Check for the 3rdparty dir in the parent of build dir, not the parent of the source dir. For the recommended build layout, this is the same location, but for super-builds using fgmeta it's not (and the source tree should not be touched).
If this causes anyone issues, please let me know, since it's possible more flexibility is needed to set the path explicitly.
- Improved Nasal/C++ bindings will follow. For now just test if
all compilers are happy with intended approach.
- Add to_nasal overload for std::map<std::string, T>.
A user_data pointer and another pointer to an optional
deleter function is stored in unused parts of the naPtr
union. The previous behavior of extension functions does
not change. Only one additional boolean comparison is
required upon each function call to check whether user
data is available.
The levels at which page nodes are built is exposed by an
osg database pager option SimGear::SPT_PAGE_LEVELS which could
contain a blank separated list of levels where paging occurs.
Also the database pagers paths are searched for static lower
level of detail tiles in case they are available.
This defers loading the models into a paged lod node
that is evaluated at a later point in time. That should
help for memory problems with higher visibilities.
Basic library infrastructure, catalog download/refresh, and package install,
uninstall and update. Disabled at cmake time by default, and not yet hooked
into FlightGear.
Will be used to support native Nasal commands, which was tricky with pure function pointers before. Can also be used to avoid some trampoline functions in the code, but this can happen gradually.
Don't reduce width of bounding box below character width
even if outline of rendered character is smaller. This
prevents trailing spaces from being ignored and also
fixes continuously chaging alignment (especially with
monospace fonts).