Commit Graph

5038 Commits

Author SHA1 Message Date
Florent Rougon
d455f5f445 props_io.cxx: use SG_ORIGIN when throwing exceptions
This will provide more accurate info than the fixed string "SimGear
Property Reader".
2017-10-10 20:15:54 +02:00
Florent Rougon
2200fad30e Rename the ResourceProxy class to EmbeddedResourceProxy
This is done so as to avoid confusion with the unrelated classes
ResourceProvider and ResourceManager already present in SimGear.

Despite this new name, EmbeddedResourceProxy is a proxy not only for
embedded resources, but also for real files (hence the initial name
choice): its purpose is precisely to allow zero-work switching from one
data source to the other.
2017-10-07 16:36:49 +02:00
Florent Rougon
e5e112c3c2 Add a ResourceProxy class
The ResourceProxy class allows one to access real files or embedded
resources in a unified way. When using it, one can switch from one data
source to the other with minimal code changes, possibly even at runtime
(in which case there is obviously no code change at all).

Sample usage (from FlightGear for the globals->get_fg_root() bit):

  simgear::ResourceProxy proxy(globals->get_fg_root(), "/FGData");
  std::string s = proxy.getString("/some/path");
  std::unique_ptr<std::istream> streamp = proxy.getIStream("/some/path");

The methods ResourceProxy::getString(const std::string& path) and
ResourceProxy::getIStream(const std::string& path) decide whether to use
embedded resources or real files depending on the boolean value passed
to ResourceProxy::setUseEmbeddedResources() (also available as an
optional parameter to the ResourceProxy constructor, defaulting to
true). It is often most convenient to set this boolean once and don't
worry about it anymore---it's stored inside the ResourceProxy object.
Otherwise, if you want to fetch resources some times from real files,
other times from embedded resources, you may use the following methods:

  // Retrieve contents using embedded resources
  std:string s = proxy.getString("/some/path", true);
  std:string s = proxy.getStringDecideOnPrefix(":/some/path");

  // Retrieve contents using real files
  std:string s = proxy.getString("/some/path", false);
  std:string s = proxy.getStringDecideOnPrefix("/some/path");

(alternatively, you could use several ResourceProxy objects with
different values for the constructor's third parameter)
2017-10-01 07:54:17 +02:00
James Turner
dd3cdf63e6 Terrasync: Fix exception deleting orphaned directories. 2017-09-29 12:47:42 +01:00
Stuart Buchanan
a800189c25 Add support for Slippy Map Canvas layers.
- Add so-called Web Mercator projection and ability to choose
  projection for a Canvas Map.
- Add supporting functions for Slippy Maps (i.e. OSM)
2017-09-28 15:36:48 +01:00
James Turner
b342245619 Fix lib64 mode on Ubuntu 17.04 / CMake 3.7 2017-09-28 15:11:09 +01:00
James Turner
6cd5ac2d0d Move readTime (parse_time) from options.cxx 2017-09-27 15:06:37 +01:00
James Turner
872a48dacb Extend the state-machine parsing test slightly 2017-09-27 14:33:57 +01:00
James Turner
721aa544c9 Use C++11 in the state-machine code 2017-09-26 16:39:04 +02:00
Richard Harrison
7bfbda7188 Fix for AMD / Radeon rendering of lights as point sprites.
Tested against R9-290 and GTX 550 Ti (thanks Nikolai V. Chr.)
2017-09-24 22:10:44 +02:00
James Turner
602244979b Tar extractor can filter file paths. 2017-09-21 17:47:28 +01:00
Torsten Dreyer
8e29cae309 new version: 2017.4.0 2017-09-17 12:14:00 +02:00
Torsten Dreyer
2a73e6c0d5 new version: 2017.3.1 2017-09-17 12:14:00 +02:00
Richard Harrison
16b5dd5e78 Remove message "Could not find at least one of the following objects for axis animation" when not relevant.
By default you can either do

