Commit Graph

440 Commits

Author SHA1 Message Date
curt
926a0f2437 Renamed FG* to SG* to conform with SimGear naming prefix scheme. 2000-07-14 21:26:45 +00:00
curt
9325ec681e Tweaking api. 2000-07-14 19:15:41 +00:00
curt
af383e6c39 Tweaks to SGSocket. 2000-07-13 22:51:16 +00:00
curt
b000691ab9 Added iochannel stuff to simgear. 2000-07-11 18:38:10 +00:00
curt
22812a0aae Moved to SimGear. 2000-07-11 18:37:49 +00:00
curt
dda7ebfe0d Minor spelling changes in comments. 2000-07-10 13:18:10 +00:00
curt
9a211af659 Sg-ifying names. 2000-07-08 21:30:23 +00:00
curt
82459a2802 Converted to the LGPL licencing terms. 2000-07-08 19:16:10 +00:00
curt
1774fb2d02 Starting conversion to LGPL (from GPL). 2000-07-08 18:44:26 +00:00
curt
f0081c7697 Collapsed the init() method into the constructor. 2000-07-08 13:54:06 +00:00
curt
1e53bedca5 Minor tidying up of interface. 2000-07-08 03:06:45 +00:00
curt
cf1c7e7378 Updated Durk's entry. 2000-07-07 22:03:45 +00:00
curt
5c3b569e97 What do you know, more tidying. 2000-07-07 21:56:25 +00:00
curt
cb29dcc238 clean ups ... 2000-07-07 19:51:42 +00:00
curt
d48b3f1e9a More SGTime tidying. 2000-07-07 18:28:36 +00:00
curt
a4d60e7bd6 Still tweaking output messages. 2000-07-07 15:26:54 +00:00
curt
1a6e2509c7 More SGTime clean ups. 2000-07-07 14:59:04 +00:00
curt
8159b749f4 fg_time.* becomes sg_time.*, FGTime becomes SGTime ... 2000-07-06 20:10:41 +00:00
curt
bec11c2939 ... 2000-07-06 12:46:18 +00:00
curt
8a189b6778 ... 2000-07-06 12:31:18 +00:00
curt
93c6845a6d David Megginson: Added an interface for tree-based navigation (like
navigating a file system.)
2000-07-05 18:50:34 +00:00
curt
b659c805fc Initial revision. 2000-07-05 18:43:44 +00:00
curt
15eaf8dc84 Updates from David Megginson. 2000-07-05 18:36:52 +00:00
curt
cafe89047c Additional updates. 2000-07-05 14:42:58 +00:00
curt
b5705ff47a Pulling in code from the flight gear project relating to timing and ephemeral
calculations.
2000-07-05 00:26:03 +00:00
curt
1b07b25ad2 Migrating timing support routines over to SimGear. 2000-07-05 00:25:30 +00:00
curt
a46163bcd7 Migrated this source over to SimGear. 2000-07-05 00:20:08 +00:00
curt
6531b1ebbc More tweaks ... 2000-07-04 15:44:49 +00:00
curt
dc7bbdce11 Updates to control span (or lateral size of cloud layer square) 2000-07-04 03:32:02 +00:00
curt
a29cbc1112 Updates ... 2000-07-03 21:42:56 +00:00
curt
afc2099865 Updated news. 2000-07-03 17:50:03 +00:00
curt
7d251444e6 Tweaks for 0.0.11 release. 2000-07-03 17:45:30 +00:00
curt
1c2289dacd Initial revision. 2000-07-03 15:07:33 +00:00
curt
044ac5d5d3 Just a few more visibility tweaks and clean ups. 2000-06-30 22:16:41 +00:00
curt
38167ed273 Oops, a couple more sky tweaks. 2000-06-30 21:51:12 +00:00
curt
e15ffbc856 Updates to remove unneeded dependencies on FlightGear and SimGear. 2000-06-30 19:45:24 +00:00
curt
6cf2716615 Updates to cloud code to add different basic cloud types. This isn't the
final list of cloud types, but servers as an example / template for someone
who wants to tweak this out and do it right.
2000-06-23 02:55:57 +00:00
curt
0468b315d4 A couple more cloud tweaks. 2000-06-20 21:44:04 +00:00
curt
de66c74a91 Updating cloud code. 2000-06-20 20:31:48 +00:00
curt
7db73cd215 Cloud texcoord fixes to tie apparent cloud position to earth even though
the whole cloud structure is actual tied to ownship movement.
2000-06-20 02:49:03 +00:00
curt
242eceb1c6 Added a spherical course & dist given two points routine. 2000-06-20 02:46:42 +00:00
curt
c2b84db5a2 Moving cloud functionality to sky section. 2000-06-20 00:30:30 +00:00
curt
487bee35ab Initial revision. 2000-06-20 00:27:53 +00:00
curt
9fabeb77bc Metakit seems to really want to #define bool int, #define true 1,
#define false 0, so I massaged the header files to make this impossible.
2000-06-19 17:06:35 +00:00
curt
bfea2dec4d Initial revision. 2000-06-19 17:05:41 +00:00
curt
2ed07850c6 Math/bucket/tiling updates contributed by Norman Vine.
Texture coordinate calculation updates by Curt.
2000-06-16 00:28:19 +00:00
curt
b72d36d96f Minor fiddling with material properties *trying* to chase down a visual bug
where the scene get's brighter or dimmer depending on whether or not the sun
or moon is in the field of view.
2000-06-01 19:14:06 +00:00
curt
e3ff048ff6 First quick hack at panel shading. 2000-05-27 04:40:55 +00:00
curt
ceef43681d First stab at replacing gdbm with metakit. 2000-05-27 03:43:44 +00:00
curt
3ec00676e4 Initial revision. 2000-05-25 16:45:19 +00:00