ehofman
3f08d9604e
Further refinement of the Cygwin problem as suggested by Frederic.
2004-03-16 09:39:22 +00:00
ehofman
5d813aa4d0
Attempt to fix a nasty Cygwin problem.
2004-03-16 09:24:14 +00:00
ehofman
ce3a1ddcb0
Limmit the change in sun color due to visibility to a saner range.
2004-03-12 18:55:22 +00:00
ehofman
e37752f957
Use a more clever way to deselect a fully translucent leaf.
2004-03-12 17:38:57 +00:00
ehofman
40d920ddc9
Unselect the branch if the object has become fully translucent.
2004-03-12 10:09:09 +00:00
ehofman
4362eb79e6
Update for non-conformal (older) compilers
2004-03-12 08:59:12 +00:00
ehofman
f6c9af488b
MacOS X refinement
2004-03-08 08:59:58 +00:00
ehofman
a34ac6a596
Silently ignore texture files that are not present.
2004-03-07 18:47:37 +00:00
ehofman
3b3baa996b
MSVC .NET 2003 fix
2004-03-07 09:36:31 +00:00
ehofman
d6b81a9721
MacOS X 10.3 fix
2004-03-07 09:28:48 +00:00
curt
a460c753e7
Work around a limitation of gc_calc_course_dist(). When the start and end
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points are too close together, this routine can return a course of "nan"
but the distance is valid. Someday someone who understands the math should
rewrite the gc_calc_course_dist() routine so it is more robust, but for now
it's easiest to simply check for a nan result and code around the limitation.
2004-03-03 21:37:41 +00:00
curt
9f59e956fa
#define isnan _isnan for MSVC and Mingwin.
2004-03-03 21:35:38 +00:00
ehofman
bd02eb8e6b
Remove a typo
2004-03-03 20:06:28 +00:00
ehofman
a266790a25
Put Curt's cloud movement fix back in
2004-03-03 20:05:18 +00:00
ehofman
3462e3b6c1
MSVC .NET 2003 fix.
2004-03-03 19:59:44 +00:00
ehofman
ed29944b91
Add const back in the function
2004-03-03 19:54:24 +00:00
ehofman
a0251b3256
Some small fixes
2004-03-03 19:48:28 +00:00
ehofman
557474095f
A real MSVC fix this time
2004-03-02 15:18:18 +00:00
ehofman
b7dd267807
Revert the last change, MSVC still doesn't like it.
2004-03-02 14:58:58 +00:00
ehofman
58a0b1d2c3
MSVC fixes
2004-03-02 14:49:01 +00:00
ehofman
d8acc3a8f2
Use a round-robin scheme rather than returning a random textured state.
2004-03-02 13:28:12 +00:00
ehofman
5f21c75e02
Make it possible to define multiple texture for a material (multiple <texture> entries in the materials.xml file). The code can return a random texture, or a pre defined texture upon request (default is random)
2004-03-02 10:51:13 +00:00
curt
79d72b6292
Add front() methods SGQueue, SGLockedQueue, and SGBlockingQueue so that the
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can be used more interchangably with a regular STL queue.
2004-02-28 18:51:20 +00:00
david
aa67c738a1
Load submodels before animations, so that we can animate submodels.
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Allow submodels to be named when they are loaded.
2004-02-27 03:30:01 +00:00
ehofman
117628bf7e
Melchior FRANZ:
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Add proxy support to the metar class. Authorization is untested, but everything else works. Martin will have to tell us ...
2004-02-26 09:46:36 +00:00
ehofman
70dbbf52f0
Melchior FRANZ:
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Here are some updates for the metar class:
- support for empty visibility group
- support for 4-alnum IACO ids (rather than only 4-alpha)
- better diagnosis in exception messages
- check for 404 http response
- replace last constant by constants.h definition
2004-02-23 20:07:20 +00:00
curt
99bf2c6f9e
Comment out an improperly written constructor.
2004-02-23 01:34:31 +00:00
ehofman
3fdeea7f65
An ugly hack to get MipsPro 7.4.1 working on IRIX 6
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.5.20 (Yuck)
2004-02-20 16:07:51 +00:00
andy
ea9d110036
Fix from Richard Harke for 64 bit systems. The reftag was left
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uninitialized by naNum(). If it happened to be constructing it on the
stack in a location previously occupied by a real reference, it would
generate a corrupt naRef.
2004-02-20 15:10:49 +00:00
ehofman
16ad232e0d
Changes to tke sky dome coloring
2004-02-18 14:33:16 +00:00
ehofman
5b8e5fce20
Remove an extra sgSetVec call
2004-02-17 14:40:05 +00:00
david
0633d703d0
Be a little quieter at the default debug level.
2004-02-07 21:36:20 +00:00
ehofman
ec6ce9fcd8
Move the new metar class from FlightGear to SimGear
2004-02-02 10:12:31 +00:00
andy
c9e53d5a30
Yank the MSVC special handling. It turns out it was becuase "strlen"
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has special voodoo in the parser. That's much more cleanly handled by
renaming the function than by #ifdef'ing.
2004-02-01 17:47:08 +00:00
curt
828e10773c
Fix a slight ambiguity in variable names.
2004-01-31 19:50:35 +00:00
ehofman
34b5c1a1b9
Activate the driver fog workaround again. It doesn't seem to be solved yet.
2004-01-29 18:25:55 +00:00
curt
b2a7975493
Frederic BOUVIER:
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Win32 serial port communication fixes.
2004-01-27 15:55:47 +00:00
ehofman
f0af686d17
Make sure all libraries are used to test for certain functions
2004-01-27 09:41:33 +00:00
ehofman
eda1121054
Fix a mistake
2004-01-26 19:59:36 +00:00
ehofman
d97eb240d9
Clean up the Pre-, and PostDraw functions a bit. Especially the glPushAttrib has had some attention. The NVidia hack is commented out for now.
2004-01-24 12:08:12 +00:00
ehofman
8c296d96c7
Fix an initialization problem
2004-01-19 13:37:26 +00:00
curt
65a49bb6e4
Oops, I originally had ramped the vasi/papi color transition the wrong way.
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So as you passed through the target glide slope from low to high it would
be colored: red -> white -> small range of transition to red -> white.
Now it goes the right way so you get: red -> smooth transition to -> white.
You can tell you are getting high if you see the bottom vasi start to turn
pink ... etc. etc. hopefully just like in real life.
2004-01-16 17:37:05 +00:00
ehofman
cfedc90fdd
Try to prevent a devide by zero situation
2004-01-15 14:23:06 +00:00
ehofman
5665a62938
Don't do any calculations when thay are not needed
2004-01-15 14:22:03 +00:00
ehofman
36521869ae
Make sure MispPro compilers < 7.4 still work
2004-01-15 14:21:31 +00:00
curt
84fd7a49ad
The emissive values just don't seem like the right thing to do. You suddenly
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see the dark side of the moon quite clearly, which usually isn't the case.
The rest of the moon still seems a bit oversaturated right now ...
2004-01-14 18:02:58 +00:00
curt
24b5f05522
Make the vasi lights slightly larger/brighter.
2004-01-09 16:49:13 +00:00
ehofman
17415424bf
Use the same coloring scheme for the moon and the sun, add a bit of light reflection to the moon
2004-01-09 10:19:00 +00:00
ehofman
920c0fdb62
Updates to the alpha-test animation class
2004-01-08 10:38:29 +00:00
ehofman
40414f2823
Updates to the alpha-test animation class
2004-01-08 10:25:23 +00:00