Commit Graph

1946 Commits

Author SHA1 Message Date
mfranz
0096c1bb02 advance tracing messages from SG_INFO to SG_ALERT. If a developer has
demanded tracing, then he shouldn't get these important messages buried
in thousands of lines of meaningless bulk.
2007-06-11 16:09:50 +00:00
mfranz
38b37a068d - allow for (rather unusual) ////// cloud groups
- fix potential use of uninitialized memory: dew
2007-06-09 18:36:56 +00:00
frohlich
0281f31df2 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx:
	Olaf Flebbe: Make use of SGSceneFeatues for anisotropic filtering,
	clean up.
2007-06-08 06:50:16 +00:00
frohlich
40b182c550 Removed Files:
simgear/scene/tgdb/leaf.cxx: Now obsolete but not yet removed.
2007-06-08 06:40:56 +00:00
frohlich
d1dedc7511 Modified Files:
scene/tgdb/SGOceanTile.cxx: add missing transform for the ocean
	tile.
2007-06-03 18:28:14 +00:00
frohlich
04cd9b3eb6 Modified Files:
simgear/scene/model/model.cxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx:
	Make sure textures are shared. Do not rely on a graphics
	context to be available on model loading.
2007-06-03 18:21:04 +00:00
andy
de6003367d Sync with Nasal upstream. Mostly fixes to naContinue(), which
FlightGear doesn't use.  Also includes a performance fix for the
call() builtin that should help Melchior, who was measuring lower
performance for the props.Node() interface than the getprop/setprop
API.
2007-05-30 22:49:41 +00:00
frohlich
a5f42eeddf Modified Files:
projects/VC8/SimGear.vcproj: Olaf FLebbe win32 build system.
2007-05-30 13:16:53 +00:00
frohlich
a8ba041b67 Modified Files:
simgear/scene/model/SGMaterialAnimation.cxx:
	Olaf Flebbe: Use brakets around bitwise operations.
	Greetings from LinuxTag, Berlin ... :)
2007-05-30 13:07:05 +00:00
curt
e700fc6f34 I guess we aren't using explicit destructors here. 2007-05-30 12:34:24 +00:00
curt
af29d3d257 Make an explicit destructor so the compiler doesn't get confused about
non matching exception types with the implicitely defined destructor.
2007-05-29 19:38:17 +00:00
frohlich
487701a143 Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
Added Files:
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGRotateTransform.hxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGScaleTransform.hxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/SGTranslateTransform.hxx:
	Factor out some useful classes.
2007-05-28 07:13:07 +00:00
frohlich
f32e037c58 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
	Olaf Flebbe: Improoved texture filtering.
2007-05-28 05:13:03 +00:00
frohlich
8bd903dd96 Modified Files:
SGAtomic.hxx: Also use atomic compiler intrinsics on SGI
2007-05-28 05:06:14 +00:00
frohlich
560c100484 Modified Files:
simgear/bucket/newbucket.cxx simgear/bucket/newbucket.hxx
	simgear/io/decode_binobj.cxx simgear/io/sg_binobj.cxx
	simgear/io/sg_binobj.hxx simgear/math/SGVec2.hxx
	simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
	simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/Makefile.am simgear/scene/tgdb/Makefile.am
	simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/obj.hxx
	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/tgdb/pt_lights.hxx
	simgear/scene/util/Makefile.am
	simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/util/SGTextureStateAttributeVisitor.cxx
Added Files:
	simgear/scene/model/SGOffsetTransform.cxx
	simgear/scene/model/SGOffsetTransform.hxx
	simgear/scene/tgdb/SGDirectionalLightBin.hxx
	simgear/scene/tgdb/SGLightBin.hxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGOceanTile.hxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/SGVasiDrawable.hxx
	simgear/scene/tgdb/SGVertexArrayBin.hxx
	simgear/scene/util/SGEnlargeBoundingBox.cxx
	simgear/scene/util/SGEnlargeBoundingBox.hxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx
Removed Files:
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/vasi.hxx:
	Reorganize tile loaders.
	Build bigger leafs for the tiles.
	Move runway light colors into materials.xml.
	Split out classes that might be useful at other places.
	Avoid static storage on binobject loading.
2007-05-28 05:00:28 +00:00
andy
52444d177b GCC on ppc linux uses a different architecture symbol than the same compiler on OS X 2007-05-25 15:49:10 +00:00
frohlich
b4f7ff29ef Modified Files:
SGVec3.hxx: Fix a problem in perpendicular triangle computation.
	Solves problem with invalid triangles in ground picking ...
2007-05-18 07:29:37 +00:00
frohlich
f7c6a5bfa2 Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx point3d.hxx: Provide ordering
	relations for use with std::less in tree bases std:: containers.
2007-05-18 04:46:11 +00:00
curt
6fe14f7a6b Fix a compiler warning. 2007-05-16 16:08:17 +00:00
curt
786e5addd8 Fix various compiler warnings. 2007-05-16 16:07:03 +00:00
mfranz
2e9a15f523 Tim Moore 2007-05-15 22:28:08 +00:00
mfranz
bb0d2ddc53 add Mathias and Maik (to make it look less selfish that I add myself :-)
I'm sure I forgot a lot of people, but it's a start.
2007-05-15 22:02:06 +00:00
mfranz
702fb014a5 s/resistence/resistance/ 2007-05-13 11:53:06 +00:00
frohlich
834eab9457 Modified Files:
simgear/bucket/newbucket.hxx simgear/scene/material/mat.cxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/location.cxx
	simgear/scene/tgdb/apt_signs.cxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
	simgear/scene/tgdb/obj.hxx
	simgear/scene/util/SGUpdateVisitor.hxx: Reorganize scenegraph to
	simplify top level structure.
2007-05-08 06:11:15 +00:00
mfranz
a85da04601 Add method to return the number of attached listeners. Listeners have become
a much more important feature than they were two years or something ago, and
it's helpful for debugging and exploration to get this important node property
shown in property tree dumps or in the property browser (verbose mode).
2007-05-07 14:03:44 +00:00
mfranz
414f1c27e4 - fix bug where a property tree saved with writeProperties() and read back
in with readProperties() would not look the same, because element indices
  of '0' were even dropped when a node has a "secret" value *and* children

