ehofman
e2e1524454
Initial commit of the new sound system, expect more updates to follow
2009-10-06 07:22:06 +02:00
durk
4a5853c1c2
Stuart Buchanan:
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Improvements to the cloudsystem:
- A new xml format
- Texture indexing based on the position of the sprite in the cloud
mass, allowing more control over the texture set.
- Improved fog and shading
- Better sprite distribution
- A more natural distribution of clouds, so no more obvious grids.
2009-10-04 01:41:21 +02:00
Tim Moore
64756d14d0
Back out convertToLowerCase function
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It brought in an OSG dependency; we'll just use boost::to_lower_copy instead.
2009-10-01 00:31:36 +02:00
Tim Moore
bac2ef601d
Merge branch 'jmt/lcase' into next
2009-09-28 23:51:07 +02:00
Tim Moore
cf3bab89f9
Merge branch 'master' into next
2009-09-28 23:50:56 +02:00
jmt
dfe41ad984
Extend simgear::strutils with convertToLowerCase helper - currently a proxy for osgDB helper of the same name.
2009-09-28 23:50:08 +02:00
ehofman
b784bebaa9
just small fixes
2009-09-28 23:40:06 +02:00
torsten
bcf727cf58
Catch a possible floating point error in SGGeodesy::SGCartToGeod() for cartesian coordinates close to the geocenter region.
2009-09-22 22:44:38 +02:00
Tim Moore
ecd0a53412
Add writeLocalData functions for internal scenegraph classes
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This makes the scenegraph dump more complete and therefore more useful.
2009-09-22 12:56:28 +02:00
Tim Moore
3456434e37
check for null effect in EffectCullVisitor
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An EffectGeode might not have any effect.
2009-09-18 15:43:46 +02:00
Tim Moore
454c5b1ed2
Merge branch 'tat/configure' into next
2009-09-17 12:25:19 +02:00
torsten
dc2c437a1a
Tatsuhiro Nishioka:
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Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
2009-09-17 12:24:56 +02:00
Tim Moore
819d3f5ded
Merge branch 'topic/projection' into next
2009-09-17 12:22:06 +02:00
frohlich
4f802689f2
Correct finite precision issues.
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Use consistent function names.
Implement changes consistently over the different vector sizes.
Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx
2009-09-17 12:21:42 +02:00
Tim Moore
9cbbe55598
Merge branch 'frohlich/weak' into next
2009-09-17 12:18:33 +02:00
frohlich
7e2dafdcb8
Make the weak pointer work. Some bits were left when importing.
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Modified Files:
SGSharedPtr.hxx SGWeakPtr.hxx
2009-09-17 12:18:07 +02:00
jmt
c7873d68f7
Logging:less verbose sound loading.
2009-09-17 12:13:47 +02:00
jmt
939ec526a8
Logging: quiet down STG parsing.
2009-09-17 12:13:47 +02:00
jmt
b20a635db0
Logging: quiet down model/image loading policy.
2009-09-17 12:13:47 +02:00
jmt
a656bee0df
Logging: quiet the BVH building policy.
2009-09-17 12:13:47 +02:00
jmt
42f07e3f14
Logging: quiet material loading.
2009-09-17 12:13:47 +02:00
jmt
5803b05bd5
Logging - downgrade play/stop messages to debug.
2009-09-17 12:13:47 +02:00
John Denker
ccf0ba50c4
Implement vector _projection_ functions.
2009-09-09 23:28:16 +02:00
John Denker
f3bc977d32
Make "repeat" start slower on pick-animation mouse events;
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otherwise it is unusable.
2009-09-09 22:54:13 +02:00
ehofman
80609e0816
Dont execute code in case the soundmanager isn't properly initialized
2009-09-09 08:39:56 +02:00
frohlich
795d481ca6
Switch to new vector conversion functions.
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Modified Files:
simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
simgear/scene/model/SGInteractionAnimation.cxx
simgear/scene/model/SGMaterialAnimation.cxx
simgear/scene/model/SGRotateTransform.cxx
simgear/scene/model/SGScaleTransform.cxx
simgear/scene/model/SGTranslateTransform.cxx
simgear/scene/model/animation.cxx
simgear/scene/model/particles.cxx
simgear/scene/model/placement.cxx
simgear/scene/model/shadanim.cxx
simgear/scene/sky/CloudShaderGeometry.cxx
simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
simgear/scene/tgdb/GroundLightManager.cxx
simgear/scene/tgdb/SGOceanTile.cxx
simgear/scene/tgdb/SGTexturedTriangleBin.hxx
simgear/scene/tgdb/SGVasiDrawable.cxx
simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
simgear/scene/tgdb/pt_lights.cxx
simgear/scene/util/SGUpdateVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich
1b936b9af8
Fix problem with ocean files not recognized as water.
