torsten
a3e391a523
warning fix: abort program and spit out a message if getNumPrims() is called with unknown mode. (Shouldn't happen anyway)
2009-08-23 21:37:02 +02:00
torsten
9cb15b302c
warning fix: unused variable
2009-08-23 21:37:02 +02:00
torsten
15c1a28d37
warning fix, unused code
2009-08-23 21:37:02 +02:00
torsten
d3a500e54e
don't use uninitialized variables
2009-08-23 21:37:02 +02:00
torsten
a0a5eb8aef
warning fixes
2009-08-23 21:37:02 +02:00
torsten
a92955eade
warning fixes
2009-08-23 21:37:02 +02:00
torsten
f043f3d4f9
warning fixes
2009-08-23 21:37:02 +02:00
torsten
992a057a1b
warning fix (multiline comment)
2009-08-23 21:37:02 +02:00
torsten
07da1e7e1a
warning fix
2009-08-23 21:37:02 +02:00
torsten
2c07222ef6
warning fixes
2009-08-23 21:37:02 +02:00
torsten
918e315d47
Warning fix: array subscript is above array bounds
2009-08-23 21:37:02 +02:00
ehofman
c824731bc6
Expose the color of the sun (which is not the scene specular color anymore)
2009-08-23 21:37:02 +02:00
ehofman
0c39caa622
Differentiate between sun color (based in visibility) and scene color (based on humidity)
2009-08-23 21:37:02 +02:00
torsten
1f1e28baf8
Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular.
2009-08-09 23:56:10 +02:00
fredb
0c303389d6
Compile under MSVC9
2009-08-09 23:56:10 +02:00
timoore
01a896ef5b
New effects from Till Busch: crops, water, landmass
...
As shown at LinuxTag, with modifications from Tim Moore: the base
landmass texture is mixed with the steepness and snow effects. Till's
new syntax for textures in effect files was also added. syntax for
textures. Also, syntax for accessing internal textures, such as Till's
3D noise texture, was added.
Several bugs in the effect inheritance algorithm were fixed.
2009-08-09 23:56:10 +02:00
torsten
0e5e760135
Allow multiple <button> elements for <action> elements in pick animations. Nice to have to have a single action for mouse-button and mouse-wheel.
2009-08-08 00:49:40 +02:00
fredb
7e7d877874
Fix case typo
2009-07-27 23:47:15 +02:00
fredb
57ccb6fd6b
Suppress warnings
2009-07-27 23:47:15 +02:00
fredb
efa2876e29
Compile latest SimGear under MSVC9
2009-07-27 23:47:15 +02:00
Tim Moore
59ef7d8fd1
Create a singleton for the parser table
2009-07-19 23:05:04 +02:00
Tim Moore
1f308c9ec3
Move definition of SGRawBase<...>::printOn out of simgear namespace
...
They are declared in the global namespace, and MSVC insists that they be
defined there.
2009-07-19 22:39:16 +02:00
Tim Moore
4943d3aa53
Add missing return statements
2009-07-18 10:12:59 +02:00
Tim Moore
828d561113
Store material data with Effect
...
Somehow this got left out, which broke ground intersection queries.
2009-07-17 16:18:12 +02:00
Tim Moore
fcf72a7123
Change references to property types
...
BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types
are referred to using the props:: namespace.
2009-07-17 14:52:58 +02:00
Tim Moore
d3f5bc6e2d
Changed SGRawValue::DefaultValue to an inline function.
...
This avoids MSVC bugs in declaring templated specializations of static members.
2009-07-17 11:40:36 +02:00
Tim Moore
f525a05be8
Use SGAtomic's compareAndExchange instead of a new SGSwappable class
...
Also, eliminate the __declspec(32) of that class which is causing problems
in osg::buffered_object.
2009-07-17 00:29:48 +02:00
Tim Moore
fc7ec4299e
include file change to make simgear work with OSG 2.9.X again
2009-07-16 23:09:10 +02:00
Tim Moore
21d053b1b6
Fix effects code to work with OSG 2.8.2-rc4
2009-07-16 18:33:27 +02:00
Tim Moore
68e64a5aa7
Use std::back_inserter instead of my local hack
...
