Commit Graph

5257 Commits

Author SHA1 Message Date
Fernando García Liñán
2b2ada2037 Compositor: Added support for spotlights in clustered shading 2019-11-07 15:09:26 +01:00
Fernando García Liñán
d1eb768de6 Disabled CASTSHADOW_BIT on most of the scene graph geometry to optimize performance 2019-11-03 20:53:55 +01:00
Fernando García Liñán
c7efa81efe Only use effect schemes when the Compositor is enabled 2019-10-30 17:14:38 +01:00
James Turner
7d92698644 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/64/
2019-10-29 08:40:00 +00:00
Stuart Buchanan
4b280a00db Shader Buildings - fix roofs, set small tex to 5m
Fix a bug in the roof transformation that meant the
roof ridges were not sized correctly.  Also change
the texture "unit" width for small buildings from 6m
to 5m following discussions with Rick Gruber-Riemer.
2019-10-26 16:29:37 +01:00
Fernando García Liñán
02b61b145a Compositor: Shaders are looked for in $FG_ROOT/Compositor/Shaders when the compositor is enabled.
Fixed Compositor/ always being added to the effect filename. Now it is only added when the base folder is Effects/.
2019-10-26 01:53:30 +02:00
James Turner
0a7514c47b Add new ‘listener-safe’ SGProperty attribute
Used in FG to make certain tied properties as safe to use with
listeners, and hence suppress the warning.
2019-10-20 13:03:15 +01:00
James Turner
4b1a53367f Runway lights improvements from Sascha Reißner
(Sascha Reißner <reiszner@novaplan.at>)
2019-10-20 13:02:30 +01:00
James Turner
de3625d992 Fix linkage of OpenAL tests
Now we no longer list OpenAL a s apublic dependency of SimGear, we
need to  explicitly link the tests against OpenAL, since they use it
directly, in all cases.
2019-10-19 07:42:28 -07:00
Mykola Orliuk
65331599ec BoostTestTargets.cmake: support CMake 3.15
Signed-off-by: James Turner <zakalawe@mac.com>
2019-10-17 09:41:35 +01:00
Stuart Buchanan
74cd8cf75c Shader building roof types
Shader buildings now support multiple roof types:
- flat
- gabled
- hipped
- pyramidal
2019-10-08 21:38:48 +01:00
Stuart Buchanan
07586e84ce Rotate orientation of pitched roofs by 90 degrees
Also add some additional checking of parameters.
2019-10-06 12:52:12 +01:00
James Turner
ca97b4371b Use alternative name for internal expat_config.h
Avoid clashes when system has expat installed.
2019-10-05 17:19:09 +01:00
Scott Giese
b742607c76 [ReaderWriteSTG] fix for missing header. 2019-10-03 11:50:07 -05:00
ThomasS
1399cc9482 Additional interface to ReaderWriterSTG for adding callbacks for unknown STG token handler 2019-10-03 08:03:37 +02:00
Stuart Buchanan
7464e17e22 Swap width and depth for shader defined buildings
Previously the width was set as the x-axis and
depth for the y-axis when passed through to the
shader. This was incorrect, as the x-axis is actually
the depth of the building.
2019-10-01 14:56:18 +01:00
Stuart Buchanan
053bda26a4 Shader buildings - split wall and roof tex index
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling.  Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.
2019-09-25 21:53:19 +01:00
James Turner
93995cd742 Nasal GC : Fix crash running FG unit-tests
When freeing a context, clear its stack so that anything dangling in
them (especially the opStack) is GCed.
2019-09-19 08:05:55 +01:00
Scott Giese
202dfc9ebe Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next 2019-09-17 12:51:47 -05:00
Scott Giese
23f378cd93 Support VS 2019 - courtesy of Lars Toenning 2019-09-17 12:51:05 -05:00
Scott Giese
70c564dd2c Fix compile issue on Win10 VS2019 2019-09-16 23:30:59 -05:00
Julian Smith
9bea6afb80 Revert "simgear/scene/model/ModelRegistry.cxx: avoid noisy diagnostic from OSG."
This reverts commit 7762bc2cad.

