Frederic Bouvier
a276e7e379
Remove now useless StateAttributeFactory::getNoiseNormalMap()
2012-03-04 20:21:41 +01:00
Frederic Bouvier
1dfde64ac2
Use bigger point sprites for airport lighting
2012-03-04 20:21:39 +01:00
Frederic Bouvier
1fa27f2d19
Put airport lights in RenderBin to enable glow
2012-03-04 20:21:37 +01:00
Frederic Bouvier
2822006d01
New buffer types for effects
2012-03-04 20:21:36 +01:00
Frederic Bouvier
288e63f0d8
Add noise texture and noise normal map to StateAttributeFactory
2012-03-04 20:21:34 +01:00
Frederic Bouvier
66c9187c95
Boolean uniforms are now updatable by properties
2012-03-04 20:21:32 +01:00
Frederic Bouvier
cbf8687e3d
Add bloom buffer to effects
2012-03-04 20:21:31 +01:00
Frederic Bouvier
c9a80caff5
Create new buffer type : emission
2012-03-04 20:21:29 +01:00
Frederic Bouvier
f9857235fc
Add new texture type in effects : lighting-buffer
2012-03-04 20:21:27 +01:00
Frederic Bouvier
c595a276a0
Include the light volume in the model
2012-03-04 20:21:26 +01:00
Frederic Bouvier
b582cd230e
Implement a cache of light effects
2012-03-04 20:21:24 +01:00
Frederic Bouvier
ad6c04489c
Add the light animation to the cmake system
2012-03-04 20:21:22 +01:00
Frederic Bouvier
ec7e59eda1
Full implementation of the spotlight by Effects
2012-03-04 20:21:21 +01:00
Frederic Bouvier
d929323e93
Add light animation to msvc9 project
2012-03-04 20:21:19 +01:00
Frederic Bouvier
5a96b283f6
Add preliminary spot light animation
2012-03-04 20:21:18 +01:00
Frederic Bouvier
d393e4a019
Add positioned uniforms and G-buffer textures to Effects
2012-03-04 20:21:16 +01:00
Mathias Froehlich
9700e46e47
spt: Make use of newly provided earth texture.
2012-03-04 20:10:22 +01:00
Mathias Froehlich
036c0034c3
hla: Fix the way derived classes accumulate attributes.
2012-03-04 19:56:43 +01:00
Mathias Froehlich
f5067b058c
scenery: Do not use a seperate set of options for loading the model.
...
This fixes a problem introduced in commit
4e24095d8b
.
Also this should fix Bug #698 .
2012-03-04 17:09:24 +01:00
Mathias Froehlich
0d9b247da1
scenery: Only add trasnform matrices on successful loaded models.
2012-03-04 13:07:41 +01:00
Frederic Bouvier
a2b75e0d7a
Compile SGReaderWriterOptions.cxx under Windows
2012-03-04 10:36:31 +01:00
Mathias Froehlich
c9165a565b
Use an implementation file for SGReaderWriterOptions.
2012-03-04 08:40:56 +01:00
Mathias Froehlich
49d8b96768
Centralize osgDB::Option handling in SGReaderWriterOptions.
2012-03-04 08:33:21 +01:00
Mathias Froehlich
5ad6eb937b
Make use of SGReaderWriterOptions::copyOrCreate in SGModelLib
2012-03-04 08:17:10 +01:00
Mathias Froehlich
f66e023ea8
Make use of SGReaderWriterOptions::copyOrCreate in SGMaterial.
2012-03-04 08:15:00 +01:00
Mathias Froehlich
72f1538ac2
Make use of SGReaderWriterOptions::copyOrCreate in ReaderWriterSTG.
2012-03-04 07:50:05 +01:00
Mathias Froehlich
4e24095d8b
Make use of SGReaderWriterOptions::copyOrCreate in SGReaderWriterXML.
2012-03-04 07:42:31 +01:00
Mathias Froehlich
1473eabc7c
Provide SGReaderWriterOptions::copyOrCreate(const osgDB::Options*).
...
This functions tries to preserve the database options as much
as possible and guarantees to return a non zero options
pointer.
2012-03-04 07:42:31 +01:00
Mathias Froehlich
11fd888ed8
Replace osgDB::ReaderWriter::Options to osgDB::Options.
...
