* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.
Vassilii Khachaturov:
Dont use "const Point3D&" for return types unless you're absolutely sure.
Erik Hofman:
* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
calculating it by hand every time.
The attached patch makes remove_child() available as removeChild(pos, keep).
That's consistent with getChild. Only renamed remove_child to removeChild and
added a check for validity of the pos argument.
removeChildren() will be used in input.cxx, and a lot in the upcoming
dynamic new_gui dialogs, which are aiming at replacing the hard-coded
dialogs. I'll discuss them on the list once the infrastructure is
in place. (The <hide> gui property was one part of it.)
I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect.
- shadanim.cxx :
the heat/haze effect was showing artifacts when using a screen resolution >
1024 pixels.
This one, removes some virtual qualifiers at a private member class of
SGPropertyNode. These virtual qualifiers are really useless and stop the
compiler from inlineing these functions. I gain a single frame with my
favourite aircraft per second!
I have done a valgrind run in flightgear. Just start it up and close it at the
fist change I had about half an hour later.
property-leak.diff:
A leak in the property system which I could even notice in top.
texture-leak.diff:
minor one, but fixed is fixed ...
Correct the bug in the translate animation where the offset was part of the
multiplication. It now behaves like all other animations:
out = (prop * factor) + offset
I feel strongly that the existing is wrong and must be corrected - it is non-op
if the offset is zero as I have found to my cost! It is just a typo I expect.
The diff also provides non-op default values for the scale animation.
I've also included Harald's latest eye-candy animation which allows us to
have a very smart heat-haze for exhausts. They have been tested by me and
others on Linux and Cygwin. You might like to upload these - I have a
revised Hunter ready to go as soon as they are uploaded.
*appears* to work correctly on all systems to which I have access
(i386 linux/win32, x86_64 linux, powerpc OS X, Sparc Solaris 10), but
not all systems are capable of running fgfs. Beyond that, multiple
threading bugs were fixed, and the naCall() API changed slightly to
support named function arguments.
NOTE: this introduces a change in the external API, and therefore this
change *must* be compiled against current FlightGear code.
After much trial and tribulation, Harald came up with a fix for the bug
which has been plaguing Cygwin for a couple of weeks now.
It's only a couple of lines. I've tested it exhaustively, and it seems to
cure the problem of Cygwin failing to start.
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.
just a few split out patches from my zoo of local work ...
The patch to simgear-glxproc.diff changes dlopen to not open a specific library.
If it is used with a NULL argument, we just get a handle to the current running
binary including all loaded libraries. This has the advantage that we do not
rely on the name of libGL on the specific platform.
Also a user can link with his own different named libGL or with a static libGL.a
Then the render texture again ...
glxQueryVersion turns out to return the minimum of the client libraries glx
version and the servers glx version. *All* Xorg servers return 1.2 here.
So we never get the glxPBuffer functions which are the only ones working with
ati's drivers ...
Reverted back to checking the required functions and just use them if they are
there. Still prefering the glx standard variants since they work on ati's
drivers ...