Scott Giese
bdd7878d19
REVIEW: Memory Leak - condition::readAndConditions()
...
11,502 (1,560 direct, 9,942 indirect) bytes in 39 blocks are definitely lost
2020-08-22 17:42:58 -05:00
Scott Giese
f210d6ba94
REVIEW: Memory Leak - SGPropertyNode::getChild()
...
12,862 (11,856 direct, 1,006 indirect) bytes in 78 blocks are definitely lost
2020-08-22 17:39:58 -05:00
Scott Giese
0807a6ddf7
REVIEW: Memory Leak - SGPropertyNode::addChangeListener
...
24,928 bytes in 164 blocks are indirectly lost
2020-08-22 17:37:39 -05:00
Scott Giese
ea53e9af0c
REVIEW: Memory Leak - UniformFactoryImpl::getUniform()
...
13,800 bytes in 69 blocks are indirectly lost
2020-08-22 17:36:43 -05:00
Scott Giese
bcb22691fc
REVIEW: Memory Leak - SGTexturedTriangleBin::buildGeometry()
...
42,560 bytes in 280 blocks are definitely lost
2020-08-22 17:10:43 -05:00
Scott Giese
34ca004e95
REVIEW: Memory Leak - SGMaterial::read_properties()
...
61,560 bytes in 405 blocks are definitely lost
2020-08-22 16:57:21 -05:00
Scott Giese
53487ae732
// REVIEW: Memory Leak - HTTPRepository copy-ctor
...
93,275 bytes in 2,275 blocks are indirectly lost
2020-08-22 16:16:38 -05:00
Scott Giese
685866ffa7
// REVIEW: Memory Leak - nasal newBlock()
...
113,376 bytes in 1 blocks are still reachable
2020-08-22 16:11:52 -05:00
Scott Giese
e3ce59ee80
REVIEW: Memory Leak - Effect::buildAttribute()
...
144,400 bytes in 38 blocks are indirectly lost
2020-08-22 16:08:58 -05:00
Scott Giese
ce019a169b
REVIEW: Memory Leak - EffectBuilder::InitFromParameters()
...
156,910 (2,320 direct, 154,590 indirect) bytes in 29 blocks are definitely lost
2020-08-22 15:53:25 -05:00
Scott Giese
03a76a1805
REVIEW: Memory Leak - hash::resize()
...
196,628 bytes in 1 blocks are still reachable
2020-08-22 15:40:07 -05:00
Scott Giese
8f76c2b401
REVIEW: Memory Leak - SGPath::append()
...
212,955 bytes in 2,277 blocks are indirectly lost
2020-08-22 15:28:37 -05:00
Scott Giese
39b83cdb51
REVIEW: Memory Leak - ModelRegistry
...
262,144 bytes in 1 blocks are indirectly lost
2020-08-22 15:09:46 -05:00
Scott Giese
10ffa82ea6
REVIEW: Memory Leak - ChildInfo copy-ctor
...
447,264 bytes in 39 blocks are indirectly lost
2020-08-22 14:59:27 -05:00
Scott Giese
38e38bf3d3
CMake Fix: FindGDAL
...
FindPackageHandleStandardArgs.cmake is not located within simgear/CMakeModules.
Use the normal CMake folder.
2020-08-22 14:45:13 -05:00
James Turner
e85a3207ac
Add newer FindGDAL with imported target support
2020-08-19 09:22:52 +01:00
James Turner
2846c5e579
Ensure simgear_config.h is round when building HLA
2020-08-19 09:22:33 +01:00
James Turner
456c63935c
Cmake refresh
...
Use target objects everywhere, and simplify handling of system vs
local dependencies.
2020-08-18 11:40:27 +01:00
Scott Giese
995a176654
REVIEW: unique HTTPRepository is encapsulated within HTTPDirectory object.
2020-08-17 20:02:45 -05:00
Scott Giese
a8c13cf041
REVIEW: Memory Leak - HTTPDirectory
...
885,598 (3,072 direct, 882,526 indirect) bytes in 48 blocks are definitely lost.
Candidate for shared_ptr or destruction within parent's dtor.
2020-08-17 19:35:06 -05:00
Scott Giese
d79ecddaf9
REVIEW: Memory Leak - NASAL GC
...
1,032,712 bytes in 6 blocks are still reachable.
naFree(p->free0) is required during shutdown.
2020-08-17 19:11:01 -05:00
Scott Giese
e5bbd62e96
Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next
2020-08-17 19:04:00 -05:00
Scott Giese
5fdcd72de9
REVIEW: Memory Leak - NASAL
...
2,048,000 bytes in 1 blocks are still reachable.
naFree(globals->deadBlocks) is required during shutdown.
2020-08-17 19:03:20 -05:00
James Turner
3b41b0c6d3
Particles: fix a deadlock condition
2020-08-17 15:04:16 +01:00
James Turner
84c15f6384
Enable ASan for clang
2020-08-17 10:20:26 +01:00
James Turner
209b60504d
Particles: rewrite global manager for thread-safety
...
Avoid re-registering the global node callback each time a new particle
animation is loaded, and use mutexes to protected all shared data.
2020-08-16 19:49:26 +01:00
James Turner
08bbe08205
Missed include for Linux
2020-08-14 21:16:37 +01:00
James Turner
297e509576
Avoid a race in MatModels loading
...
Add a mutex to ensure an SGMatModels only loads its models once. Caught
be ASan, hurrah.
