Commit Graph

5693 Commits

Author SHA1 Message Date
Scott Giese
3d841a214c Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next 2019-06-14 22:12:02 -05:00
Scott Giese
2cbbb29eb5 [Emesary] Fix compile on Linux. 2019-06-14 22:11:31 -05:00
Scott Giese
c0677ad8c5 [Emesary] Fix compile on Linux. 2019-06-14 21:43:47 -05:00
James Turner
098c5b0924 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/62/
2019-06-11 21:56:28 +00:00
Richard Harrison
01ac9a71b7 Fix case sensitive filename for emesary.cxx 2019-06-11 23:40:21 +02:00
Fernando García Liñán
ab8b1d39bd Fixed undetected compiler error due to gcc accepting variable-length arrays 2019-06-11 23:05:09 +02:00
James Turner
b22a8debf2 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/61/
2019-06-11 14:59:05 +00:00
Richard Harrison
92a3c8bbd8 Added Nasal garbage collection background thread
This uses an SGThreadExclusive controlled by Emesary notifications that are received from the main loop.

When active at the end of a frame the garbage collection thread will be released; if it is already running this will do nothing. Optionally at the start of the mainloop we can wait for the previous GC to finish.

The actions of the background GC is controlled by notifications - again received from the main loop which in turn uses properties.

I initially thought that the wait at the start of the frame would be necessary; however in 100 or so hours of flight without the await for completion at the start of frame no threading problems (or any other problems) were shown; so nasal-gc-threaded-wait is defaulted to false which gives a slight boost in performance.

So what this does is to it removes the GC pause of 10-20ms every 4 seconds (test using the F-15). This change doesn't really give much extra performance per frame because normally GC is only performed when needed.
2019-06-11 13:44:52 +02:00
Richard Harrison
c71f287498 SG Threading added new class for an exclusive thread
An exclusive thread is one that is suited to being used where the thread needs to be activated at a certain point, and also that the code activating the thread may also need to wait for thread completion.

Example of this is the new background garbage collection for Nasal. The thread will be activated at the end of the frame processing and at the start of the next frame the thread can be awaited - thus allowing the thread to work in parallel with the rendering.
2019-06-11 13:30:29 +02:00
Richard Harrison
b7f8fbe7a0 Nasal lib: dosprintf
rework to measure the required length (vsnsprintf does this with a size of zero and a nullptr as the first parameters) - and then just alloc the required space. Should be more efficient than the looping version.
2019-06-11 12:38:49 +02:00
Fernando García Liñán
1ca3f60f80 Compositor: Significant rework of the clustered shading feature
- Added light definitions to the model XML files. This is not compatible with Rembrandt.
- Added depth slicing.
- Added threading support. For now it's faster to run everything on the main thread since there aren't many lights.
2019-06-10 16:02:32 +02:00
Richard Harrison
7a903361e6 Added Emesary
derived from: https://github.com/Zaretto/Emesary/tree/master/src/Emesary/EmesaryC++

This is a similar implementation to that in Nasal; currently this is only for use in C++ modules as there is no Nasal interface - however this is something that may be added later.

The basic premise of the Emesary messaging system is to allow the decoupled operation of the various components that comprise any system - usually within the same process.

The basic unit of communication is a Notification, which is passed around to any and or all objects that implement the IReceive interface (pure virtual class). Using Interfaces and ihneritance
it is possible to pass around Notifications that have special meanings to certain objects and allow them to perform the appropriate function.

Notifications are created and sent via a call to NotifyAll. Any object within the system can inherit from IReceive and register itself with a Transmitter to receive all notifications that are sent out.

The underlying concept is that one part of a system knows that something needs to be done without needing to know how to do it. The part of the system that needs something done simply creates a notification and sends it out. Once received by the part of the system that is capable of performing the requested Notification the relevant actions will be carried out and a status of OK or Finished returned.

The return code from the Receive method must follow the guidlines as follows:

If a notification is not recognised in the recipient must return ReceiptStatusNotProcessed. Normally a recipient will return ReceiptStatusOK, sometimes ReceiptStatusFail to indicate that the recipient could not properly process the notification.

The overall result of a call to NotifyAll is a composite of the results of each individual recipient's return value; and generally OK or Fail. It is acceptable to use the return code to ascertain success or failure and take appropriate action.

It is generally recommended that more detail specific to the particular purpose be included within the Notification to allow more control.

Notifications can be modified during processing to permit a multistage process; however this needs to be designed correctly.

