curt
ceef43681d
First stab at replacing gdbm with metakit.
2000-05-27 03:43:44 +00:00
curt
3ec00676e4
Initial revision.
2000-05-25 16:45:19 +00:00
curt
e6575fb1db
MSVC5 portability changes contributed by Bruce Finney.
2000-05-24 04:10:01 +00:00
curt
fa98d733d6
Updated for version 0.0.9
2000-05-24 01:30:42 +00:00
curt
2981a10e62
Updated for MSVC5.
2000-05-24 01:30:18 +00:00
curt
551c06f885
Updates for MSVC5
2000-05-24 01:29:13 +00:00
curt
a1c59071a1
Changes by David Megginson.
2000-05-16 16:21:08 +00:00
curt
13af443057
cygwin32 fix for gdbm
2000-04-27 01:28:22 +00:00
curt
b8e2b0d0f9
Fixes for cygwin32 builds.
2000-04-27 01:26:36 +00:00
curt
53cd776bf6
Tweaks.
2000-03-30 00:48:38 +00:00
curt
180bba8767
Updated.
2000-03-29 21:28:14 +00:00
curt
377cf1662e
For building redhat packages.
2000-03-29 00:00:46 +00:00
curt
420c747551
Ed Williams: Added some bulletproofing at the poles.
2000-03-28 22:08:31 +00:00
curt
7c5b4a87f2
Added gdbm
2000-03-28 22:06:34 +00:00
curt
7ea241b412
Added gdbm to SimGear. Many systems will already have gdbm installed so
...
it is only built if it doesn't already exist on the user's platform.
gdbm is a set of database routines that use extendible hashing and works
similar to the standard UNIX dbm routines. This guarantees the availability
of gdbm to any application that uses SimGear.
2000-03-28 21:37:36 +00:00
curt
1547d4ee2f
RedHat package building changes contributed by Habibie <habibie@MailandNews.com>
2000-03-28 19:49:07 +00:00
curt
3dde4113e7
Optimizations by Norman Vine:
...
Classic space vs time seemed worth it in that we get a ~3 fold speedup
for ~5% space increase here. Also pow() is an expensive Fortran to C
translation in just about all the old government code I see :))
2000-03-28 15:20:20 +00:00
curt
205e6ef18f
Bump up version #
2000-03-28 15:19:28 +00:00
curt
d53830076b
Ready for 0.0.6 release.
2000-03-27 22:34:59 +00:00
curt
296a01b7bd
Removed autogen file.
2000-03-27 22:30:32 +00:00
curt
f47fdd63f7
Return result in radians.
2000-03-27 22:30:11 +00:00
curt
b0b5f5035a
Updated ...
2000-03-27 22:29:59 +00:00
curt
629ece6e41
Added.
2000-03-27 20:39:10 +00:00
curt
4c79263dcf
Added simgear/magvar which impliments WMM 2000 world magnetic variance model.
...
contributed by Ed Williams.
Some additional internal rearrangement of code.
2000-03-27 20:36:26 +00:00
curt
856b6201dc
#include "config.h"
2000-03-26 14:04:03 +00:00
curt
f2160b1479
MSVC++ tweaks contributed by Christian Mayer.
2000-03-21 21:06:07 +00:00
curt
535f6a13b3
Fixes for MSVC++.
2000-03-21 20:38:52 +00:00
curt
2ab760e456
Updates for next version.
2000-03-21 20:38:44 +00:00
curt
8b75fbc1e6
Update for next (0.0.6) release.
2000-03-17 22:20:32 +00:00
curt
82f410e955
Changed directory structure a bit to facilitate building for windows.
2000-03-17 22:12:16 +00:00
curt
68a19bd39f
Rendering tweaks.
2000-03-17 05:16:15 +00:00
curt
48689622b4
Updated.
2000-03-16 22:44:50 +00:00
curt
acc2075986
Update star repainting to fade as the day get's brighter, also reworked
...
coloring just a bit.
2000-03-16 22:02:47 +00:00
curt
1984ae1583
Removed solarsystem.* replaced mostly with ephemeris.* which is similar
...
but not rendering oriented.
Added star database management class.
2000-03-16 22:00:53 +00:00
curt
427f309aea
Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
...
model that get's inserted into the scene graph.
2000-03-16 03:17:04 +00:00
curt
84482ad30d
Pass current latitude to moon position calculations to compenstate for it's
...
parallax.
2000-03-16 03:14:23 +00:00
curt
09b67e9440
Updated to eliminate rendering component and allow initialization without a
...
known time.
2000-03-16 03:00:58 +00:00
curt
80cf74d85f
Initial revision.
2000-03-07 00:47:37 +00:00
curt
17e055a00e
Working on ssg-ifying sky.
2000-03-06 22:29:21 +00:00
curt
a8d8c9d24e
Working on ssg-ifying the sky dome. Added the moon and other various tweaks.
2000-03-06 22:27:52 +00:00
curt
99a59763f1
Working on drawing sun and sun halo.
2000-03-02 23:07:25 +00:00
curt
0fa3a329e8
Fixed a typo in the sky dome painting code.
2000-03-02 19:06:28 +00:00
curt
5fbe532ec5
Sun now correctly placed in sky and correctly colored.
2000-03-02 18:20:52 +00:00
curt
5f3de889d7
Added top level ephemeris class.
2000-03-02 15:06:14 +00:00
curt
a8db14196a
Working on separating out ephemeris code from the actual rendering code
...
which I am trying to ssg-ify at the same time.
2000-03-02 12:51:30 +00:00
curt
03b10d64a8
Separating out the Sky rendering as a separate unit and ssg-ifying it.
2000-03-02 02:03:18 +00:00
curt
86892d87e9
Starting to work on an independent sky implimentation that can be used by
...
any ssg application and can have it's components driven realistically based
on time.
2000-03-02 00:56:35 +00:00
curt
41218272c4
Working on skydome ... some actual progress has been made. :-) Still
...
something goofy with sunrise, sunset effects.
2000-02-29 23:31:32 +00:00
curt
8b5514fa9f
Continuing work on ssg-ifying the sky dome.
2000-02-29 16:13:02 +00:00
curt
f14de56712
Further work on ssg-ifying the sky dome. (not tested) but I can build the
...
structures and update the colors. I still need to set up the transforms
properly and connect it into the scene graph.
2000-02-28 23:04:07 +00:00