Print $CC and $CXX using the proper configure.ac mechanism
Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Signed-off-by: Tim Moore <timoore@redhat.com>
determine dependencies.
As in subdirectory foo/bar, $(top_builddir)/foo/bar is defined to be the
current directory, this does not cause any regressions.
From Hans Ulrich Niedermann (hun@n-dimensional.de)
mf: this patch is meant to be removed as soon as OpenAL got fixed. (The
OpenAL developers acknowleged the bug and announced that it'll get
fixed.) For removal try
$ cd simgear/sound
$ cvs diff -rAFTER_OPENAL_DOPPLER_WORKAROUND -rBEFORE_OPENAL_DOPPLER_WORKAROUND|patch
shouldn't be affected -- marker beep, ATIS messages, etc.)
mf: this is the first part of the original patch. It is supposed to contain
fixes that are not caused by OpenAL bugs, and thus aren't meant to be
reverted later. The second part will contain a temprary workaround for
OpenAL bugs. Unfortunately, I had to do the split myself as the contributor
refused to do it.
containing slashes, colons and all sorts of evil characters. In Nasal
this could be done via props.globals.getChild("1!@#$//[]{}", 0, 1).setValue(0);
The cause is that getChild() hands the given name directly over to an
alternative SGPropertyNode ("convenience") constructor which sets the
name without any checks.
- unify exception messages: first character is lower case
that interdependencies between sg libs are generally unwelcome, but
sg_exception is a rather basic part, and it's already used by xml, props,
scene, sound and, of course, structure. Since props and xml are core
libs, we can assume that sg_exceptions are available. (OK'ed by Curt)
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
simgear/scene/util/SGSceneFeatures.cxx
simgear/scene/util/SGSceneFeatures.hxx:
Olaf Flebbe: Make use of SGSceneFeatues for anisotropic filtering,
clean up.
simgear/scene/model/model.cxx
simgear/scene/util/SGSceneFeatures.cxx
simgear/scene/util/SGSceneFeatures.hxx:
Make sure textures are shared. Do not rely on a graphics
context to be available on model loading.
FlightGear doesn't use. Also includes a performance fix for the
call() builtin that should help Melchior, who was measuring lower
performance for the props.Node() interface than the getprop/setprop
API.
a much more important feature than they were two years or something ago, and
it's helpful for debugging and exploration to get this important node property
shown in property tree dumps or in the property browser (verbose mode).
in with readProperties() would not look the same, because element indices
of '0' were even dropped when a node has a "secret" value *and* children
- introduce "omit-node" modifier attribute for the "include" attribute.
This inserts the given file in place of the including node, while the
node is dropped. This is desirable for multiple includes (which can't
be done by multiply using the "include" attribute, as this isn't valid
XML spec syntax)