Commit Graph

  • 28e2ccda01 MR104: Added the Milky Way onto the night sky Stuart Buchanan 2022-02-01 16:13:44 +0000
  • a6624b8c89 Add ALS prodecural lights compatible pointing_x, pointing_y, pointing_z. You can now use the same direction vector for both ALS and the Compositor lights Erik Hofman 2022-01-29 13:29:44 +0100
  • 76f1ffa269 WS30: Fix passing of edge-hardness to shader Stuart Buchanan 2022-01-22 15:44:19 +0000
  • 1afbda9833 WS20: Object mask bug fix for random lights Fahim Imaduddin Dalvi 2022-01-17 22:13:38 +0300
  • 4ed559d5a9 WS30: Pass material parameter/edge-hardness to shader Stuart Buchanan 2022-01-15 14:52:33 +0000
  • a95b531409 WS30: Road shader - add required Uniforms Stuart Buchanan 2022-01-12 21:31:47 +0000
  • af0f7676c4 osgText: improve code to search aircraft directory for font version/2020.3.12 Jonathan Redpath 2021-12-22 14:41:35 +0000
  • 0459406f84 Supress missing-override warnings in GCC/Clang James Turner 2022-01-10 15:01:58 +0000
  • 085a71b934 simgear/screen/video-encoder*: changed licenses to be LGPL-2.0-or-later. Julian Smith 2022-01-08 10:33:25 +0000
  • b3f9aa7f32 simgear/screen/video-encoder*: added GPL SPDX-License-Identifier license text. Julian Smith 2021-12-12 18:42:54 +0000
  • 1f1b047981 Add range() function to Nasal James Turner 2022-01-07 10:51:00 +0000
  • 8772ff4e2a simgear/props/props.*: added SGPropertyNode::getValue<std::string>() specialisation. Julian Smith 2022-01-06 21:59:58 +0000
  • c4c5829d37 Added airport terrain check for random objects Fahim Imaduddin Dalvi 2022-01-04 18:10:03 +0300
  • d4b02d58d6 Refactored constraint checking for random objects Fahim Imaduddin Dalvi 2022-01-04 17:56:41 +0300
  • 65542e7521 WS30: Disable texture cache for material atlas Stuart Buchanan 2022-01-03 17:17:17 +0000
  • 301da53ba4 Remove FormFeeds Scott Giese 2021-12-27 02:29:46 -0600
  • 25f66995da osgText: improve code to search aircraft directory for font Jonathan Redpath 2021-12-22 14:41:35 +0000
  • 782378a1b6 Always set USE_OPENALSOFT James Turner 2021-12-24 15:30:20 +0000
  • 5fe9fd0fc6 simgear/props/props.cxx: moved common members into SGPropertyLock base class. Julian Smith 2021-11-16 09:42:52 +0000
  • 23b3824170 simgear/props/props.*: added defaultValue arg to node get*Value() methods. Julian Smith 2021-12-22 22:51:02 +0000
  • dd09e5f466 Make SGPropertyNode::getStringValue() thread-safe. Lars Toenning 2021-11-06 12:17:51 +0100
  • da3507f3df CMake config option to use OpenAL-soft James Turner 2021-12-24 13:23:34 +0000
  • 854ad8c3fa apt_signs: provide content with Apt Sign messages. Scott Giese 2021-12-22 23:41:58 -0600
  • 578ffec2da SGText: minor typo correction Scott Giese 2021-12-22 23:39:44 -0600
  • d448ad4eb3 simgear/scene/model/SGLight.cxx: listen to entire /scenery/lights subtree. Henning Stahlke 2021-12-22 16:23:51 +0000
  • 9a9b1a8db4 Revert 1269a8d27c, the friction factor on ice relies on too many parameters to calculate here. Erik Hofman 2021-12-22 08:24:51 +0100
  • 1269a8d27c Introduce a factor for when the lakes are frozen over and use it to alter the fricton factor, bumpiness and load resistance factor Erik Hofman 2021-12-21 10:30:30 +0100
  • a3bdfab17b new version: 2020.3.12 Automatic Release Builder 2021-12-20 16:19:27 +0000
  • 44bae773a0 Canvas: Set pointers to NULL instead of calling .release() Fernando García Liñán 2021-08-31 18:04:50 +0200
  • 5fe527a2d1 MaterialLib: make it thread-safe James Turner 2021-07-29 17:50:14 +0100
  • b79f03c96c Fix a ref-count loop in Paticles manager James Turner 2021-07-29 15:21:39 +0100
  • 612dff2ea1 Remove a stale character Erik Hofman 2021-12-19 11:20:46 +0100
  • 33b0c39dbd Make it possible to use a property reference for the solid property of a material. e.g.: <solid><property>/sim/ice</property></solid> Erik Hofman 2021-12-19 11:18:49 +0100