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Move dynamic casts to EffectGeode into the findMaterial method.
Modified Files:
simgear/scene/material/matlib.cxx
simgear/scene/material/matlib.hxx
simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich
f141cc28b0
Add some comments.
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Make sure floating point constants do not introduce useless upcasts.
Remove now unused and not really usefull method.
Modified Files:
simgear/math/SGQuat.hxx
2009-09-05 17:01:58 +02:00
ehofman
4cb64b58be
Also install coremag.hxx since it is being used by JSBSim now
2009-09-05 17:01:58 +02:00
frohlich
028af34d3d
Remove unused member.
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Modified Files:
simgear/scene/util/SGSceneFeatures.hxx
2009-09-05 17:01:58 +02:00
frohlich
ce54997be5
Should be now more easy to make use of SGMath without having osg.
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Modified Files:
simgear/scene/sky/dome.cxx simgear/math/SGGeod.cxx
simgear/math/SGGeod.hxx simgear/math/SGQuat.hxx
simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
simgear/math/SGVec4.hxx
2009-09-05 17:01:58 +02:00
frohlich
3d213fa713
Return a osg::Vec value instead of a non const reference.
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Modified Files:
scene/model/SGMaterialAnimation.cxx
2009-09-05 17:01:58 +02:00
frohlich
e71f3790ce
Avoid the non const SGVec*::osg() method.
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Modified Files:
SGTranslateTransform.cxx SGScaleTransform.cxx
SGRotateTransform.cxx
2009-09-05 17:01:58 +02:00
frohlich
67b9cba4d3
Use const refs for const data.
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Modified Files:
simgear/scene/model/CheckSceneryVisitor.hxx
simgear/scene/model/CheckSceneryVisitor.cxx
2009-09-05 17:01:58 +02:00
torsten
78a471f684
Spare one node in the scenegraph if there is no <offsets>
2009-09-02 23:43:13 +02:00
timoore
d4289c5d54
Change trees code to use a faster OpenGL path
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The (random) dimensions of a large number of trees is stored in an
array shared by all the tree geodes. The coordinates of the origin of
each tree are replicated in an another array. This allows an entire
block of trees to be rendered with a few OpenGL calls, instead of one
function call per tree.
2009-08-25 16:14:13 +02:00
torsten
0c17c5440a
support osgText in models
2009-08-25 09:11:27 +02:00
torsten
c4116da564
support osgText in models. See docs/README.osgtext for details
2009-08-25 09:11:27 +02:00
torsten
d0821953bb
Don't load materials without a name
2009-08-23 21:37:03 +02:00
torsten
e782adef94
Avoid NAN due to floating point rounding errors
2009-08-23 21:37:03 +02:00
ehofman
d3572c2562
prevent division by zero
2009-08-23 21:37:03 +02:00
torsten
1f3838b155
Alan Teeder: fix incomplete dbg_printf for non-gcc.
2009-08-23 21:37:03 +02:00
torsten
6aa459073e
don't build tabbed_value_test, swap_test, openal_test1 and openal_test2 by default.
2009-08-23 21:37:03 +02:00
torsten
0932c33185
warning fix: unused variables
2009-08-23 21:37:03 +02:00
torsten
5e542aa841
extinguish many warnings (at least for gcc)
2009-08-23 21:37:03 +02:00
torsten
6d53abd5af
warning fix: initializing members in the order they are declared keeps gcc happy
2009-08-23 21:37:03 +02:00
torsten
3ea58bf8db
warning fixes
2009-08-23 21:37:03 +02:00
torsten
71a4c2c3d2
extinguish many warnings (at least for gcc)
2009-08-23 21:37:03 +02:00
torsten
a3e391a523
warning fix: abort program and spit out a message if getNumPrims() is called with unknown mode. (Shouldn't happen anyway)
2009-08-23 21:37:02 +02:00
torsten
9cb15b302c
warning fix: unused variable
2009-08-23 21:37:02 +02:00