- introduce "omit-node" modifier attribute for the "include" attribute.
  This inserts the given file in place of the including node, while the
  node is dropped. This is desirable for multiple includes (which can't
  be done by multiply using the "include" attribute, as this isn't valid
  XML spec syntax)
2007-05-06 17:33:15 +00:00
mfranz
c76e2eb900 better warning text for <global> in material animations 2007-05-05 11:16:35 +00:00
frohlich
c523e15302 Modified Files:
SGMaterialAnimation.cxx SGMaterialAnimation.hxx:
	Tim Moore: overhaul the material animation.
2007-05-05 09:15:18 +00:00
frohlich
2dc8de295d Modified Files:
simgear/scene/model/animation.hxx
	simgear/scene/model/shadanim.cxx: Tim Moore: the crom shader.
2007-05-03 19:46:13 +00:00
andy
d645fd6327 Empty vectors work much better as the result of sorting an empty array
than nil does...
2007-05-02 22:29:35 +00:00
andy
219a7f3a07 Fix crash when sorting newly-allocated empty vectors 2007-05-02 22:24:45 +00:00
mfranz
d95e3e0055 don't rely on a compressed scanline being properly closed
(GIMP apparently generates corrupted files)
2007-04-28 23:13:13 +00:00
mfranz
2cc31ff425 SGTexture::read_rgb(a)_texture:
- support greyscale and greyscale/alpha format
- cleanup & make it faster
2007-04-28 12:30:38 +00:00
frohlich
8258fd7d9f Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: Updates to the win32
	build system.
2007-04-21 12:24:43 +00:00
frohlich
784cca2233 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
	Olaf Flebbe: make anisotroüpic filtering configurable.
2007-04-21 12:13:16 +00:00
andy
436539a700 Melchior found a bug with negative values in default function arguments 2007-04-06 20:35:38 +00:00
andy
dcb3da9f28 sync with Nasal CVS (added a sort() builtin) 2007-04-06 14:52:06 +00:00
mfranz
a354c841f1 Csaba HALASZ:
- fix bug that messed up leg distances after inserting and deleting waypoints
  not at the end of the route
- move add_waypoint() and delete_waypoint from hxx to cxx
- beef up routetest
2007-04-06 09:54:35 +00:00
fredb
3824f064cd Update MSVC 7.1 projects 2007-04-03 11:35:19 +00:00
fredb
cba6db752b Avoid potential memory leak problems when exceptions are thrown by using reference objects 2007-04-03 11:25:07 +00:00
andy
a458e26581 Fix typo in _M_IX86 2007-04-02 21:32:41 +00:00
andy
9d68727a84 Rewrite substr() to properly clamp its argument ranges and handle negative start arguments as offset-from-end values 2007-04-02 18:28:38 +00:00
andy
38b9a874e0 Add missing free functions for win32 2007-04-02 17:34:47 +00:00
andy
7a680fb9f2 Use __FUNCTION__, which works on gcc and MSVC 7/8, instead of
__func__, which while standardized works only with gcc.  I'll wait for
bug reports from VC6 before bothering with fallback code...
2007-04-02 16:14:54 +00:00
andy
a5f9262adb Melchior points out that NaN/Inf behavior is not platform-independent.
So toss a runtime error ("floating point error") when any of the math
library functions produce a non-finite value.  Note that these are not
the only locations that can do that (simply dividing by zero will
produce an Inf), but it's still proper behavior.
2007-03-30 16:42:22 +00:00
andy
b05e32fa8c Sync with Nasal CVS (soon to become Nasal 1.1). Notable new features:
Nasal now supports calls to "subcontexts" and errors can be thrown
across them, leading to complete stack traces when call() is used,
instead of the truncated ones we now see.

