Commit Graph

1651 Commits

Author SHA1 Message Date
mfranz
54728f5d57 commenting out Nasal in scenery models for now. This could be responsible
for an MP/AI crash. Still investigating.
2006-03-10 22:58:24 +00:00
mfranz
d9356b0f86 warning-- 2006-03-09 16:17:35 +00:00
ehofman
6b68d9d90b Alexander Powell:
Add MAC OS X Render Texture support:

Most texture modes seem to work on my Powerbook, but I don't have a wide array
of machines to test it on otherwise.

If you have problems, please let me know and I'll see if I can help track down
the source of the bug.  I'd love to keep working on it if time permits (I use
RenderTexture in a few other projects), so I'll keep you informed if there are
any changes that I make for the better.
2006-03-09 09:54:43 +00:00
mfranz
359a8c4a81 model.[ch]xx:
add abstract class SGModelData. If a pointer to such a class is handed over
  to sgLoad3DModel, then its modelLoaded() method is called with path, property
  node and branch. And then it's added to the scene graph so that it's
  destroyed when the model branch is removed from the graph.

modellib.[ch]xx:
  only cache objects when asked to. This is the case for OBJECT_SHARED
  and random objects (like before), but no longer for OBJECT_STATIC.
  These are now removed from the graph when they are "out of sight". This
  prevents accumulation of static models, and makes destroying model data
  possible (e.g. removing Nasal modules)

matmodel.cxx:
  set cache flag for random objects (same behavior as before)
2006-03-09 09:03:57 +00:00
mfranz
dcb95d131b - new FSF addresses
- coplied license headers from h(xx) files to respective c(xx) files
- removed trailing spaces
- fixe $Id$
- fixed typos
2006-03-08 18:16:08 +00:00
david
f4e37ba7c0 Ignore generated binaries. 2006-03-04 13:27:11 +00:00
ehofman
1cbceec0e1 Mathias Frhlich:
zero out all parent pointers, else they might be dangling.
2006-03-04 12:46:29 +00:00
ehofman
5b3c5407a1 Mathias Frhlich:
I have some bugfixes which will avoid fg just crashing if the sound device
could not be opened.
2006-03-03 15:11:35 +00:00
fredb
27a120c7c3 Wrong config file name 2006-02-26 11:02:21 +00:00
andy
375f3e8bc1 Fix from Melchior: Set static values at every condition change, not only initially. 2006-02-22 20:50:35 +00:00
fredb
a75b4af374 Melchior FRANZ:
- don't unlock an already unlocked mutex (Someone wanted to be on
  the safe side with this, but the result is undefined and makes
  pthread_mutex_destroy fail. Reference: manpage for
  pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
  unlock a mutex of this type which is not locked results in
  undefined behaviour.")

- re-enabled all subsystem destructors again (this has been disabled
  because fgfs hung on exit, due to the mutex destroy failure from
  above.)


