James Turner
d4a7cb1ee2
ArchiveExtractor .Xz compression of tar-balls
...
Allow use of LibZLMA / XZ compressed tarballs, which are significantly
smaller. Extend unit-tests to cover this.
2021-01-09 16:30:50 +00:00
James Turner
14494afd2f
Tolerate blank lines in buildings lists
2021-01-08 19:39:37 +00:00
James Turner
9fbf56004b
HTTPRepository: improving handling of archives
...
Avoid hard-coding the archive extension, and ensure the extracted
archive directory is not orphaned on update. Finally, use the
literal filename in the .dirindex when computing the hash, rather
than adding a .tgz extension.
2021-01-08 19:39:14 +00:00
James Turner
161f76508d
TerraSync: allow separate OSM2City server
...
Lookup OSM2City using a separate service profile, and use this server
for requests for OSM2City suffix dirs.
2021-01-08 19:38:02 +00:00
James Turner
08906ebbb0
Launhcer: fix crashes adding a catalog
...
Traversing a container which is modified causes crashes, take a copy
during traversal for firePackageStatus.
Sentry-Id: FLIGHTGEAR-CJF
Sentry-Id: FLIGHTGEAR-CJ5
2021-01-01 15:34:17 +00:00
Fernando García Liñán
e606609a00
Remove unused Rembrandt stuff
2021-01-01 10:35:49 +01:00
Fernando García Liñán
5a2c348b12
Our cull visitor no longer collects light sources by default
2021-01-01 10:35:49 +01:00
Stuart Buchanan
b62808bb4c
Fix hang on "Loading Scenery" over the sea
...
Previously attempting to start on an ocean tile with static
models present cause FG to spin on "Loading Scenery".
This was caused by not creating a BVH for an ocean tile in
the specific case where there was STG models, due to a PagedLOD
node being inserted in the scene graph. So
FG never thought the scenery was loaded sufficient to place
the aircraft.
By explicitly creating a BVH for ocean tiles the problem is
fixed.
Candidate for 2020.X
2020-12-30 16:38:04 +00:00
Erik Hofman
62501e5ede
Eatdirt: Implement parallax effects for the Moon at the rendering stage and not with the ephemeris.
2020-12-30 11:13:42 +01:00
Fernando García Liñán
60f5df2998
Make light animation definitions from Rembrandt compatible with SGLight
...
This effectively makes unmaintained aircraft with Rembrandt light definitions
automatically compatible with Compositor lights.
2020-12-30 09:28:29 +01:00
Fernando García Liñán
8f2e7824ab
SGLight: Add support for dimming through a SGExpression ala Rembrandt
2020-12-30 09:27:30 +01:00
xDraconian
28015085ec
Merge /p/flightgear-photoscenery/simgear/ branch next-photoscenery-r8 into next
...
https://sourceforge.net/p/flightgear/simgear/merge-requests/90/
2020-12-27 04:18:40 +00:00
Nathaniel MacArthur-Warner
1960a1b264
Get rid of duplicate log
2020-12-24 14:55:34 -08:00
Nathaniel MacArthur-Warner
7572d8f6ee
Another logging improvement
2020-12-24 14:43:14 -08:00
Scott Giese
074cb31c28
fix: sky and cockpit to turn black
...
Metar sky condition without base layer height (e.g. FEW///) is the cause of this issue.
Randomize the base layer height when the actual height is unknown.
2020-12-24 15:39:39 -06:00
Nathaniel MacArthur-Warner
7dc8a86524
Warn when loading uncompressed DDS files since it causes problems on some systems
2020-12-24 12:26:30 -08:00
Nathaniel MacArthur-Warner
3fc6df203c
Attempt to convert subimage on pixel format mismatch, provide more helpful logs
2020-12-23 23:39:39 -08:00
Nathaniel MacArthur-Warner
a56d1718de
Check for and scale down oversize composite orthophotos
2020-12-23 22:38:03 -08:00
Nathaniel MacArthur-Warner
6ed37c880a
When creating composite orthophoto, only scale sub images when necessary
2020-12-23 17:32:31 -08:00
Nathaniel MacArthur-Warner
0e7cf378a4
Indent fix
2020-12-23 14:07:34 -08:00
Nathaniel MacArthur-Warner
851ccb0ca7
Fix creation of composite orthophotos in case where aspect ratio of input photos doesn't match tile
2020-12-23 11:37:38 -08:00
Fernando García Liñán
0f482c14dd
Do not let OSG cull lights away
2020-12-23 12:50:06 +01:00
Fernando García Liñán
a84133e945
(Another) significant rework of the clustered shading feature
...
This time it tries to be as compatible as possible with older hardware setups.
The only feature that might not be supported by some really old hardware
(or picky drivers) is floating point textures. There is no way around that
though, so this is as compatible as we can be with GL 2.1 level hardware.
