Fernando García Liñán
14845bf3f2
Compositor: Provide previous frame transformation matrices and the sunlight direction as uniforms
2019-12-24 03:34:37 +01:00
Fernando García Liñán
120328eb2b
Removed 'using namespace' from header
2019-12-24 03:31:28 +01:00
gallaert
e222c0888c
Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next
2019-12-19 11:48:09 +00:00
James Turner
ec19dfc2f2
Fix Windows build
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__PRETTY_FUNCTION__ is not portable, alas.
2019-12-18 23:43:40 +00:00
James Turner
da45c26e7d
Adding pixel manipulators to canvas::Image
2019-12-17 22:32:25 +00:00
James Turner
c39a5fd8c0
Fix some Clang warnings
2019-12-17 22:32:25 +00:00
Scott Giese
fb57fe9da7
Catching an exception by value
2019-12-15 03:12:54 -06:00
Scott Giese
02496da4d2
Logic error
2019-12-15 03:08:06 -06:00
Scott Giese
eb1afec22b
Remove unused object creation
2019-12-15 02:39:43 -06:00
Scott Giese
1619df97f8
Potential unterminated string
2019-12-15 02:19:13 -06:00
Scott Giese
c653a82619
Eliminate unitialized warning
2019-12-15 02:00:16 -06:00
Scott Giese
2289618cea
Fix conditional compile logic
2019-12-15 00:18:39 -06:00
Scott Giese
dc886118ba
[CanvasText] Fix conditional compiles
2019-12-15 00:13:46 -06:00
Scott Giese
879b01004b
[CanvasText] Fix conditional compiles
2019-12-14 23:31:13 -06:00
Stuart Buchanan
86f3169e4b
Shader Buildings - fix roof orientation
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Correct transformation to make roof ridges match orientation
in documentation.
2019-12-08 17:36:23 +00:00
Stuart Buchanan
d5957b8c5f
Random Buildings - improved texture mapping
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Previously the front and side faces of random/OSM buildings
had identical texture coordinates. This resulted in the sides
of buildings texture mapping being squeezed or stretched.
This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:05:20 +00:00
James.Hester
595eb3efea
Change order of test for is_plantation as per feedback.
2019-11-21 20:36:56 +11:00
James.Hester
81e93448e3
Merge branch 'plantation' into next
2019-11-17 09:05:47 +11:00
James.Hester
0f9fe8adef
Add generation of plantation vegetation to TileDetailsCallback.
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Plantations are regularly spaced vegetation. This effect is switched
on by the is_plantation material property. Vegetation is laid out
at integer spacings in x and y, with the spacing determined by the
usual coverage properties.
2019-11-16 11:16:09 +11:00
James.Hester
56933067c0
Add "is_plantation" property to materials definitions.
2019-11-16 11:02:35 +11:00
James.Hester
0919f5bf9c
Improve comments on previous commit.
2019-11-12 08:00:04 +11:00
James.Hester
b91d4411b5
Added point_in_triangle function.
2019-11-12 07:55:09 +11:00
Erik Hofman
15c6131f0e
Use a better way to set the listener position and orientation
2019-11-08 10:51:56 +01:00
James Turner
c2f2f25046
Merge /u/fgarlin/simgear/ branch next into next
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https://sourceforge.net/p/flightgear/simgear/merge-requests/68/
2019-11-07 17:38:31 +00:00
Fernando García Liñán
94ced66f87
Compositor: Enable more culling for shadow passes
2019-11-07 15:46:05 +01:00
Erik Hofman
ece2f913a1
Get AeonWave up to par again by removing a number of errors, and fixing a unit type for the audio cone inner and outer angle.
2019-11-07 15:15:02 +01:00
Fernando García Liñán
2b2ada2037
Compositor: Added support for spotlights in clustered shading
2019-11-07 15:09:26 +01:00
Julian Smith
1a4568175c
simgear/environment/metar.*: getDescription() can now also use single spaces.
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If <tabstop> param is -1, all sequences of tabs are replaced by a single space.
2019-11-06 19:56:03 +00:00
Julian Smith
0c8949e723
simgear/environment/metar.cxx:SGMetar::getDescription(): minor improvements to returned text.
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remove special characters from output. We used to include 0xb0 characters -
small 'o' degree symbol, but this isn't reliable and looks bad in flightgear's
weather window.
