Commit Graph

3482 Commits

Author SHA1 Message Date
James Turner
c4f6aa2f90 Remove ALUT usage from SimGear .
Adapt the freealut code into a WAV-file reader. As a side-effect, it would now be possible to deploy WAV files compressed with gzip, since we use ZLib's gzread functions to read from disk.
2012-08-21 13:24:35 +01:00
Frederic Bouvier
9ca112c362 Compatibility fix 2012-08-18 14:53:48 +02:00
ThorstenB
cdcc17ee37 Christoph Korn/PlayDeb.net: support additional architechtures 2012-08-17 23:48:41 +02:00
Frederic Bouvier
4f3e1587b1 Restore auto-detection of SVN libs on Windows 2012-08-15 23:02:29 +02:00
Mathias Froehlich
b18c92f515 hla: Add virtual method for creating data elements. 2012-08-12 12:06:42 +02:00
James Turner
3270edcf87 Mac changes for Subversion bundling. 2012-08-11 15:21:52 +01:00
Tim Moore
c0e8dd97ae change dynamic variance of effect attributes
Previously, any effect attribute that was set via effect parameters i.e., was
not a constant value, was marked with data variance DYNAMIC. Now, only
attributes that get their values from the property tree are so marked.
2012-08-06 11:04:42 +02:00
Mathias Froehlich
3a0ae3df58 hla: Do not call time advance with non positive increment. 2012-08-04 14:38:10 +02:00
Tim Moore
d6361dfee4 Merge branch 'timoore/optimizations' into next 2012-08-03 22:33:57 +02:00
Tim Moore
b61692b667 add libosgGA to OpenSceneGraph libraries used with tests
The DeletionManager needs osgGA. This becomes apparent when building shared
libraries.
2012-08-03 22:32:39 +02:00
Tim Moore
2815688c7e Merge branch 'timoore/optimizations' into next 2012-08-03 20:15:36 +02:00
Tim Moore
78a78a17cc DeletionManager
Class for safely deleting objects that may be active in different threads.
This is now used in the implementation of spin animations.
2012-08-03 20:10:53 +02:00
Tim Moore
e202d4e4a5 bug: 823 change rotation animation to use a subclass of SGRotateTransform
The animation is implemented in the computeWorldToLocalMatrix() and
computeLocalToWorldMatrix() virtual functions. Doing the animation in a cull
callback breaks picking.

Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=823
2012-08-03 20:10:00 +02:00
Stuart Buchanan
8b585db238 Allow a <parameters> section of a material definition, to pass parameters straight into the effect. 2012-08-01 21:06:59 +01:00
James Turner
e288549c9e Make dependent template lookups explicit.
Clang (in Xcode 4.4) is being strict about dependent lookup rules, so apply the recommended fix-it.
2012-07-31 00:57:09 +01:00
Mathias Froehlich
f71f129e3b hla: Remove reference to deprecated VariantDataType. 2012-07-29 20:58:07 +02:00
Mathias Froehlich
ee688166ab hla: Remove deprecated ObjectModelFactory interface. 2012-07-29 20:44:58 +02:00
Mathias Froehlich
ed66c37de2 hla: Remove deprecated AttributeCallback. 2012-07-29 17:33:19 +02:00
Mathias Froehlich
a5c6f8023b spt: Disable particle systems under a PagedLOD. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
c82da8c9c8 hla: Add HLABoolDataElement. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
07d1358e08 hla: Make HLAFixedRecordDataElement work with delayed data type setting. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
1212109c03 math: Remove obsolete commented out code. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
d4db4fcac3 hla: Remove deprecated methods from HLAObjectClass 2012-07-21 12:55:53 +02:00
Mathias Froehlich
1f46c79396 hla: Remove deprecated tick method. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
199419ae62 hla: Remove deprecated types and methods from HLADataElement. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
39a4d55866 hla: Remove deprecated HLAVariant* in favour of HLAVariantRecord* 2012-07-21 12:55:53 +02:00
Tim Moore
c84e1d0f0e Merge branch 'timoore/optimizations' into next
Some changes aimed at reducing the cost of the huge scene graph.
2012-07-20 00:37:39 +02:00
Tim Moore
302deeb122 set name string for update callbacks
This makes it easier to find nodes with update callbacks in the scene graph dump.
2012-07-20 00:34:47 +02:00
Tim Moore
b2a6cdec4e change optimizer options for models
Tristrips are old and busted, index meshes are the new hotness :)
2012-07-20 00:32:22 +02:00
Tim Moore
87676fad4d prune empty quadtree leaves created for random vegatation
A lot of empty primitive sets were being left in the per-tile random vegatation quadtree.
2012-07-20 00:30:53 +02:00
Tim Moore
75087095b1 Replace rotation animation update callbacks with cull callbacks
Update callbacks are expensive because they force large parts of the scenegraph to be traversed
by OSG.
2012-07-19 00:42:38 +02:00
ThorstenB
d0a5032723 Add warning for in-source-directory builds. 2012-07-17 19:18:05 +02:00
ThorstenB
2d6a7c2cf7 Add dot-files to gitignore. 2012-07-17 19:14:45 +02:00
ThorstenB
56e9158dee Bump simgear version to 2.9.0 2012-07-17 18:48:38 +02:00
Frederic Bouvier
3ba312116b Add a node mask bit for permanent lights (needed by Rembrandt) 2012-07-16 20:06:53 +02:00
Frederic Bouvier
e6ab3ddb7d More node mask fix 2012-07-14 13:00:30 +02:00
Stuart Buchanan
8ed0fec364 Fix degenerate random building placement case which resulted in buildings
being placed outside of the triangle bounds.
2012-07-13 20:00:06 +01:00
Frederic Bouvier
ddfdbd75b8 Precipitation don't cast shadows 2012-07-13 17:53:00 +02:00
Stuart Buchanan
00e21af5bb Correct index used by building.eff for lightmap. 2012-07-12 16:31:27 +01:00
ThorstenB
51a17a7a0f Suppress unnecessary "failed alias" warnings
when requested alias matches existing alias anyway (identical aliases can
be created on repeated sim resets)
2012-07-07 16:05:02 +02:00
Stuart Buchanan
fa58672f09 Fix bug where two references to a png object mask used against
a dds terrain texture resulted in the object mask being flipped twice,
having no overall effect!
2012-07-06 21:38:15 +01:00
Stuart Buchanan
4f7f5023df Fix further possible memory leaks by using osg::ref_ptr for vertex
arrays in random buildings and random vegetation.  Also change
normals on trees to be per-vertex as some graphics cards apparently
find this easier to deal with.
2012-07-05 00:10:07 +01:00
Stuart Buchanan
4838a9690e Fix a memory leak in random buildings. 2012-07-04 19:50:20 +01:00
ThorstenB
edcbfb52eb Add SimGear RPM package spec file.
Example for Linux package builders.
2012-07-02 21:51:40 +02:00
Frederic Bouvier
5af8bb7c8e Working 'noshadow' animation 2012-06-30 16:25:21 +02:00
ThorstenB
3fa835d74c Bump version to 2.8.0
since "next" is already frozen for 2.8 and is prepared for building the
first release candidate.
For details on versions see http://wiki.flightgear.org/Release_plan
2012-06-26 23:17:07 +02:00
ThorstenB
035ff3e1ea Update README/INSTALL documentation. 2012-06-26 22:43:48 +02:00
Frederic Bouvier
2c54237fe5 Don't render ocean tiles in the light pass 2012-06-25 17:55:46 +02:00
Frederic Bouvier
00c61204a4 Fix a typo 2012-06-25 11:58:49 +02:00
Frederic Bouvier
284aa3a444 Add header file to the cmake project 2012-06-25 11:58:22 +02:00