curt
5fbe532ec5
Sun now correctly placed in sky and correctly colored.
2000-03-02 18:20:52 +00:00
curt
5f3de889d7
Added top level ephemeris class.
2000-03-02 15:06:14 +00:00
curt
a8db14196a
Working on separating out ephemeris code from the actual rendering code
...
which I am trying to ssg-ify at the same time.
2000-03-02 12:51:30 +00:00
curt
03b10d64a8
Separating out the Sky rendering as a separate unit and ssg-ifying it.
2000-03-02 02:03:18 +00:00
curt
86892d87e9
Starting to work on an independent sky implimentation that can be used by
...
any ssg application and can have it's components driven realistically based
on time.
2000-03-02 00:56:35 +00:00
curt
41218272c4
Working on skydome ... some actual progress has been made. :-) Still
...
something goofy with sunrise, sunset effects.
2000-02-29 23:31:32 +00:00
curt
8b5514fa9f
Continuing work on ssg-ifying the sky dome.
2000-02-29 16:13:02 +00:00
curt
f14de56712
Further work on ssg-ifying the sky dome. (not tested) but I can build the
...
structures and update the colors. I still need to set up the transforms
properly and connect it into the scene graph.
2000-02-28 23:04:07 +00:00
curt
ecc5c9865b
Beginning work on a restructure of the sky code.
2000-02-28 12:58:41 +00:00
curt
929a56a6e8
Updated to 0.0.4
2000-02-22 16:21:15 +00:00
curt
4416df8c39
Added an include file that reports the current SimGear version.
2000-02-22 04:32:16 +00:00
curt
fc80610663
Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
...
cleaner design, and is something that we are already linking in.
2000-02-19 20:58:58 +00:00
curt
cb03bfcb80
Fixed a warning message.
2000-02-19 02:28:58 +00:00
curt
35ed10e252
Updates.
2000-02-19 02:22:47 +00:00
curt
41fc1621b1
Updates ..
2000-02-17 16:04:35 +00:00
curt
9fefaef31e
One more pass at a reorg.
2000-02-16 22:01:06 +00:00
curt
689a942f19
One more pass at reorgs.
2000-02-16 22:00:51 +00:00
curt
cb9654f1f4
Removed autogenerated file.
2000-02-15 05:15:23 +00:00
curt
a8f8cef484
Code reorganization.
2000-02-15 02:30:02 +00:00
curt
6cf51c3222
Added ...
2000-02-15 01:07:49 +00:00
curt
0d8ae0cabe
Restructuring subdirectories.
2000-02-14 17:37:54 +00:00
curt
49d6f93d8b
Removed autogen'd files.
2000-02-09 19:33:04 +00:00
curt
5173d709e0
Initial revision
2000-02-09 19:27:02 +00:00
Tim Moore
778c3ab25c
Moved everything from Lib to simgear
2009-09-16 08:06:28 +02:00
curt
aa17d9ac9a
Updated for plib-1.1.x
2000-02-04 21:50:04 +00:00
curt
ffe1d9485e
Converted sky colors from floats to GLubytes to try to work around Linux
...
nVidia bug, with no success. :-(
1999-12-30 16:41:43 +00:00
curt
71abebe837
Use a more standard texture/blend mode combination for sun/moon halos to
...
avoid render path that's not supported by all cards/drivers.
1999-11-03 15:17:50 +00:00
curt
ca07b64af0
Moved where glBlendFunc() is reset to main.cxx
1999-10-22 15:15:43 +00:00
curt
2fde2ce581
Reset glBlendFunc() here to.
1999-10-22 12:58:39 +00:00
curt
cb0da2ca5e
Set glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; when done drawing
...
the Sun so that the cloud texture alpha blending will work correctly.
1999-10-22 12:34:06 +00:00
curt
c0422839b9
MSVC++ portability fix.
1999-10-11 21:09:21 +00:00
curt
862b884f02
Various SGI portability tweaks.
1999-10-07 21:08:50 +00:00
curt
708e745cfd
MACos fixes.
1999-09-11 14:35:28 +00:00
curt
63c9dcdd96
Tweaks to fix problems with moon rendering introduced with ssg.
1999-08-15 13:35:07 +00:00
curt
770ec00901
Scaled down the sun and moon sizes.
1999-08-10 01:42:34 +00:00
curt
4c6fe0328a
Set up the model view matrix exactly as ssg does it before drawing sky, stars
...
sun, and moon. I really should do a derived sgLeaf class so that these things
can be drawn within ssgCullandDraw() but this is quicker for now ...
1999-08-07 23:31:30 +00:00
curt
bb882a1239
Borland C++ tweaks.
...
MacOS/Metrowerks tweaks.
Fix for fgText default constructor.
1999-06-20 01:52:31 +00:00
curt
29e3a4e231
Initial revision
1999-06-17 18:07:36 +00:00
curt
ca444b07bd
Changes contributed by Durk Talsma:
...
Here's a few changes I made to fg-0.58 this weekend. Included are the
following features:
- Sun and moon have a halo
- The moon has a light vector, moon_angle, etc. etc. so that we can have
some moonlight during the night.
- Lot's of small changes tweakes, including some stuff Norman Vine sent
me earlier.
2009-09-15 18:31:32 +02:00
curt
510b9ef07a
Added initial support for native SGI compilers.
2009-09-15 18:31:32 +02:00
curt
d59a6218ab
Modifications to incorporate Jon S. Berndts flight model code.
2009-09-15 18:31:32 +02:00
curt
5f26ba99bc
MSVC++ portability changes by Bernie Bright:
...
Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
Simulator/Cockpit/hud.cxx: Added Standard headers
Simulator/Cockpit/panel.cxx: Redefinition of default parameter
Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
Simulator/Main/fg_init.cxx:
Simulator/Main/GLUTmain.cxx:
Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
Simulator/Objects/material.hxx:
Simulator/Time/timestamp.hxx: VC++ friend kludge
Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
Simulator/Main/views.hxx: Added a constant
2009-09-15 18:31:32 +02:00
curt
8fcfb73a57
Renamed FlightGear/Simulator/Flight to FlightGear/Simulator/FDM since
...
Jon accepted my offer to do this and thought it was a good idea.
2009-09-15 18:31:32 +02:00
curt
c9fb802b9e
Bug fix in vertex order of inner disk (fan) of the sky dome.
2009-09-15 18:31:32 +02:00
curt
cbb1a37f5a
Removed code to make sun appear larger at the horizon.
2009-09-15 18:31:32 +02:00
curt
42f9964e76
Don't know how this got in, but it is gone now.
2009-09-15 18:31:32 +02:00
curt
81c8f4c065
MacOS portability changes contributed by "Robert Puyol" <puyol@abvent.fr>
2009-09-15 18:31:32 +02:00
curt
0703cb0027
Removed unneeded #include
2009-09-15 18:31:32 +02:00
curt
2487e696b8
Converted "class fgVIEW" to "class FGView" and updated to make data
...
members private and make required accessor functions.
2009-09-15 18:31:32 +02:00
curt
50227c435c
Sun now appears to grow in size as it gets very low in the horizon.
2009-09-15 18:31:32 +02:00