Commit Graph

3400 Commits

Author SHA1 Message Date
James Turner
8d0330675a Set the filename as the OSG object name on shaders - should have done this years ago :) 2012-04-04 16:44:23 +01:00
Frederic Bouvier
95a9d7a229 Revert "Disable LOD when rendering to the shadow map."
This reverts commit b95fb48a16.
2012-04-02 23:37:18 +02:00
ThorstenB
2fed46e222 performance monitor improvement
Record cumulative time consumed (all time) and current total time (current
measurement only) for subsystems.
2012-04-02 20:47:27 +02:00
ThorstenB
9ad070871a Use observer_ptr::lock for thread-safe pointer retrieval.
Also revert to using ref_ptr for the top-level EffectMap, since it holds
elements no one else references (and don't affect memory much).
2012-04-02 20:47:27 +02:00
Frederic Bouvier
b95fb48a16 Disable LOD when rendering to the shadow map.
Produce few NaNs at start
2012-04-01 23:06:32 +02:00
Mathias Froehlich
29462005b7 Fix typo in SGGeodesy.
Pointed out by Carl Godkin.
Thanks!
2012-04-01 17:50:49 +02:00
Frederic Bouvier
4de05629ee Shadow map now available in effects 2012-03-31 22:40:39 +02:00
ThorstenB
2b62411a78 Remove dead code. 2012-03-28 22:55:40 +02:00
ThorstenB
6fa4c7e138 Add file name to error message. 2012-03-28 22:54:27 +02:00
ThorstenB
ece38a6dbf Fix growing memory consumption issues
References in simgear's cache maps prevented effects, textures, clouds,
trees and lights from being unloaded at run-time (ref-counter could never
reach 0). Changed cache maps to use OSG 'observer' pointers instead, so
reference counters aren't influenced, though cache maps still hold an
(observing) pointer. Also take care when finding a cache entry with empty
content (i.e. texture was unloaded).
2012-03-28 22:53:30 +02:00
Mathias Froehlich
a592488f3e scenery: Remove redundant setting the property root.
The same value was extracted out of the same options value
in the code above. So, skip resetting to the same value.
2012-03-28 07:47:31 +02:00
Mathias Froehlich
191675cc79 scenery: Only run SGModelData in the topmost model.
It looks like that we loose the nasal script stored
in the property tree when this callback is issued
multiple times.

This should fix
 http://code.google.com/p/flightgear-bugs/issues/detail?id=714
2012-03-28 07:44:41 +02:00
Mathias Froehlich
df2e5bf39f Revert "scenery: Use correct property root in xml loading."
This helps for one symptom but it does not fix the
underlying problem. So ...