BackRefInsertIterator is probably broken and may not be needed at all.
2009-07-16 13:02:07 +02:00
timoore
8e718fe288
Add new Effects files to vcproj
2009-07-16 12:09:45 +02:00
timoore
efec9070e1
Fixes for technique predicates
...
Get tests based on properties and OpenGL extensions working.
2009-07-16 12:09:44 +02:00
timoore
e3646d4d4a
more effects features
...
Materials can specify an effect.
Add support for PolygonMode and initial support for Uniform.
2009-07-16 12:09:44 +02:00
timoore
4219f16f61
Construct effects from property lists
...
The material code constructs a property list from its input parameters.
Enable dumping of Pass and Technique objects to a file.
Default effect now uses texture node instead of texture0
2009-07-16 12:09:44 +02:00
timoore
c3b1802e95
materials use only simgear::Effect
...
Eliminate SGMaterial::get_state function.
Use Effect in BVH visitor, ocean tile generation, and airport signs.
2009-07-16 12:09:44 +02:00
timoore
40fe078021
Use Effect to implement point lights
...
This allows different OpenGL features (point sprites, point attenuation) to
be used depending on hardware support.
2009-07-16 12:09:44 +02:00
timoore
a5a6600e74
Use SGExpressions for evaluating a Technique's validity
2009-07-16 12:09:44 +02:00
timoore
03b9303f22
Overhaul of SGExpression
...
Polymorphic additions to expressions: Add an expression base class
with a method for dynamically determining the type of an expression.
Add variables, predicates and boolian expressions.
Support for parsing trees of expressions
2009-07-16 12:09:44 +02:00
timoore
b5a59ea6f9
Work in progress for Technique validation
2009-07-16 12:09:44 +02:00
timoore
c6b2124129
Use Effects in materials library, and therefore in scenery
2009-07-16 12:09:44 +02:00
timoore
d320a6facb
Effects framework
2009-07-16 12:09:43 +02:00
timoore
0793c2cb8c
Blow away unused SGMaterialLib::add_item functions
2009-07-16 12:09:43 +02:00
timoore
d14755abb8
cleanup
...
Add support for boost::mem_fn to SGSharedPtr.
Remove a couple of "using" declarations from scene/model/model.hxx
2009-07-16 12:09:43 +02:00
timoore
abd4aa2e6b
Add PropertyList typedef for vectors of property list nodes.
2009-07-16 12:09:43 +02:00
timoore
58417e78e5
Add a method to setStringValue that takes a std::string argument
2009-07-16 12:09:43 +02:00
timoore
390eb1c6e9
Don't cache results of getDisplayName
...
Return a std::string result instead of char *.
2009-07-16 12:09:43 +02:00
timoore
d4c6530a72
Add VEC3D and VEC4D property types
...
Add "extended" argument to readProperties, which controls whether the vector
property types are accepted by the XML reader.
2009-07-16 12:09:43 +02:00
timoore
ff17b44a41
Extend properties to support new property types.
...
An SGRawBase class has been added as a base class to the SGRawValue
hierarchy so that SGPropertyValue functions don't necessarily need to
know the type of the value stored in the node.
A new SGRawValueContainer class stores properties that shouldn't be
stored in the node itself. PropertyTraits indicates if a type is
stored in the property node or externally.
Add getValue and SetValue template member functions to SGPropertyNode.
Read and write new extended properties.
Rearrange props.hxx a bit so that the template magic actually works.
Split out extended raw value virtual functions into a seperate base class.
SGRawExtended is chosen as a base class of SGRawValue for extended property
types.
2009-07-16 12:09:43 +02:00
timoore
5bd2d47571
Cleanup of properties
...
Change most uses of the SGPropertyNode _value union to use static_cast.
Move SGPropertyNode::Type out of the class into simgear::props namespace. Add
a PropertyTraits class so that templates can calculate the property type tag
based on a C++ type.
In destructor, delete _value.val if it is not 0 (and the property is not
aliased).
2009-07-16 12:09:43 +02:00
fredb
f8e475cd34
Refactor GLX only debug code
2009-07-15 12:50:49 +02:00