Consistently use space between number and its unit.
remove 'METAR Report' header.
2019-11-06 19:56:03 +00:00
James Turner
012966f6a2
Merge /u/fgarlin/simgear/ branch next into next
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https://sourceforge.net/p/flightgear/simgear/merge-requests/67/
2019-11-05 09:32:28 +00:00
Erik Hofman
82b1cca247
Also add pressure to the mix
2019-11-04 15:18:59 +01:00
Erik Hofman
2976dc29d5
Merge branch 'next' of ssh://git.code.sf.net/p/flightgear/simgear into next
2019-11-04 14:54:30 +01:00
Erik Hofman
99d5b0dc8a
Switch to in-place declarations and to the ISO9613 distance attenuation model for AeonWave which also calcualtes the proper sound velocity based on atmospheric properties
2019-11-04 14:54:06 +01:00
Fernando García Liñán
d1eb768de6
Disabled CASTSHADOW_BIT on most of the scene graph geometry to optimize performance
2019-11-03 20:53:55 +01:00
Julian Smith
5db8e42c69
simgear/environment/metar.*: added getDescription().
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Returns human-readable descrition of metar. Uses code from
flightgear:src/Main/metar_main.cxx.
2019-11-01 22:55:20 +00:00
Fernando García Liñán
c7efa81efe
Only use effect schemes when the Compositor is enabled
2019-10-30 17:14:38 +01:00
James Turner
7d92698644
Merge /u/fgarlin/simgear/ branch next into next
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https://sourceforge.net/p/flightgear/simgear/merge-requests/64/
2019-10-29 08:40:00 +00:00
Stuart Buchanan
4b280a00db
Shader Buildings - fix roofs, set small tex to 5m
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Fix a bug in the roof transformation that meant the
roof ridges were not sized correctly. Also change
the texture "unit" width for small buildings from 6m
to 5m following discussions with Rick Gruber-Riemer.
2019-10-26 16:29:37 +01:00
Fernando García Liñán
02b61b145a
Compositor: Shaders are looked for in $FG_ROOT/Compositor/Shaders when the compositor is enabled.
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Fixed Compositor/ always being added to the effect filename. Now it is only added when the base folder is Effects/.
2019-10-26 01:53:30 +02:00
James Turner
0a7514c47b
Add new ‘listener-safe’ SGProperty attribute
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Used in FG to make certain tied properties as safe to use with
listeners, and hence suppress the warning.
2019-10-20 13:03:15 +01:00
James Turner
4b1a53367f
Runway lights improvements from Sascha Reißner
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(Sascha Reißner <reiszner@novaplan.at>)
2019-10-20 13:02:30 +01:00
James Turner
de3625d992
Fix linkage of OpenAL tests
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Now we no longer list OpenAL a s apublic dependency of SimGear, we
need to explicitly link the tests against OpenAL, since they use it
directly, in all cases.
2019-10-19 07:42:28 -07:00
Mykola Orliuk
65331599ec
BoostTestTargets.cmake: support CMake 3.15
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Signed-off-by: James Turner <zakalawe@mac.com>
2019-10-17 09:41:35 +01:00
Stuart Buchanan
74cd8cf75c
Shader building roof types
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Shader buildings now support multiple roof types:
- flat
- gabled
- hipped
- pyramidal
2019-10-08 21:38:48 +01:00
Stuart Buchanan
07586e84ce
Rotate orientation of pitched roofs by 90 degrees
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Also add some additional checking of parameters.
2019-10-06 12:52:12 +01:00
James Turner
ca97b4371b
Use alternative name for internal expat_config.h
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Avoid clashes when system has expat installed.
2019-10-05 17:19:09 +01:00
Scott Giese
b742607c76
[ReaderWriteSTG] fix for missing header.
2019-10-03 11:50:07 -05:00
ThomasS
1399cc9482
Additional interface to ReaderWriterSTG for adding callbacks for unknown STG token handler
2019-10-03 08:03:37 +02:00
Stuart Buchanan
7464e17e22
Swap width and depth for shader defined buildings
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Previously the width was set as the x-axis and
depth for the y-axis when passed through to the
shader. This was incorrect, as the x-axis is actually
the depth of the building.
2019-10-01 14:56:18 +01:00
Stuart Buchanan
053bda26a4
Shader buildings - split wall and roof tex index
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Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling. Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.
2019-09-25 21:53:19 +01:00