This reverts commit 986d2cc42a.
2012-03-28 07:34:36 +02:00
ThorstenB
ac29faf3bb osg::Uniform::get does not return a value on error.
Fixes "usage of uninitialized data" errors reported by valgrind.
2012-03-26 21:00:10 +02:00
Frederic Bouvier
94eabf6220 Merge Specular and Emission buffers 2012-03-25 14:14:14 +02:00
Frederic Bouvier
40bc0cbd48 Compile under MSVC 9 2012-03-25 14:14:12 +02:00
ThorstenB
b55e9df70a Don't crash when "avionics == NULL". 2012-03-22 23:54:01 +01:00
Mathias Froehlich
986d2cc42a scenery: Use correct property root in xml loading.
Really query for the root node when loading xml files.
This should fix
 http://code.google.com/p/flightgear-bugs/issues/detail?id=714
2012-03-22 08:38:16 +01:00
ThorstenB
0b8bfd9ed8 More checks/error messages for missing files,
checking return value of findDataFile.
2012-03-17 10:15:31 +01:00
ThorstenB
eff0c610e2 More consistent indentation. 2012-03-17 10:02:43 +01:00
ThorstenB
ca97e67511 Avoid segfault when a texture file is missing.
Always check the return value of "findDataFile". If it's empty, always
provide the _original_ path being searched in an error message. Otherwise
we eventually just get useless 'Can't find file "".' error messages
(and also a segfault here, since osgDB::readImageFile("") returns NULL).
2012-03-17 10:02:13 +01:00
James Goppert
47c2dce26d Removed include breaking headless build. 2012-03-16 23:04:24 +01:00
James Goppert
619163d40e Fixed mingw build. 2012-03-16 23:04:24 +01:00
Mathias Froehlich
b11c13fb9f scenery: Really, most people don't care for the noise. 2012-03-16 07:27:44 +01:00
Mathias Froehlich
a5435b7d8c scenery: Make stg loader files members of the loader. 2012-03-16 07:22:16 +01:00
Mathias Froehlich
b5fb829468 scenery: TileEntry and TileCache have moved back to flightgear. 2012-03-15 20:43:31 +01:00
Mathias Froehlich
43fceaf3a4 scenery: Move the stg read code.
Move the code reading the stg files
into ReaderWriterSTG.cxx.
2012-03-15 20:33:12 +01:00
Mathias Froehlich
8cb8395a24 scenery: ModelLoadHelper is no longer needed. 2012-03-15 20:08:38 +01:00
Mathias Froehlich
2a2be51b8f scenery: move static ReaderWriter proxies around.
Not yet sure where they end, but make sure they are currently pulled.
... now watching jenkins.
2012-03-15 19:45:51 +01:00
Mathias Froehlich
5a5d65134e scenery: Accumulate stg files until we find an OBJECT_BASE.
This should recover most of the old scenery loading behavior
before the last change. The z-fighting due to model duplication
does not happen over solid ground. Sea tiles are still broken.
2012-03-15 08:02:35 +01:00
Mathias Froehlich
0a96f4e145 scenery: Allow switching off particle systems on scenery load. 2012-03-11 14:20:33 +01:00
Mathias Froehlich
ba21713329 scenery: Allow switching off bvh generation. 2012-03-11 14:20:07 +01:00
Mathias Froehlich
32ef925a79 hla: Add convenience function to set version by string. 2012-03-11 09:21:47 +01:00
Mathias Froehlich
c62c778c88 hla: Enalble creating object instances without object class.
This enables creating HLAObjectInstance instances without
valid initial object class pointer. This is useful for local
implemented object instances.
2012-03-10 14:26:19 +01:00
Mathias Froehlich
2f0a6fdb67 hla: Remove old comment. 2012-03-10 08:30:02 +01:00
Torsten Dreyer
70ec13e10b Make the sky disable cutoff distance configurable 2012-03-09 20:58:24 +01:00
Mathias Froehlich
3693e3600c scenery: rework stg loading code.
This change reworks the code block loading the stg files.
It fixes a long standing problem where we end up loading
similar models from different entries of the scenery
path at the same geographic location. This usually results
in models that appear to have z figting, even if the isolated
model does not show z fighting at all.
As a result the lookup sequence for models and scenery has
changed a bit. This should be closer to what it supposed to
be and did not show any problems on the areas and sceneries
I tested.
2012-03-08 07:15:14 +01:00
Frederic Bouvier
69debc6777 Revert "Put airport lights in RenderBin to enable glow"
This reverts commit 1fa27f2d19.
2012-03-07 20:48:53 +01:00
Frederic Bouvier
84d7488061 Revert commit 7864516... Increase point sprite size for runway lights 2012-03-07 20:16:14 +01:00
Mathias Froehlich
fbb7c84409 scenery: Remove unused argument from runway signs. 2012-03-07 06:36:27 +01:00
Frederic Bouvier
a7379c88f4 Revert "Allow the not operator in expressions" - this is not required for
effects

This reverts commit 92074f0d3c.
2012-03-06 23:15:18 +01:00
Mathias Froehlich
cc8977b83d hla: include config.h and compiler.h in implementation files. 2012-03-05 06:59:37 +01:00
Mathias Froehlich
50380bc6c5 hla: Provide access to the parent federate. 2012-03-04 21:35:16 +01:00
Frederic Bouvier
92074f0d3c Allow the not operator in expressions 2012-03-04 21:24:54 +01:00
Frederic Bouvier
1e889c4d07 Implement point light 2012-03-04 20:21:52 +01:00
Frederic Bouvier
617a09d89a Fix path in include directive 2012-03-04 20:21:51 +01:00
Frederic Bouvier
2af409f54d Save work on shadows 2012-03-04 20:21:49 +01:00
Frederic Bouvier
6d3766e913 Move noise functions from scene/material to scene/util 2012-03-04 20:21:47 +01:00
Frederic Bouvier
9b130f099f Move Noise from scene/material to scene/util 2012-03-04 20:21:46 +01:00
Frederic Bouvier
20414e6ef4 Smaller point light for vasi 2012-03-04 20:21:44 +01:00