Vectors can now be concatenated using the ~ operator that used to work
only for strings.

Better runtime error messages in general due to a fancier
naRuntimeError() implementation

A big data size shrink on 64 bit systems; the size of a naRef dropped
by a factor of two.

"Braceless code blocks" have been added to the parser, so you can
write expressions like "if(a) b();" just like in C.  Note that there's
still a parser bug in there that fails when you nest a braced block
within a braceless one.

Character constants that appear in Nasal source code can now be
literal multibyte UTF8 characters (this was always supported for
string literals, but character constants were forced to be a single
byte).

New modules: "bits", "thread", "utf8" and (gulp...) "io".  The bits
library might be useful to FlightGear, the utf8 one probably not as
Plib does not support wide character text rendering.  The thread
library will work fine for spawning threads to do Nasal stuff, but
obviously contact with the rest of FlightGear must be
hand-synchronized as FlightGear isn't threadsafe.  The io library is
no doubt the most useful, as it exposes all the basic stdio.h
facilities; it's also frighteningly dangerous when combined with
networked code...
2007-03-29 18:50:12 +00:00
mfranz
53d8cff835 Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes
that had been told that this node is linking to them

mf: remove old erase-by-key methods; they are now unused and always were
    problematic, so they won't be used in the future either
2007-02-17 10:50:49 +00:00
mfranz
00fe97ff88 - don't leak node in both hash_table:🪣:erase()
- remove bad code from hash_table:🪣:erase(const char *) that was
  introduced with the last patch. (This function isn't used anywhere and
  is scheduled for removal. Leaving it in for now as a reference.)
- remove leaves first in remove_from_path_caches()

- cosmetics: indentation, one trailing space, variable name change, comment
  (Sorrry for mixing that with actual code, but I think it's easy to see.)
2007-02-16 15:32:21 +00:00
andy
607511fd64 Don't crash when destroying a SGBinding object if the property node it
was loaded from lacks a parent.  Patch from ndim on IRC
2007-02-14 23:14:00 +00:00
mfranz
8663c265d8 Maik JUSTUS:
"""
- make every node maintain list of properties that link to it
- add functions to erase node by address from hash bucket/entry in their
  path caches, so that all references can be removed
- if a node is removed, it (and all children, grandchildren, ...) calls
  all linked properties to remove them from their path-cache


This fixes problems with the aerotow over multiplayer and maybe some
other problems, where nodes are queried by name.
"""
2007-02-11 11:05:23 +00:00