fredb
fdd3c77298
Fix to compile with MSC
2009-02-22 23:49:45 +01:00
Tim Moore
342de209a2
Merge branch 'topic/nasal' into next
2009-02-16 00:48:00 +01:00
mfranz
caeb32488e
"io.flush() implementation from Melchior. Also add a final filetype
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element to the io.stat() array, which has been sitting around on my
box for a while and doesn't seem to have broken anything." -- Andy
(forward port from nasal/cvs)
2009-02-16 00:46:29 +01:00
Tim Moore
ff7e70f4d5
Merge branch 'topic/gcintersect' into next
2009-02-13 10:07:15 +01:00
Tim Moore
950f51909c
New getPrimitive function.
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This searches for the primitive found in an OSG intersection query.
2009-02-13 09:40:05 +01:00
Tim Moore
f86e6d344c
Make SGSubsystemGroup::Member copy constructor private.
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The copy constructor wouldn't make any sense and would confuse ownership of
the subsystem pointer. Problem noted by John Denker.
2009-02-07 00:37:47 +01:00
Tim Moore
08581282dd
Merge branch 'topic/cloudz' into next
2009-02-06 19:16:19 +01:00
Tim Moore
e1e47e76ec
Turn off z buffer writes for clouds.
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This is standard practice for semi-transparent objects and should cut down
on the flickering and other sorting artifacts.
2009-02-06 17:48:23 +01:00
fredb
3ff059848c
Update MSVC 7.1 projects - Remove pthreads dependency
2009-02-04 11:07:27 +01:00
Tim Moore
22c7df5936
Merge branch 'maint' into next
2009-02-04 11:03:20 +01:00
Tim Moore
81a44d1340
Merge branch 'releng/1.9.1' into maint
2009-02-04 11:02:30 +01:00
durk
2c089e6166
Synchronize the version number with our mainantance release.
2009-02-04 11:01:39 +01:00
Tim Moore
589dae7b0c
Build trees under a transform note that is rotated to Z-up.
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This allows the tree geometry to be shared across the entire scene because it
doesn't need to be rotated for each scenery tile.
2009-01-30 11:18:08 +01:00
Tim Moore
3ff13189aa
Don't expand all the trees into display lists.
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This can chew up large amounts of memory for questionable gains. We do
let the tree model geometry be in a display list if OSG chooses to put
it there.
Various renaming and cleanup. Save some memory by reverting
ShaderGeometry's base class back to osg::Drawable.
2009-01-30 11:17:02 +01:00
Tim Moore
7151c3fac1
Merge branch 'topic/yontree' into next
2009-01-28 07:53:38 +01:00
Tim Moore
3e023b77dd
Merge branch 'maint' into next
2009-01-28 07:53:31 +01:00
durk
e3fc89890c
For the first time (no pun intended) in almost ten years time (again no
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pun intended) that I'm touching the time library.
Brian Schack reported that the traffic scheduler messes up the timestamps
of the atlas network output. As it turns out, the c library functions
asctime, and gmtime use a static copy of the tm struct to do the internal
formatting. Our linux port of the SGTime class, incidentally, also stored
it's master time stamp in this very same struct. Thus, formatting an
arbitrary time value, would have the unwanted side effect of time travel.
Usually, this would go unnoticed, because the actual time parameters would
be updated before any damage could be done. But unwanted side effects, as
in Brian's example could occur.
On the MSVC port this appears to not have been a problem. Since that port
used a copy of the tm struct to store it's master time stamps. Since the
MSVC code also compiles cleanly on linux, it seems to be the way to go to
use that approach. In addition, it also removes some conditional compile
directives.
I've only run a short test, but didn't see any undesirable side effects.
2009-01-28 07:46:55 +01:00
mfranz
ce2a6cfe5c
Csaba HALASZ: set _arg even if there's no <command> (crash fix)
2009-01-28 07:46:31 +01:00
Tim Moore
31d9eaf54c
Use osg::Geometry code to draw trees ourselves.
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This reverts back in the direction of Yon's original patch: the model is
drawn within ShaderGeometry::drawImplementation. This saves a lot of memory
over the previous approach of creating a PrimitiveSet for each model.
2009-01-28 07:43:09 +01:00
Tim Moore
781c445d14
Merge branch 'topic/modelopt' into next
2009-01-23 23:27:48 +01:00
Tim Moore
26a416399f
Merge branch 'topic/yontree' into next
2009-01-23 23:27:37 +01:00
Tim Moore
f7dc7f039e
QuadTreeBuilder: create leaves on demand
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This avoids lots of empty leaves.
