_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include // Find the Altitude above the Ellipsoid (WGS84) given the Earth // Centered Cartesian coordinate vector Distances are specified in // meters. double fgGeodAltFromCart(const Point3D& cp); // Convert a polar coordinate to a cartesian coordinate. Lon and Lat // must be specified in radians. The FG convention is for distances // to be specified in meters inline Point3D fgPolarToCart3d(const Point3D& p) { double tmp = cos( p.lat() ) * p.radius(); return Point3D( cos( p.lon() ) * tmp, sin( p.lon() ) * tmp, sin( p.lat() ) * p.radius() ); } // Convert a cartesian coordinate to polar coordinates (lon/lat // specified in radians. Distances are specified in meters. inline Point3D fgCartToPolar3d(const Point3D& cp) { return Point3D( atan2( cp.y(), cp.x() ), FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ), sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) ); } #endif // _POLAR_HXX // $Log$ // Revision 1.1 1999/04/05 21:32:33 curt // Initial revision // // Revision 1.5 1999/01/27 04:46:20 curt // Portability tweaks by Bernie Bright. // // Revision 1.4 1998/10/16 19:30:07 curt // C++-ified the comments. // // Revision 1.3 1998/10/16 00:50:30 curt // Added point3d.hxx to replace cheezy fgPoint3d struct. // // Revision 1.2 1998/08/24 20:04:12 curt // Various "inline" code optimizations contributed by Norman Vine. // // Revision 1.1 1998/07/08 14:40:09 curt // polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx // Updated fg_geodesy comments to reflect that routines expect and produce // meters. // // Revision 1.1 1998/05/02 01:50:11 curt // polar.[ch] renamed to polar3d.[ch] // // Revision 1.9 1998/04/25 22:06:23 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.8 1998/04/21 17:03:50 curt // Prepairing for C++ integration. // // Revision 1.7 1998/01/27 00:48:00 curt // Incorporated Paul Bleisch's new debug message // system and commandline/config file processing code. // // Revision 1.6 1998/01/22 02:59:39 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.5 1998/01/19 19:27:13 curt // Merged in make system changes from Bob Kuehne // This should simplify things tremendously. // // Revision 1.4 1997/12/15 23:54:55 curt // Add xgl wrappers for debugging. // Generate terrain normals on the fly. // // Revision 1.3 1997/07/31 22:52:28 curt // Working on redoing internal coordinate systems & scenery transformations. // // Revision 1.2 1997/07/23 21:52:21 curt // Put comments around the text after an #endif for increased portability. // // Revision 1.1 1997/07/07 21:02:37 curt // Initial revision. //