Reference:
  http://www.opengroup.org/onlinepubs/007908799/xsh/pthread_mutexattr_gettype.html
2006-02-21 12:59:31 +00:00
ehofman
b2a4cd488d Back out the previous patch. 2006-02-21 10:47:20 +00:00
ehofman
1d8d203e9e Declare specified functions, otherwise MIPSpro bails out. 2006-02-21 09:48:33 +00:00
ehofman
4e7fe460a5 Melchior FRANZ:
- new FSF address
- removed a few hundred trailing spaces
- fixed a few $Id$ lines
- copied two license headers from *.hxx files to their respective
  *.cxx counterparts
- added two test aps to .cvsignore
- don't unlock an already unlocked mutex (Someone wanted to be on
  the safe side with this, but the result is undefined and makes
  pthread_mutex_destroy fail. Reference: manpage for
  pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
  unlock a mutex of this type which is not locked results in
  undefined behaviour.")
- re-enabled all subsystem destructors again (this has been disabled
  because fgfs hung on exit, due to the mutex destroy failure)
2006-02-21 09:40:12 +00:00
ehofman
9be14a63b1 Mathias Froehlich: Add license information. 2006-02-20 15:12:13 +00:00
ehofman
afd3c76088 Mathias Frhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:22:17 +00:00
ehofman
6b697506c3 Melchior FRANZ:
- change SG back to FG (this was accidently changed in three wrong
  places when I prepared the file for SG)
- correct length for the proxy id detection
- set (guessed) deposit depth < 1mm correctly
- set deposit type string
- formatting
2006-02-19 17:13:37 +00:00
fredb
3eba296157 Missing defines 2006-02-18 16:19:54 +00:00
fredb
1b51de08f5 Add missing include files needed by the new math code under windows 2006-02-18 13:24:24 +00:00
fredb
3e37f3fa54 Fix Code generation option for debug build 2006-02-18 12:04:37 +00:00
fredb
a18679e95d Remove compiler warnings 2006-02-17 21:57:13 +00:00
curt
0154f81e33 Clean up some compiler warnings. 2006-02-17 15:13:42 +00:00
ehofman
366931952b Remove unused files. 2006-02-17 09:59:27 +00:00
ehofman
606fc352aa Melchior FRANZ:
This patch fixes the sound of 737, Concorde and others, if fgfs
was compiled with newer gcc versions (e.g. gcc 4.0.2). These compilers
implement the c++ standard more strictly, and thus don't guarantee
that c-style casted pointers to different data types really point
to the same address. This is only guaranteed for union members.
2006-02-17 09:23:40 +00:00
ehofman
75f817b39c Mathias Frhlich:
The patch adds a vector lib I have put together during the last time,
it is just handy and interfaces well with s(s)g*. Together with some small
modifications this will later also interface well with OpenSceneGraphs
vectors/matrices. Using this vector kernel is targeted to have a handy
matrix/vector lib available and to provide a scenegraph independent vector
type for use with a small scenegraph wrapper aimed for a smooth transition to
openscenegraph.

That vector code also includes an improoved geodetic conversion routine I
have found some time ago published in the 'journal of geodesy' which avoids
iterative computations for that purpose.

Also the geodetic position class is more typesafe and unitsafe than the
Point3D currently is.

That part is relatively old and in use in my local trees for several months
now.
2006-02-17 09:22:04 +00:00
ehofman
0bc49bf244 Olaf Flebbe:
This patch makesFlightGear at least compile on MSVC. I hope I have removed
reference of my other local changes. DSP and DSW files are included for
reference. They have been reconstructed with am2dsp.pl. I had to introduce a
change to am2dsp because of the need of filenames with embedded spaces. (Yuck)

The major direction is to remove clutter like the _USE_MATH_DEFINES and
have it on the compiler command line sice there is no central include
file. You will have to put it on the command line for your locale
Project files, if it not there, already. I added the
_CRT_SECURE_NO_DEPRECATE define for 2005, since it does no harm to other
VC version.

Third Party Libs like plib, OpenALSDK, freeglut, pthreads-win32, zlib
are unpacked as is side by side. Only change put the includes of OpenAL
into include/AL rather directly into include.
2006-02-17 08:58:56 +00:00
fredb
930a84b459 Outputing 6 digits is not enough for a double 2006-02-07 20:50:35 +00:00
ehofman
21c89e8163 Vassilii Khachaturov:
Fix the current buggy rain orientation behaviour for the views attached to the
aircraft (while still inheriting bugs with the views attached to anything else).
2006-02-02 09:56:48 +00:00
ehofman
b3770cd26c Expose the sun halo texture handle. 2006-01-31 15:14:02 +00:00
ehofman
0cd4d44bd3 Expose GL_COORD_REPLACE 2006-01-31 15:13:12 +00:00
ehofman
af15e73e64 create an absolute value before calling log or log10, this adds support for sound on negative numbers (thrust reverse for example). 2006-01-30 20:30:56 +00:00
ehofman
33f176b8f9 Melchior FRANZ:
add optional arg to SGPropertyNode::addChangeListener that triggers
the listener function call initially. This is useful for cases where
a freshly installed listener wants to treat the current property
value as changed from 'unknown' to the actual value right away.

