fredb
9b67f52d56
SGMatrix<T>::preMultTranslate should return self ( as postMultTranslate do )
2009-03-05 10:32:06 +01:00
fredb
d37907d35d
BVHLineSegmentVisitor::setLineSegmentEnd doesn't return anything
2009-03-05 10:32:05 +01:00
frohlich
fee8d0cf78
Implement setters for velocity notes in the model placement code.
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Modified Files:
simgear/scene/model/placement.cxx
simgear/scene/model/placement.hxx
2009-03-05 10:32:05 +01:00
frohlich
f5f9c6b81f
More data to attach to the user data field.
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Modified Files:
simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:05 +01:00
frohlich
4e3460a34b
Include the bounding volume tree on the build system.
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Modified Files:
configure.ac simgear/scene/Makefile.am
2009-03-05 10:32:05 +01:00
frohlich
8545b6ce6b
Initial commit of the bounding volume tree implementation.
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The aim is to prove a better collion model in plenty ways.
Added Files:
.cvsignore BVHBoundingBoxVisitor.hxx
BVHDebugCollectVisitor.hxx BVHGroup.cxx BVHGroup.hxx
BVHLineGeometry.cxx BVHLineGeometry.hxx
BVHLineSegmentVisitor.cxx BVHLineSegmentVisitor.hxx
BVHMotionTransform.cxx BVHMotionTransform.hxx BVHNode.cxx
BVHNode.hxx BVHStaticBinary.cxx BVHStaticBinary.hxx
BVHStaticData.hxx BVHStaticGeometry.cxx BVHStaticGeometry.hxx
BVHStaticGeometryBuilder.hxx BVHStaticLeaf.cxx
BVHStaticLeaf.hxx BVHStaticNode.cxx BVHStaticNode.hxx
BVHStaticTriangle.cxx BVHStaticTriangle.hxx
BVHSubTreeCollector.cxx BVHSubTreeCollector.hxx
BVHTransform.cxx BVHTransform.hxx BVHVisitor.hxx Makefile.am
bvhtest.cxx
2009-03-05 10:32:05 +01:00
frohlich
e417903c23
Additions for the boundingvolumes
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Modified Files:
SGGeometryTest.cxx SGIntersect.hxx SGLineSegment.hxx
SGTriangle.hxx
2009-03-05 10:32:05 +01:00
frohlich
81eae3fa48
Rotate the scenery tiles so that the horizont is axis aligned.
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This might help culling and much more the upcomming collision tree.
Modified Files:
simgear/scene/tgdb/obj.cxx
2009-02-27 23:34:15 +01:00
frohlich
90c58087e8
Make material get helper function static.
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Modified Files:
simgear/scene/material/matlib.cxx
simgear/scene/material/matlib.hxx
2009-02-27 23:34:15 +01:00
frohlich
19bc1e6313
Initialize random number for the tests.
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Define the triangles center by the weighted sum of the vertices.
Modified Files:
SGGeometryTest.cxx SGTriangle.hxx
2009-02-27 23:34:15 +01:00
frohlich
4a4e8c87b8
Use template arguments instead of hard coded double.
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Modified Files:
simgear/math/SGTriangle.hxx
2009-02-27 23:34:15 +01:00
frohlich
f04e559dc2
Initialize uninitialized variables.
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Adapt the precision bounds to what matches the expectations of IEEE math.
Modified Files:
SGMathTest.cxx
2009-02-27 23:34:15 +01:00
frohlich
8e5e657344
Fix problem in unit quaternion return.
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Modified Files:
SGQuat.hxx
2009-02-27 23:34:15 +01:00
frohlich
a4f1f62068
Make make check link again.
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Modified Files:
simgear/math/Makefile.am
2009-02-27 23:34:15 +01:00
frohlich
a3e279f06f
The scenery center is history for a long time now.
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Remove that from the transforms.
Modified Files:
simgear/scene/model/placement.hxx
simgear/scene/model/placementtrans.cxx
simgear/scene/model/placementtrans.hxx
2009-02-22 23:49:45 +01:00
frohlich
d11954e80c
Small cleanups, bug fixes and improovements to the geometry/math stuff.
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Modified Files:
simgear/math/SGBox.hxx simgear/math/SGIntersect.hxx
simgear/math/SGLineSegment.hxx simgear/math/SGMatrix.hxx
simgear/math/SGPlane.hxx simgear/math/SGRay.hxx
simgear/math/SGSphere.hxx simgear/math/SGVec2.hxx
simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
2009-02-22 23:49:45 +01:00
durk
812170ebce
Torsten Dreyer: the rotate animation has two ways to define a axis
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1. by using center/x-m and axis/[xyz]
2. by using axis/[xyz]1-m and axis/[xyz]2-m
The translate animation only supports method 1. and here comes a patch that
enables method 2 for this animations, too.
2009-02-22 23:49:45 +01:00
fredb
fdd3c77298
Fix to compile with MSC
2009-02-22 23:49:45 +01:00
Tim Moore
342de209a2
Merge branch 'topic/nasal' into next
2009-02-16 00:48:00 +01:00
mfranz
caeb32488e
"io.flush() implementation from Melchior. Also add a final filetype
...
element to the io.stat() array, which has been sitting around on my
box for a while and doesn't seem to have broken anything." -- Andy
(forward port from nasal/cvs)
2009-02-16 00:46:29 +01:00
Tim Moore
ff7e70f4d5
Merge branch 'topic/gcintersect' into next
2009-02-13 10:07:15 +01:00
Tim Moore
950f51909c
New getPrimitive function.
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This searches for the primitive found in an OSG intersection query.
2009-02-13 09:40:05 +01:00
Tim Moore
f86e6d344c
Make SGSubsystemGroup::Member copy constructor private.
