curt
34e2a9dc37
Nasal and event manager updates from Andy Ross.
2003-11-25 21:26:01 +00:00
curt
1786692406
Version 1.3 of Andy Ross's "NASAL" embedded scripting language.
2003-11-25 20:16:28 +00:00
david
c37afce303
Minor changes to logging messages (to STDOUT).
2003-11-24 17:41:43 +00:00
ehofman
1ea99cdd4d
MacOS X fixes
2003-11-23 10:04:45 +00:00
ehofman
4c1d22b8a6
FIx a typo
2003-11-21 21:56:57 +00:00
ehofman
5f22c93db7
Frederic Bouvier wrote:
...
> When a c172 is on one machine, I only got segfault on an animation
> not found. This animation is named ControlsGroup and I guess
> that one object name referenced in this null animation no
> longer exist in the .ac model. I say that because the
> preceding one is analogous and works.
>
> So I would say the multiplayer works, except when there is a c172.
It seems that this animation refers to 'PanelInstruments' that is
a panel outside the model, so, when loaded with SGModelLib::load_model
the object is not found in the model and there is a non tested
read access through a null pointer in sgMakeAnimation.
2003-11-19 15:16:21 +00:00
ehofman
13a42f1d9e
Change istringstream back to a typedef so there is no need to redefine every class memeber.
2003-11-09 08:56:09 +00:00
ehofman
c4d5d85c3e
Save on a number of CPU costly strcmp calls when using the blend function
2003-11-04 13:25:23 +00:00
curt
d915ccec6e
Updates for the official 0.3.4 version.
2003-10-22 19:21:24 +00:00
ehofman
ea1b70191c
Shoot, I was trying to hunt down a bug that wasn't even caused by the sstream implementation! Back out some of the previous patches
2003-10-20 19:53:35 +00:00
ehofman
19815c3bce
And don't forget to free up the used memory.
2003-10-20 19:38:27 +00:00
ehofman
66fb6b5a1c
Make it easy on myself (and make it work as a bonus)
2003-10-20 19:32:50 +00:00
ehofman
94ac87f4f5
Last fixes
2003-10-20 12:14:10 +00:00
ehofman
79d5bf66a7
Safety updates
2003-10-20 09:41:26 +00:00
ehofman
a4535c92c3
fixes and updates for fgrun
2003-10-20 09:06:13 +00:00
ehofman
cecdb15692
Fix a problem which was introduced in the previous patch
2003-10-16 14:53:14 +00:00
ehofman
3c08eae85b
Fix a problem where older IRIX compilers needed a typecast for certain opperations
2003-10-16 12:51:47 +00:00
curt
db928ea1ae
Various updates for the upcoming 0.3.4 release.
2003-10-15 20:15:29 +00:00
curt
bb002356b4
Fix a stragling left over reference to metakit.
2003-10-15 20:01:41 +00:00
ehofman
431e78cf09
Add the ability to set three levels of detail for static scenery using the property tree
2003-09-28 08:38:48 +00:00
ehofman
81b9ec50b0
Fix a dependency problem
2003-09-25 08:22:40 +00:00
curt
e0ba803ca9
A couple changes to allow separate handling of VASI/PAPI lights which
...
generally are turned on all the time.
2003-09-24 19:56:51 +00:00
ehofman
7ae57483f3
Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem
2003-09-24 19:06:59 +00:00
ehofman
d22640ef4e
Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups
2003-09-24 17:19:22 +00:00
curt
f3eeeb760f
Various tweaks to handling taxiway lighting.
2003-09-23 23:06:50 +00:00
ehofman
695e112039
Fix a problem where the upper cloud layers are drawn with the sun punch through value
2003-09-23 08:42:20 +00:00
ehofman
133e67adb8
Fix a problem where the cloud layers suddenly change color when looking towards the sun
2003-09-22 12:32:03 +00:00
ehofman
6079cd3df8
Initialize some variables before using them
2003-09-17 17:59:28 +00:00
ehofman
6f4fd2dc6e
Frederic Bouvier:
...
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.
I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:45:47 +00:00
ehofman
b30eb9c00c
Add support for win32-pthreads in MSVC.NET
2003-09-13 11:33:49 +00:00
ehofman
1236d8be19
Fix a problem for systems with older headers
2003-09-12 21:24:52 +00:00
ehofman
cb35ecb4b0
Use default OpenGL material colors
2003-09-09 14:33:29 +00:00
ehofman
54550aa002
Change the defaults color specifications
2003-09-08 13:11:19 +00:00
ehofman
d3db963dce
Add a blend animation
2003-09-05 12:36:01 +00:00
ehofman
1dde23a0c9
Update some light parameters
2003-09-02 09:11:21 +00:00
ehofman
5feccc73c7
Fix the box like cloud layer appearance
2003-08-31 09:23:48 +00:00
curt
1cf13a7c1a
Fix some lighting values.
2003-08-31 03:12:27 +00:00
ehofman
7289ac645a
New automake, new problems. Use $base_LIBS where $LIBS was automatically added before
2003-08-29 07:35:55 +00:00
curt
699909f808
Remove metakit from src-libs, remove metakit check from configure script,
...
remove README.metakit.
2003-08-29 04:19:56 +00:00
ehofman
344610e24b
Actually use the calculated position in the layer list. This prevents the use of glDepthMask(). Clean up the code some.
2003-08-22 16:58:01 +00:00
ehofman
092901b9ea
Clouds3D crashes because there is no Light
2003-08-22 16:18:33 +00:00
ehofman
3ac6b34f4b
Disable depth buffer writes while drawing the layers and some cosmetic updates
2003-08-22 09:48:49 +00:00
ehofman
d56b961c47
A patch from Frederic Bouvier which performs z-buffer ordering of the cloud layers to prevent transparency problems with other (se mi) transparent objects. Good work Frederic!
2003-08-22 08:07:21 +00:00
ehofman
858a73e187
Adjust the layer span and amount of curving based on the eleveation of the layer
2003-08-19 12:04:15 +00:00
ehofman
1623aee1e0
MacOS X fixes
2003-08-19 08:25:16 +00:00
curt
c0a633ea1d
Give calc_tex_coords() a more conformant name: sgCalcTexCoords()
2003-08-19 02:08:16 +00:00
ehofman
5628c85b51
Frederic Bouvier:
...
This patch was inspired by Norman. Otherwise there is a segfault on Linux because the global variable tries to access OGL before a valid context is initialized.
2003-08-16 12:30:25 +00:00
ehofman
2e1accc0f3
Don't use glGet because of performance issues
2003-08-15 17:44:36 +00:00
ehofman
93b747f1ba
Add support for NVidia cards with a broken OpenGL implementation
2003-08-15 17:19:22 +00:00
ehofman
21c16b4a51
A small update to the fog punch through code
2003-08-14 12:32:58 +00:00