Commit Graph

1369 Commits

Author SHA1 Message Date
david
01f4541331 Ignore generated files. 2004-06-15 12:47:52 +00:00
ehofman
0e4a894f62 Be a bit anoying (and a tad more descriptive) about OpenAL volume errors for some time. 2004-06-13 11:59:36 +00:00
ehofman
1c135a9b5b Frederic Bouvier:
Do state sorting by material before adding primitives
in the tile branch. I thought I could see a bit of
improvement in framerate but it is not the case on my setup.
I don't see a degradation though
2004-06-12 21:03:45 +00:00
ehofman
e65c85ce73 Frederic Bouvier:
I am still experimenting with the
code. Here is so far the best I could achieve. The
dark aspect of clouds at dusk or dawn is far better
than the problems of transparency of the previous
version.
2004-06-07 18:49:32 +00:00
ehofman
26b58991f9 MingW fix. 2004-06-07 12:43:29 +00:00
ehofman
8390df37ca Add an 'add(str)' function that adds a search path separator and appends the str. 2004-06-07 09:50:32 +00:00
ehofman
371fc73f24 Tweak the doppler effect. 2004-06-04 16:59:12 +00:00
ehofman
921dae5444 Revert the previous patch. There was already a class availble that allows for that. It's just that the description doesn't explain too much. 2004-05-28 08:42:59 +00:00
ehofman
9b3abbec89 Tweak the bump-mapped 2d cloud color a bit. 2004-05-27 18:00:03 +00:00
ehofman
6935baba5b Add the possibillity to parse a user data pointer to getter and satter functions. This adds a convenient way to get the 'this' pointer to the static functions. 2004-05-27 13:03:01 +00:00
ehofman
dec1e32f96 Use a different coloring scheme. 2004-05-25 07:58:33 +00:00
ehofman
710c2ccfcd MacOSX fix that never got applied before. 2004-05-21 16:27:16 +00:00
ehofman
8e66e534ae mingw32 fix 2004-05-21 15:07:25 +00:00
ehofman
0f5f30b993 Updates from Frederic to use 2 texture units and a color blend function rather than 3 texture units. 2004-05-21 14:50:49 +00:00
ehofman
b199f733f7 Frederic Bouvier:
Melchior spotted a problem where we can crash an airplane into the
beacon's beam. The patch below enable to mask out a branch from HOT
traversal, whatever the animation.

The beacon.xml file is also included. It has a
<enable-hot type="bool">false</enable-hot> in a halo branch
2004-05-20 14:18:15 +00:00
ehofman
0cdcf3a3e0 Make sure there will be no previous declaration errors. 2004-05-20 14:02:40 +00:00
ehofman
8e09486e82 Patch from Frederic. Adds support for bump-mapped (multi textured) 2d clouds, includeing support code. 2004-05-20 13:24:48 +00:00
ehofman
0c24b78573 Fred: include more check against null pointers and a raise in log level for missing objects. 2004-05-15 12:45:51 +00:00
ehofman
1436be9699 Solve the endless loop problem for the DC-3 and prevent a potential segmentation fault. 2004-05-14 19:46:12 +00:00
curt
0489ad7c62 Add a function to globally set volume (aka AL_GAIN) 2004-05-14 15:47:01 +00:00
curt
c553570533 Oops, fix a typo. 2004-05-11 22:39:21 +00:00
curt
bda112297f Frederic Bouvier:
I was not very happy with the size of the halo, so
I created a new animation to control it. Now we can
control the scale value with the distance from the
viewer to the object. The towers are now beginning to
look good. They might need some tuning though. If
you want to play, locate in radio-*.xml this code :

 <animation>
  <type>dist-scale</type>
  <object-name>RedLight.2</object-name>
  <interpolation>
   <entry><ind>0</ind><dep>0.1</dep></entry>
   <entry><ind>500</ind><dep>0.3</dep></entry>
   <entry><ind>16000</ind><dep>3</dep></entry>
  </interpolation>
 </animation>

You get the idea ? ind is the distance, dep is the
resulting scale value.
The medium tower appears brighter than the tall one,
because the lights are closer to each other. Maybe
they need a smaller scale factor at distance. Feel
free to modify these values if you find a better
setup.