* ReceiptStatusOK : Notification processed fine by Receive, transmitter continues with next recipient
* ReceiptStatusFail : Notification processed but failed, transmitter continues with next recipient
* ReceiptStatusAbort : Notification processed and the receive method declares a fatal error; the transmitter will stop notifying recipients
* ReceiptStatusFinished : Notification processed and the recipient declares that the processing is completed, the transmitter will stop notifying recipients
* ReceiptStatusNotProcessed : receive method does not recognise the notification

These status are for later implmentation.
* ReceiptStatusPending : (future ues); notification been sent but the return status cannot be determined as it has been queued for later processing, transmitter continues with next recipient
* ReceiptStatusPendingFinished : Message has been definitively handled but the return value cannot be determined. the transmitter will stop notifying recipients
2019-06-09 13:07:50 +02:00
Richard Harrison
4f6e72de55 UDNS Windows compatibility changes
For some reason the config file doesn't generate with WINDOWS defined on my system.
2019-06-08 15:49:15 +02:00
Richard Harrison
a68c4e9434 DDS Texture cache improvements
- change to always use the SG create mipmap function as it works better (no purple clouds)
- when enabled always generate a mipmap even if the file couldn't be compressed
- adjust level of log messages
- move lru_cache into its own header file.
2019-06-08 15:38:22 +02:00
Richard Harrison
798b90e0a5 Added Emesary 2019-06-08 10:12:22 +02:00
Richard Harrison
cba902f22b Nasal GC background threaded merge.
Merge branch 'nasal-background-thredead-gc'
2019-06-08 10:07:48 +02:00
Richard Harrison
8eb51e813f Added Emesary to SimGear Core 2019-06-03 23:32:49 +02:00
Richard Harrison
9ac3c1a394 Revert GC instrumentation committed by mistake as part of "SGTimeStamp elapsedUSec"
This reverts commit 0b114ac5cd, reversing
changes made to 39eb9837e9.
2019-05-27 18:49:33 +02:00
Tim Moore
5486ca3b4a Protect logstream startup entries with a mutex 2019-05-24 10:15:06 +01:00
Tim Moore
90845974ea nasal/lib.c: Make copy of va_list for each traversal
It's not portable to traverse a va_list more than once.
2019-05-24 10:14:50 +01:00
James Turner
57fd817486 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/58/
2019-05-22 12:57:13 +00:00
Fernando García Liñán
b322fa8f32 Use $FG_ROOT/Compositor/Effects instead of $FG_ROOT/Effects when the compositor is enabled
This allows coexistence of new compositor-compatible effects and current effects.
2019-05-20 23:40:12 +02:00
Fernando García Liñán
81d1e16d7b Compositor: Removed intersection checking
This is now responsibility of the CameraGroup.
2019-05-20 22:51:40 +02:00
Erik Hofman
4c52d77aa5 Add missing cassert incldues 2019-05-20 11:00:51 +02:00
James Turner
523d5166ef Merge /u/dancliff/simgear/ branch fix_sound_on_model_reload into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/57/
2019-05-14 20:33:12 +00:00
Dan Wickstrom
cde95864b4 Aircraft model reinit deletes sound effect samples, but leaves them defined in the sample group, so a reload doesn't re-add them. 2019-05-14 12:51:35 -04:00
Richard Harrison
7354201b5d Added background (threaded) garbage collector 2019-05-13 15:21:08 +02:00
Scott Giese
14971f88ee [soundmgr_openal] Pause/Resume Sound.
The following changes fixes a case for me where I hear the sound change levels up and down for each pause un-pause cycle.
Patch provided by daniel.c.wickstrom@gmail.com.
2019-05-09 20:52:20 -05:00
Richard Harrison
0b114ac5cd SGTimeStamp elapsedUSec 2019-05-07 05:17:28 +02:00
Richard Harrison
c06eabff24 Instrumented Nasal GC 2019-05-07 05:17:27 +02:00
Richard Harrison
b3ef2478f5 Instrumented Nasal GC 2019-05-07 05:13:55 +02:00
Richard Harrison
39eb9837e9 Merge /u/fgarlin/simgear/ branch next into next
https://sourceforge.net/p/flightgear/simgear/merge-requests/55/
2019-05-05 13:50:27 +00:00
Scott Giese
1a429b63c5 [SGImageUtils] eliminate unused variable. 2019-05-04 15:45:53 -05:00
Scott Giese
ae6ad20940 [SGDemSession] fix uninitialized members. 2019-05-04 15:26:25 -05:00
Fernando García Liñán
3e57b50066 Added support for Effect schemes
Effect schemes are a way of rendering an object in different ways depending on the Compositor pipeline. A new <scheme> tag in the Compositor pipeline definition allows the user to choose which Effect scheme is going to be used for that pass. Every Effect will then be rendered using the technique that has a matching scheme name. If no valid technique is found, it won't be rendered. Since it would be a pain to define a valid technique for every scheme and for every Effect, the file '$FG_ROOT/Effects/schemes.xml' is introduced:

<scheme>
  <name>test</name>
  <fallback>Effects/test</fallback>
</scheme>

If an Effect doesn't have a valid technique for the 'test' scheme, the 'Effects/test.eff' Effect will be merged with it. This process is done at initialization when techniques are being realized.
2019-05-04 19:15:22 +02:00
Florent Rougon
dd38e399ca Add readwav.hxx to HEADERS and readwav.cxx to SOURCES in all cases
Previously, these two files were only added when SG was built with
-DUSE_AEONWAVE:BOOL=OFF, because the SG code in use when USE_AEONWAVE is
set to ON doesn't need readwav.hxx nor readwav.cxx. However, readwav.hxx
and readwav.cxx are not only used in SG, but also in FG (at least by
flightgear/src/Sound/VoiceSynthesizer.cxx), and this was causing a build
failure when SG's USE_AEONWAVE and FG's ENABLE_FLITE flags were both set
to ON:

  https://forum.flightgear.org/viewtopic.php?f=45&t=35672#p346633

and

  https://sourceforge.net/p/flightgear/mailman/message/36645567/

This commit should fix this build failure.
2019-04-27 11:23:14 +02:00
Florent Rougon
319b59500c Convert obsolete uses of get_filename_component(<var> <FileName> PATH)
In the context of get_filename_component(), PATH is a legacy alias for
DIRECTORY. Replace it with DIRECTORY, which is recommended[1] for
CMake versions > 2.8.11.

[1] https://cmake.org/cmake/help/latest/command/get_filename_component.html
2019-04-25 19:19:19 +02:00
Fernando García Liñán
3a79b71e80 Compositor: Effects used by a compositor now receive a proper SGReaderWriterOptions and other misc fixes 2019-04-23 03:35:10 +02:00
gallaert
0c0eab9247 Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next 2019-04-22 19:08:39 +01:00
James Turner
114ddcff52 Tweak code for older GCC 2019-04-11 21:39:41 +01:00
James Turner
57339486d9 Flip the default meaning of alternate-mouse-wheel-dir 2019-04-11 20:37:47 +01:00
Richard Harrison
5f9b17d55b Terrasync fixes;
- remove the old svn properties; a scan of FGAddon and FGdata showed these are not in use except for the dialog
- new property "active" - which is true when the worker thread is running.
- changes to enabled now take effect immediately; whereas before a reinit had to be issued. This could lead to confusing GUI state as the enabled property would be true but without closing the dialog (e.g. cancelling it) terrasync could be in a different state.
- use property nodes (performance optimisation)
2019-04-08 14:08:58 +02:00
Tim Moore
325b89e023 Fix automatic mipmap generation for Canvas textures
When using glTexStorage2D, OSG doesn't allocate storage for the levels
of the mipmap above the base unless an image is assigned to the
texture.
2019-04-04 12:07:34 +00:00
Tim Moore
9ebc823975 Optimize parsing of property node names
Add hand-coded versions of isalpha() and isdigit(), which were a
hotspot in profiling.
2019-04-04 12:00:18 +00:00
James Turner
5fdf6ef4f3 Simgear parts of queued command execution
Extend the command API to allow posting commands from arbitrary threads,
for deferred execution on the main thread. Additional pieces on the FG
side to follow shortly.
2019-03-24 14:13:42 +00:00
Richard Harrison
0792962591 add simgear::strutils::replace 2019-03-17 18:20:27 +01:00
Torsten Dreyer
f964374027 new version: 2019.2.0 2019-03-13 21:20:49 +01:00
Torsten Dreyer
4352c0a737 new version: 2019.1.1 2019-03-13 21:20:49 +01:00
Stuart Buchanan
a0bdcb30fd Correct log messages. 2019-03-12 21:53:22 +00:00
Stuart Buchanan
7e0a10c016 Set radius for PagedLOD
Speculative fix to address scenery chunks being unloaded
unexpectedly under high load.
2019-03-12 21:45:34 +00:00