Commit Graph

3443 Commits

Author SHA1 Message Date
Mathias Froehlich
f1201eaebc scene: Reorganize stg loading.
This is in preparation loading the non btg objects
in a seperate page node. Reorganize this code again.
2012-08-26 15:08:20 +02:00
Mathias Froehlich
68dd50ecbc stg: Add flag to load only specific parts of the stg files.
The flags are meant to be used for fgelev and for an ai
module that will probably only need ground elevation queries
in those reagions where the aircraft simulated there will roll
that is on airports.
2012-08-25 08:47:09 +02:00
Mathias Froehlich
2129cf5aa6 bvh: Implement paging for osg derived bvh trees. 2012-08-24 21:25:26 +02:00
Mathias Froehlich
cf1bdcef46 bvh: Add an abstract pager implementation.
Implement a paging implementation for bounding
volume hierarchy nodes. We will need this for
hla clients that need ground queries.
2012-08-24 21:25:17 +02:00
Mathias Froehlich
7a879e2abf bvh: Introduce BVHMaterial independent of SGMaterial.
The bounding volumes in core should not depend on scenery.
Therefore reference material properties relevant for the BVH
tree in BVHMaterial.
2012-08-24 21:25:11 +02:00
Mathias Froehlich
22878b6f89 bvh: Move the basic bounding volume tree functionality into core.
The basic boundignvolume implementation does only need math and
geometry. As such it is agnostic to the scenegraph being used.
Only the parts building this query structure from terrain
depend on the implementation of the terrain.
So, move this into the simgear core component.
2012-08-24 21:24:57 +02:00
James Turner
e99064ca18 Refactor mat.hxx header.
Avoid many includes in mat.hxx, so ground testing code (e.g., Yasim) doesn't end up pulling in many OSG and scene classes.
2012-08-22 19:02:46 +01:00
James Turner
b93661508e Fix more Linux warnings/errors.
(I'm away from the VM I would normally use to test such things before pushing, apologies for the churn)
2012-08-21 23:49:30 +01:00
James Turner
27ade6c420 Fix tests linkage when building static libs. 2012-08-21 22:55:04 +01:00
James Turner
473249d605 Unbreak Linux: malloc() needs <cstdlib> 2012-08-21 22:49:36 +01:00
James Turner
62cf65ce0f Remove a couple of lingering alut references. 2012-08-21 19:25:33 +01:00
James Turner
c4f6aa2f90 Remove ALUT usage from SimGear .
Adapt the freealut code into a WAV-file reader. As a side-effect, it would now be possible to deploy WAV files compressed with gzip, since we use ZLib's gzread functions to read from disk.
2012-08-21 13:24:35 +01:00
Frederic Bouvier
9ca112c362 Compatibility fix 2012-08-18 14:53:48 +02:00
ThorstenB
cdcc17ee37 Christoph Korn/PlayDeb.net: support additional architechtures 2012-08-17 23:48:41 +02:00
Frederic Bouvier
4f3e1587b1 Restore auto-detection of SVN libs on Windows 2012-08-15 23:02:29 +02:00
Mathias Froehlich
b18c92f515 hla: Add virtual method for creating data elements. 2012-08-12 12:06:42 +02:00
James Turner
3270edcf87 Mac changes for Subversion bundling. 2012-08-11 15:21:52 +01:00
Tim Moore
c0e8dd97ae change dynamic variance of effect attributes
Previously, any effect attribute that was set via effect parameters i.e., was
not a constant value, was marked with data variance DYNAMIC. Now, only
attributes that get their values from the property tree are so marked.
2012-08-06 11:04:42 +02:00
Mathias Froehlich
3a0ae3df58 hla: Do not call time advance with non positive increment. 2012-08-04 14:38:10 +02:00
Tim Moore
d6361dfee4 Merge branch 'timoore/optimizations' into next 2012-08-03 22:33:57 +02:00
Tim Moore
b61692b667 add libosgGA to OpenSceneGraph libraries used with tests
The DeletionManager needs osgGA. This becomes apparent when building shared
libraries.
2012-08-03 22:32:39 +02:00
Tim Moore
2815688c7e Merge branch 'timoore/optimizations' into next 2012-08-03 20:15:36 +02:00
Tim Moore
78a78a17cc DeletionManager
Class for safely deleting objects that may be active in different threads.
This is now used in the implementation of spin animations.
2012-08-03 20:10:53 +02:00
Tim Moore
e202d4e4a5 bug: 823 change rotation animation to use a subclass of SGRotateTransform
The animation is implemented in the computeWorldToLocalMatrix() and
computeLocalToWorldMatrix() virtual functions. Doing the animation in a cull
callback breaks picking.

Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=823
2012-08-03 20:10:00 +02:00
Stuart Buchanan
8b585db238 Allow a <parameters> section of a material definition, to pass parameters straight into the effect. 2012-08-01 21:06:59 +01:00
James Turner
e288549c9e Make dependent template lookups explicit.
Clang (in Xcode 4.4) is being strict about dependent lookup rules, so apply the recommended fix-it.
2012-07-31 00:57:09 +01:00
Mathias Froehlich
f71f129e3b hla: Remove reference to deprecated VariantDataType. 2012-07-29 20:58:07 +02:00
Mathias Froehlich
ee688166ab hla: Remove deprecated ObjectModelFactory interface. 2012-07-29 20:44:58 +02:00
Mathias Froehlich
ed66c37de2 hla: Remove deprecated AttributeCallback. 2012-07-29 17:33:19 +02:00
Mathias Froehlich
a5c6f8023b spt: Disable particle systems under a PagedLOD. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
c82da8c9c8 hla: Add HLABoolDataElement. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
07d1358e08 hla: Make HLAFixedRecordDataElement work with delayed data type setting. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
1212109c03 math: Remove obsolete commented out code. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
d4db4fcac3 hla: Remove deprecated methods from HLAObjectClass 2012-07-21 12:55:53 +02:00
Mathias Froehlich
1f46c79396 hla: Remove deprecated tick method. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
199419ae62 hla: Remove deprecated types and methods from HLADataElement. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
39a4d55866 hla: Remove deprecated HLAVariant* in favour of HLAVariantRecord* 2012-07-21 12:55:53 +02:00
Tim Moore
c84e1d0f0e Merge branch 'timoore/optimizations' into next
Some changes aimed at reducing the cost of the huge scene graph.
2012-07-20 00:37:39 +02:00
Tim Moore
302deeb122 set name string for update callbacks
This makes it easier to find nodes with update callbacks in the scene graph dump.
2012-07-20 00:34:47 +02:00
Tim Moore
b2a6cdec4e change optimizer options for models
Tristrips are old and busted, index meshes are the new hotness :)
2012-07-20 00:32:22 +02:00
Tim Moore
87676fad4d prune empty quadtree leaves created for random vegatation
A lot of empty primitive sets were being left in the per-tile random vegatation quadtree.
2012-07-20 00:30:53 +02:00
Tim Moore
75087095b1 Replace rotation animation update callbacks with cull callbacks
Update callbacks are expensive because they force large parts of the scenegraph to be traversed
by OSG.
2012-07-19 00:42:38 +02:00
ThorstenB
d0a5032723 Add warning for in-source-directory builds. 2012-07-17 19:18:05 +02:00
ThorstenB
2d6a7c2cf7 Add dot-files to gitignore. 2012-07-17 19:14:45 +02:00
ThorstenB
56e9158dee Bump simgear version to 2.9.0 2012-07-17 18:48:38 +02:00
Frederic Bouvier
3ba312116b Add a node mask bit for permanent lights (needed by Rembrandt) 2012-07-16 20:06:53 +02:00
Frederic Bouvier
e6ab3ddb7d More node mask fix 2012-07-14 13:00:30 +02:00
Stuart Buchanan
8ed0fec364 Fix degenerate random building placement case which resulted in buildings
being placed outside of the triangle bounds.
2012-07-13 20:00:06 +01:00
Frederic Bouvier
ddfdbd75b8 Precipitation don't cast shadows 2012-07-13 17:53:00 +02:00
Stuart Buchanan
00e21af5bb Correct index used by building.eff for lightmap. 2012-07-12 16:31:27 +01:00