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The copy constructor wouldn't make any sense and would confuse ownership of
the subsystem pointer. Problem noted by John Denker.
2009-02-07 00:37:47 +01:00
Tim Moore
08581282dd
Merge branch 'topic/cloudz' into next
2009-02-06 19:16:19 +01:00
Tim Moore
e1e47e76ec
Turn off z buffer writes for clouds.
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This is standard practice for semi-transparent objects and should cut down
on the flickering and other sorting artifacts.
2009-02-06 17:48:23 +01:00
fredb
3ff059848c
Update MSVC 7.1 projects - Remove pthreads dependency
2009-02-04 11:07:27 +01:00
Tim Moore
22c7df5936
Merge branch 'maint' into next
2009-02-04 11:03:20 +01:00
Tim Moore
81a44d1340
Merge branch 'releng/1.9.1' into maint
2009-02-04 11:02:30 +01:00
durk
2c089e6166
Synchronize the version number with our mainantance release.
2009-02-04 11:01:39 +01:00
Tim Moore
589dae7b0c
Build trees under a transform note that is rotated to Z-up.
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This allows the tree geometry to be shared across the entire scene because it
doesn't need to be rotated for each scenery tile.
2009-01-30 11:18:08 +01:00
Tim Moore
3ff13189aa
Don't expand all the trees into display lists.
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This can chew up large amounts of memory for questionable gains. We do
let the tree model geometry be in a display list if OSG chooses to put
it there.
Various renaming and cleanup. Save some memory by reverting
ShaderGeometry's base class back to osg::Drawable.
2009-01-30 11:17:02 +01:00
Tim Moore
7151c3fac1
Merge branch 'topic/yontree' into next
2009-01-28 07:53:38 +01:00
Tim Moore
3e023b77dd
Merge branch 'maint' into next
2009-01-28 07:53:31 +01:00
durk
e3fc89890c
For the first time (no pun intended) in almost ten years time (again no
...
pun intended) that I'm touching the time library.
Brian Schack reported that the traffic scheduler messes up the timestamps
of the atlas network output. As it turns out, the c library functions
asctime, and gmtime use a static copy of the tm struct to do the internal
formatting. Our linux port of the SGTime class, incidentally, also stored
it's master time stamp in this very same struct. Thus, formatting an
arbitrary time value, would have the unwanted side effect of time travel.
Usually, this would go unnoticed, because the actual time parameters would
be updated before any damage could be done. But unwanted side effects, as
in Brian's example could occur.
On the MSVC port this appears to not have been a problem. Since that port
used a copy of the tm struct to store it's master time stamps. Since the
MSVC code also compiles cleanly on linux, it seems to be the way to go to
use that approach. In addition, it also removes some conditional compile
directives.
I've only run a short test, but didn't see any undesirable side effects.
2009-01-28 07:46:55 +01:00
mfranz
ce2a6cfe5c
Csaba HALASZ: set _arg even if there's no <command> (crash fix)
2009-01-28 07:46:31 +01:00
Tim Moore
31d9eaf54c
Use osg::Geometry code to draw trees ourselves.
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This reverts back in the direction of Yon's original patch: the model is
drawn within ShaderGeometry::drawImplementation. This saves a lot of memory
over the previous approach of creating a PrimitiveSet for each model.
2009-01-28 07:43:09 +01:00
Tim Moore
781c445d14
Merge branch 'topic/modelopt' into next
2009-01-23 23:27:48 +01:00
Tim Moore
26a416399f
Merge branch 'topic/yontree' into next
2009-01-23 23:27:37 +01:00
Tim Moore
f7dc7f039e
QuadTreeBuilder: create leaves on demand
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This avoids lots of empty leaves.
2009-01-23 19:30:29 +01:00
Tim Moore
3c74fea087
Rewrite ShaderGeometry to use display lists and OSG primitives.
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Based on a patch from Yon Uriarte.
Eliminate _trees list from ShaderGeometry
Use the position and scale values that are already available.
2009-01-23 19:29:18 +01:00
Tim Moore
be0635bfd3
Optimize empty groups from .ac models
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The OSG optimizer seems to have changed since this work was originally done.
2009-01-23 16:11:23 +01:00
Tim Moore
6723ef95c2
Merge branch 'maint' into next
2009-01-19 00:13:07 +01:00
Tim Moore
1a8fd62680
Protect against division by zero in QuadTreeBuilder
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This could only happen when there's one leaf in the tree, or all the objects
happen to have the same position. Noticed by Csaba Halaz
2009-01-19 00:04:59 +01:00
Tim Moore
8b57ed46b1
Sort cloud sprites using std::sort, based on projected Z.
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A "cleanup" of cloud sorting.
2009-01-16 00:37:40 +01:00
Tim Moore
25c08e56c2
Merge branch 'foo' into next
2009-01-15 22:52:11 +01:00
jmt
0f148b6ab6
Fix linkage of test programs with OpenThreads.
2009-01-15 22:49:00 +01:00
jmt
47575fe357
Commit Benoit Laniel's patch which converts more SimGear pieces to use
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OpenThreads primitives directly.
2009-01-15 22:49:00 +01:00
jmt
7c14453b5a
Since we're now sure 1.9.1 will not be released from trunk, here's Yon
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Uriarte's patch to convert SGReferenced over to OpenThread's atomic int.
2009-01-15 22:49:00 +01:00
Tim Moore
a47d5536fa
Merge branch 'maint' into next
2009-01-14 22:34:20 +01:00
Tim Moore
db8f7f21e8
Remove OptionsPusher and manipulation of osgDB dataFilePathList.
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The bug it worked around has been fixed in the OSG ac3d loader, and changing
the path list has unpleasant multithreading implications.
2009-01-14 22:13:12 +01:00