Commit Graph

3498 Commits

Author SHA1 Message Date
Frederic Bouvier
3ba312116b Add a node mask bit for permanent lights (needed by Rembrandt) 2012-07-16 20:06:53 +02:00
Frederic Bouvier
e6ab3ddb7d More node mask fix 2012-07-14 13:00:30 +02:00
Stuart Buchanan
8ed0fec364 Fix degenerate random building placement case which resulted in buildings
being placed outside of the triangle bounds.
2012-07-13 20:00:06 +01:00
Frederic Bouvier
ddfdbd75b8 Precipitation don't cast shadows 2012-07-13 17:53:00 +02:00
Stuart Buchanan
00e21af5bb Correct index used by building.eff for lightmap. 2012-07-12 16:31:27 +01:00
ThorstenB
51a17a7a0f Suppress unnecessary "failed alias" warnings
when requested alias matches existing alias anyway (identical aliases can
be created on repeated sim resets)
2012-07-07 16:05:02 +02:00
Stuart Buchanan
fa58672f09 Fix bug where two references to a png object mask used against
a dds terrain texture resulted in the object mask being flipped twice,
having no overall effect!
2012-07-06 21:38:15 +01:00
Stuart Buchanan
4f7f5023df Fix further possible memory leaks by using osg::ref_ptr for vertex
arrays in random buildings and random vegetation.  Also change
normals on trees to be per-vertex as some graphics cards apparently
find this easier to deal with.
2012-07-05 00:10:07 +01:00
Stuart Buchanan
4838a9690e Fix a memory leak in random buildings. 2012-07-04 19:50:20 +01:00
ThorstenB
edcbfb52eb Add SimGear RPM package spec file.
Example for Linux package builders.
2012-07-02 21:51:40 +02:00
Frederic Bouvier
5af8bb7c8e Working 'noshadow' animation 2012-06-30 16:25:21 +02:00
ThorstenB
3fa835d74c Bump version to 2.8.0
since "next" is already frozen for 2.8 and is prepared for building the
first release candidate.
For details on versions see http://wiki.flightgear.org/Release_plan
2012-06-26 23:17:07 +02:00
ThorstenB
035ff3e1ea Update README/INSTALL documentation. 2012-06-26 22:43:48 +02:00
Frederic Bouvier
2c54237fe5 Don't render ocean tiles in the light pass 2012-06-25 17:55:46 +02:00
Frederic Bouvier
00c61204a4 Fix a typo 2012-06-25 11:58:49 +02:00
Frederic Bouvier
284aa3a444 Add header file to the cmake project 2012-06-25 11:58:22 +02:00
Frederic Bouvier
f0b7a27fd4 Duplicate light effect when animation is requested. Make dimmed lights work in multiplayer 2012-06-24 23:06:12 +02:00
ThorstenB
a781eea10e #744: Raise warning level when reporting missing svn library.
Status message are almost invisible - use warning message instead, so
builders/packagers actually notice a missing dependency.
Also add some useful hints.
2012-06-24 20:04:26 +02:00
ThorstenB
8e42e5bdba Fix error handling in SGSampleGroup::stop
Move error check to correct location: needs to be done immediately after
the alSourceStop call - and only if it was called at all.
2012-06-24 19:18:47 +02:00
James Turner
ad4a9eeaa5 Remove (un-maintained) MSVC projects from the tree prior to the next release. 2012-06-23 10:26:28 +02:00
Christian Schmitt
190e6b3958 Taxiway signs: print out more meaningful error messages on wrong size
settings and fall back to the default value in such cases.
2012-06-22 14:39:45 +02:00
James Turner
8a33223483 Use standard version of FindPackageStandardArgs, no need to copy it. 2012-06-21 10:21:26 +02:00
James Turner
0e4eab1569 Improve ALUT framework detection (for Mac)
Latest Xcode no longer searches /Library/Frameworks by default which exposed an issue here. Search for the header by the correct name to trigger special -F handling in cmake.
2012-06-20 19:44:16 +02:00
Stuart Buchanan
9d6e27c85c Do not attempt to reposition non-existant clouds.