This has changed in osg, so reflect that here.
2012-03-04 07:07:42 +01:00
Mathias Froehlich
8c78588ee1
Untangle osg singleton dependencies.
...
Take two. The ModelRegistry's are already derived from osg::Referenced.
So also introduce the osg dependent version in simgear/scene/util.
2012-03-03 18:57:48 +01:00
Mathias Froehlich
c74e212494
Revert "Use simgear internal stuff for the singleton class."
...
This reverts commit 80274596df
.
2012-03-03 18:21:49 +01:00
ThorstenB
13f96cdcc9
Dir::tempDir not working on some systems.
...
Only worked when TMPDIR environment variable had a trailing slash (i.e.
"/tmp/" worked, but not "/tmp").
(Problem shown by simgear's "test suite". It's good to have tests!)
2012-03-03 17:06:51 +01:00
Mathias Froehlich
86e32035d7
Remove left over from osg/core dependencies.
...
This file should be obsolete doe to the latest changes.
2012-03-03 16:06:51 +01:00
Mathias Froehlich
80274596df
Use simgear internal stuff for the singleton class.
...
This removes the other still present dependency on osg
in the future sgcore library.
It also remove the need for the NO_OPENSCENEGRAPH_INTERFACE
compile time definition.
2012-03-03 14:39:39 +01:00
Mathias Froehlich
2cc5e776b3
math: Remove SGMath osg dependency.
...
Move osg dependent stuff from SGMath into simgear/scene/util/OsgMath.hxx.
Update includes in simgear to reflect this change.
Note that this change also requires an updated flightgear version.
2012-03-03 13:35:20 +01:00
Mathias Froehlich
57a3b0fd1e
math: Move lerp function into SGMisc.
2012-03-03 12:03:09 +01:00
Mathias Froehlich
9414874e1d
scenery: inline SGGenTile into its single caller.
2012-03-03 12:03:09 +01:00
Mathias Froehlich
9e46820c57
scenery: Route loader options through the btg loader.
2012-03-03 12:03:09 +01:00
Stuart Buchanan
3020990121
Evaluate <condition> statements in materials.xml at tile loading time
...
rather than on startup. This will allow changing between winter and
summer textures in-sim, and also allow more interesting regional
textures to be defined.
2012-03-02 23:04:18 +00:00
Mathias Froehlich
27219e0f58
hla: Fix timeAdvanceAvailable handling when no federate is regulating.
2012-03-02 22:25:47 +01:00
Mathias Froehlich
098441f5fb
hla: Add propper attribute dirty handling.
2012-03-02 21:51:59 +01:00
Mathias Froehlich
a07ca86207
hla: Timestamp support down to the DataElements.
2012-03-02 21:36:08 +01:00
Stuart Buchanan
e4e3760b3d
Fix masked rotation so that it's clockwise from above.
2012-02-28 21:05:54 +00:00
ThorstenB
811147d08e
Fix string comparison
2012-02-28 08:39:19 +01:00
Mathias Froehlich
a563cfd0f2
hla: Fix buffer overrun in SGMath vector types.
2012-02-28 07:19:21 +01:00
Mathias Froehlich
92f7445bb9
hla: Rework toplevel HLA classes.
...
Better seperation between the rti and the hla level
of classes. Decouple object model setup from the
need to connect at a federate. Fix alignment computations
for the standard hla data types. Work towards an
interaction class abstraction. Add more flexibility in
deriving from the base classes and adding callbacks.
2012-02-28 07:16:11 +01:00
Stuart Buchanan
a72d858034
More robust checking of file extensions courtesy of the SGPath. Thanks to Mathias FROHLICH.
2012-02-27 21:27:27 +00:00
Stuart Buchanan
39d45e9e0a
Handle dds object masks properly:
...
1) Only flip the object-mask if the texture xor the object mask is dds
2) Handle NTFS file systems where the extension may be .DDS rather than .dds.
2012-02-26 22:38:38 +00:00
Stuart Buchanan
4fae9039c1
Correct spacing between buildings.
2012-02-26 22:38:04 +00:00
Mathias Froehlich
124db3da8e
hla: Introduce backend factory infrastructure.
...
Not finally ready, but provide a factory infrastructure
to improove plugability of different rti backend implementations.
2012-02-26 08:50:06 +01:00