curt
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4c79263dcf
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Added simgear/magvar which impliments WMM 2000 world magnetic variance model.
contributed by Ed Williams.
Some additional internal rearrangement of code.
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2000-03-27 20:36:26 +00:00 |
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curt
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856b6201dc
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#include "config.h"
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2000-03-26 14:04:03 +00:00 |
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curt
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f2160b1479
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MSVC++ tweaks contributed by Christian Mayer.
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2000-03-21 21:06:07 +00:00 |
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curt
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535f6a13b3
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Fixes for MSVC++.
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2000-03-21 20:38:52 +00:00 |
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curt
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2ab760e456
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Updates for next version.
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2000-03-21 20:38:44 +00:00 |
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curt
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8b75fbc1e6
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Update for next (0.0.6) release.
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2000-03-17 22:20:32 +00:00 |
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curt
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82f410e955
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Changed directory structure a bit to facilitate building for windows.
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2000-03-17 22:12:16 +00:00 |
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curt
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68a19bd39f
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Rendering tweaks.
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2000-03-17 05:16:15 +00:00 |
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curt
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48689622b4
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Updated.
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2000-03-16 22:44:50 +00:00 |
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curt
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acc2075986
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Update star repainting to fade as the day get's brighter, also reworked
coloring just a bit.
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2000-03-16 22:02:47 +00:00 |
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curt
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1984ae1583
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Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented.
Added star database management class.
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2000-03-16 22:00:53 +00:00 |
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curt
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427f309aea
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Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
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2000-03-16 03:17:04 +00:00 |
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curt
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84482ad30d
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Pass current latitude to moon position calculations to compenstate for it's
parallax.
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2000-03-16 03:14:23 +00:00 |
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curt
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09b67e9440
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Updated to eliminate rendering component and allow initialization without a
known time.
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2000-03-16 03:00:58 +00:00 |
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curt
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80cf74d85f
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Initial revision.
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2000-03-07 00:47:37 +00:00 |
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curt
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17e055a00e
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Working on ssg-ifying sky.
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2000-03-06 22:29:21 +00:00 |
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curt
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a8d8c9d24e
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Working on ssg-ifying the sky dome. Added the moon and other various tweaks.
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2000-03-06 22:27:52 +00:00 |
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curt
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99a59763f1
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Working on drawing sun and sun halo.
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2000-03-02 23:07:25 +00:00 |
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curt
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0fa3a329e8
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Fixed a typo in the sky dome painting code.
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2000-03-02 19:06:28 +00:00 |
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curt
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5fbe532ec5
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Sun now correctly placed in sky and correctly colored.
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2000-03-02 18:20:52 +00:00 |
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curt
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5f3de889d7
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Added top level ephemeris class.
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2000-03-02 15:06:14 +00:00 |
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curt
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a8db14196a
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Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
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2000-03-02 12:51:30 +00:00 |
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curt
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03b10d64a8
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Separating out the Sky rendering as a separate unit and ssg-ifying it.
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2000-03-02 02:03:18 +00:00 |
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curt
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86892d87e9
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Starting to work on an independent sky implimentation that can be used by
any ssg application and can have it's components driven realistically based
on time.
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2000-03-02 00:56:35 +00:00 |
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curt
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41218272c4
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Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
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2000-02-29 23:31:32 +00:00 |
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curt
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8b5514fa9f
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Continuing work on ssg-ifying the sky dome.
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2000-02-29 16:13:02 +00:00 |
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curt
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f14de56712
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Further work on ssg-ifying the sky dome. (not tested) but I can build the
structures and update the colors. I still need to set up the transforms
properly and connect it into the scene graph.
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2000-02-28 23:04:07 +00:00 |
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curt
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ecc5c9865b
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Beginning work on a restructure of the sky code.
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2000-02-28 12:58:41 +00:00 |
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curt
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929a56a6e8
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Updated to 0.0.4
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2000-02-22 16:21:15 +00:00 |
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curt
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4416df8c39
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Added an include file that reports the current SimGear version.
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2000-02-22 04:32:16 +00:00 |
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curt
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fc80610663
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Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
cleaner design, and is something that we are already linking in.
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2000-02-19 20:58:58 +00:00 |
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curt
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cb03bfcb80
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Fixed a warning message.
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2000-02-19 02:28:58 +00:00 |
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curt
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35ed10e252
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Updates.
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2000-02-19 02:22:47 +00:00 |
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curt
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41fc1621b1
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Updates ..
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2000-02-17 16:04:35 +00:00 |
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curt
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9fefaef31e
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One more pass at a reorg.
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2000-02-16 22:01:06 +00:00 |
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curt
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689a942f19
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One more pass at reorgs.
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2000-02-16 22:00:51 +00:00 |
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curt
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cb9654f1f4
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Removed autogenerated file.
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2000-02-15 05:15:23 +00:00 |
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curt
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a8f8cef484
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Code reorganization.
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2000-02-15 02:30:02 +00:00 |
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curt
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6cf51c3222
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Added ...
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2000-02-15 01:07:49 +00:00 |
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curt
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0d8ae0cabe
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Restructuring subdirectories.
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2000-02-14 17:37:54 +00:00 |
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curt
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49d6f93d8b
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Removed autogen'd files.
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2000-02-09 19:33:04 +00:00 |
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curt
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5173d709e0
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Initial revision
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2000-02-09 19:27:02 +00:00 |
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Tim Moore
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778c3ab25c
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Moved everything from Lib to simgear
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2009-09-16 08:06:28 +02:00 |
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curt
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aa17d9ac9a
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Updated for plib-1.1.x
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2000-02-04 21:50:04 +00:00 |
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curt
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ffe1d9485e
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Converted sky colors from floats to GLubytes to try to work around Linux
nVidia bug, with no success. :-(
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1999-12-30 16:41:43 +00:00 |
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curt
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71abebe837
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Use a more standard texture/blend mode combination for sun/moon halos to
avoid render path that's not supported by all cards/drivers.
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1999-11-03 15:17:50 +00:00 |
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curt
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ca07b64af0
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Moved where glBlendFunc() is reset to main.cxx
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1999-10-22 15:15:43 +00:00 |
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curt
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2fde2ce581
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Reset glBlendFunc() here to.
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1999-10-22 12:58:39 +00:00 |
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curt
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cb0da2ca5e
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Set glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; when done drawing
the Sun so that the cloud texture alpha blending will work correctly.
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1999-10-22 12:34:06 +00:00 |
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curt
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c0422839b9
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MSVC++ portability fix.
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1999-10-11 21:09:21 +00:00 |
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