curt
df677ff8aa
Working on adding a top leve Doxygen docs introduction.
2003-05-30 16:41:36 +00:00
curt
1d8b352d2d
Clean up a class renaming mistake.
2003-05-30 15:27:32 +00:00
curt
c8432e3763
Move simgear/sky/ -> simgear/scene/sky/ as part of the consolidation of
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graphics code.
2003-05-30 15:16:25 +00:00
curt
b3f88735a8
Rename FGSerialPort to SGSerialPort.
2003-05-30 14:59:47 +00:00
curt
789b56872c
Fix a very small oops.
2003-05-28 21:00:05 +00:00
curt
009ed26fd2
Moved low level "tg" format object loader code over to SimGear.
2003-05-28 20:59:11 +00:00
curt
5ed0ce79ab
Moved random ground cover object management code over to simgear.
2003-05-28 20:25:37 +00:00
curt
8b8a82bb67
Make gen_surface_points accessible through the API.
2003-05-28 19:02:43 +00:00
ehofman
94c22fec46
Updates for a better sunrise/sunset effect
2003-05-21 17:17:47 +00:00
ehofman
8be760b594
Convert char* to string to prevent stdup/malloc/free
2003-05-19 15:40:11 +00:00
ehofman
42b4ec310f
Add a gamma correction function
2003-05-17 12:43:47 +00:00
ehofman
4ea676b229
Adjust sunset/sun rise color scheme
2003-05-16 16:32:47 +00:00
curt
dda676b1b2
Forgot to #include <vector>
2003-05-16 13:22:03 +00:00
curt
f7a3dbc5ed
I missed committing t hese changes yesterday.
2003-05-16 11:40:07 +00:00
ehofman
1f3947ea4c
A patch from Frederic Bouvier to correct a naming problem caused bu Curts work. This gets FlightGear/SimGear compiling again
2003-05-16 08:51:24 +00:00
curt
cb7589cc95
Various code massaging.
2003-05-15 21:35:31 +00:00
curt
2ca4b30553
Rename matobj -> matmodel.
2003-05-15 16:19:56 +00:00
curt
bb238c4106
Separate out the SGMaterial::Object{,Group} code into it's own source file.
2003-05-15 15:08:39 +00:00
ehofman
4b0b49d1ed
Add some missing requirements
2003-05-14 20:36:20 +00:00
curt
dd080de16c
Just a bit of renaming.
2003-05-14 19:31:53 +00:00
curt
1ae257944b
Moved some low level scene graph construction code over to simgear/scene/tgdb/
2003-05-14 19:20:36 +00:00
curt
a2c8cfb84d
Removed global instance of the material manager. Each application will
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need to create it's own instance itself.
2003-05-14 18:27:25 +00:00
curt
c01740d516
Removed non-textured and flat shaded support because it really clutters up
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the API and I don't believe we'd have any hope of running at any kind of
reasonable frame rates on a non-hardware-3d accelerated box these days anyway.
2003-05-13 19:05:09 +00:00
ehofman
1ce5cd154a
Make the current color of the sun available
2003-05-13 19:00:49 +00:00
ehofman
1fce27f0c3
Improve speed and readabillity
2003-05-13 17:14:38 +00:00
ehofman
4fc985b518
Oops, make the cloud layer look more like an inverted bowl than like a sombrero
2003-05-13 12:11:48 +00:00
david
0e999f281b
Added generated files.
2003-05-13 10:21:53 +00:00
david
aadc802fdd
Added props_test program.
2003-05-13 10:21:36 +00:00
curt
d8a7589752
Cosmetic changes for new code moved into simgear to make the naming scheme
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better follow simgear conventions.
2003-05-13 03:18:35 +00:00
curt
f1021ab820
Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
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simgear/scene/material/
2003-05-12 21:30:25 +00:00
ehofman
8bd3cccc08
simgear/sky/
2003-05-11 22:29:52 +00:00
ehofman
78fbfa1dde
Cygwin build fixes
2003-05-11 20:54:26 +00:00
curt
16dd841ce5
Moved loader.[ch]xx and model.[ch]xx from fgfs/src/Model/ to
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simgear/scene/model.
2003-05-09 20:19:36 +00:00
curt
992de38184
Minor tweaks and clean ups.
2003-05-09 19:37:28 +00:00
curt
835e86ad19
Moved to SimGear from FlightGear/src/Model/
2003-05-09 19:37:10 +00:00
curt
ef5fb7a98e
Added "SG" prefixes to match other SimGear classes.
2003-05-09 19:36:41 +00:00
ehofman
e8cb3cbfa4
Move the FlightGear sound code over to SimGear
2003-05-09 17:29:06 +00:00
ehofman
68b2c9e7d3
ignore certain files for CVS commits
2003-05-08 21:42:59 +00:00
curt
e78427483c
Split out animation code from fgfs-src/Model/model.[ch]xx and move it over
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here.
2003-05-08 16:32:17 +00:00
curt
25364aa2a6
Removed some extraneous debugging output. Hey, this one was subtle. Due
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to const/no-const variants of the prop->getNode() method, the 2nd bool
argument was getting promoted to an int so it would match a method with
a const SGPropertyNode * as the first argument. But that made
it match the wrong version of prop->getNode() and things were failing.
Yikes! This is one I could have stared at for days to figure out so I'm
glad I caught on to the problem. :-)
2003-05-07 01:59:03 +00:00
curt
525d2df3cc
- Moved some property specific code into simgear/props/
...
- Split out the condition code from fgfs/src/Main/fg_props and put it
in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
state (all the globals-> stuff, the flightgear property tree, etc.) SimGear
code can't depend on it so that data has to be passed as parameters to the
functions/methods/constructors.
2003-05-06 23:40:43 +00:00
curt
701031a473
Also update the makefile.am
2003-05-05 15:54:00 +00:00
curt
1960e02ab7
Long on my todo list ...
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Upgrade the distributed metakit to a newer version that hopefully fixes
some of the platform problems with the previous version.
2003-05-05 15:48:45 +00:00
curt
ca2ed1c941
Pass doubles as const ref's to save a couble bytes of stack space and
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presumably a tiny bit of function call time.
2003-04-14 17:58:03 +00:00
ehofman
bde8528859
Fixup for windows machines
2003-04-13 21:16:52 +00:00
ehofman
86392857c5
Move the texture object to the screen directory for the sake of library dependencies
2003-04-12 09:42:45 +00:00
ehofman
95c6c16851
Move the texture object to the screen directory for the sake of library dependencies
2003-04-12 09:29:18 +00:00
ehofman
ce4f0c4fee
remove a refference to a directory that doesn't exists yet
2003-04-11 12:51:36 +00:00
ehofman
2d081e6ce6
remove a depreciated file
2003-04-10 21:38:01 +00:00
ehofman
000106200f
Remove a depreciated file
2003-04-10 21:37:11 +00:00