  • 06ecfe1927 WS30: Revert to green channel for texture atlas Stuart Buchanan 2021-12-18 21:45:50 +0000
  • db5a2353bd FFmpeg: tweak components we use James Turner 2021-12-12 19:48:54 +0000
  • dd61ad8bd0 FFmpeg Cmake support for video recording James Turner 2021-12-09 21:15:03 +0000
  • 5627b135b4 simgear/screen/: added support for video encoding. Julian Smith 2021-11-14 22:58:25 +0000
  • 0e13e48123 WS30: Improved material Uniforms Stuart Buchanan 2021-12-05 13:45:01 +0000
  • 922ad8d2e7 Merge /u/r-a-sattarov/simgear/ branch next into next b'James Turner 2021-11-29 10:18:36 +0000
  • 8a014df26d WS30: Improved atlas with multi-texture support. Stuart Buchanan 2021-11-28 19:28:54 +0000
  • 21e9bf4678 nasal/naref.h: added e2k endianness (MCST Elbrus 2000) r-a-sattarov 2021-11-24 23:52:58 +0300
  • f364aedf96 math/simd.hxx: fix build by MCST lcc compiler when using ENABLE_SIMD_CODE=ON MCST E2K (Elbrus 2000) - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture. r-a-sattarov 2021-11-23 22:26:33 +0300
  • fee4481ef6 WS30: Add zUpTransform and modelOffset Uniforms. Stuart Buchanan 2021-11-19 22:05:47 +0000
  • 6562546771 Nasal Math: add precision to floor(), add trunc() James Turner 2021-11-16 10:59:01 +0000
  • ddea2de3a0 simgear/nasal/codegen.c: avoid compiler warning in findConstantIndex(). Julian Smith 2021-10-31 08:24:38 +0000
  • 5ce5044dce simgear/scene/tgdb/VPBTechnique.*: fix a clang sign-comparison warning. Julian Smith 2021-11-09 21:36:17 +0000
  • 067875ab93 simgear/scene/util/OrthophotoManager.cxx: added missing break statement. Julian Smith 2021-11-09 21:35:59 +0000
  • 7cd5d5312e simgear/props/props.hxx:SGPropertyNode: removed ununsed debug state for locking. Julian Smith 2021-11-11 21:05:27 +0000
  • 0470375889 WS30 Uniform arrays and photoscenery search path Stuart Buchanan 2021-11-10 22:57:08 +0000
  • 2ec9df7597 Fix compile error on MacOS Stuart Buchanan 2021-11-09 22:10:26 +0000
  • 6be17cc9e8 WS30: Add photoScenery Uniform for orthoscenery Stuart Buchanan 2021-11-09 18:13:16 +0000
  • 9528bd0749 WS30: Photoscenery code cleanup, reduce log spam Stuart Buchanan 2021-11-07 09:16:45 +0000
  • 7a7b26e75d WS30: Initial photoscenery work Stuart Buchanan 2021-11-06 14:42:23 +0000
  • 6ea99e43f1 WS30: Use NEAREST_MIPMAP_NEAREST for landclass Stuart Buchanan 2021-11-05 01:12:01 +0000
  • 1553ac2e17 WS30: Minor cleanup and run generators for ALS (If required) Stuart Buchanan 2021-11-04 21:44:01 +0000
  • 419e9bc128 WS30: Fix random lights density Fahim Imaduddin Dalvi 2021-10-30 13:00:31 +0300
  • a1d748a0de WS30: Fix filtering of texture atlas Stuart Buchanan 2021-10-24 21:25:08 +0100
  • 7916dfb61d WS30 Move VPB tile loading to the tile manager Stuart Buchanan 2021-10-20 23:37:59 +0100
  • fc1d02110c Merge /u/amalon/simgear/ branch vr_5 into next b'Fernando Garc\xc3\xada Li\xc3\xb1\xc3\xa1n 2021-10-20 22:21:01 +0000
  • 6e7fa6b139 WS30: Generic Materials handler and Random tile lights Fahim Imaduddin Dalvi 2021-10-21 00:34:32 +0300
  • 6d71ab75b2 METAR: Remove duplicate lines from manual merge James Turner 2021-10-20 13:16:31 +0100
  • 148ba367ee Material animation include model directory Richard Harrison 2021-10-18 11:40:02 +0200
  • 7ac90850d3 Fix axis object in translate animation Richard Harrison 2021-06-24 09:41:16 +0200
  • bf1db210d7 SGMetar: avoid raw char pointers in the public API James Turner 2021-10-15 15:31:06 +0100
  • 6fe7c307b2 SGmetar: catch bad temp/pressure data and throw James Turner 2021-10-15 12:12:28 +0100
  • 119f3d9814 WS30: Remove VPB Max range and LoD scaling Stuart Buchanan 2021-10-12 21:40:09 +0100
  • 0c4c092b9f
    Sky dome: Enable depth test but mask depth changes James Hogan 2021-10-08 19:55:57 +0100