1. axis -> object-name ...
2. axis -> x-m ...
3. omit axis. This will now try to find an 'object-name' with -axis appended. If this can't be found then no message will be output; and the default behaviour of just using (0,0,0) will appyl.
2017-08-31 00:30:18 +02:00
James Turner
1aba20d642 Merge /u/gallaert/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/38/
2017-08-18 22:25:48 +00:00
Florent Rougon
27786d709d EmbeddedResourceManager: better API with respect to rehashing
Add a rehash() method to EmbeddedResourceManager::Impl to update
'poolSearchList'. Introduce a 'dirty' flag so that
EmbeddedResourceManager::Impl::rehash() is automatically called whenever
needed. It is not necessary anymore to call
EmbeddedResourceManager::selectLocale() after adding resources: changing
the EmbeddedResourceManager's locale or adding resources are both
operations that set the dirty flag. Whenever someone tries to fetch a
resource for the selected locale and the dirty flag is set, a rehash is
triggered before the actual fetching so as to ensure it is correct.
2017-08-16 23:49:19 +02:00
gallaert
e0e6a29150 CMake fails to detect OpenRTI include files. 2017-08-16 21:15:20 +01:00
Torsten Dreyer
dfd6076e19 Fix a warning 2017-08-12 22:34:52 +02:00
Alessandro Menti
e589ef8627
Remove the .spec file
Remove the .spec file as it is unused and we leave the packaging to
upstream (as it has been done with FlightGear).
2017-08-06 15:08:11 +02:00
Stuart Buchanan
e8c1baa396 Clear Uniform cache on reset. 2017-08-01 21:23:35 +01:00
James Turner
69ba2617d2 Fix thumbnail loading on Windows 2017-07-28 12:05:35 +01:00
James Turner
34c215ad83 Persistent thumbnail cache for aircraft packages
This should reduce the load on Ibiblio when browsing aircraft, the
package system caches thumbnails for seven days. Also we detect for
certain failure conditions and retry, to deal with Ibiblio’s rate-
limiting mechanism.
2017-07-28 11:38:59 +01:00
James Turner
2a3bb62001 Add efficient hasTag check to Package.
Avoids copying the tags set each time to check for presence / absence
of a particular tag.
2017-07-27 23:26:06 +01:00
James Turner
fe46ae09ef Fix MSVC build.
MSVC really needs these methods to be out of line, to avoid generating code for the shared pointers
in each translation unit which includes the header.
2017-07-19 13:00:33 +01:00
Ganael Laplanche
46f67fce7a Remove dependency to TR1.
TR1 will be deprecated in Boost 1.65, see:
https://github.com/boostorg/admin/issues/123
2017-07-17 14:49:51 +02:00
Torsten Dreyer
629e68428f Fix SimGear test target for change in commandmgr api 2017-07-07 08:56:13 +02:00
Richard Harrison
100439aadd Model relative property tree root binding.
This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in fg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the /sim property tree with MP aircraft properties.
2017-07-05 12:05:01 +02:00
Stuart Buchanan
f6a348ba94 Enable display lists for random trees. 2017-07-04 21:45:56 +01:00
James Turner
a54b3ffcee Extend Package delegate callbacks.
This makes it easier to report the status in the launcher, at least.
2017-06-28 22:27:40 +01:00
James Turner
47842c9ea7 Work-around older Curl on macOS 10.8n and earlier 2017-06-28 10:18:35 +01:00
Richard Harrison
834e25521b Axis based animation use ObjectName-axis as default if nothing specified. 2017-06-25 09:25:06 +02:00
James Turner
f78597f010 Merge /u/reavertm/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/35/
2017-06-21 10:52:24 +00:00
James Turner
c06e433e74 Templated lookup of subsystem-group members. 2017-06-15 18:30:27 +01:00
Maciej Mrozowski
9971d517fd Link shared SimGearScene with libgdal when enabled 2017-06-15 04:58:03 +02:00
Florent Rougon
f8548029a2 EmbeddedResourceManager.hxx: refine the previous MSVC workaround
The previous fix was successful, but a priori doesn't need to be applied
to *all* compilers that define _WIN32. Apply it only when _MSC_VER is
defined, and only to the template instantiations that MSVC doesn't
recognize (i.e., those that use a parameter from the variadic template).
2017-06-11 17:30:58 +02:00
Florent Rougon
3e337e3e97 Fix build errors related to template instantiations on Windows
The MS compiler doesn't seem to recognize our templates here:

g:\jenkins\workspace\simgear-win\source\simgear\embedded_resources\EmbeddedResourceManager.hxx(169): error C3190: 'std::shared_ptr<const simgear::AbstractEmbeddedResource> simgear::EmbeddedResourceManager::getResource(const std::string &,const std::string &) const' with the provided template arguments is not the explicit instantiation of any member function of 'simgear::EmbeddedResourceManager' (compiling source file G:\Jenkins\workspace\SimGear-Win\source\simgear\embedded_resources\EmbeddedResourceManager.cxx) [G:\Jenkins\workspace\SimGear-Win\build32\simgear\SimGearCore.vcxproj]
g:\jenkins\workspace\simgear-win\source\simgear\embedded_resources\EmbeddedResourceManager.hxx(169): error C2945: explicit instantiation does not refer to a template-class specialization (compiling source file G:\Jenkins\workspace\SimGear-Win\source\simgear\embedded_resources\EmbeddedResourceManager.cxx) [G:\Jenkins\workspace\SimGear-Win\build32\simgear\SimGearCore.vcxproj]

-> try without the explicit instantiations on Windows.
2017-06-11 10:29:43 +02:00
Florent Rougon
e59f8eda74 Embedded resources system: SimGear part
Add the EmbeddedResourceManager class as well as
AbstractEmbeddedResource and two derived concrete classes:
RawEmbeddedResource and ZlibEmbeddedResource.

The purpose of this is to provide a way for FlightGear to use data from
files without relying on FG_ROOT to be set. The whole system (SimGear
and FlightGear parts) was described in detail at [1]. I'll probably
include a copy in $FG_ROOT/Docs too for fear of the link becoming dead
one day.

Basically, classes derived from AbstractEmbeddedResource provide access
to some data---the source of which is a priori of static storage
class---and handle the conversion from whatever format it is stored in
to allow convenient use of said data. At the very least, they allow
obtaining ready-to-use data as an std::string, as well as reading it
incrementally via an std::streambuf or an std::istream interface.
ZlibEmbeddedResource instances also provide access to the compressed
size of the data (i.e., as stored in static memory) as well as its
uncompressed size, without requiring any prior decompression.

EmbeddedResourceManager is a class which FlightGear will normally
instantiate exactly once---it has createInstance() and instance() static
methods for this. It maintains a map between resource paths and
instances of concrete classes derived from AbstractEmbeddedResource. It
also provides convenience methods allowing to access a resource data in
one step (not requiring to manually fetch the
AbstractEmbeddedResource-derived object corresponding to the given
resource path before calling the appropriate method of this object).

From the EmbeddedResourceManager's point of view, resource paths (keys
of the map) are just plain std::string instances in the current
implementation. However, unless there is a good reason not to, I think
it's a good idea to only use values obtained with SGPath::utf8Str()[2].
This is precisely what fgrcc, the resource compiler in the FlightGear
repository, does; so, unless you register resources manually, your
resource paths will automatically comply with this suggestion.

[1] https://sourceforge.net/p/flightgear/mailman/message/35870025/
[2] This allows later addition of methods listing all resources under a
    given virtual path, as well as optimized resource lookup using a
    tree-like data structure instead of an std::unordered_map (not
    justified now IMO).
2017-06-10 23:38:59 +02:00
Florent Rougon
31e70b205c CharArrayStream_test: fix failing test (logic error in the test code) 2017-06-10 20:59:15 +02:00
Florent Rougon
5d02f1db5f CharArrayStream_test.cxx: attempt to fix build errors on Windows 2017-06-10 16:58:16 +02:00
Florent Rougon
b01bd93a20 Add CharArrayStreambuf and related IOStreams classes for working with char arrays
Add the following classes in the 'simgear' namespace:
  - CharArrayStreambuf    subclass of std::streambuf      stream buffer
  - ROCharArrayStreambuf  subclass of CharArrayStreambuf  stream buffer
  - CharArrayIStream      subclass of std::istream        input stream
  - CharArrayOStream      subclass of std::ostream        output stream
  - CharArrayIOStream     subclass of std::iostream       input/output stream

