Commit Graph

3337 Commits

Author SHA1 Message Date
ThorstenB
31ed79fe43 Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
2012-05-05 00:30:16 +02:00
ThorstenB
1af2ad12bf openSUSE "more architectures" patch
(Alpha anyone? ;-) )
2012-05-05 00:18:26 +02:00
ThorstenB
44db6d9e44 Move vector property templates to separate header file.
Fixes the "weirdness" with MSVC complaining about incomplete class specs,
since forward declarations (SGMathFwd.hxx) are used in props.hxx only.
Only the few extended (vector) property templates require including the
full SGMath.hxx (with MSVC) - and these are used in few places.
2012-05-05 00:07:07 +02:00
ThorstenB
6e662fe4d6 Ganael Laplanche: fix include dependencies for FreeBSD support 2012-05-04 23:24:10 +02:00
ThorstenB
067ff4f8ed Fix signed vs unsigned compiler warnings 2012-05-04 23:13:54 +02:00
Stuart Buchanan
91cf3d4def Fixes to Random Buildings:
1) Correct texture mapping so textures aren't flipped!
2) Add constraints to medium buildings (not taller than they are wide)
2012-05-04 21:12:41 +01:00
Frederic Bouvier
1eb846a93a Revert "Temporary hack to make the new version of expat build under windows"
A proper fix has been provided

This reverts commit 655971208f.
2012-05-04 20:48:04 +02:00
James Turner
56661afc05 Change how HAVE_EXPAT_CONFIG_H is defined, to hopefully fix MSVC properly. 2012-05-04 10:10:46 +01:00
Frederic Bouvier
655971208f Temporary hack to make the new version of expat build under windows 2012-05-04 09:09:11 +02:00
James Turner
d3ab2d3fbc Missed files from previous commit, needed for Windows. 2012-05-03 18:55:13 +01:00
James Turner
65aca6607e Update to latest expat for improved BOM / encoding handling.
(Related to http://code.google.com/p/flightgear-bugs/issues/detail?id=635)
2012-05-03 17:29:16 +01:00
Stuart Buchanan
e44eb39046 Emissive lighting for random buildings. Requires up to date fgdata. 2012-05-01 22:35:42 +01:00
ThorstenB
ab7d2a4bcc Allow "texture-path" XML entries to be present but empty.
This had worked with previous FG versions and is used by many models -
so it shouldn't be treated as an error now.
2012-04-30 18:29:44 +02:00
Frederic Bouvier
87c744b88b Use observer_ptr to cache light effects 2012-04-29 13:25:15 +02:00
Frederic Bouvier
dfc4b1564f Nasal is C code, not C++ 2012-04-29 00:17:38 +02:00
Stuart Buchanan
db6e99f885 Use Effects system for random buildings. 2012-04-28 23:11:52 +01:00
James Turner
35681e3adf Strange, somehow missed this file in last commit. 2012-04-28 23:08:05 +01:00
James Turner
a5ca531aac Nasal Ghosts can optionally specify member get/set functions. 2012-04-28 22:25:57 +01:00
Stuart Buchanan
2daf895d00 Reduce the number of Drawables generated by the random buildings by reducing the number of levels of the quad tree, and reducing the number of different
fade-out distances generated.
2012-04-28 20:02:42 +01:00
Stuart Buchanan
1041445a22 Change random object placement to a grid-like scheme to reduce building overlap. 2012-04-28 19:58:09 +01:00
Christian Schmitt
f712bc9294 Implement blinking hold-short line lights
This is supported by the apt.dat 850 format and latest TG
2012-04-26 15:02:33 +01:00
James Turner
2d174d0b14 Convert random buildings to avoid use of BIND_PER_PRIMITVE.
(which pushes me to a slow OSG path)
2012-04-26 00:18:47 +01:00
ThorstenB
dd54f6938e #717: Disabling advanced weather crashes the sim
Protect from a NULL-pointer segfault in SGCloudField::removeCloudFromTree
when disabling advanced weather (may just fix a symptom).
2012-04-25 21:08:37 +02:00
Frederic Bouvier
6e0e74a7d9 No round function for MSVC (forgot the template argument) 2012-04-25 08:59:04 +02:00
Frederic Bouvier
6a90696820 No round function for MSVC 2012-04-25 08:54:57 +02:00
Stuart Buchanan
f9bf403fc0 Random buildings - initial commit. 2012-04-24 22:00:35 +01:00
James Turner
0c13fb7ae4 Fix latent bug in Nasal hash cget / cset functions, where the embedded string length
was set to an incorrect marker value.
2012-04-23 22:29:54 +01:00
ThorstenB
9a113bdb44 Revert "Add virtual destructor to SGReferenced."
As suggested by Mathias, will use different solution.
This reverts commit 4abcf3215f.
2012-04-23 19:41:09 +02:00
James Turner
69ef461e6d Merge commit 'refs/merge-requests/22' of git://gitorious.org/fg/simgear into merge-requests/22 2012-04-23 12:21:50 +01:00
ThorstenB
4abcf3215f Add virtual destructor to SGReferenced. 2012-04-21 20:50:07 +02:00
Frederic Bouvier
4b607d6484 Revert "Remove ambient component of additional lights" because this was Yet Another Bad Idea
Ambient light is attenuated so it is possible to achieve smooth edges with it