  • a760730285 WS30: +50% fps by not loading tiles every loader Stuart Buchanan 2021-10-08 20:55:06 +0100
  • f7e378a05a Merge /u/amalon/simgear/ branch vr_3 into next b'Fernando Garc\xc3\xada Li\xc3\xb1\xc3\xa1n 2021-10-08 14:16:34 +0000
  • 50170da13d simgear/scene/model: expose some animation info for use by Highlight system. Julian Smith 2021-09-20 21:32:20 +0100
  • e7cca0c407 WS30 - Line feature texturing Stuart Buchanan 2021-10-01 22:03:47 +0100
  • 0f946abc36 WS30: Correct texture coords for roads Stuart Buchanan 2021-09-28 21:38:16 +0100
  • 631fa62495 Michael Danilov: Fix issue #2169 Sound with condition=false will play when moving into its max-dist (patch available) Erik Hofman 2021-08-20 11:47:03 +0200
  • 1d0a99a077
    Add LEFT & RIGHT nodemask bits James Hogan 2021-09-18 08:27:24 +0100
  • d4496d3b2c
    Compositor: Add resetOrderOffset() James Hogan 2021-09-11 16:32:18 +0100
  • a68a0b1ccb simgear/props/props.cxx: fixed deadlock in SGPropertyNode::addChildren(). Julian Smith 2021-09-05 15:53:21 +0100
  • 876e5534fd Fix precision issues on shadow mapping Fernando García Liñán 2021-09-02 02:23:05 +0200
  • 0ee08cfa06 Compositor: fg_Viewport now contains the viewport properties of the specific pass it's being used on Fernando García Liñán 2021-08-31 18:08:59 +0200
  • da750c5995 Canvas: Set pointers to NULL instead of calling .release() Fernando García Liñán 2021-08-31 18:04:50 +0200
  • 2371065375 Canvas: Image depth refers to the amount of depth slices, not the bit depth Fernando García Liñán 2021-08-31 18:04:39 +0200
  • 5c4bbc7552 WS30: Improved streetlights Stuart Buchanan 2021-08-29 18:27:18 +0100
  • a97e148a94 Canvas: Change the node mask of the ODGauge camera Fernando García Liñán 2021-08-27 21:17:19 +0200
  • e76b684c20 Attempt to deal with the XML -> AC model rename James Turner 2021-08-27 15:33:24 +0100
  • 629b681a29 simgear/nasal/code.c:setupFuncall(): improve diagnostic if not callable. Julian Smith 2021-08-26 22:19:08 +0100
  • 624581f470 simgear/nasal/code.c:logError(): simplified the code. Julian Smith 2021-08-26 22:18:36 +0100
  • d4701c309b simgear/nasal/code.c: naRuntimeError(): added disabled code to show info. Julian Smith 2021-08-26 22:17:38 +0100
  • 2c82cd4475 glTF: Remove separate occlusion texture Fernando García Liñán 2021-08-27 00:06:34 +0200
  • d7dd7e2c6e 3rdparty/tiny_gltf/tiny_gltf.h: fix for OpenBSD - no wordexp.h. Julian Smith 2021-08-24 19:29:16 +0100
  • 6d891eae7e Compositor: Add missing #define for buffer format Fernando García Liñán 2021-08-23 22:29:24 +0200
  • 81fb4e7dfd Compositor: Add extra buffer formats Fernando García Liñán 2021-08-23 12:45:55 +0200
  • fafa259c1d WS30: Lighting for roads Stuart Buchanan 2021-08-21 17:18:18 +0100
  • 1174124144 Michael Danilov: Fix issue #2169 Sound with condition=false will play when moving into its max-dist (patch available) Erik Hofman 2021-08-20 11:47:03 +0200
  • e7659941ef WS30: Better landclass cache for tree generation Stuart Buchanan 2021-08-19 19:57:09 +0100
  • b5d78f7c1d Fix typo Fernando García Liñán 2021-08-19 14:04:25 +0200
  • ab1d7792bd Compositor: Add another precomputed uniform for the skydome shader Fernando García Liñán 2021-08-19 13:08:14 +0200
  • 6cea6b7fdf Add support for glTF transparent objects Fernando García Liñán 2021-08-19 01:40:24 +0200
  • 2b9933c0b5 Remove explicit LINKER_LANGUAGE when compiling TinyGLTF Fernando García Liñán 2021-08-17 12:01:54 +0200
  • 6d3089ad6b Compositor: Add the LOD scale parameter to scene passes Fernando García Liñán 2021-08-16 17:02:21 +0200
  • 910225532e Initial support for glTF models Fernando García Liñán 2021-08-16 17:00:57 +0200
  • 65483a373f Shader-based scenery lights. Fahim Imaduddin Dalvi 2021-08-07 21:47:56 +0300