About the code : I renamed flash to custtrans because the
ssg branch is now less specialized. It needs a callback
to compute the so called 'custom transformation'. It can
be used for the SGFlashAnimation and the new
SGDistScaleAnimation. So please cvs remove flash.[ch]xx and
add custtrans.[ch]xx. I also undo some of the code I send
you yesterday that was totally useless. It is replaced by
something simpler and that works.

There is also a patch to matmodel.cxx. This is not related
and was something I forgot. Its purpose is to set the
alpha test on material billboard models that are likely to
be trees to lessen a transparency weird effect with clouds.
2004-05-11 22:21:24 +00:00
curt
331a4e4406 I had overlooked a few memory allocation/deallocation issues for audio buffers.
Hopefully this helps clean those up.
2004-05-10 21:22:50 +00:00
curt
a9faf8ceff Frederic Bouvier:
I modified the included animation.cxx to have a randomly displaced
time origin, to break the unison. And the flashing period is also
random as you noticed. I also put all the flashing light of the pole
in the same animation so they flash in the same rhythm.
2004-05-10 20:27:30 +00:00
curt
2866d1ace9 Frederic Bouvier:
Fix a memory leak, and brownian animation, if not motion.

I have 2 new files : personality.[ch]xx . They store the personality
data that would be deleted when the object is destroyed, instead
of staying in the animation maps. I also manage the current animation
step better and the towers are not flashing randomly now.
Makefile.am is updated.
2004-05-10 14:59:02 +00:00
curt
11a74f7a31 Frederic Bouvier:
modellib.cxx :
  Add a branch between the model and its transformation to add
 a unique identifier for the model. I called it "personality
 branch" and it maintains a "current_object" in SGAnimation.
 Animations specifically written to support it ( currently only
 the timed animation ) can add a degree of variety among the
 occurrences of the same model that would look otherwise cloned.

flash.[ch]xx :
  Better compute the view vector. The flash is now syncronized with
 its axis even at the edge of the screen.

animation.[ch]xx :
  Lots of changes :
 - add a condition to 'rotate', 'spin', 'translate' and 'range'.
  When a condition is specified *and* it evaluates to false, the
  animation becomes a no-op. Possible usage : no rotation during
  daylight, LOD range variable along the day, ...

 - use different durations for each branch in the timed animation.
  Enable the use of multiple <branch-duration-sec>, one for each
  <object-name> specified. Usage : strobes with flash light.

 - allow randomization of the <branch-duration-sec>, by using
  <random><min>_min_value_</min><max>_max_value_</max></random>.
  The value computed once is between _min_value_ and _max_value_.

 - implement model personality in timed animation. If
  <use-personality type="bool">true</use-personality> is specified,
  a different set of duration is created for every model in the
  scenegraph using this animation. Best if used with randomization.
  When using strobes where the population of the same object is
  dense, it avoids the "cheasy" clone effect.
2004-05-10 14:35:58 +00:00
ehofman
634a2035ee Add fast functions for exp2, pow, log2, root, sin/cos/tan, asin/acos/atan along with abs, neg and sgn. 2004-05-08 12:58:29 +00:00
ehofman
ffada9257d Frederic Bouvier:
this patch introduce a new kind of animation and ssg branch.
I called them flash animation, because they help me to
enhance the look of the rotating beacon and possible future
lighthouse. It computes the cosine of the angle between an
arbitrary axis, transformed by the current modelview matrix,
and the view direction. No trig involved, just a dot/scalar
product.

The computed value can be modified by three parameters,
power, factor and offset, according to the formulae :

 value = factor * pow( cosine, power ) + offset.

It is clamped between a minimum and a maximum.
This value is then used as the scale factor of a matrix
transformation applied to the children of the SGFlash
branch.