Examples can be found in the Nasal incarnation setlistener(),
where we have for example this (in $FG_ROOT/Nasal/gui.nas):

  INIT = func {
      ...
      setlistener("/sim/rendering/fps-display", fpsDisplay);
      if (getprop("/sim/rendering/fps-display")) {
          fgcommand("dialog-show", props.Node.new({"dialog-name": "fps"}));
      }
  }


That is: we first attach a listener that cares for changes to the FPS
display switch, but then we have to manually open the dialog initially.
That's a duplication of code and could be as simple as this
(INIT part only):

  INIT = func {
      ...
      setlistener("/sim/rendering/fps-display", fpsDisplay, 1);
  }

That is: the optional third arg makes fpsDisplay be called initially,
and then again with every write action. My first solution was in the
Nasal code only, but Andy (rightfully) says that this should rather
be in sg.
2006-01-30 10:56:34 +00:00
ehofman
42f21972fd On a second thought, disable smooth shaded lines for all segments of the lightning. 2006-01-27 15:27:43 +00:00
ehofman
2d79e54c46 Disable smooth lines for certain lightning segments. 2006-01-27 15:18:45 +00:00
ehofman
224408b0e8 Add support for point sprites. 2006-01-26 09:15:42 +00:00
fredb
610e447d7c The sample is now managed by a SGSharedPtr and shouldn't be deleted explicitely 2006-01-24 21:49:56 +00:00
ehofman
c2c0e19305 Mathias Frhlich:
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
  infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
  a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:44:35 +00:00
ehofman
e8c4b0d57c Mathias Frhlich:
Use the new automatic reference counter instead of doing
that ourselfes.
2006-01-12 13:47:04 +00:00
fredb
36e7684d9a MSVC vsnprintf ( in fact _vsnprinft ) returns -1 when the buffer is too short 2006-01-10 20:25:46 +00:00
fredb
795c079af0 Use the new SGPath::create_dir function
Ensure no triangles array could have more than 32767 vertices, a PLIB limit.
2006-01-07 13:21:36 +00:00
curt
94e1d3f0fc John Ellson:
This patch fixes this SimGear compile error on x86_64 Fedora Development with gcc-4.1:

placement.hxx:49: error: extra qualification ‘SGModelPlacement::’ on member ‘init’
2006-01-04 16:44:08 +00:00
ehofman
1df002de81 MinGW fixes. 2006-01-04 09:08:35 +00:00
ehofman
b7115659b3 Make the sgi code the default to prevent future problems. 2006-01-03 17:40:49 +00:00
ehofman
258ec6b89a Save some memory. 2006-01-03 17:34:00 +00:00
ehofman
d1ecdfc510 Fix the persisent IRIX bug. 2006-01-02 13:32:16 +00:00
ehofman
a807e66d4a prevent confusion by not using a standard name. 2006-01-02 10:04:10 +00:00
ehofman
8f9921d00c Mathias Frhlich:
Add the basic infrastructure for a reference counter class.
Adding it now (without using it) enables Mathias and others to
prepare some memory reduction code.
2005-12-29 12:00:29 +00:00
ehofman
99bc4e9a87 Vassilii Khachaturov:
clean up some build warnings caught with gcc-4.0.
2005-12-19 12:52:02 +00:00
ehofman
9289cfdde9 Frederic Bouvier:
Fix a problem where the directory being created is made relative when in fact
it's absolute. It also tightens things a bit on the Windows side.

Erik:

Make the section that splits up the directory in a lists of parent directories
a standalone function.
2005-12-19 10:22:27 +00:00
ehofman
bedbe3caad Frederic: this patch to sg_path.cxx will filter out false alarms when directory already exists. 2005-12-18 09:37:37 +00:00