This broke Windows and Mac builds.
2019-09-05 15:00:22 +01:00
Julian Smith
20fb7a9ce0 simgear/debug/logstream.cxx: Allow runtime control of file:line in diagnostics.
New fn logstream::setFileLine() allows other code to control whether log output
includes file:line information.
2019-09-02 16:10:38 +01:00
Julian Smith
7762bc2cad simgear/scene/model/ModelRegistry.cxx: avoid noisy diagnostic from OSG. 2019-09-02 16:10:10 +01:00
Julian Smith
f407785f10 Fixes for building on OpenBSD. 2019-08-22 17:35:13 +01:00
Stuart Buchanan
138e28fcbe Instance-based random buildings
Replace existing random buildings implementation with one using
proper instancing.  This allows better control of the buildings
themselves and allows BUILDING_LIST STG verb to specify
individual building dimensions.  See README.scenery for details.
2019-08-20 17:00:17 +01:00
Richard Harrison
38f6a5a40a Remove fairly irrelevant startup log message from NasalMainLoopRecipient
This is probably the reason why the tests are failing.
2019-08-14 16:47:25 +02:00
Scott Giese
b28f030874 [CanvasText] Restore support for OSG 3.4 2019-08-04 10:43:00 -05:00
Scott Giese
d883ab278d [osgText.getActiveFont] Breaking change within OSG 2019-08-04 02:27:57 -05:00
Edward d'Auvergne
fa754ecaf8 SGSubsystem classes: Registration of all subsystems. 2019-07-01 14:37:49 +02:00
Edward d'Auvergne
c11557316d SGSubsystemMgr: Changed the Registrant class argument order.
The updateInterval argument is used a lot less than the dependency list, so
these have been swapped.  That simplifies the registration code in the subsystem
implementations as the updateInterval default of 0.0 no longer need to be
supplied.
2019-07-01 14:37:49 +02:00
Edward d'Auvergne
5bf28d3f90 SGSubsystemMgr: Expanded the dependency list types.
All the dependency types are now documented.
2019-07-01 14:37:49 +02:00
Edward d'Auvergne
c8625ce599 SGSubsystem classes: Addition of staticSubsystemClassId() to all subsystems. 2019-07-01 14:37:48 +02:00
Edward d'Auvergne
991fafb839 SGSubsystemGroup: Removal of the subsystem group naming.
This is a partial reversion of c1dd8faa29 and a
complete reversion of caea68007e and
846f024e91.  These changes are incompatible with
the subsystem class IDs.
2019-07-01 11:07:03 +02:00
Edward d'Auvergne
d7323f5f19 SGSubsystem classes: Renaming of the subsystem ID variables and functions. 2019-07-01 10:51:41 +02:00
Edward d'Auvergne
10662e4ca5 SGSubsystem classes: Subsystem and subsystem group API declaration standardisation.
This is a cleanup commit.
2019-06-16 14:12:38 +02:00
Edward d'Auvergne
b73dfb08ae SGSubsystem classes: Whitespace standardisation of the declarations.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs.  It includes all SGSubsystem and SGSubsystemGroup derived classes.
2019-06-16 14:12:38 +02:00
Scott Giese
d8a46cffa5 [emesary] Fix naming conflict with some compilers 2019-06-15 17:22:53 -05:00
Scott Giese
3b3093c72e [nasal] remediate segfault in lib.c
state of vaCopy is altered during each usage, so it needs to be discarded and not reused by multiple calls.
2019-06-15 11:54:35 -05:00
Scott Giese
3d841a214c Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next 2019-06-14 22:12:02 -05:00
Scott Giese
2cbbb29eb5 [Emesary] Fix compile on Linux. 2019-06-14 22:11:31 -05:00
Scott Giese
c0677ad8c5 [Emesary] Fix compile on Linux. 2019-06-14 21:43:47 -05:00
James Turner
098c5b0924 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/62/
2019-06-11 21:56:28 +00:00
Richard Harrison
01ac9a71b7 Fix case sensitive filename for emesary.cxx 2019-06-11 23:40:21 +02:00
Fernando García Liñán
ab8b1d39bd Fixed undetected compiler error due to gcc accepting variable-length arrays 2019-06-11 23:05:09 +02:00
James Turner
b22a8debf2 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/61/
2019-06-11 14:59:05 +00:00
Richard Harrison
92a3c8bbd8 Added Nasal garbage collection background thread
This uses an SGThreadExclusive controlled by Emesary notifications that are received from the main loop.

When active at the end of a frame the garbage collection thread will be released; if it is already running this will do nothing. Optionally at the start of the mainloop we can wait for the previous GC to finish.

The actions of the background GC is controlled by notifications - again received from the main loop which in turn uses properties.

I initially thought that the wait at the start of the frame would be necessary; however in 100 or so hours of flight without the await for completion at the start of frame no threading problems (or any other problems) were shown; so nasal-gc-threaded-wait is defaulted to false which gives a slight boost in performance.

So what this does is to it removes the GC pause of 10-20ms every 4 seconds (test using the F-15). This change doesn't really give much extra performance per frame because normally GC is only performed when needed.
2019-06-11 13:44:52 +02:00
Richard Harrison
c71f287498 SG Threading added new class for an exclusive thread
An exclusive thread is one that is suited to being used where the thread needs to be activated at a certain point, and also that the code activating the thread may also need to wait for thread completion.

Example of this is the new background garbage collection for Nasal. The thread will be activated at the end of the frame processing and at the start of the next frame the thread can be awaited - thus allowing the thread to work in parallel with the rendering.
2019-06-11 13:30:29 +02:00
Richard Harrison
b7f8fbe7a0 Nasal lib: dosprintf
rework to measure the required length (vsnsprintf does this with a size of zero and a nullptr as the first parameters) - and then just alloc the required space. Should be more efficient than the looping version.
2019-06-11 12:38:49 +02:00
Fernando García Liñán
1ca3f60f80 Compositor: Significant rework of the clustered shading feature
- Added light definitions to the model XML files. This is not compatible with Rembrandt.
- Added depth slicing.
- Added threading support. For now it's faster to run everything on the main thread since there aren't many lights.
2019-06-10 16:02:32 +02:00