2020-08-14 16:48:51 +01:00
James Turner
b874201806
API to reset the shared tree geometry
2020-08-14 15:40:47 +01:00
James Turner
e659ad3872
Destructor tweaks from some animation nodes
2020-08-14 11:12:51 +01:00
legoboyvdlp R
7b4c50fd7e
Add METAR test for drizzle. These should be moved to the test suite but we'll add coverage here meantime.
2020-08-14 09:59:16 +01:00
James Turner
b8182a4d29
Fix for sprintf of nil numeric in Nasal
...
Spotted by valgrind, w00t. If you used a numerical formatter, such
as f,d or g, with. a nil value, we would read uninitialised data, and
generally get confused.
2020-08-14 09:42:14 +01:00
James Turner
7234b57288
Set OSG Object names on SGSky stuff
...
This is to help with debugging when nodes/effects dangle.
2020-08-11 17:19:01 +01:00
James Turner
bf7b064bbe
Ensure SGTerraSync::unbind drops all properties
...
Avoid some noise on reset, by dropping /all/ our SGPropertyNodes
2020-08-11 17:17:58 +01:00
Hans Kunkell
5f1ca6b556
new method: makeStringSafeForPropertyName, replaces invalid chars
2020-08-10 10:23:38 +01:00
legoboyvdlp R
888a0a8ed5
Drizzle is considered to be light rain. Backportable to 2020.2. Fixes ticket 1792
2020-08-10 10:19:56 +01:00
Scott Giese
a93629a127
Revert "Memory Leak: 95 MB"
...
This reverts commit cb54815cfc
.
2020-08-09 09:39:04 -05:00
Scott Giese
cb54815cfc
Memory Leak: 95 MB
...
99,418,032 bytes in 654,066 blocks are still reachable in loss record 15,500 of 15,501
2020-08-08 20:34:59 -05:00
Scott Giese
f76c640b69
Memory Leak: fix low-hanging fruit
2020-08-08 00:23:39 -05:00
James Turner
abb1cd02cd
SGBuildingBin: avoid read of un-inited memory
...
Where the building line is not as long as expected, ensure we read
valid memory.
2020-08-07 17:48:21 +01:00
James Turner
57c7d58f79
HTTP: Use curl_multi_wait everywhere
...
Also check the result of the curl methods, in case they fail
2020-08-07 17:47:34 +01:00
Richard Harrison
998f92592a
Directional lighting fix
...
getLights modified to use points rather than triangles based on the configuration.
This fixes point lights (with directional disabled) on AMD
2020-08-07 12:04:21 +02:00
Scott Giese
084e2502ab
Memory Leak: 4.3 MB
...
4,518,880 bytes in 141,215 blocks are still reachable in loss record 15,491 of 15,501
2020-08-06 22:15:43 -05:00
Scott Giese
da384d6f49
Logic error fix
2020-08-06 18:50:31 -05:00
James Turner
7943353a2a
Terraysnc: fix incorrect handling of ‘entirely ocean’ tiles
...
We had some confusion between two error codes, meaning we would log an
error (and treat as a failure) a pure ocean 1x1 area, even though this
was entirely correct and expected behaviour.
Terrasync.cxx expected REPO_ERROR_NOT_FOUND, we need to convert the
file-level error to that, and avoid logging a warning.
2020-08-05 15:20:55 +01:00
James Turner
f72e2ae644
TerraSync: restart after max-errors is exceeded.
...
When we trip the max-error count for a session, back off for a period
of time and then retry (selecting a new TerraSync server).
2020-08-05 15:18:30 +01:00
James Turner
ece7dab47c
TerraSync: handle reinit better
...
Fix various cases where re-init could get things blocked. Remove the
duplicate storage of the active paths; now we always check the primary
data, and hence it can’t be out of sync.
Also remove the obsolete persistent cache code.
Fixes some of the issues discussed in:
https://sourceforge.net/p/flightgear/codetickets/2308/
Further improvements still to come, especially to retry on a better
schedule for intermittent connections.
2020-08-03 18:01:34 +01:00
Richard Harrison
3643f1c064
XMLSound bugfixes
...
- using expressions for pitch and volume didn't work
- multiple volume elements not computed properly
Discussion here: https://web.archive.org/web/20200730232940/http://fguk.me/forum/development-hangar/8360-supersonic-audio?start=40#46287
<volume>
<property>/a/v1</property>
<factor>0.1</factor>
</volume>
<volume>
<property>/a/v2</property>
<offset>1</offset>
<factor>-3</factor>
</volume>
<volume>
<property>/a/v3</property>
<offset>1</offset>
<factor>-1</factor>
</volume>
evaluates as follows:
update(): Have 3 volume entries
--> 0:prop /a[0]/v1[0] => 0.110000 factor = 0.100000 v=0.011000 offset 0.000000, now 0.000000, v=0.011000 vol=0.011000 ==> 0.011000
--> 1:prop /a[0]/v2[0] => 0.120000 factor = 3.000000 v=0.360000 -ve offset 1.000000 1.360000 = 0.014960 ==> 0.014960
--> 2:prop /a[0]/v3[0] => 0.130000 factor = 1.000000 v=0.130000 -ve offset 1.000000 1.130000 = 0.016905 ==> 0.016905
2020-07-31 01:31:27 +02:00
Richard Harrison
59da504cde
Exclude images with less than 16 bits per pixel from the DDS Texture Cache
2020-07-31 01:18:33 +02:00
James Turner
2622004af4
Logging: add log overload which copies filename
...
This is needed to fix a Valgrind error in the test-cases, due to logging
Nasal filenames which are GCed.
2020-07-17 11:54:50 +01:00