2020-12-22 10:52:02 +01:00
Julian Smith
718a23cbbe
Fixed build failure caused by flightgear now #including logdelta.hxx.
...
The fix is to add logdelta.hxx to list of headerss in
simgear/debug/CMakeLists.txt.
2020-12-22 00:35:40 +00:00
Julian Smith
687e65fa36
simgear/debug/logdelta.*: added logDeltaSet() to allow dynamic control.
2020-12-21 22:36:37 +00:00
James Turner
284667c18f
Fix BTG error reporting
...
Use gzerror, not strerror, for these codes.
2020-12-21 13:26:04 +00:00
Fernando García Liñán
68caf780b0
Clustered Shading: Don't use static variables, use class member variables instead
2020-12-18 23:29:08 +01:00
Julian Smith
d1aa5a0b82
simgear/props/props.*: added method to add exising SGPropertyNode_ptr as child.
...
Avoids the need to create a new child and copy recursively.
2020-12-18 17:44:57 +00:00
Julian Smith
42c89ba6d3
simgear/props/props.cxx: parse_name(): improved exception text.
...
Also fixed indentation.
2020-12-18 17:44:57 +00:00
Fernando García Liñán
995608fc9e
Fix wrong Compositor buffer formats
2020-12-18 01:45:26 +01:00
Scott Giese
e8f715c255
Maintenance: convert atoi to modern equivalence
...
Out of range results in undefined behavior in the C library.
Coverting to C++ library to avoid this risk.
2020-12-17 18:01:49 -06:00
Scott Giese
e031ea7f7c
Crash prevention: throw during dtor
...
get_manager() will be called during dtor, so throwing an exception would cause a hard crash.
2020-12-17 17:02:40 -06:00
Scott Giese
9bac911fe1
Maintenance: Use empty instead of size==0
2020-12-17 16:08:06 -06:00
Scott Giese
cdd5cf8cd5
Remove unreachable code
2020-12-17 15:41:51 -06:00
Nathaniel Warner
3898ca5c09
Fix aiport signs appearing black when photoscenery enabled
2020-12-17 10:54:00 +00:00
Fernando García Liñán
5c21df742c
Compositor no longer inherits from osg::Referenced
2020-12-17 06:35:55 +01:00
Scott Giese
39d616a0d5
Support Boost v1.75
...
Resolved a breaking change.
2020-12-15 01:41:32 -06:00
James Turner
b660061812
Fix Nasal GC errors on tests/reset
...
Ensure the Context temps are cleared, and when recycling an naCode,
ensure old values are cleared explicily.
Sentry-Id: FLIGHTGEAR-Y
2020-12-13 17:26:27 +00:00
James Turner
deda20d5bd
SGGeod: add static constructor of an invalid Geod
...
Use this to allow explicitly initializing a value which isValid
will return false for.
2020-12-13 17:26:27 +00:00
xDraconian
b9c39fd2ab
Merge /p/flightgear-photoscenery/simgear/ branch next-photoscenery-r6 into next
...
https://sourceforge.net/p/flightgear/simgear/merge-requests/88/
2020-12-12 23:13:37 +00:00
Nathaniel Warner
9e103fe7bf
Prefer DDS over PNG for orthophoto
2020-12-12 13:59:52 -08:00
Nathaniel Warner
88be307540
Gracefully handle pixel format mismatch
2020-12-12 11:44:55 -08:00
Julian Smith
89fabafa15
simgear/props/props_io.*: added class for inline calling of writeProperties().
...
E.g. allows:
SG_LOG(SG_VIEW, SG_ALERT, "returning:\n" << writePropertiesInline(config, true /*write_all*/));
2020-12-12 11:24:33 +00:00
Nathaniel Warner
4c0f6d7638
Add support for dds, avoid creating non power of two textures
2020-12-11 18:39:20 -08:00
Stuart Buchanan
8954a54e2e
WS30: Improved material atlas
...
Add
- texture size
- shininess
- diffuse
- specular
from material.xml into the fragment shader via sampler1D.
2020-12-08 21:12:01 +00:00
Fernando García Liñán
915982de85
Move makeNewProjMat somewhere public so it can be accessed by flightgear
2020-12-08 14:08:43 +01:00
Richard Harrison
aaaae0f567
Remove mutex lock on realizeTechniques
...
This was causing a deadlock - and I can't quite remember what problem it was intended to solve so it is best to remove it.
2020-12-07 15:12:15 +01:00
Nathaniel Warner
f72ff7d2a2
Fix segfault when trying to load corrupt orthophoto
2020-12-06 11:44:04 -08:00
Fernando García Liñán
00ff35cdb7
Better shadow map depth ranges
2020-12-06 14:41:09 +01:00
Stuart Buchanan
8641d3616a
WS30: Texture array texture lookup for landclass
...
- Create a Texture2DArray for a MaterialCache
- Adjust the landclass image to index into the above array
- Add the array to as a Uniform for rendering.
2020-12-05 13:09:35 +00:00