Frederic Bouvier
82efb8a784
Update VS2010 projects
2010-11-20 14:23:20 +01:00
Frederic Bouvier
be720709fe
Compile PropertyObject under Windows
2010-11-20 14:20:35 +01:00
James Turner
325b13b101
Build propertyObject on MSVC2008
2010-11-20 13:08:01 +00:00
James Turner
203d1c2b45
PropertyObject ::create tests.
2010-11-20 04:25:11 -08:00
James Turner
c3c97f2956
Shrink PropertyObjectBase by a pointer, don't pull exception header into the header.
2010-11-20 03:31:42 -08:00
James Turner
ac535de2fa
PropertyObject enhancements, unit-test for make check
2010-11-20 02:49:04 -08:00
Torsten Dreyer
9d4f0f5824
A sum without diff is like foo without bar
...
Add a <difference> aka <diff> to SGExpression to compute
differences
2010-11-20 11:05:45 +01:00
ThorstenB
b4f5eaa541
Current timestamps for forced scenery loading.
...
Priorities during forced model loads won't work unless using current framestamps...
2010-11-19 13:39:20 +01:00
ThorstenB
66cdbf6215
Fixed invalid character in source file.
...
Removed illegal character (0xc). How did this happen???
2010-11-19 13:36:50 +01:00
ThorstenB
c9e0bfb7fe
Improved tile cache priority scheme.
...
Use priorities for loading/unloading.
Maintain an expiry time for each tile.
Replaced "cache lock" by "current view" flag.
2010-11-19 13:33:12 +01:00
James Turner
6da8ef83af
Merge branch 'topics/propobj' into next
2010-11-18 20:23:40 +00:00
James Turner
f53559b8d0
Initial propertyObject work.
2010-11-18 20:21:37 +00:00
Torsten Dreyer
49f038b9d1
Purge some gcc and MSVC warnings
2010-11-18 12:08:16 +01:00
Tim Moore
ce67657e0a
eliminate property node path cache
...
The property path cache was making very little difference in practice
and made the eventual goal of having the property tree be thread safe
for readers more difficult to attain.
2010-11-17 11:25:07 +01:00
James Turner
56c520f455
Tighten up name filters on Unix. Fixes bug 168.
2010-11-15 23:23:40 +00:00
ThorstenB
9f88b077ee
remove old .cvsignore files
...
Hello GIT!
2010-11-14 15:09:36 +01:00
Curtis L. Olson
50315a7346
Fix setsockopt() to match previous precident of setsockopt() usage (as seen
...
later in the setBroadcast() function.)
2010-11-12 15:52:33 -06:00
Frederic Bouvier
6b58afe823
Fix setsockopt call
2010-11-12 22:03:11 +01:00
Curtis L. Olson
167cba9e93
Patch to avoid the problem of the socket resource not yet being available
...
if the program is restarted quickly after being killed.
Reference: http://www.unixguide.net/network/socketfaq/4.5.shtml
2010-11-12 13:19:57 -06:00
Frederic Bouvier
ce89a410d2
Update VS2010 projects : use Boost 1.44.0
2010-11-07 20:01:18 +01:00
Frederic Bouvier
98d0f33f8f
Don't crash on exit
2010-11-07 10:31:13 +01:00
Frederic Bouvier
c305341ef4
Update VS2008 projects : use Boost 1.44.0 available in last 3rd Party archive
2010-11-06 17:02:16 +01:00
ThorstenB
0607a67a92
Fixed METAR. Make loader fully HTTP compliant.
...
HTTP protocol requires a "Host:" line.
The old noaa server didn't mind. Now it does...
2010-11-05 20:07:50 +01:00
James Turner
5f2f95676c
Formal shutdown interface on SGSubsystem.
2010-11-05 09:19:22 +00:00
Frederic Bouvier
4bf16243fc
Update Vs2010 projects
2010-11-04 22:20:08 +01:00
James Turner
607738f22e
Fix ConditionNode Win32 compilation.
2010-11-04 18:54:18 +00:00
James Turner
200df49d6e
Make subsystem group destruction explicit, so get_subsystem calls during destruction are safe.
2010-11-04 18:49:24 +00:00
Tim Moore
580a1b7fc2
Add ConditionNode files to VC90 project
2010-11-04 15:04:03 +01:00
Tim Moore
3372f9fc0d
add SGMath.hxx header file to ConditionNode.cxx
...
Apparently necessary for MSVC 2008.
2010-11-04 11:04:13 +01:00
Tim Moore
4787ac64ff
issue 165: fix material animation condition problem
...
The evaluation of the condition is moved to a ConditionNode and
separated from the animation of values via properties. Previously the
conditional application of static values was broken.
2010-11-04 10:06:13 +01:00
Tim Moore
fef625ce27
add ConditionNode scenegraph node
...
This class directs its scenegraph traversal by evaluating a condition
and doesn't rely on an update callback.
2010-11-04 07:01:38 +01:00
ThorstenB
0b53dd8fa7
Show compiler warnings by default.
2010-10-30 20:53:19 +02:00
James Turner
fe628e44e1
Add platform defines to SimGear, and a replacement for ulSleep functions.
2010-10-30 19:18:57 +01:00
Frederic Bouvier
d314b6a552
Fix line endings
2010-10-29 19:47:44 +02:00
Frederic Bouvier
02462d1752
Quick hack to remote trailing / on Windows. Feel free to replace by something more elegant
2010-10-29 09:30:59 +02:00
ThorstenB
5b734d8c52
Merge branch 'integration' into next
2010-10-28 19:39:55 +02:00
James Turner
81d640ed7c
Fix build when OSG implict-ref-ptr conversion is disabled.
2010-10-26 10:09:55 +01:00
Frederic Bouvier
7e2ad05fae
Add mipmap.* to the unix build system
2010-10-25 21:59:55 +02:00
Frederic Bouvier
bda5890f17
Add a function to debug mipmaps
2010-10-25 21:51:27 +02:00
Frederic Bouvier
c7dd293e01
Update Vs2010 projects
2010-10-24 09:30:16 +02:00
Frederic Bouvier
fbf0a20f38
Unix line endings
2010-10-24 09:25:42 +02:00
Frederic Bouvier
87ccfbab02
Restore commit 48c6d3d89a
by Torsten Dreyer: Provide a little more descriptive error message if TextureBuilder fails
2010-10-24 09:25:41 +02:00
Frederic Bouvier
97f39282ef
Don't compute mipmap for inexistant image color components
2010-10-24 09:25:40 +02:00
Frederic Bouvier
4fd3d49fc1
Add mipmap control in the effect file
2010-10-24 09:25:40 +02:00
Frederic Bouvier
a70c8a9cae
Untabify
2010-10-24 09:25:39 +02:00
Frederic Bouvier
c0926633e8
Update Vs2010 projects
2010-10-24 09:24:13 +02:00
James Turner
1ae91097ba
Build fixes for net classes in Simgear.
2010-10-24 01:22:59 +01:00
James Turner
bfd76880a9
Migrate relevant PLIB netXXX classes into SimGear.
2010-10-24 01:12:42 +01:00
ThorstenB
662578dbe7
Buffer size safety.
...
Do not look for '\n' beyond valid data area.
Obey buffer length (in case a METAR contained a line > 512byte).
2010-10-23 14:47:24 +02:00
Torsten Dreyer
48c6d3d89a
Provide a little more descriptive error message if TextureBuilder fails
2010-10-12 16:21:38 +02:00