Commit Graph

2578 Commits

Author SHA1 Message Date
curt
7ea241b412 Added gdbm to SimGear. Many systems will already have gdbm installed so
it is only built if it doesn't already exist on the user's platform.
gdbm is a set of database routines that use extendible hashing and works
similar to the standard UNIX dbm routines.  This guarantees the availability
of gdbm to any application that uses SimGear.
2000-03-28 21:37:36 +00:00
curt
1547d4ee2f RedHat package building changes contributed by Habibie <habibie@MailandNews.com> 2000-03-28 19:49:07 +00:00
curt
3dde4113e7 Optimizations by Norman Vine:
Classic space vs time seemed worth it in that we get a ~3 fold speedup
  for ~5% space increase here.  Also pow() is an expensive Fortran to C
  translation in just about all the old government code I see :))
2000-03-28 15:20:20 +00:00
curt
205e6ef18f Bump up version # 2000-03-28 15:19:28 +00:00
curt
d53830076b Ready for 0.0.6 release. 2000-03-27 22:34:59 +00:00
curt
296a01b7bd Removed autogen file. 2000-03-27 22:30:32 +00:00
curt
f47fdd63f7 Return result in radians. 2000-03-27 22:30:11 +00:00
curt
b0b5f5035a Updated ... 2000-03-27 22:29:59 +00:00
curt
629ece6e41 Added. 2000-03-27 20:39:10 +00:00
curt
4c79263dcf Added simgear/magvar which impliments WMM 2000 world magnetic variance model.
contributed by Ed Williams.
Some additional internal rearrangement of code.
2000-03-27 20:36:26 +00:00
curt
856b6201dc #include "config.h" 2000-03-26 14:04:03 +00:00
curt
f2160b1479 MSVC++ tweaks contributed by Christian Mayer. 2000-03-21 21:06:07 +00:00
curt
535f6a13b3 Fixes for MSVC++. 2000-03-21 20:38:52 +00:00
curt
2ab760e456 Updates for next version. 2000-03-21 20:38:44 +00:00
curt
8b75fbc1e6 Update for next (0.0.6) release. 2000-03-17 22:20:32 +00:00
curt
82f410e955 Changed directory structure a bit to facilitate building for windows. 2000-03-17 22:12:16 +00:00
curt
68a19bd39f Rendering tweaks. 2000-03-17 05:16:15 +00:00
curt
48689622b4 Updated. 2000-03-16 22:44:50 +00:00
curt
acc2075986 Update star repainting to fade as the day get's brighter, also reworked
coloring just a bit.
2000-03-16 22:02:47 +00:00
curt
1984ae1583 Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented.
Added star database management class.
2000-03-16 22:00:53 +00:00
curt
427f309aea Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
2000-03-16 03:17:04 +00:00
curt
84482ad30d Pass current latitude to moon position calculations to compenstate for it's
parallax.
2000-03-16 03:14:23 +00:00
curt
09b67e9440 Updated to eliminate rendering component and allow initialization without a
known time.
2000-03-16 03:00:58 +00:00
curt
80cf74d85f Initial revision. 2000-03-07 00:47:37 +00:00
curt
17e055a00e Working on ssg-ifying sky. 2000-03-06 22:29:21 +00:00
curt
a8d8c9d24e Working on ssg-ifying the sky dome. Added the moon and other various tweaks. 2000-03-06 22:27:52 +00:00
curt
99a59763f1 Working on drawing sun and sun halo. 2000-03-02 23:07:25 +00:00
curt
0fa3a329e8 Fixed a typo in the sky dome painting code. 2000-03-02 19:06:28 +00:00
curt
5fbe532ec5 Sun now correctly placed in sky and correctly colored. 2000-03-02 18:20:52 +00:00
curt
5f3de889d7 Added top level ephemeris class. 2000-03-02 15:06:14 +00:00
curt
a8db14196a Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 12:51:30 +00:00
curt
03b10d64a8 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 02:03:18 +00:00
curt
86892d87e9 Starting to work on an independent sky implimentation that can be used by
any ssg application and can have it's components driven realistically based
on time.
2000-03-02 00:56:35 +00:00
curt
41218272c4 Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
2000-02-29 23:31:32 +00:00
curt
8b5514fa9f Continuing work on ssg-ifying the sky dome. 2000-02-29 16:13:02 +00:00
curt
f14de56712 Further work on ssg-ifying the sky dome. (not tested) but I can build the
structures and update the colors.  I still need to set up the transforms
properly and connect it into the scene graph.
2000-02-28 23:04:07 +00:00
curt
ecc5c9865b Beginning work on a restructure of the sky code. 2000-02-28 12:58:41 +00:00
curt
929a56a6e8 Updated to 0.0.4 2000-02-22 16:21:15 +00:00
curt
4416df8c39 Added an include file that reports the current SimGear version. 2000-02-22 04:32:16 +00:00
curt
fc80610663 Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
cleaner design, and is something that we are already linking in.
2000-02-19 20:58:58 +00:00
curt
cb03bfcb80 Fixed a warning message. 2000-02-19 02:28:58 +00:00
curt
35ed10e252 Updates. 2000-02-19 02:22:47 +00:00
curt
41fc1621b1 Updates .. 2000-02-17 16:04:35 +00:00
curt
9fefaef31e One more pass at a reorg. 2000-02-16 22:01:06 +00:00
curt
689a942f19 One more pass at reorgs. 2000-02-16 22:00:51 +00:00
curt
cb9654f1f4 Removed autogenerated file. 2000-02-15 05:15:23 +00:00
curt
a8f8cef484 Code reorganization. 2000-02-15 02:30:02 +00:00
curt
6cf51c3222 Added ... 2000-02-15 01:07:49 +00:00
curt
0d8ae0cabe Restructuring subdirectories. 2000-02-14 17:37:54 +00:00
curt
49d6f93d8b Removed autogen'd files. 2000-02-09 19:33:04 +00:00