This reverts commit fe8ba57c94.
2012-04-18 19:56:31 +02:00
Frederic Bouvier
fe8ba57c94 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:25:59 +02:00
Frederic Bouvier
de191107a9 light animation: avoid that similar effects are merged 2012-04-14 23:16:23 +02:00
Frederic Bouvier
77b8b278ea Ensure uniform are there before trying to use them 2012-04-14 18:00:42 +02:00
Frederic Bouvier
4758447370 Add a <dim-factor> parameter in the light animation
<dim-factor> contains a <property> element, and optionally <factor>,
<offset>, <expression>, <interpolation>, <min> and <max>
2012-04-14 09:57:20 +02:00
ThorstenB
77909577e4 Error messages when installing property aliases fails. 2012-04-05 20:03:07 +02:00
ThorstenB
1a835a2e1b performance monitor: start measurement interval with a fresh timestamp. 2012-04-05 19:30:00 +02:00
James Turner
8d0330675a Set the filename as the OSG object name on shaders - should have done this years ago :) 2012-04-04 16:44:23 +01:00
Frederic Bouvier
95a9d7a229 Revert "Disable LOD when rendering to the shadow map."
This reverts commit b95fb48a16.
2012-04-02 23:37:18 +02:00
ThorstenB
2fed46e222 performance monitor improvement
Record cumulative time consumed (all time) and current total time (current
measurement only) for subsystems.
2012-04-02 20:47:27 +02:00
ThorstenB
9ad070871a Use observer_ptr::lock for thread-safe pointer retrieval.
Also revert to using ref_ptr for the top-level EffectMap, since it holds
elements no one else references (and don't affect memory much).
2012-04-02 20:47:27 +02:00
Frederic Bouvier
b95fb48a16 Disable LOD when rendering to the shadow map.
Produce few NaNs at start
2012-04-01 23:06:32 +02:00
Mathias Froehlich
29462005b7 Fix typo in SGGeodesy.
Pointed out by Carl Godkin.
Thanks!
2012-04-01 17:50:49 +02:00
Frederic Bouvier
4de05629ee Shadow map now available in effects 2012-03-31 22:40:39 +02:00
ThorstenB
2b62411a78 Remove dead code. 2012-03-28 22:55:40 +02:00
ThorstenB
6fa4c7e138 Add file name to error message. 2012-03-28 22:54:27 +02:00
ThorstenB
ece38a6dbf Fix growing memory consumption issues
References in simgear's cache maps prevented effects, textures, clouds,
trees and lights from being unloaded at run-time (ref-counter could never
reach 0). Changed cache maps to use OSG 'observer' pointers instead, so
reference counters aren't influenced, though cache maps still hold an
(observing) pointer. Also take care when finding a cache entry with empty
content (i.e. texture was unloaded).
2012-03-28 22:53:30 +02:00
Mathias Froehlich
a592488f3e scenery: Remove redundant setting the property root.
The same value was extracted out of the same options value
in the code above. So, skip resetting to the same value.
2012-03-28 07:47:31 +02:00
Mathias Froehlich
191675cc79 scenery: Only run SGModelData in the topmost model.
It looks like that we loose the nasal script stored
in the property tree when this callback is issued
multiple times.

This should fix
 http://code.google.com/p/flightgear-bugs/issues/detail?id=714
2012-03-28 07:44:41 +02:00
Mathias Froehlich
df2e5bf39f Revert "scenery: Use correct property root in xml loading."
This helps for one symptom but it does not fix the
underlying problem. So ...

This reverts commit 986d2cc42a.
2012-03-28 07:34:36 +02:00