curt
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f2160b1479
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MSVC++ tweaks contributed by Christian Mayer.
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2000-03-21 21:06:07 +00:00 |
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curt
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535f6a13b3
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Fixes for MSVC++.
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2000-03-21 20:38:52 +00:00 |
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curt
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2ab760e456
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Updates for next version.
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2000-03-21 20:38:44 +00:00 |
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curt
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8b75fbc1e6
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Update for next (0.0.6) release.
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2000-03-17 22:20:32 +00:00 |
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curt
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82f410e955
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Changed directory structure a bit to facilitate building for windows.
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2000-03-17 22:12:16 +00:00 |
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curt
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68a19bd39f
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Rendering tweaks.
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2000-03-17 05:16:15 +00:00 |
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curt
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48689622b4
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Updated.
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2000-03-16 22:44:50 +00:00 |
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curt
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acc2075986
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Update star repainting to fade as the day get's brighter, also reworked
coloring just a bit.
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2000-03-16 22:02:47 +00:00 |
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curt
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1984ae1583
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Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented.
Added star database management class.
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2000-03-16 22:00:53 +00:00 |
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curt
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427f309aea
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Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
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2000-03-16 03:17:04 +00:00 |
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curt
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84482ad30d
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Pass current latitude to moon position calculations to compenstate for it's
parallax.
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2000-03-16 03:14:23 +00:00 |
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curt
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09b67e9440
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Updated to eliminate rendering component and allow initialization without a
known time.
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2000-03-16 03:00:58 +00:00 |
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curt
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80cf74d85f
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Initial revision.
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2000-03-07 00:47:37 +00:00 |
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curt
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17e055a00e
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Working on ssg-ifying sky.
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2000-03-06 22:29:21 +00:00 |
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curt
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a8d8c9d24e
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Working on ssg-ifying the sky dome. Added the moon and other various tweaks.
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2000-03-06 22:27:52 +00:00 |
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curt
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99a59763f1
|
Working on drawing sun and sun halo.
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2000-03-02 23:07:25 +00:00 |
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curt
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0fa3a329e8
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Fixed a typo in the sky dome painting code.
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2000-03-02 19:06:28 +00:00 |
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curt
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5fbe532ec5
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Sun now correctly placed in sky and correctly colored.
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2000-03-02 18:20:52 +00:00 |
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curt
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5f3de889d7
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Added top level ephemeris class.
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2000-03-02 15:06:14 +00:00 |
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curt
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a8db14196a
|
Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
|
2000-03-02 12:51:30 +00:00 |
|
curt
|
03b10d64a8
|
Separating out the Sky rendering as a separate unit and ssg-ifying it.
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2000-03-02 02:03:18 +00:00 |
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curt
|
86892d87e9
|
Starting to work on an independent sky implimentation that can be used by
any ssg application and can have it's components driven realistically based
on time.
|
2000-03-02 00:56:35 +00:00 |
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curt
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41218272c4
|
Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
|
2000-02-29 23:31:32 +00:00 |
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curt
|
8b5514fa9f
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Continuing work on ssg-ifying the sky dome.
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2000-02-29 16:13:02 +00:00 |
|
curt
|
f14de56712
|
Further work on ssg-ifying the sky dome. (not tested) but I can build the
structures and update the colors. I still need to set up the transforms
properly and connect it into the scene graph.
|
2000-02-28 23:04:07 +00:00 |
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curt
|
ecc5c9865b
|
Beginning work on a restructure of the sky code.
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2000-02-28 12:58:41 +00:00 |
|
curt
|
929a56a6e8
|
Updated to 0.0.4
|
2000-02-22 16:21:15 +00:00 |
|
curt
|
4416df8c39
|
Added an include file that reports the current SimGear version.
|
2000-02-22 04:32:16 +00:00 |
|
curt
|
fc80610663
|
Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
cleaner design, and is something that we are already linking in.
|
2000-02-19 20:58:58 +00:00 |
|
curt
|
cb03bfcb80
|
Fixed a warning message.
|
2000-02-19 02:28:58 +00:00 |
|
curt
|
35ed10e252
|
Updates.
|
2000-02-19 02:22:47 +00:00 |
|
curt
|
41fc1621b1
|
Updates ..
|
2000-02-17 16:04:35 +00:00 |
|
curt
|
9fefaef31e
|
One more pass at a reorg.
|
2000-02-16 22:01:06 +00:00 |
|
curt
|
689a942f19
|
One more pass at reorgs.
|
2000-02-16 22:00:51 +00:00 |
|
curt
|
cb9654f1f4
|
Removed autogenerated file.
|
2000-02-15 05:15:23 +00:00 |
|
curt
|
a8f8cef484
|
Code reorganization.
|
2000-02-15 02:30:02 +00:00 |
|
curt
|
6cf51c3222
|
Added ...
|
2000-02-15 01:07:49 +00:00 |
|
curt
|
0d8ae0cabe
|
Restructuring subdirectories.
|
2000-02-14 17:37:54 +00:00 |
|
curt
|
49d6f93d8b
|
Removed autogen'd files.
|
2000-02-09 19:33:04 +00:00 |
|
curt
|
5173d709e0
|
Initial revision
|
2000-02-09 19:27:02 +00:00 |
|
Tim Moore
|
778c3ab25c
|
Moved everything from Lib to simgear
|
2009-09-16 08:06:28 +02:00 |
|
curt
|
aa17d9ac9a
|
Updated for plib-1.1.x
|
2000-02-04 21:50:04 +00:00 |
|
curt
|
ffe1d9485e
|
Converted sky colors from floats to GLubytes to try to work around Linux
nVidia bug, with no success. :-(
|
1999-12-30 16:41:43 +00:00 |
|
curt
|
71abebe837
|
Use a more standard texture/blend mode combination for sun/moon halos to
avoid render path that's not supported by all cards/drivers.
|
1999-11-03 15:17:50 +00:00 |
|
curt
|
ca07b64af0
|
Moved where glBlendFunc() is reset to main.cxx
|
1999-10-22 15:15:43 +00:00 |
|
curt
|
2fde2ce581
|
Reset glBlendFunc() here to.
|
1999-10-22 12:58:39 +00:00 |
|
curt
|
cb0da2ca5e
|
Set glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; when done drawing
the Sun so that the cloud texture alpha blending will work correctly.
|
1999-10-22 12:34:06 +00:00 |
|
curt
|
c0422839b9
|
MSVC++ portability fix.
|
1999-10-11 21:09:21 +00:00 |
|
curt
|
862b884f02
|
Various SGI portability tweaks.
|
1999-10-07 21:08:50 +00:00 |
|
curt
|
708e745cfd
|
MACos fixes.
|
1999-09-11 14:35:28 +00:00 |
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