CharArrayStreambuf is a stream buffer class allowing to read from, and
write to char arrays (std::strstream has been deprecated since C++98).
Contrary to std::strstream, this class does no dynamic allocation: it is
very simple, strictly staying for both reads and writes within the
limits of the buffer specified in the constructor. Contrary to
std::stringstream, CharArrayStreambuf allows one to work on an array of
char (that could be static data or on the stack) without having to make
a whole copy of it.

CharArrayStreambuf supports reading and writing (including efficient
implementations of xsgetn() and xsputn()), seeking (with independent
read and write stream pointers, as for std::stringstream) and putting
back chars up to the beginning of the char array. The internal buffer
for both reads and writes is defined to be the whole buffer specified in
the constructor call. As a consequence, flushing the stream buffer with
pubsync() is useless: data is always written directly to the buffer
passed to the constructor, never to an intermediate buffer.

Of course, this buffer must remain available as long as the stream
buffer object is used.

ROCharArrayStreambuf is a read-only subclass of CharArrayStreambuf.
CharArrayIStream, CharArrayOStream and CharArrayIOStream are very simple
convenience stream classes using either CharArrayStreambuf or
ROCharArrayStreambuf as their stream buffer class.
2017-06-10 09:45:15 +02:00
Alessandro Menti
05bbba5074
Remove the last traces of enhanced lighting support
Remove some traces of the enhanced lighting support which were left
there from a refactoring several years ago.

See discussion at <https://sourceforge.net/p/flightgear/mailman/message/35875305/>
2017-06-04 16:51:27 +02:00
Automatic Release Builder
679d4e1dcd new version: 2017.3.0 2017-05-18 15:15:48 +02:00
Automatic Release Builder
aaa6231f89 new version: 2017.2.1 2017-05-18 15:15:48 +02:00
Erik Hofman
446c8cd70c Fix a bug when using properties instead of a fixed position 2017-05-17 08:28:01 +02:00
Richard Harrison
11ff1d256c Fix mesh visibility on pick animations.
(caused by incorrectly overloaded methods)
2017-05-11 19:17:24 +02:00
Richard Harrison
4acd047982 Fix animation axis text for new calling conventions.
NOTE: the transient model data as initialized contains nullptrs for mostly everything - except the required data for this test.
2017-05-11 13:02:40 +02:00
Erik Hofman
ee4b6621e7 Fit the property definied positions to the axis definition by negating them 2017-05-11 10:29:08 +02:00
Richard Harrison
77517b15fd Allow animations to take an object as the centre and axis.
Applicable to / works with rotate, translate and knob. Once the axis object-name has been used it will be hidden, however it still can be used for object-name animations. The hiding of the axis object is a useful guide as to what is left to be wired up to animations.

This allows the follow to work (on a combined ASI / Mach instrument).

 <animation>
    <type>rotate</type>
    <object-name>asi-needle</object-name>
...
    <axis>
      <object-name>airspeed-asi-axis</object-name>
    </axis>
  </animation>
  <animation>
    <type>rotate</type>
    <object-name>asi-mach-scale</object-name>
...
    <axis>
      <object-name>airspeed-asi-axis</object-name>
    </axis>
  </animation>
2017-05-11 06:32:27 +02:00
Florent Rougon
19a86a6f0d Change license from GPL2+ to LGPL2.0+ for the SimGear files I wrote
Change as per the FlightGear Policy Document:

  http://www.flightgear.org/flightgear-policy-document/
2017-05-10 17:03:50 +02:00
Stuart Buchanan
a7dee1164d materials.xml support for osm2city Buildings etc. 2017-05-09 14:30:57 +01:00