The xml syntax, with default values, is :

<animation>
 <type>flash</type>
 <object-name>HaloObject</object-name>
 <center>
  <x-m>0</x-m>
  <y-m>0</y-m>
  <z-m>0</z-m>
 </center>
 <axis>
  <x>0</x>
  <y>0</y>
  <z>1</z>
 </axis>
 <power>1</power>
 <factor>1</factor>
 <offset>0</offset>
 <min>0</min>
 <max>1</max>
 <two-sides>false</two-sides>
</animation>
2004-05-07 16:42:59 +00:00
andy
e09164e5b3 Robustify the SGTimerQueue destructor. There have been reports of
crashes on deletion.
2004-05-03 18:43:53 +00:00
andy
de1a5f3034 Add a destructor for SGEventMgr. We don't own the pointer, so we
can't free it.  Just zero it out.
2004-05-03 18:39:25 +00:00
andy
86e83faef3 Changes to get SimGear to configure and compile out-of-the-box on
a MinGW target:

Link against alut.dll in addition to openal32.dll.

Remove some preprocessor defines from compiler.h that were
confusing the mingw and/or libstdc++ headers (I put the _isnan
one back in the only file it was used).

Hack a broken sleep() call into the OpenAL sample programs so
that they will compile (but not work) in a non-POSIX environment.

Change the header file ordering in sample_openal.hxx to get
around some really weird interactions between MinGW's windows.h
and the gcc iostream header.
2004-04-30 00:44:04 +00:00
curt
9f06c8df76 Hopefully fix a chicken/egg linking problem for people who've never built
or installed simgear before.
2004-04-29 21:14:44 +00:00
curt
6e511de7db Add support for specifying a positional offset relative to the listener.
This allows us to "place" cockpit sounds.  For example, we can make left
engine sound come out of the left speaker, right engine out the right
speaker, etc.
2004-04-28 20:37:49 +00:00
curt
e34aae9982 Add default openal libs for cygwin. 2004-04-28 19:19:05 +00:00
curt
675b388b8e Lower verbosity level. 2004-04-28 03:59:10 +00:00
curt
7d239fe4ac Expose the ability to specify how the sound volume fades relative to
distance from the listener.  This let's us configure "interior" cockpit
sounds versus "exterior" engine type sounds.
2004-04-28 03:57:13 +00:00
curt
edd92caba1 Tweak default source audio parameters. 2004-04-27 21:11:21 +00:00
curt
5c3b4abf42 Expose some of the positional components of the OpenAL API. 2004-04-27 20:45:58 +00:00
ehofman
d3a3466b14 Make sure the prototype definition of sleep() is found (at least for IRIX). 2004-04-27 08:59:31 +00:00
curt
4399383781 Oops, one addtional tweak. 2004-04-26 22:07:19 +00:00
curt
bb383998bb Update the SoundSample api so we can request that a copy of the sample be
kept in memory and accessible.
2004-04-26 22:02:14 +00:00
curt
ffeb174ca1 Give these two methods slightly less misleading names. 2004-04-26 16:17:21 +00:00
curt
a90d74dde8 David Luff:
Fix comments for two functions.
2004-04-26 15:55:29 +00:00
curt
9d7fd79e76 Missed one fix for Mac OS. 2004-04-26 14:55:27 +00:00
curt
6f29d234eb Lower the verbosity in a couple other spots. 2004-04-25 02:30:52 +00:00
curt
6f5517f602 Lower verbosity. 2004-04-25 02:02:35 +00:00
curt
cc43c745b2 Add support for the MacOS variations of OpenAL. 2004-04-25 01:48:08 +00:00
curt
db8d961b27 Add correct openal libs for MacOS. 2004-04-25 01:41:24 +00:00
curt
a0bdec2846 Clamp pitch values rather than just dumping an error message. 2004-04-24 19:47:42 +00:00
curt
5bbcd386fa Rewrite the entire audio support library on top of OpenAL rather than plib's
sound manager.  The interface was simplified and cleaned up a bit, and I
haven't back ported these changes to the plib sound wrappers ... we could
I suppose if someone really had a problem, but I haven't seen anything so
far that would indicate the extra effort is worth it.
2004-04-24 19:02:29 +00:00