Defensive workaround to Issue 678.
2012-06-19 22:04:17 +01:00
ThorstenB
9720f8ca16 Patch clean-up 2012-06-19 22:15:33 +02:00
Harald JOHNSEN
5b3dccc1f7 - stop sounds when removing a sound group 2012-06-19 22:14:14 +02:00
Markus Pargmann
e0df014acf Signs change <= to < 2012-06-18 20:47:05 +02:00
Markus Pargmann
de3d433ead Airport sign size 3 bugfix 2012-06-18 20:47:05 +02:00
Frederic Bouvier
3407db3dd6 Avoid an annoying OSG warning 2012-06-17 17:52:17 +02:00
Christian Schmitt
b10a40ff8d Taxiway signs: support all variants from the apt.dat 850 spec and
read size values from the optional stg column
2012-06-13 19:45:13 +02:00
Christian Schmitt
ec22623f1c Add helper method for optional stg values
Anders Gidenstam: Style and indentation.
2012-06-12 21:04:22 +02:00
Frederic Bouvier
7e8fb16507 Static or shared objects are not light volumes (but can include some) 2012-06-11 09:12:47 +02:00
Frederic Bouvier
a634d7c361 Terrain tiles are not light volumes 2012-06-11 09:11:52 +02:00
Harald JOHNSEN
aae77a7983 remove some warnings for MSVC
don't start to play sounds that are out of range of the listener
2012-06-08 15:23:54 +02:00
ThorstenB
3f6f34e7e1 Drop obsolete TODO 2012-06-08 13:53:15 +02:00
ThorstenB
eff1541ba3 Add INSTALL and README.cmake files. 2012-06-08 13:20:03 +02:00
Frederic Bouvier
e7e06c89e1 Fix lights when added as submodels 2012-05-31 20:22:40 +02:00
Frederic Bouvier
a41d5b1609 Restore lights in the Rembrandt renderer 2012-05-30 22:18:57 +02:00
James Turner
edbea633f3 Merge a tweak from Tat to keep Mac 10.5 from crashing on realpath 2012-05-30 11:08:11 +01:00
James Turner
950af5375c KIll of SimGear route code, it's no longer used by anything. 2012-05-30 11:07:36 +01:00
Stuart Buchanan
c6d2e32f05 Add logging for the total number of random buildings generated. 2012-05-25 19:47:45 +01:00
Mathias Froehlich
3796ce4d86 Runway signs: avoid adding empty group without signs. 2012-05-21 07:25:14 +02:00
Anders Gidenstam
ffb67f4014 Clement de l'Hamaide: Add support for pitch and roll for OBJECT_SHARED and OBJECT_STATIC in .stg files.
Pitch and roll behave the same as pitch-deg and roll-deg offsets in
model XML files.
2012-05-20 22:21:38 +02:00
Frederic Bouvier
d479686804 Try to exclude unwanted geometry in the additional light pass 2012-05-20 15:42:55 +02:00
Frederic Bouvier
1387f47a79 Remove redundant inclusion of SGMath.hxx 2012-05-20 11:49:31 +02:00
Frederic Bouvier
65784896e1 Revert "Hack to avoid redrawing the whole scene another time when only light volume are requested"
This reverts commit e692e7c119.
2012-05-19 20:41:58 +02:00
Frederic Bouvier
e692e7c119 Hack to avoid redrawing the whole scene another time when only light volume are requested 2012-05-19 19:39:38 +02:00
Mathias Froehlich
23d4628d88 ReaderWriterSPT: Cull out tiles that we look at from downside.
Add a cull callback that culls away complete tile areas that
we look at from the far away downside.
2012-05-19 16:09:58 +02:00
Frederic Bouvier
38c335c339 Allow to change texture buffer name on the fly 2012-05-18 12:27:08 +02:00
ThorstenB
e69d1b5a82 #767 related: fix sound resource management
Use _smgr->release_buffer instead of direct alDeleteBuffers.
2012-05-12 23:35:10 +02:00