2009-01-23 19:30:29 +01:00
Tim Moore
3c74fea087
Rewrite ShaderGeometry to use display lists and OSG primitives.
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Based on a patch from Yon Uriarte.
Eliminate _trees list from ShaderGeometry
Use the position and scale values that are already available.
2009-01-23 19:29:18 +01:00
Tim Moore
be0635bfd3
Optimize empty groups from .ac models
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The OSG optimizer seems to have changed since this work was originally done.
2009-01-23 16:11:23 +01:00
Tim Moore
6723ef95c2
Merge branch 'maint' into next
2009-01-19 00:13:07 +01:00
Tim Moore
1a8fd62680
Protect against division by zero in QuadTreeBuilder
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This could only happen when there's one leaf in the tree, or all the objects
happen to have the same position. Noticed by Csaba Halaz
2009-01-19 00:04:59 +01:00
Tim Moore
8b57ed46b1
Sort cloud sprites using std::sort, based on projected Z.
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A "cleanup" of cloud sorting.
2009-01-16 00:37:40 +01:00
Tim Moore
25c08e56c2
Merge branch 'foo' into next
2009-01-15 22:52:11 +01:00
jmt
0f148b6ab6
Fix linkage of test programs with OpenThreads.
2009-01-15 22:49:00 +01:00
jmt
47575fe357
Commit Benoit Laniel's patch which converts more SimGear pieces to use
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OpenThreads primitives directly.
2009-01-15 22:49:00 +01:00
jmt
7c14453b5a
Since we're now sure 1.9.1 will not be released from trunk, here's Yon
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Uriarte's patch to convert SGReferenced over to OpenThread's atomic int.
2009-01-15 22:49:00 +01:00
Tim Moore
a47d5536fa
Merge branch 'maint' into next
2009-01-14 22:34:20 +01:00
Tim Moore
db8f7f21e8
Remove OptionsPusher and manipulation of osgDB dataFilePathList.
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The bug it worked around has been fixed in the OSG ac3d loader, and changing
the path list has unpleasant multithreading implications.
2009-01-14 22:13:12 +01:00
Tim Moore
3c312c55f1
Merge branch 'maint' into next
2009-01-14 12:13:44 +01:00
Tim Moore
2d11419cba
SGPropertyNode must increment / decrement the reference counter in an aliased
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node.
From Csaba Halász.
2009-01-14 12:10:23 +01:00
Tim Moore
07a4508944
Merge branch 'topic/mat-anim' into next
2009-01-13 22:58:45 +01:00
Tim Moore
62913739bb
Merge branch 'maint' into next
2009-01-13 22:52:19 +01:00
Tim Moore
55e9d8d944
SGMaterialAnimation: Don't install an update callback if values are static
2009-01-13 15:35:15 +01:00
Tim Moore
a9439d58c7
SGMaterialAnimation: factor out update of osg::Material
2009-01-13 13:15:34 +01:00
fredb
800ad40c4c
Csaba/Jester : fix the material animation and display night textures
2009-01-13 10:37:38 +01:00
Tim Moore
62864637a3
Merge branch 'maint' into next
2009-01-12 13:14:31 +01:00
fredb
4d4ac7ea24
fix end of file
2009-01-12 13:13:04 +01:00
fredb
119651482d
ignore generated files
2009-01-12 13:12:50 +01:00
timoore
ecf0a1a736
Fix include path
2009-01-08 23:06:23 +01:00
jmt
94942d1ac4
Add some syntactic helpers to allow distance/course to be queried between
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two geodetic points. This still entails a full _geo_inverse_wgs_84 call,
but makes call sites neater.
2009-01-08 23:05:12 +01:00
jmt
b0a5b54949
Fix test-program linkage now sgmath depends on sgstructure.
2009-01-02 23:52:46 +01:00
jmt
ac57eab8ac
Fix a potential crash when OSG is misconfigured, and an appropriate image
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loading plugin cannot be found.
2008-12-26 11:42:04 +00:00
mfranz
74a4144193
compilation fix: <cstring> for strcmp()
2008-12-22 18:01:34 +00:00
mfranz
5c44cb0f01
- shininess is in the rage 0..128
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- restore fg/plib compatibility (there is/was no <shininess> group)
(we may want to change that in the (near?) future, though)
2008-12-21 15:01:11 +00:00
durk
c044d711ef
Documentation update regarding OpenAL and OSG.
2008-12-20 09:10:43 +00:00